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Disappointment With Mass Effect 2? An Open Discussion.


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#2501
KitsuneRommel

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masterthehero wrote...

At least in ME 1 you could go up to Garrus on Noveria and he would say, "Did I mention Turians hate the cold?" Or talk to Wrex and he would say, "I need to get my blood pumping, I hate the cold!"


That's ONLY in the main quest worlds though.

Edit:

But the dialogue I was MOST disappointed with as male Shep was
speaking with Garrus.


That's something I hope they improve a lot in ME3. If they have nothing to say at least say something varied. I DON'T want to hear about you calibrating for the nth time or how Kaidan is too busy to talk to me or even after dozens of planets and hours and hours of gameplay Ashley still wants to talk about the Eden Prime.

Modifié par KitsuneRommel, 23 mai 2010 - 06:20 .


#2502
Tempest

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Onyx Jaguar wrote...

Addendum: You can survive the bare minimum if you have two loyal squadmates go with you at the end

But if you are going for the mega happy huge success ending? Need 10-12 squaddies


Its not that i'm saying that I do not believe you, because it may actually be possible to beat the game with no loyalties but shepard surviving, just that there is alot more information on the contrary of that possibility.

#2503
Onyx Jaguar

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Tempest wrote...

Onyx Jaguar wrote...

Addendum: You can survive the bare minimum if you have two loyal squadmates go with you at the end

But if you are going for the mega happy huge success ending? Need 10-12 squaddies


Its not that i'm saying that I do not believe you, because it may actually be possible to beat the game with no loyalties but shepard surviving, just that there is alot more information on the contrary of that possibility.


Well the information that is spread around is that your squad won't have clear minds in the final mission so things can go wrong, which is more or less accurate.  You really, really have to try to get everyone dead.

#2504
masterthehero

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KitsuneRommel wrote...

masterthehero wrote...

At least in ME 1 you could go up to Garrus on Noveria and he would say, "Did I mention Turians hate the cold?" Or talk to Wrex and he would say, "I need to get my blood pumping, I hate the cold!"


That's ONLY in the main quest worlds though.


Yes but that's not the point, you could also talk to them during side missions and combat where they will give you generic responses.

"Following you Shepard."
"Right behind you Shepard."
"Not now Commander!"

#2505
Iakus

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uberdowzen wrote...

Page 100. Wow, we really should've given up 50 pages ago.


Well, when you really believe in something...Posted Image

#2506
Tempest

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KitsuneRommel wrote...

masterthehero wrote...

At least in ME 1 you could go up to Garrus on Noveria and he would say, "Did I mention Turians hate the cold?" Or talk to Wrex and he would say, "I need to get my blood pumping, I hate the cold!"


That's ONLY in the main quest worlds though.


I think he is saying that squadies don't talk to each other as freely as they did in ME1.  In ME2 you have to find specific spots for specific squadies to activate a dialogue sequence.   Thus being able to go through the game without the squadies talking much.

#2507
KitsuneRommel

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masterthehero wrote...

Yes but that's not the point, you could also talk to them during side missions and combat where they will give you generic responses.

"Following you Shepard."
"Right behind you Shepard."
"Not now Commander!"


On the other hand they say nothing else during the combat.

#2508
Tempest

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Onyx Jaguar wrote...

Tempest wrote...

Onyx Jaguar wrote...

Addendum: You can survive the bare minimum if you have two loyal squadmates go with you at the end

But if you are going for the mega happy huge success ending? Need 10-12 squaddies


Its not that i'm saying that I do not believe you, because it may actually be possible to beat the game with no loyalties but shepard surviving, just that there is alot more information on the contrary of that possibility.


Well the information that is spread around is that your squad won't have clear minds in the final mission so things can go wrong, which is more or less accurate.  You really, really have to try to get everyone dead.


Don't remind me.  I had Tali killed on my 1st play through, I loved tali...

#2509
KitsuneRommel

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Tempest wrote...

I think he is saying that squadies don't talk to each other as freely as they did in ME1.  In ME2 you have to find specific spots for specific squadies to activate a dialogue sequence.   Thus being able to go through the game without the squadies talking much.


That's true. I can only remember Tali and Garrus speaking spontaneously on Citadel. The rest were during missions and in specific spots.

#2510
masterthehero

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KitsuneRommel wrote...

masterthehero wrote...

Yes but that's not the point, you could also talk to them during side missions and combat where they will give you generic responses.

"Following you Shepard."
"Right behind you Shepard."
"Not now Commander!"


On the other hand they say nothing else during the combat.


Not necessarily true, Bioware formula is to have squaddies say at least something like "Got one!" "All enemies down!" and the quest specific "What happened here?" I'm playing through ME 1 right now to get a level 60 Shepard, you would be surprised at just how much more dialogue there is in ME 1 compared to ME 2.

#2511
Tempest

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You know what would have made those Dialogue spots better in ME2? If the other squadie gave an opinion about what he activated dialogue squadie said. Like SuZe says, "Blah, blah, omega, blah, blah." While Grunt responds, "If there is a good fight, i'll join you Jack." Something like that would have gone a LONG way.

