Aller au contenu

Photo

Disappointment With Mass Effect 2? An Open Discussion.


  • Ce sujet est fermé Ce sujet est fermé
10273 réponses à ce sujet

#251
Jose L. Uben

Jose L. Uben
  • Members
  • 37 messages
I love ME2 more so than i liked ME1, but it did feel a little stripped, a few things i would have liked to see:



-More dialogue with squadmates and crew and more missions involving each character

-leave ME1 inventory system but make it better

- more exploration, sandbox type missions more loot

- enchance vehicle combat and driving on uncharted worlds and get ride of the whole scanning thing

- this is a personal request kind of but how about a story of Shepards past?






#252
Guest_slimgrin_*

Guest_slimgrin_*
  • Guests
The game smacks a little too much of the mainstream. By that I mean, it was catering to a broad audience, not hardcore gamers. As such, my only let downs with an otherwise fantastic game center around a superficial rpg system, an on-the-rails feel to the level design, and a lack of exploration.



I should mention as well that I have played it through three times already, so it is still a successful game in my opinion.

#253
Murmillos

Murmillos
  • Members
  • 706 messages

Revan312 wrote...

This ^


I agree with everything you have to say.  This game - is not up to the Bioware standard when it comes to telling a story.  Sure they told it nicely - but everything else about it just felt wrong as from what we came to expect and was told to expect from ME1.

If this story was about loyalties and build it. then how come 2 of our older squad mates basically went "YOU ARE WORKING FOR CERBERUS NOW?!!!!  ... oh.. ok. lets go." and one gave you the canned line of "at least I know where my loyalties lie" with a blubbering "I'm SO SOORRRY" email later...  !!!!FUUUCK!!!... 
and two flat out refuse to join us, but at least in Wrex's view.. I can see why he wouldn't join us.   The other.. hissy fit drama queen.

But the reason Bioware told us we couldn't have most of our ME1 squad is because we couldn't get them killed - but then you go around and create these easy-cheesy loyalty missions along with upgrades that you basicly DON'T want to do if you want to go kill everybody off for the lulz of it.

It makes no sense... if you [Bioware] needed your ME1 characters to live, then tie their loyalty/recruitment mission into one big grand mission - something that ties the whole Reaper/Collectors/Cerberus/Loyalty concept together.

You take away old loyalty, force us to create new ones for no freaken sense, give us a boring enemy and slap "best game evar on it".. and the people who are eating this game up enjoy the game more for the shooter/graphics aspect - yet the people who enjoyed ME1 for the RPG of it feel like this development team would be better suited developing under Infinity Wards rather then Bioware.

#254
Darth Drago

Darth Drago
  • Members
  • 1 136 messages
** edited out some spoilers, sorry Revan312 ***

Revan312 wrote...

Compared to a story where every race is involved in a massive struggle to stop the Citadel from opening, allowing an invasion force into local space capable of destroying all life within the galaxy... One ship full of ***** abducting humans (the count at the end was what? like 10,000 people?) seems severely weak, let alone the horrific ending boss which was the most contrived thing in all of Mass Effect lore. Really?

The game felt much smaller scale this time around concerning the story, and the characters petty side missions only served to exacerbate the feeling. The first game at least made an attempt to make you feel like you weren't the only one involved in saving the galaxy from sovereign, the rest of the council races threw a lot at him as well. But ME2... the whole collector threat is dealt with by a group of maybe 30 people in a shiny new ship? It just never has the same epic feeling as ME1's ending did, even frog saren included.

One of the biggest reasons for that feeling as well, to me, is that there isn't a real enemy you can sink your teeth into on an intellectual level. You either have the hundreds of faceless clicking insect *** or the robotic Harbinger who has maybe 10 lines, each of which is maybe four to five words long. No conversations with any of your enemys seems sort of, well, lame. Me1 had a consistent feud going on with Saren and the talk with Sovereign was the single greatest conversation in all of ME1 imo.

- I totally agree. The main story and main plot quests felt stale in compression to ME1. The whole Collector menace would have felt more important and threatening if you ran across them more often than the what was it, 2 missions (before the final battle)? In ME1 you ran into the Geth so often in side quests that the main threat of Saren/Geth/Reaper was always slapped in your face.

