uberdowzen wrote...
worm_burner wrote...
Actually ME2 pretty much does make you do them but I don't want to argue about that. They are more interesting now, but i don't like how they are more or less considered part of the main story. I think it is needed that we get to know the squad better and have background on them, but not at the cost of the main missions. The loyalty missions in my opinion were actually more engaging than the actual plot quests. Shouldn't the main quests be a more dominant factor than the loyalty missions?
But that is the plot. The story of the game is about Shepherd building his sucide squad. Just because it's not a generic sci-fi story that's about killing the generic villain doesn't mean it's bad.
Building the squad for what exactly? What was Shepard planning on doing with this squad before the Collector attack kickstarted things? TIM sends Shepard on a bunch of "fetch" quests to pick up specialists (without knowing what exactly is needed, where they were going, what they're planning on doing once they get wherever they're going) to go on a suicide mission through the MacGuffin 4 relay. I mean Omega 4 relay.
And no, it's bad (or at least mediocre) because it's an action game without a villain at all. There's a threat Shepard circles about, but never directly faces. A mystery Shepard never investigates, just gets info dumps from EDI.
Recruitment and loyalty missions are fine, but only for the first act. After that you need to show the audience
why they're here. Why are these specialists needed? What do we know about the mission? The enemy? How will these personalities mesh? How about some practice runs to see how well these strangers will work together? ME 2 spends so much time having Shepard get to know the individual squad members, it neglects telling us about the whole purpose for this mission.
Prospective mercenary "What's the job?"
Commander Shepard" We're going to stop the Collectors from abducting colonies"
Merc: "Great! How we gonna do that?"
Shep: "Uh...find their base, and, I dunno, stop them."
Merc: "Who are the Collectors anyway?"
Shep: "Umm...kinda...buglike...things"
Merc "What kind of defenses we gonna be up against?"
Shep: "Not sure. One ship took the old Normandy apart easy enough. And I guess there'll be stuff in the base too..."
Merc: "You at least know where their base is?'
Shep: "Somewhere on the other side of the Omega 4 Relay, we think. You know, the one nobody ever comes back from."
Merc: "So what do you need? Biotics? Sneaky types? Big bad melee fighters? Ship gunner?"
Shep: "Maybe, I dunno. Look, The Illusive Man recommended you, and I had to kill like fifty Blue Suns mercenaries to get to you. You want in or not?"
Merc: "You know, this plan's stating to look kinda half-baked, I think I'll wait for Mass Effect 3. Now excuse me, I'm going to go visit my sick mother"
Shep "You need some help with that?""
What ends up being the "generic villain"? Mercs. The Terminus Systems are much emptier now that Shepard's cleared them out.. In fact, Shepard is their "salvation through destruction", not Harbringer.