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Disappointment With Mass Effect 2? An Open Discussion.


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#2876
KitsuneRommel

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tonnactus wrote...

With the paragon option you could convince him that the mission is more important then personal goals.And it was a extreme situation.That man that shoot him in the head...
He was blind because of his hate.He isnt such a bad guy.


Oh, I agree. Too bad he didn't get a real dialogue wheel.

#2877
Lumikki

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iakus wrote...

The only hole I see is there should have been more obvious security in the Council chambers, C-Sec agents, security cameras, maybe some remote guns.  Something more than Ashley noting that the stairs looked like they were designed to be very defensible in case of an attack.

Not really, why would it be needed. Remember council had not clue how important the place really where. It was just used as place to council to gather and talk. Like some congress building, when it's empty you only need to limit access from those who should not be there. That's why only sertain people had access to council tower.

I don't see any hole in that place security.

Modifié par Lumikki, 25 mai 2010 - 10:10 .


#2878
Iakus

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uberdowzen wrote...

I have to disagree. The majority of ME1's missions were go somewhere, kill some Geth, make some descions, return to Normandy. I personally enjoyed the change in focus, but I can understand how you could dislike it.


I guess all I can add to that is in ME 1, I pondered over those decisions, knowing that they could have dire ramifications later on.  Tis time around, not so much.  Yeah there were a few, but I have a sneaking suspicion my ME3 Shepard is going to be adjusting is spam filters.

That's why I think there's too many squad members in ME2.  If you cut the squad in half, we might have gotten what we both wanted.  Personal stories and information gathering quests.

I tried to do a game where I would recruit the absolute minimum number of people I thought  I'd need to get through alive (six, Miranda, Jacob, Garrus, Mordin, Jack, Tali.  Leave Grunt in tank, don't turn on Legion)  That way everyone I recruited had an actual role to play.  Couldn't get the Collector ship mission to pop.  looks like you need at least eight recruits.  Lame.


I'd argue though that getting a new companion is a really cool feeling.



Yeah it is a cool feeling.  So is drinking root beer.  After a two liter bottle of it though, you get a different feeling...Posted Image

#2879
uberdowzen

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Lumikki wrote...

Sorry that I keep insisting, but you know that Saren had all possibilities he needed, because the reaper had build the place. So, he had all needed knowledge to fix situation, because the reaper could just told what to do. He had access to place where he needed to be. Saying that he did not is just stupid. I walked next to that console all the time as Specter and no-one was there watching. It's pretty quiet place when council isn't there.

When I look ME1 story, I see allmost all Shepards action very logical, but Saren did something what he had no need to do. So, hole story was just run around galaxy for nothing. Because why was Saren looking the conduit before losing specter status. There is no single reason for it. That's the most biggest plot hole in ME1 story.


I used to think this too, but I seem to remember realising why he had to do it like that. Can't remember now though.

#2880
Iakus

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Lumikki wrote...

iakus wrote...

The only hole I see is there should have been more obvious security in the Council chambers, C-Sec agents, security cameras, maybe some remote guns.  Something more than Ashley noting that the stairs looked like they were designed to be very defensible in case of an attack.

Not really, why would it be needed. Remember council had not clue how important the place really where. It was just used as place to council to gather and talk. Like some congress building, when it's empty you only need to limit access from those who should not be there. That's why only sertain people had access to council tower.

I don't see any hole in that place security.


It would be needed because the Council gathers there. The three (or four) most influential people in the galaxy.  Hello prime terrorist target!  Even people who are authorized to be there would have to be periodically checked out.  That chamber would likely be the most secure place in all of Council Space, whether you could see the security or not.

#2881
uberdowzen

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tonnactus wrote...

You remeber,after choose several squadmembers,there was a combat,biotic,tech bar at the bottom.The game already told you to use a balanced squad.


Actually, I'm pretty sure the game never tells you that you should always have a balanced squad. There's the bar to tell you what balance you've got, but at no point do they say it's essential to keep this balance.

#2882
uberdowzen

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tonnactus wrote...

Using some probes?? Shepardt make a stupid blind attack at the collector base not even knowing if thats the only one that exists or anything about their defenses.For example,if the collectors have more then one cruiser.


So, how does he get the probes down there? He needs the Reaper IFF to activate the relay (which takes time to install) and once it's installed you're given the go now to save crew or hold back decsion. You simply don't have time to launch a probe. Also, which is more exciting? Heading straight forward into the Omega 4 relay not knowing what you'll face or sending in probes?

Modifié par uberdowzen, 25 mai 2010 - 10:27 .


