Yes, in some ways you are right. You can develop RPG combat system without RPG what is really bad simple game.bjdbwea wrote...
Lumikki wrote...
Nope, the difference is between who does the targeting, You as real life person or you character while you just select the targets. That's the real difference between them. Meaning it's differences between simulated character doing thing, while player just gives the strategy or in shooter, player is actually shooting as forced to follow with targeting system the targets.
Yeah, that's a difference. But it's not what determines if it's an "RPG combat system" or not. You could easily develop a game where you select the targets, but have no RPG elements. Wouldn't be an "RPG combat system" just because you click on the enemies.
As I said, ME 1 - and to some extent ME 2 - are hybrid systems. Like Fallout 3, but there it works even better.
RPG combat + RPG content = Pure RPG
RPG combat + Shooter content = Simple basic game.
Shooter combat + RPG content = Action RPG
Shooter combat + shooter content = Shooter game.
My point was that in ME series, the combat is shooter combat, not RPG combat. So, it's not the combat what define's ME's RPG status, it's the other content what does it.
Modifié par Lumikki, 24 mai 2010 - 06:09 .




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