Onyx Jaguar wrote...
I'm sorry, but BK3's failing was that it was just too damn complex for the target audience.
Read my edited post. It wouldn't have failed if they didn't try to fix what wasn't broken.
Onyx Jaguar wrote...
I'm sorry, but BK3's failing was that it was just too damn complex for the target audience.
I demand a ban against all dishwashers. Think of the children!MassEffect762 wrote...
uberdowzen wrote...
It's utter crap anyway, half the arguments against violent video games are that people who commit violent crimes often own an 360. That's like saying if you own a dishwasher and commit a violent crime it must be related to the dishwasher.
Or that inanimate tools kill people.
That isn't illustrated in the reviews you posted, though. BK3's score took a nosedive (a 10-12 point one) by reaching out to the X-Box 360 crowd instead of Nintendo players.SkullandBonesmember wrote...
Onyx Jaguar wrote...
Nuts and Bolts was actually interesting while the old Banjo Kazooie games were just Super Mario 64 rehashes. Banjo Kazooie fanbase?
http://forums.banjo-...ms/default.aspx
http://www.rare-extreme.com/forums/
You made my point.
Banjo Kazooie has a cult following with those who preferred the N64 over the more popular Playstation growing up.
BK3 went the route Bioware would eventually end up going. Trying to "reach out" to a wider audience at the expense of their already established fanbase. TerrorK put it perfectly a few pages back.
SkullandBonesmember wrote...
Onyx Jaguar wrote...
I'm sorry, but BK3's failing was that it was just too damn complex for the target audience.
Read my edited post. It wouldn't have failed if they didn't try to fix what wasn't broken.
superimposed wrote...
The old Banjo-Kazooie games were not 'just Mario 64'. That's like saying Mass Effect is 'just Jet Force Gemini' because they're third person shooters.
Onyx Jaguar wrote...
THat old style of platforming was broken, it died during the PS2 and Gamecube run. With Prince of Persia and Uncharted do you really think a platformer in that vein that is not SUper Mario Galaxy (which itself is quite a bit different) would succeed?
Ecael wrote...
BK3's score took a nosedive (a 10-12 point one) by reaching out to the X-Box 360 crowd instead of Nintendo players.
Mass Effect 2 on the other hand, gained 4-5 points by simplifying the RPG elements. As I've said many times, the goal is not to get shooter fans in another shooter, but to get them interested in an RPG.
superimposed wrote...
The old Banjo-Kazooie games were not 'just Mario 64'. That's like saying Mass Effect is 'just Jet Force Gemini' because they're third person shooters.
cachx wrote...
Onyx Jaguar wrote...
THat old style of platforming was broken, it died during the PS2 and Gamecube run. With Prince of Persia and Uncharted do you really think a platformer in that vein that is not SUper Mario Galaxy (which itself is quite a bit different) would succeed?
It could as a small PSN / Marketplace game (something like Rocket Knight, but better ).
And Rare really took a nosedive for me after the DKC games, the abusive amount of collection were terrible on... pretty much everything else they did.
Modifié par Onyx Jaguar, 28 mai 2010 - 05:13 .
SkullandBonesmember wrote...
Onyx Jaguar wrote...
Nuts and Bolts was actually interesting while the old Banjo Kazooie games were just Super Mario 64 rehashes. Banjo Kazooie fanbase?
http://forums.banjo-...ms/default.aspx
http://www.rare-extreme.com/forums/
You made my point.
Banjo Kazooie has a cult following with those who preferred the N64 over the more popular Playstation growing up.
BK3 went the route Bioware would eventually end up going. Trying to "reach out" to a wider audience at the expense of their already established fanbase. TerrorK put it perfectly a few pages back.
SkullandBonesmember wrote...
Ecael wrote...
BK3's
score took a nosedive (a 10-12 point one) by reaching out to the X-Box
360 crowd instead of Nintendo players.
Mass Effect 2 on the
other hand, gained 4-5 points by simplifying the RPG elements. As I've
said many times, the goal is not to get shooter fans in another shooter,
but to get them interested in an RPG.