I felt there was more of a galactic threat from the mercenary groups Blue Sun’s, Eclipse and Blood Pack than there was of the Collectors and what they represented.

The whole Harbinger thing wasn’t all that impressive to me at all. I cant say much here as to why because of the spoiler thing. The whole 10 lines he/it says was just annoying as hell for me as well and a bit insulting in a galactic bully like way. I destroyed one of your brothers and the best you can do is bug me to death with lines like "I know you feel this, Shepard". Yea, I felt it so much it gives me a headache. The only thing more annoying in the game was the veins, blood or whatever they were popping on the screen when you got hurt in combat, and that’s saying a lot considering what I didn’t like in this game. The Collector General was a major let down as well just like the entire final battle levels including the lack of enemies you fight, final boss and the end game resolution.

How this could have been fixed? In my opinion, it would include having you run into Collectors a lot more often in side quests. I know it doesn’t sound workable if we only see them with their big ship but they could have had smaller ones they could have used. Replace those way ever used Blue Sun’s, Eclipse and Blood Pack mercs you run into in almost every mission with some Collectors. Add more main quests that have that epic scale like Feros, Noveria and Virmire had not these very small in scale main quest levels we got in ME2.


WrexEffex wrote...

Silversoda wrote...

The only thing I didn't like is that the game was way too short, even if you completed every mission and explored every galaxy.


Doing EVERYTHING in the game took me about 35-37 hours, how long do you expect it to be?

-A lot longer than that. A lot longer...
How long did it take you to beat ME1? My first run through ME1 took just over 63 hours and the second took 55 hours. My first run in ME2 took 54 hours and my second run took 49 hours. That’s a significant difference in play time.

By the way, I’m the type of player who take my time the first time through a game by watching all the cut scenes, listening to all the dialog, doing all the quests and just looking around. Its only the second time around that I skip through some stuff since I already know it as well as knowing were things are like quest locations.



-----------------------------------------
Another one to add to the list...

-By the way who is the bright one who came up with the idea of the Abomination Husks? Is that the best idea the developers can come up with? “Oh! I got an idea. What if we have a husk that catches fire and makes a suicide run on the player then blows up!” Is this Mass Effect or House of the Dead?



 

Modifié par Darth Drago, 04 mars 2010 - 04:35 .


#255
Mak89

Mak89
  • Members
  • 168 messages

Mr.BlazenGlazen wrote...

I don't get how this is a disappointment. Really my only problems with this game is lack of exploration, dialouge, some freeze up, and little minor annoyances here and there that they could most likely fix.

^
This. /

#256
Mak89

Mak89
  • Members
  • 168 messages

Jose L. Uben wrote...

I love ME2 more so than i liked ME1, but it did feel a little stripped, a few things i would have liked to see:

-More dialogue with squadmates and crew and more missions involving each character
-leave ME1 inventory system but make it better
- more exploration, sandbox type missions more loot
- enchance vehicle combat and driving on uncharted worlds and get ride of the whole scanning thing
- this is a personal request kind of but how about a story of Shepards past?


This is spot on. I think most people would say this is exactly what we need. Hopefully Bioware will take this into consideration and several other things for ME3.

#257
StowyMcStowstow

StowyMcStowstow
  • Members
  • 648 messages
I'm going to wait another three months, then see what I think. Because by then, most, if not all, of the DLC will be out (or at least the free DLC), and we'll finally have the full game.

#258
KotOREffecT

KotOREffecT
  • Members
  • 946 messages

Mak89 wrote...

Jose L. Uben wrote...

I love ME2 more so than i liked ME1, but it did feel a little stripped, a few things i would have liked to see:

-More dialogue with squadmates and crew and more missions involving each character
-leave ME1 inventory system but make it better
- more exploration, sandbox type missions more loot
- enchance vehicle combat and driving on uncharted worlds and get ride of the whole scanning thing
- this is a personal request kind of but how about a story of Shepards past?


This is spot on. I think most people would say this is exactly what we need. Hopefully Bioware will take this into consideration and several other things for ME3.


Agreed that is spot on for great concerns. And there most def should be a character style quest for Shepards past, one that would take place on Earth, one on a Space Station, and one on Mendoir. It could be a very deep and personal thing for all our Shepards.