#2512
Lumikki

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Darth Drago wrote...

Mass Effect 1 vs. Mass Effect 2
http://social.bioware.com/5596/polls/1670/

This poll is badly done. Because it force to choose between two games. How ever, there is missing option on it.

Both are equal

Example I did not find one ME1 or ME2 any better. They where both good just little different ways.

Modifié par Lumikki, 23 mai 2010 - 07:28 .


#2513
SkullandBonesmember

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masterthehero wrote...

But the dialogue I was MOST disappointed with as male Shep was speaking with Garrus.
"I'm busy with the cannons maybe later."
"My squad got killed by me, take me to the citadel!"
"I had the reach, she had the flexibility."
"I'm busy with the cannons maybe later."

Garrus! We freaking destroyed a reaper, killed a Thorian, fought a matriarch, and you don't want to talk about anything!? You don't want to tell me how other people reacted to me leaving? You don't want to talk about some funny things that happened in ME? You don't want to TALK TO TALI who was your squaddie or even say ANYTHING when I bring you with me to see Liara!? All you make is a comment about elevators in the Citadel when talking to Tali and THAT'S IT!?"

Unbelievable! Bioware spent so much time putting in, environmental dialogue that they completed neglected the squadmates. Some of what makes Bioware games so memorable is really getting to know characters, Bioware utterly failed in this department and I think has hurt the game the most. People would be able to bear the fragmentation of the game if you were able to actually talk to your squaddies more.


If you really weren't satisfied with the amount of dialogue in ME2(which was totally fine by the way), maybe video games aren't for you. After all, isn't the point of a game to PLAY it? Not dull chatter? Perhaps you should go read a book or watch a movie since they're both definitely interactive.

<_<

#2514
KitsuneRommel

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SkullandBonesmember wrote...

If you really weren't satisfied with the amount of dialogue in ME2(which was totally fine by the way), maybe video games aren't for you. After all, isn't the point of a game to PLAY it? Not dull chatter? Perhaps you should go read a book or watch a movie since they're both definitely interactive.

<_<


You are always quick to troll ME2 but indulge me and tell me how I get e.g. Ashley, Tali or Kaidan to say anything new for me? I'm level 34 and they still say the same things they said 20 levels ago.

#2515
KitsuneRommel

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masterthehero wrote...

Not necessarily true, Bioware formula is to have squaddies say at least something like "Got one!" "All enemies down!" and the quest specific "What happened here?" I'm playing through ME 1 right now to get a level 60 Shepard, you would be surprised at just how much more dialogue there is in ME 1 compared to ME 2.


"I will DESTROY you!"
"Enemies everywhere!"



#2516
SithLordExarKun

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KitsuneRommel wrote...

SkullandBonesmember wrote...

If you really weren't satisfied with the amount of dialogue in ME2(which was totally fine by the way), maybe video games aren't for you. After all, isn't the point of a game to PLAY it? Not dull chatter? Perhaps you should go read a book or watch a movie since they're both definitely interactive.

<_<


You are always quick to troll ME2 but indulge me and tell me how I get e.g. Ashley, Tali or Kaidan to say anything new for me? I'm level 34 and they still say the same things they said 20 levels ago.

I am so tempted to reply to this but nah, not on this thread.

#2517
Icinix

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EDITED : For failure to realise what was actually said and posted an ignorant rebuttal to a sarcastic post.

Modifié par Icinix, 23 mai 2010 - 07:47 .


#2518
Whatever Works

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Icinix wrote...

SkullandBonesmember wrote...

masterthehero wrote...

But the dialogue I was MOST disappointed with as male Shep was speaking with Garrus.
"I'm busy with the cannons maybe later."
"My squad got killed by me, take me to the citadel!"
"I had the reach, she had the flexibility."
"I'm busy with the cannons maybe later."

Garrus! We freaking destroyed a reaper, killed a Thorian, fought a matriarch, and you don't want to talk about anything!? You don't want to tell me how other people reacted to me leaving? You don't want to talk about some funny things that happened in ME? You don't want to TALK TO TALI who was your squaddie or even say ANYTHING when I bring you with me to see Liara!? All you make is a comment about elevators in the Citadel when talking to Tali and THAT'S IT!?"

Unbelievable! Bioware spent so much time putting in, environmental dialogue that they completed neglected the squadmates. Some of what makes Bioware games so memorable is really getting to know characters, Bioware utterly failed in this department and I think has hurt the game the most. People would be able to bear the fragmentation of the game if you were able to actually talk to your squaddies more.


If you really weren't satisfied with the amount of dialogue in ME2(which was totally fine by the way), maybe video games aren't for you. After all, isn't the point of a game to PLAY it? Not dull chatter? Perhaps you should go read a book or watch a movie since they're both definitely interactive.

<_<


Not necessarily true. The point of Quake is the gameplay, the point of Need for Speed is the gameplay.  The point of Mass Effect is engagement with the story and the characters.  Cinematics, dialogue and conversation choices are as much a part of the Mass Effect game as the gameplay itself.  Its the genre that is Role Playing Games.  It's not just giving you a gun and telling you to kill things, it's giving you a gun and telling you WHY you have to kill things.