#2883
uberdowzen

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iakus wrote...

Yeah it is a cool feeling.  So is drinking root beer.  After a two liter bottle of it though, you get a different feeling...Posted Image


:sick:

So wait, you're saying there were so many companions in ME2 that you felt sick?

#2884
Iakus

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uberdowzen wrote...

tonnactus wrote...

Using some probes?? Shepardt make a stupid blind attack at the collector base not even knowing if thats the only one that exists or anything about their defenses.For example,if the collectors have more then one cruiser.


So, how does he get the probes down there? He needs the Reaper IFF to activate the relay (which takes time to install) and once it's installed you're given the go now to save crew or hold back decsion. You simply don't have time to launch a probe.


Study the IFF, build a smaller one, put it on a probe, send it through before you attach 30 million year old Reaper tech onto your 2 billion credit, brand-spanking new stealth frigate and go on a road tripPosted Image

#2885
Iakus

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uberdowzen wrote...

iakus wrote...

Yeah it is a cool feeling.  So is drinking root beer.  After a two liter bottle of it though, you get a different feeling...Posted Image


:sick:

So wait, you're saying there were so many companions in ME2 that you felt sick?


Not physically, but it was definitely starting to lose its appeal

Shepard:  "Now can we go after the Collectors?"
TIM:  "No, you have another dossier.  A burned-out psycho of a mercenary.  But he's really expensive so he must be good"
Shepard:  "You know I killed a Reaper with a crew a fraction this size,  and a lot less notoriety, right?"

#2886
KitsuneRommel

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uberdowzen wrote...

tonnactus wrote...

You remeber,after choose several squadmembers,there was a combat,biotic,tech bar at the bottom.The game already told you to use a balanced squad.


Actually, I'm pretty sure the game never tells you that you should always have a balanced squad. There's the bar to tell you what balance you've got, but at no point do they say it's essential to keep this balance.


You don't really need a combat specialist either. I'd probably do much better with Kaidan/Liara, Tali and my Adept than with Ashley around.

Posted Image

#2887
tonnactus

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spacehamsterZH wrote...

KitsuneRommel wrote...
At least Mass Effect Wiki says so.

This mission is automatically triggered when you complete at least five
new missions — either loyalty, recruitment or even anomaly missions
.


Well, okay then. You have to do something, but it doesn't have to be the loyalty quests. Of course that also means it's not really possible to only do the main missions like in ME1.

Which means ME2 is actually less of a linear pew-pew game for dumb, dumb shooter fans. *cough*


???
Less freedom is good?

#2888
Ecael

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iakus wrote...

Study the IFF, build a smaller one, put it on a probe, send it through before you attach 30 million year old Reaper tech onto your 2 billion credit, brand-spanking new stealth frigate and go on a road tripPosted Image

The probe can't communicate back to them to tell them if it's safe or not.

#2889
tonnactus

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iakus wrote...

The only hole I see is there should have been more obvious security in the Council chambers, C-Sec agents, security cameras, maybe some remote guns.  Something more than Ashley noting that the stairs looked like they were designed to be very defensible in case of an attack.


Wrex mentioned snipers.

#2890
Iakus

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Ecael wrote...

iakus wrote...

Study the IFF, build a smaller one, put it on a probe, send it through before you attach 30 million year old Reaper tech onto your 2 billion credit, brand-spanking new stealth frigate and go on a road tripPosted Image

The probe can't communicate back to them to tell them if it's safe or not.


Not even espionage probes, like the ones used in the First Contact War? 

#2891
tonnactus

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uberdowzen wrote...

tonnactus wrote...

You remeber,after choose several squadmembers,there was a combat,biotic,tech bar at the bottom.The game already told you to use a balanced squad.


Actually, I'm pretty sure the game never tells you that you should always have a balanced squad. There's the bar to tell you what balance you've got, but at no point do they say it's essential to keep this balance.


The tell me why this bar then even existed.To give a hint to the player.

#2892
Ariella

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iakus wrote...


Study the IFF, build a smaller one, put it on a probe, send it through before you attach 30 million year old Reaper tech onto your 2 billion credit, brand-spanking new stealth frigate and go on a road tripPosted Image


Small problem of a timelimit, since the whole idea is to prevent more colonies from disappearing. There really isn't time to reverse engineer a smaller IFF.

plus how large are you willing to build this probe? To power both the IFF and an all up comiciation system plus a VI to know when to send the info...

#2893
Ecael

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iakus wrote...

Ecael wrote...

iakus wrote...