#259
Andaius20

Andaius20
  • Members
  • 7 415 messages
you guys should really look at scarecrow's thread, it's much more comprehensive.

#260
Darth Wolfenbarg

Darth Wolfenbarg
  • Members
  • 126 messages
I haven't finished the game yet, but I may just be in shock from the first 7 hours or so. Mass Effect was loaded with flaws, most of us have stated this. However there were so many fantastic things about the game that it seemed like it would be a no brainer to make the sequel a legendary title with the likes of Baldur's Gate 2. Somehow however, Bioware has done the impossible and made the sequel BORING.



The first time I played the game was at a friend's. He was using the Soldier, and I had quite a bit of fun using this class. However that's not really my style in ME, I prefer using the ability heavy classes. So when I started my own playthrough, I went with my favorite class from the first game, the Sentinel. After an incredible and moving opening I then went on to 6 and a half hours of forcing myself to play in hopes that the game might start being fun sometime soon. Neither of the two weapons that I was given to use are fun to use at all. The pistol in the first game was great fun, and while it did need to be balanced properly, we didn't need two uninteresting guns in its place. I would rely more on powers, but Warp and Throw are very samey, except for the fact that Throw is nearly useless against half of the enemies I've encountered. Also as a note, when I say I'm bored with the game, that isn't a comment that the game is too easy. I'm on a higher difficulty, and am being killed pretty frequently. What I'm saying is that the combat simply feels uninteresting with the two horrible weapons I have available.



Another thing that might seem nitpicky... but the dialogue editing is horrendous. It almost seems like these were spliced together like a comedy, with lines popping in right after each other. The first game had a very realistic flow to the speech, and this not only created tension, but allowed for comedy as well. Now the dialogue is so clustered together that I feel like all of the quality voice actors that they picked up have gone to waste. Even Martin Sheen was rendered uninteresting to me because of this tactic. What is up with this? Bioware is the undisputed ruler of dialogue among western developers... why does this game feel so... forced?



I'm also not really loving the narrative either. We had one major show of force by the collectors at the beginning, which was a very good opening, but since then they've been absent. I would understand if at the colony we explore if we get the same kind of tension we felt at Zhu's Hope on Feros, but it's not there. There isn't a feeling of desertion aside from what Jacob and Miranda say explicitly. The atmosphere wasn't there. The first game didn't feel very imminent in terms of Saren's goals, but at least the Geth were always there to remind you that something serious was going on. Now I'm not quite sure who I'm supposed to be afraid of here. The only people I'm fighting are mercernaries, and I'm not quite sure why they're even in half of the places they show up.



Now like I said, I haven't finished the game yet, but unless the story picks up and the dialogue pacing suddenly becomes good, I don't even know what to say. Bioware's changes sounded great to me, because it seemed like they were only getting rid of the bad things from the first game. Well unfortunately they also removed the things that made it really good as well. Not only that, but the things that they replaced the bad things with aren't better, they're just... boring. I shouldn't be bored by half of the combat in this game. I was worried by a number of things this game could potentially be, but boring was not on that list.

#261
Darth Drago

Darth Drago
  • Members
  • 1 136 messages

Andaius20 wrote...

you guys should really look at scarecrow's thread, it's much more comprehensive.


Thanks for reminding me… I added the link to the first post in this topic as well.
Just a warning, this one will require a lot of reading so expect some long posts but its well worth the reading.

Scarecrow’s Compendium of Proposals to BioWare for Mass Effect Gameplay Improvements http://social.bioware.com/forum/1/topic/103/index/913897


*Just a quick reminder to anyone who hasn’t checked the first post in this forum, to do so and vote in the two polls that’s posted if you haven’t yet.

#262
SolitonMan

SolitonMan
  • Members
  • 79 messages

Memnoch wrote...

...

What i didnt like about ME1 was  constantly picking up the same weapons, ammo and armor then converting to omni gel, also didnt like the unlimited ammo. I did understand and agree with picking up enough of each to outfit your team, thats about it. In ME2 you found the knowledge and components then researched it to equip your team which was much better and the limited ammo brought in the need for shot placement over just blazing away.  Armor knowledge/component collecting/research and outfiting should have been done in ME2 same as the weapons and ammo types.