They were being sarcastic

#2519
KitsuneRommel

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SithLordExarKun wrote...

I am so tempted to reply to this but nah, not on this thread.


Please do. I know the answer is by doing the main missions which is kind of silly. There's absolutely NO (ok, expect for Garrus and Wrex) character progression outside the main quests. At least in ME2 it was mostly based on time, not certain missions.

#2520
Icinix

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Whatever Works wrote...

Icinix wrote...

SkullandBonesmember wrote...

If you really weren't satisfied with the amount of dialogue in ME2(which was totally fine by the way), maybe video games aren't for you. After all, isn't the point of a game to PLAY it? Not dull chatter? Perhaps you should go read a book or watch a movie since they're both definitely interactive.

<_<


Not necessarily true. The point of Quake is the gameplay, the point of Need for Speed is the gameplay.  The point of Mass Effect is engagement with the story and the characters.  Cinematics, dialogue and conversation choices are as much a part of the Mass Effect game as the gameplay itself.  Its the genre that is Role Playing Games.  It's not just giving you a gun and telling you to kill things, it's giving you a gun and telling you WHY you have to kill things.


They were being sarcastic


Ohh. Whoops. Comment redacted.

#2521
Lumikki

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Icinix wrote...

Not necessarily true. The point of Quake is the gameplay, the point of Need for Speed is the gameplay.  The point of Mass Effect is engagement with the story and the characters.  Cinematics, dialogue and conversation choices are as much a part of the Mass Effect game as the gameplay itself.  Its the genre that is Role Playing Games.  It's not just giving you a gun and telling you to kill things, it's giving you a gun and telling you WHY you have to kill things.

Mass Effect serie is cinematic RPG action shooter.

General comment to people here:

There is major differences between giving constructive feedback and complain every detail, because disapoinment. It's like hoping next version of the game to go sertain direction and when it doesn't go the direction you liked, then complain about everyting in that game. How these people can handle ME3, because it's not gonna be what you expect it to be.

Modifié par Lumikki, 23 mai 2010 - 07:50 .


#2522
SkullandBonesmember

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Icinix wrote...

Not necessarily true. The point of Quake is the gameplay, the point of Need for Speed is the gameplay.  The point of Mass Effect is engagement with the story and the characters.  Cinematics, dialogue and conversation choices are as much a part of the Mass Effect game as the gameplay itself.  Its the genre that is Role Playing Games.  It's not just giving you a gun and telling you to kill things, it's giving you a gun and telling you WHY you have to kill things.


Just look at my sig.


KitsuneRommel wrote...

You are always quick to troll ME2 but indulge me and tell me how I get e.g. Ashley, Tali or Kaidan to say anything new for me? I'm level 34 and they still say the same things they said 20 levels ago.


Posted Image

Lots of people said the combat mechanics sucked so the "crappy" mechanics left an undesirable experience. That line of thought could be reversed for ME2 that too much emphasis on combat and a complete overhaul of the mechanics is a step backwards. When one thinks combat is just as important if not, more important over story and character interaction, what that person may feel is an acceptable, if not favorable ratio of combat, their definition of favorable combat ratio will be different when discussing what is favorable combat ratio with one who thinks story and character interaction should take priority.

#2523
Icinix

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SkullandBonesmember wrote...


Just look at my sig.


Yeah, I only skimmed your post and not the general direction of the conversation. My bad.

Beer?

#2524
Lumikki

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SkullandBonesmember wrote...

Lots of people said the combat mechanics sucked so the "crappy" mechanics left an undesirable experience. That line of thought could be reversed for ME2 that too much emphasis on combat and a complete overhaul of the mechanics is a step backwards. When one thinks combat is just as important if not, more important over story and character interaction, what that person may feel is an acceptable, if not favorable ratio of combat, their definition of favorable combat ratio will be different when discussing what is favorable combat ratio with one who thinks story and character interaction should take priority.

Yes, but is this games problems or those people?

It's people expecting game to be different what it is, is it?

Now as giving feedback how someone feel is fine, example that you could feel that combat was little too big part of gameplay in ME2 and RPG part too little. Then You could say main story was left little weak, because the squad members got so much attention. That's feedback.

Modifié par Lumikki, 23 mai 2010 - 08:27 .


#2525
KitsuneRommel

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SkullandBonesmember wrote...

Posted Image

Repetition is the mother of learning. :wizard:

Lots of people said the combat mechanics sucked so the "crappy" mechanics left an undesirable experience. That line of thought could be reversed for ME2 that too much emphasis on combat and a complete overhaul of the mechanics is a step backwards.


That's true. Some people would say that. But for me ME1 is a bit of a mess and in many ways it feels like a game from 80's or 90's (for combat that is). I'm not saying that's a bad thing though. I played a lot more shooters back then than I do now (my most recent one being Borderlands and only for LAN multiplayer). I strongly disagree about the emphasis on combat though. Ok there were quest hubs where you didn't fight in ME1 but the same holds true for ME2 too. SOME of the ME2 missions were a bit too combat heavy and could've used more conversations, shuttle rides or whatever to break it up a bit. But compared to uncharted worlds they were 100 times better.