I doubt the Collectors were expecting anyone to:iakus wrote...
Actually, I think I'm one of the very few who didn't mind the planet scanning minigame....
But while launcing spy probes to enter some random system may not be necessary, going through the relay which no one has returned from to go after an advanced race which can penetrate Normandy's stealth systems with unknown defenses a single ship of which took apart the original Normandy like a chicken might warrant just a little bit of caution. Just me though
(Highlight for spoilers):
-<Run into a scientist who knows how to repel the swarms>
-<Weaken a Collector Vessel and survive, finding out where the actual location of the base is>
-<Find a 37 million year old Reaper to extract the IFF without getting indoctrinated>
-<Integrate the IFF into a ship that has the technology of another defeated Reaper in it>
-<Have tech specialists and biotics strong enough to hack and shield their way through the main base>
So Shepard did spend the whole game taking a lot of caution and figuring out how to accomplish their mission. In both games, Shepard has a ridiculous sense of serendipity that allows her/him to be at the right place at the right time, every single time. Otherwise, there wouldn't be a story at all.
Modifié par Ecael, 26 mai 2010 - 01:03 .




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