...

 


I don't understand why having unlimited ammo as an option is a bad thing.  And it IS an option, if you don't like a weapon that you can fire all day and never have overheat, then use upgrades that don't support that.  You only have unlimited ammo if you use Frictionless Materials in your weapons...so if you want to have overheating, don't use Frictionless Materials, use Scram Rail instead to give MORE overheating, hell, use High Explosive Ammo and be only able to take one shot before you overheat if that makes you feel the game is more interesting.  I thought the overheat mechanic was cool and innovative, and it gave me the freedom to choose exactly how I'd like my weapon to work. 

But I do agree there was too much STUFF, and too much converting to omni-gel, and too much maintenance in the ME1 inventory system - but I really enjoyed the customizability of the weapons I did choose to use. 

So I do dislike the forced implementation of ammo in ME2, but it's not terrible.  Just seems crammed in.

I hate planet scanning.  It's just a lazy shortcut that is time consuming for the player but easy to implement for the devs.  They could have made the entire game much more rich and immersive simply by making resource acquisition more complex, interactive and action-based.  And making unused resources sellable would have been a nice touch too.

The story was ok, but I liked it better the first time I heard it...

I've seen comments about the RPG aspects of the game, and I'm going to make a "radical" statement - there are no RPGs on digital platforms.  Those games that have aspects of RPGs are as much akin to a real RPG as playing Monopoly is akin to being Donald Trump.  The only platform a true RPG exists on is the imagination, and let me explain why - limitations.  In a real RPG there are NO LIMITATIONS on what you can try.  And the emphasis is on "try".  The rules of whatever system you use - D&D, GURPS, HERO, d20, whatever - will tell you what happens when you try what you're trying, but the rules will never limit WHAT you can try.

By their very nature, video games are of course limited, and therefore you can't even try all of the things that might or might not be appropriate for the character you're playing.  Some games are better at providing the freedom to try different things than others, but until we have true AI that can respond in real time to any possible choice we wish to make, there will not be video game RPGs.  IMO, of course.

As far as the RPG aspects of ME2, I thought the stripped down selection of skills and power would be too meager, and for squadmates they are, but Shep has enough options (depending on the chosen class) to make the powers interesting.  I'm not crazy about the increasing point values for each subsequent boost in a power.  I think the helmet issue is more laziness.  I think that the so-called moral choices are kind of weak, and I especially dislike contrived situations wherein you're forced to make an either-or choice when they're implemented in a ham-handed fashion.  For example, in a certain mission you choose to save one of two targets.  If this had been implemented with a time factor that would allow for the possibility of saving both targets, then the task of achieving that is in my hands.  But a blanket either-or choice in such a situation is just weak.  Such choices can be implemented in a better fashion.  FWIW I thought this same thing was a problem with the Virmire quest in ME1 - kill Ash or Kaidan, why not a possibility to save both?

I never hated the Mako itself - don't understand people's complaints about the controls, to my experience it handled pretty much like the Warthog from Halo - but the endless landscapes of empty terrain over which we drove it did get repetitive and dull.  I hear a rumor that they're someday going to release DLC with a vehicle for ME2, but I'll believe it when I'm driving it.

I love Bioware games, but to me they're more interactive movies than anything else.  All roads lead to the same destination, there's no possibility to vary the big picture at all in a way that changes the nature of the story.  Whether I kill an enemy with a Charge or a Warp or a gun shot, in the end I still have to just kill the enemies, move through the hall, kill the enemy, move through the hall...it'd be nice if I could actually say sneak up on someone, kill them before they can act, and prevent a swarm from attacking me because they don't realize I'm there. 

I guess I was expecting from ME2 something akin to how Lionhead made changes from Fable to Fable II - improve the quality of the things that worked well in the first game, and add some minor new features, not create what is basically an entirely new game set in the same universe as ME1.

#263
SithLordExarKun

SithLordExarKun
  • Members
  • 2 071 messages

TJSolo wrote...

SSH83 wrote...

@Revan312
ME2 isn't filler... wtf...

It introduced more characters than ME1 and greatly expanded on the universe. o.o

Hater!


