I sympathize with many of the criticisms of ME2, but their importance appears to me exaggerated. My major points of sympathy:
1) I'd have liked more dialogue from squadmates. I would also like it if they traded banter more often during missions. This was a great opportunity which I feel was underutilized, especially with regard to side missions. I understand the difficulty in writing for 10+ characters, but the absence is felt all the same.
2) I miss being able to roam around a planet, take in the landscape, and maybe find mysterious things here and there. (I didn't have any significant problem with the Mako, either.) Oh, and it was my hobby to snipe entire encampments to death from far, far away.
3) Planet scanning: I'd rather not. If the scanning reticle moved much faster, and/or everything cost much less, it wouldn't be so much of a pain.
4) A lot of equipment options are rather slim. I’d like to have many more N7 parts and a useful heavy pistol. Both heavy pistols and SMGs are a little underrepresented, but at least there’s one excellent specimen of a SMG. For comparison’s sake, ME didn’t have a huge number of armor styles, and most weapons, armor, and upgrades were only fit for selling or converting to omni-gel. Several manufacturers had entire lines of inferior products.
I understand where people are coming from with regard to things like not walking through the airlock into the Normandy, or not having elevator conversation. These were neat things in ME, but I don’t feel their absence is horribly disappointing. Other things:
5) I can understand the sentiment that ME2's story feels less epic than ME's. I suspect that this is necessary, though. ME2 is like a lull before the storm. That's spoiler territory, but the meaning should be obvious.
6) I'm not inclined to accuse ME2 of being overly linear, at least, no more linear than ME. Keep in mind that in both games there are X missions you
must do to complete the game. In both games you can tackle those X missions in any order you please, with a minor restriction. Both games have side choices which may be significant in later entries (Esp. in ME3, one assumes). The series has from the first been about choices and the
illusion of consequence moreso than branching paths and such. Also ... consider the logistics of taking two games’ worth of choices and giving the player more than an e-mail’s worth of consequence for each in ME3.
7) I would very much like more sidequests, but BioWare has stated the intention to release quite a bit, so I am not ready to gripe. Hopefully more than a couple significant things will be released at no additional cost via
the Cerberus Network.
In the end, I think ME suits my tastes a little better than ME2, but ME2 is nevertheless a solid addition to the series. It’s fun, it gives us some story to chew, and it sets up for ME3.
This ran longer than originally intended; please pardon me.
fast edit: ha ha, be careful about pasting from Word.
edit2: fixed formatting (even if no one reads this, it annoyed me as was.)
Modifié par Absurdest Derivative, 07 mars 2010 - 07:54 .