[quote]uberdowzen wrote...
[quote]iakus wrote...
Thus the investigation. Seeking out the Prothean expert, checking out why geth are interested in Feros, etc. Not just waiting for a benevolent billionaire with wierd eyes to drop the info into your lap.[/quote]
But then ME2 would be exactly the same as ME1. I quite liked the fact that you had to rely on the Illusive Man, and it's only for one game.
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I absolutely hated being dependant on him. And one game=2
more years til payoff.
And you can keep the feeling of exploring the deep dark secrets of the galaxy without without making it "exactly the same as ME1" In fact, I'd go so far as to say that in ME 2, one mission was pretty much like another. Kill a bunch of mercs, make job offer, go back to ship. Repeat. Loyalty missions mix it up a bit more, but overall, one mission is much like another.
The mere fact that much of ME2 takes place in more urban enviroments can change the feel of the game, rather than the more frontier feel of ME 1. ME 2 could have had a more corporate espionage feel to it, breaking into mercenary bases and hacking their computers to get info on their dealings with the Collectors. We could have busted up trade deals between batarian slavers and Collectors (with paragon/renegade points if you rescued the slaves or not) We could have gone on missions for Aria, Liara, or even Anderson/Udina to get information on the Collectors. maybe all of them. Maybe some of the info is useful, maybe some of the info will only be useful in ME3, maybe some is even bad, and could alter how the suicide mission goes. Knowledge is power. Shepard was pretty much powerless in this game.
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Personally, I'd start with unmanned probes and work my way up. Seriously, does no one watch Stargate reruns in the future?

Of course, I've got a crazy theory that TIM secretly hoped everyone on the Suicide Mission would die anyway [/quote]
Possibly, you never know.
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If it turns out to be true, i won't know whether to laugh or cry.
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To me, they were pretty diverse, just...useless. If you're going to recreuit 10-12 people for a big dangerous mission, strywise, each one should be given a moment to shine on the mission. That doesn't happen here.[/quote]
Yeah, that was actually my main problem with the suicide mission, it was too dynamic. It didn't really seem to treat any of the deaths as anything particurly special. On the other hand, anyone can die which is pretty cool.
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That's why I think there's too many squad members in ME2. If you cut the squad in half, we might have gotten what we both wanted. Personal stories
and information gathering quests.
I tried to do a game where I would recruit the absolute minimum number of people I thought I'd need to get through alive (six, Miranda, Jacob, Garrus, Mordin, Jack, Tali. Leave Grunt in tank, don't turn on Legion) That way everyone I recruited had an actual role to play. Couldn't get the Collector ship mission to pop. looks like you need at least eight recruits. Lame.