Yeah ME2 is kind of fillerish.
So it introduced more characters. Most of which aren't even relevant to the story and are just plot devices for the whole suicide thing.

ME2 only added more possible people to your squad and increased the presence of Cerberus other than that the story of the Collectors didn't effect the galaxy or story.

Isn't the second chapter in planned trilogies always filler? The empire strikes back... the matrix revolutions... the two towers...

Filler doesn't necessarily mean its bad imo.

Modifié par SithLordExarKun, 04 mars 2010 - 06:57 .


#264
Jim0101

Jim0101
  • Members
  • 63 messages
Does anyone think that the missions are a little short whether it's the main loyalty mission or secondary missions like the N7 ones?


#265
Rejoy Skinler

Rejoy Skinler
  • Members
  • 61 messages

SithLordExarKun wrote...

Isn't the second chapter in planned trilogies always filler? The empire strikes back... the matrix revolutions... the two towers...

Filler doesn't necessarily mean its bad imo.


Filler, maybe. Not a reboot.

ME2 was a great game with vastly impoved gameplay, fantastic polish, sometimes deep side-stories  but the main plot is super short. Coming from an IP with a couple of novels under its belt, it is kinda disapointing.

It especially felt ending abruptly to me and ME3 better not be a giant recruitement mission or i'll be super disappointed.

Fantastic game but I didn't get my story fix from this, tho this could be easily helped with an expansion dealing with the repercussions of the suicide mission.

#266
Darth Drago

Darth Drago
  • Members
  • 1 136 messages

StowyMcStowstow wrote...

I'm going to wait another three months, then see what I think. Because by then, most, if not all, of the DLC will be out (or at least the free DLC), and we'll finally have the full game.

-Thats part of the problem I have with ME2. The game doesn’t feel like it was finished when it was released. Would it have killed BioWare/EA to delay the game 6 months for a June release so all these “almost got done” downloads could have been included in the game in the firs place?


Jim0101 wrote...

Does anyone think that the missions are a little short whether it's the main loyalty mission or secondary missions like the N7 ones?

-A lot shorter. There is not one mission that comes close to the ME1 ones in scale. Remember how massive Therum, Feros, Noveria, Virmire and Ilos were? Sure some would and do argue that if you takeout the Mako use on those they aren’t as long but you do use the Mako and therefore it counts. Now in ME2 you get shuttle dropped on the front door of most missions main and side quest. Can anyone name one mission that comes close to any of those listed above in scale? Not even the final battle location is close.

As for the Assignments (side quests)
-ME1 had 73 side quests. That include19 citadel, 3 squad member, 9 main quest planet, 37 UNC and add in the 2 paragon/renegade ones and the 3 for Shepard’s background.

-ME2 had 38 side quests that include 3 Normandy, 22 planet quest (includes Citadel, Tuchanka and import game cameo person quests), and 13 N7. And no the loyalty mission are not side quests they are listed under the main missions. Also keep in mind that several of the N7 ones take less than 5 minutes to complete.

Neither of the assignments listed include downloadable content.

Rejoy Skinler wrote...

Filler, maybe. Not a reboot.

-So I’m not the only one who feels that Mass Effect 2 wasn’t a real sequel but rather a reboot of the franchise?

#267
Kyda

Kyda
  • Members
  • 349 messages


I loved both games, but I somehow felt like ME2 ended abruptly... like there was something missing.

Good things about ME2:

- The fact that you can choose an action during dialogs (paragon-renegade). I thought that was incredible! I never played a game with that option so for me it was a new amazing feature which I loved. I would think it is a must for ME3

- Being able to jump through obstacles.

- About the last mission. Even though I have to agree with some people that say that the final boss fight was a little disappointing I have to give credits for the whole mission itself. The fact that the whole team is in it, even though you have to choose squads, is great. It really makes sense when it comes to gathering them because you need specific classes for specific tasks. That some might die makes it really realistic.



Things that I missed from ME1:

- The combined missions involving driving a vehicle (not being driven) and party (like Feros, Noveria, Ilos).

- The interactions between the NPC like in the elevator, or being able to "E" on them to hear what they have to say about a certain place.

- There are other things as well but they don’t make a difference if the game is good in all other aspects.