Study the IFF, build a smaller one, put it on a probe, send it through before you attach 30 million year old Reaper tech onto your 2 billion credit, brand-spanking new stealth frigate and go on a road tripPosted Image

The probe can't communicate back to them to tell them if it's safe or not.


Not even espionage probes, like the ones used in the First Contact War? 

Only with a Quantum Entanglement Communicator, which is one of the most expensive parts of the Normandy (according to EDI).

#2894
tonnactus

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uberdowzen wrote...



So, how does he get the probes down there? He needs the Reaper IFF to activate the relay (which takes time to install) and once it's installed you're given the go now to save crew or hold back decsion.

Installing the reaper iff first on the normandy before testing it out on a less important ship is the next dumb thing in the game.Yes,you dont like that word,but its plain retarded.

Also, which is more exciting? Heading straight forward into the Omega 4 relay not knowing what you'll face or sending in probes?

What a smart person,no,what someone with a least one braincell would do?Collect informations.Investigate.The collectors could have still some suprises for shepards team despise of that.

#2895
Iakus

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Ariella wrote...

iakus wrote...


Study the IFF, build a smaller one, put it on a probe, send it through before you attach 30 million year old Reaper tech onto your 2 billion credit, brand-spanking new stealth frigate and go on a road tripPosted Image


Small problem of a timelimit, since the whole idea is to prevent more colonies from disappearing. There really isn't time to reverse engineer a smaller IFF.

plus how large are you willing to build this probe? To power both the IFF and an all up comiciation system plus a VI to know when to send the info...


First part:  If the main goal was to prevent colonies from disappearing, A blockade on the relay would have solved a lot of problems while we took apart the IFF and studied it. With a few proximity nukes and a decent sized thanix-cannoned warship they could pull a Black Star on the Collectors

Second part  We'll never know at this point Posted Image

#2896
Iakus

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[quote]Ecael wrote...

Not even espionage probes, like the ones used in the First Contact War?  [/quote]
Only with a Quantum Entanglement Communicator, which is one of the most expensive parts of the Normandy (according to EDI).
[/quote]

So investing a lot of money to protect an even bigger monetary investment (not to mention all the personel that has been recruited for the mission so far)  is bad because...?

#2897
uberdowzen

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tonnactus wrote...

The tell me why this bar then even existed.To give a hint to the player.


Maybe it was so you could see the combinations that different squads produced. Riddle me this, if it's such an important gameplay hint, why'd they remove it in ME2?

#2898
uberdowzen

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tonnactus wrote...

Installing the reaper iff first on the normandy before testing it out on a less important ship is the next dumb thing in the game.Yes,you dont like that word,but its plain retarded.


Time is of the essence. Why waste time installing it on different ships etc. And I don't like the word retarded because it's offensive towards mentally disabled people. If you want to insult them, be my guest.


What a smart person,no,what someone with a least one braincell would do?Collect informations.Investigate.The collectors could have still some suprises for shepards team despise of that.


What do you need to know?

#2899
Ecael

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iakus wrote...

So investing a lot of money to protect an even bigger monetary investment (not to mention all the personel that has been recruited for the mission so far)  is bad because...?

Because Cerberus doesn't want to give you any more money to even buy weapon upgrades? He might as well build a fleet of Normandy ships.
:P

Sure, Shepard can investigate everything using probes before he lands on a planet or goes through a relay - anything that's heavy risk. But the probe-scanning game will then become intertwined with every planet and every relay we pass through.

The last thing Mass Effect needs is more probes.

Modifié par Ecael, 26 mai 2010 - 12:17 .


#2900
Iakus

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Ecael wrote...

iakus wrote...

So investing a lot of money to protect an even bigger monetary investment (not to mention all the personel that has been recruited for the mission so far)  is bad because...?

Because Cerberus doesn't want to give you any more money to even buy weapon upgrades? He might as well build a fleet of Normandy ships.
:P


So that shoots down the idea of blockading  the relay, huh?  Posted Image


Sure, Shepard can investigate everything using probes before he lands on a planet or goes through a relay - anything that's heavy risk. But the probe-scanning game will then become intertwined with every planet and every relay we pass through.

The last thing Mass Effect needs is more probes.


Actually, I think I'm one of the very few who didn't mind the planet scanning minigame....

But while launcing spy probes to enter some random system may not be necessary, going through the relay which no one has returned from to go after an advanced race which can penetrate Normandy's stealth systems with unknown defenses a single ship of which took apart the original Normandy like a chicken might warrant just a little bit of caution.  Just me though