Ecael wrote...
This is exactly it. Mass Effect 2's story (and stories) were built upon the solid foundation laid out by Mass Effect 1. Legion and Mordin have tons of available dialogue about the geth, quarians and genophage, and all the races in general became much more personified - especially krogan.
http://social.biowar...5/index/1921334
As Onyx Jaguar mentioned before, many of the major plots - yes, plural - were expanded upon. People seem to be focusing just on the Reaper plot itself without realizing the other storylines set in motion by Mass Effect 1.
Those who think that the game's main story is just about the Reapers are being short-sighted. If Mass Effect 1/2 were 6 hour single player games like other shooters, then we could criticize for not focusing too much on the Collectors. However, because the story deals with the entire galaxy, to say that it's ONLY the Reapers and humans that matter in the plot is to stick to that same kind of thinking that people have when they play shooters - Good vs. Evil and nothing in-between.
Yeah, and I dug the multiple plots - a series of short stories that served to flesh out the ME universe.
Sure some of them... Jacob, Garrus, Zaeed for instance... were purely character driven (which is fine with me), then you had Samara and Thane - who through their dialogue and missions shed light onto there respective species/professions and finally Tali, Grunt, Legion and Mordin - whose stories, pending ME3 - were absolutely part of the greater narrative - In my game I felt like I'd allied with the Geth, impressed the Quarians and the Krogan and talked two species out of a debilitating war that would have had a massive impact of the defense against the Reapers in ME3 - all done through really fascinating, dialogue laden loyalty missions. Not really reminiscent of Gears of War to me.
In fact - if either game had a more dumbed down story, or pretty basic one, it's ME1 (love it though I do) as far as I'm concerned. Cliched race against time to stop a super villain bringing about the end of the galaxy. Compared to a (cliched!) suicide mission that was supported by some of the best (IMO) video game writing in the recruitment/loyalty missions.
I know people wanted more of the same with the Reaper plot - but seriously?
ME1 - 'race against time to stop Reaper invasion'
ME2 - 'race against time to stop Reaper invasion'
ME3 - 'Reapers invade to be stopped by Shepard'
Doesn't sound like the greatest trilogy breakdown to me. Bioware seemed to intend ME2 to be more like 'explore the galaxy and cultures in a deeper way while gathering allies for the Reaper's final onslaught' - that's what I got out of it at least. I feel super-bad for those people who feel so let down - that would suck. Fortunately I wasn't one of them. At all.