#268
Darth Drago

Darth Drago
  • Members
  • 1 136 messages

Murmillos wrote...

If this story was about loyalties and build it. then how come 2 of our older squad mates basically went "YOU ARE WORKING FOR CERBERUS NOW?!!!! ... oh.. ok. lets go." and one gave you the canned line of "at least I know where my loyalties lie" with a blubbering "I'm SO SOORRRY" email later...

-I have to agree on you on the Ashley/Kaidan thing. Especially if they are a love interest. The reception you got from them was very cold overall and they practically push you to look for companionship elsewhere as well. I’m not sure how Liara reacts as a former love interest but at least she has her reasons for not joining you. I do have to wonder why you get just a email and not a video or audio from them though.


Darth Wolfenbarg wrote...

The only people I'm fighting are mercernaries, and I'm not quite sure why they're even in half of the places they show up.

Now like I said, I haven't finished the game yet, but unless the story picks up and the dialogue pacing suddenly becomes good, I don't even know what to say. Bioware's changes sounded great to me, because it seemed like they were only getting rid of the bad things from the first game. Well unfortunately they also removed the things that made it really good as well. .

-Get used to fighting members of the mercenary groups Blue Sun’s, Eclipse and Blood Pack because they are practically everywhere. It is unfortunate that so much that made ME1 good (in my opinion) was dropped completely or totally changed to the oposite extreme. Keep playing the game though.


Kyda wrote...

Good things about ME2:
- The fact that you can choose an action during dialogs (paragon-renegade). I thought that was incredible! I never played a game with that option so for me it was a new amazing feature which I loved. I would think it is a must for ME3
- About the last mission. Even though I have to agree with some people that say that the final boss fight was a little disappointing I have to give credits for the whole mission itself. The fact that the whole team is in it, even though you have to choose squads, is great. It really makes sense when it comes to gathering them because you need specific classes for specific tasks. That some might die makes it really realistic.

Things that I missed from ME1:
- The combined missions involving driving a vehicle (not being driven) and party (like Feros, Noveria, Ilos).
- The interactions between the NPC like in the elevator, or being able to "E" on them to hear what they have to say about a certain place.

-Great points you point out. The Interrupt System in ME2 was a great idea and hopefully they will improve on it and expand it for ME3. The final battle thing with using all your squad mates in one way or another was done in a good way but it I think more could have been done for it. I do miss the candid idle chit chat moments from ME1 a lot of them were great with the right people. I just heard Ashley say “Dare you to spit over the side.” whil on the mission to get Liara for the first time and had to reload it to hear it again because I laughed so hard. The main quest planets in ME1 are so much better in design and scale than anything that ME2 has.

Modifié par Darth Drago, 05 mars 2010 - 04:39 .


#269
Seanylegit

Seanylegit
  • Members
  • 416 messages
ME3 needs more Faunts!

#270
Tasker

Tasker
  • Members
  • 1 320 messages
We asked for the Mako to be tweaked... They scrapped it completely and replaced it with the Hammerhead, which looks like it's going to be 'on rails' and not be integrated into the main plot.

We asked for the USCs to have more content ( similar to BDtS )...  They scrapped them completely and replaced them with N7 missions that are more boring than the exploration ever was.

We asked for the Elevators and Airlocks to be a little faster... They scrapped them completely.  (  Which incidentaly, also scrapped the sense of immersion they added, all of the team mate banter and a novel way of aquiring missions. )

We asked for the Inventory to be tweaked... They scrapped it completely. 

We asked for a way to mass omni-gel items... They scrapped it completely.

We asked for something to spend our money on as it was really easy to aquire... They introduced buying probes and fuel as money sinks, and then removed all form of a trading economy completely making them pointless. 

The HUD was perfect... They made it less intuative.

The map was simple yet informative... They made it only usable in hubs and cluttered it up with so much detail that it's practically useless.

We had a perfectly adequate ammo-less heat based combat system... Mainly due to people moaning that with certain mods the heat buildup was negated ( IN A SINGLE PLAYER - NEVER GOING TO BOTHER ANYONE ELSE SO JUST DON'T DO IT IF IT BOTHERS YOU AND DON'T FRIGGIN GO ON ABOUT IT -  GAME!  )   They added an ammo system despite it going against canon, and then contradicting their own updated codex entry by having it found on planets that have had no contact with the outside universe for the past 10 years.

