spacehamsterZH wrote...
So I'm replaying ME1 for the first time in quite a bit, and something occurs to me... this complaint about how it seems like in ME2 you're going around running errands and helping your squadmates deal with their personal issues while the main plot isn't being advanced just seems even more silly now that I'm knee-deep in ME1 and able to draw a more immediate comparison.
I'll say this right off the bat - yes, the main quest missions in ME1 are better. But there's how many of these? Not counting Liara's rescue, which is really just a tunnel shooter mission, there's Feros, Noveria, Virmire and the endgame, and that's it. I'm half tempted to replay the game doing only these missions and clock myself, I'm guessing I'd come in at 12 hours at the most. The rest of the game's play time is spent doing things like listening to a Turian general whining about how the hooker he's in love with won't run away with him while the galaxy might be wiped out any second. Seriously, the side quests have ABSOLUTELY NOTHING to do with the Reaper threat, and they take up at least as much time as the main quests, the rest being inventory management and running around between vendors.
The turian general, his hooker and the rest of the galaxy are blissfully unaware of the threat of the Reapers, so life for them consists of little things. Their problems, though they may seem frivolous to you in the light of the imminent destruction of all life as we know it, are all-important to them. I think that's realistic. Whether you want to make time to help them or not is up to you. Not helping them will not endanger your mission and the destiny of the galaxy in any way.
In contrast, the self-centered divas that I'm sent to recruit in ME 2 are well aware of the larger scheme of things, or are they? Hmmm... Maybe we should have had regular briefings with the entire team, like in ME 1. Maybe that would have helped them focus. I would have helped them with their issues anyway, even more gladly, if I hadn't felt I was being manipulated into doing so.
And then there's the complaint about the immersion breakers in ME2... apparently a mission complete screen completely ruins the experience for some people, but being told (as opposed to actually seeing it happen) my character has just inserted an Asari trinket into a Prothean artifact, followed by three full screens of text recounting a hallucination that apparently feels like it lasts months... that's somehow acceptable.
No, that was cheap. A cutscene telling that story would have been infinitely better. The only reason I wasn't too bothered about that particular bit is because it was reminiscent of the old text adventures, you know, like back in the 80's, and the earlier adventure/RPGs like Betrayal at Krondor. (Yes, I've been playing games for that long

.) You just get used to things being done in a certain way, so they don't shock you or break immersion for you because they're familiar, and because they bring back happy childhood memories

. But you're right, it's not acceptable in an otherwise very realistic and immersive game with a strong cinematic nature, certainly not in 2010.
Modifié par Arwyl, 25 mai 2010 - 12:50 .