Leveling / experience / skill system was perfectly fine, maybe just needed a few tweaks...  They gutted them completely, replacing then with a dumbed down version.


There are others and I could go on and on ( and do on occasion ) about how much of a dissapointment ME2 is compaired to ME1, but I think the above explaines a lot of my reasons for my bitterness.

Afterall, why should we want ME2 to be even remotely the same as as ME1, it's not as if it's a direct sequel or anything.

#271
nelly21

nelly21
  • Members
  • 1 247 messages
I don't understand the people saying this story didn't matter.



The Reapers shifting focus specifically to humans is irrelevant?

The creation of a new Reaper is irrelevant?

The plot twist that the Collectors are genetically engineered Protheans is irrelevant?

The defeat of a potential invasion of Earth is irrelevant?

The interest of the Reapers in Shepard as an individual is irrelevant?



Clearly the Collectors' mission was important to the Reapers given Harbinger saying, "You have failed. We will find another way." Obviously, this was done as a way to begin the extinction cycle again. How is that irrelevant?

#272
Jaysonie

Jaysonie
  • Members
  • 308 messages

Orkboy wrote...

We asked for the Mako to be tweaked... They scrapped it completely and replaced it with the Hammerhead, which looks like it's going to be 'on rails' and not be integrated into the main plot.

We asked for the USCs to have more content ( similar to BDtS )...  They scrapped them completely and replaced them with N7 missions that are more boring than the exploration ever was.

We asked for the Elevators and Airlocks to be a little faster... They scrapped them completely.  (  Which incidentaly, also scrapped the sense of immersion they added, all of the team mate banter and a novel way of aquiring missions. )

We asked for the Inventory to be tweaked... They scrapped it completely. 

We asked for a way to mass omni-gel items... They scrapped it completely.

We asked for something to spend our money on as it was really easy to aquire... They introduced buying probes and fuel as money sinks, and then removed all form of a trading economy completely making them pointless. 

The HUD was perfect... They made it less intuative.

The map was simple yet informative... They made it only usable in hubs and cluttered it up with so much detail that it's practically useless.

We had a perfectly adequate ammo-less heat based combat system... Mainly due to people moaning that with certain mods the heat buildup was negated ( IN A SINGLE PLAYER - NEVER GOING TO BOTHER ANYONE ELSE SO JUST DON'T DO IT IF IT BOTHERS YOU AND DON'T FRIGGIN GO ON ABOUT IT -  GAME!  )   They added an ammo system despite it going against canon, and then contradicting their own updated codex entry by having it found on planets that have had no contact with the outside universe for the past 10 years.

Leveling / experience / skill system was perfectly fine, maybe just needed a few tweaks...  They gutted them completely, replacing then with a dumbed down version.


There are others and I could go on and on ( and do on occasion ) about how much of a dissapointment ME2 is compaired to ME1, but I think the above explaines a lot of my reasons for my bitterness.

Afterall, why should we want ME2 to be even remotely the same as as ME1, it's not as if it's a direct sequel or anything.


Whose we, because alot of the"we" actually like the changes.

#273
Kalfear

Kalfear
  • Members
  • 1 475 messages
http://social.biowar...5/index/1462422

#274
Shadowwot

Shadowwot
  • Members
  • 116 messages
I enjoyed ME1 but I have been very pleased with the changes for ME2. I think the skill system and the weapon overhaul is much better. I now use a variety of guns based on my situation as opposed to only using Assault Rifles because that was where all of my points were.



Planet Scanning is dull - but after a little while I just stopped scanning for resources and just started scanning for anomalies because I had enough minerals for upgrades.

#275
Tasker

Tasker
  • Members
  • 1 320 messages

Jaysonie wrote...


Whose we, because alot of the"we" actually like the changes.


And a lot of the 'we' didn't.  What's your point?



ME2 was a good game, i've said it countless times, but I can't honestly class it as a sequel because they changed too much of what made ME1 special, it's too different.

Modifié par Orkboy, 05 mars 2010 - 08:59 .