EXACTLY what I'm
saying. If Rare had kept the focus on their established fanbase, it
would have been way better. 5-7 equates to average, 8 above average.
Screw
the critics. If by RPG you meant combat over plot and character
interaction, so be it, but when you get down to it, Bioware is infamous
NOT because of gameplay, but because of interesting character.superimposed
wrote...
The old Banjo-Kazooie games were not 'just Mario 64'.
That's like saying Mass Effect is 'just Jet Force Gemini' because
they're third person shooters.
+1
Modifié par instantdeath999, 28 mai 2010 - 05:08 .
Ecael wrote...
I demand a ban against all dishwashers. Think of the children!MassEffect762 wrote...
uberdowzen wrote...
It's utter crap anyway, half the arguments against violent video games are that people who commit violent crimes often own an 360. That's like saying if you own a dishwasher and commit a violent crime it must be related to the dishwasher.
Or that inanimate tools kill people.That isn't illustrated in the reviews you posted, though. BK3's score took a nosedive (a 10-12 point one) by reaching out to the X-Box 360 crowd instead of Nintendo players.SkullandBonesmember wrote...
Onyx Jaguar wrote...
Nuts and Bolts was actually interesting while the old Banjo Kazooie games were just Super Mario 64 rehashes. Banjo Kazooie fanbase?
http://forums.banjo-...ms/default.aspx
http://www.rare-extreme.com/forums/
You made my point.
Banjo Kazooie has a cult following with those who preferred the N64 over the more popular Playstation growing up.
BK3 went the route Bioware would eventually end up going. Trying to "reach out" to a wider audience at the expense of their already established fanbase. TerrorK put it perfectly a few pages back.
.
Ecael wrote...
As I've said many times, the goal is not to get shooter fans in another shooter, but to get them interested in an RPG.
Onyx Jaguar wrote...
superimposed wrote...
The old Banjo-Kazooie games were not 'just Mario 64'. That's like saying Mass Effect is 'just Jet Force Gemini' because they're third person shooters.
Hub world, jumping into Pictures, performing tasks to collect Jiggies. Some of the platforming is different (the mechanic between the two characters) but it is as close to Super Mario 64 as World at War is to Call of Duty 4.
superimposed wrote...
Onyx Jaguar wrote...
superimposed wrote...
The old Banjo-Kazooie games were not 'just Mario 64'. That's like saying Mass Effect is 'just Jet Force Gemini' because they're third person shooters.
Hub world, jumping into Pictures, performing tasks to collect Jiggies. Some of the platforming is different (the mechanic between the two characters) but it is as close to Super Mario 64 as World at War is to Call of Duty 4.
Jet Force Gemini sees you build your squad, travel to different worlds, get new and better weapons and armor, with optional sidequests of which some you must find and discover yourself.
Modifié par Onyx Jaguar, 28 mai 2010 - 05:18 .
Onyx Jaguar wrote...
EDIT: Aside from the Banjo Kazooie mechnanic and collecting crap to change your character into something, what is the difference between it and Super Mario 64?
SkullandBonesmember wrote...
Onyx Jaguar wrote...
EDIT: Aside from the Banjo Kazooie mechnanic and collecting crap to change your character into something, what is the difference between it and Super Mario 64?
Besides gameplay mechanics and story, what more can be done differently in any game?
Onyx Jaguar wrote...
superimposed wrote...
Onyx Jaguar wrote...
superimposed wrote...
The old Banjo-Kazooie games were not 'just Mario 64'. That's like saying Mass Effect is 'just Jet Force Gemini' because they're third person shooters.
Hub world, jumping into Pictures, performing tasks to collect Jiggies. Some of the platforming is different (the mechanic between the two characters) but it is as close to Super Mario 64 as World at War is to Call of Duty 4.
Jet Force Gemini sees you build your squad, travel to different worlds, get new and better weapons and armor, with optional sidequests of which some you must find and discover yourself.
Yes but are the controls the same? Do you have squad commands? It would be safer in saying that Mass Effect is Ghost Recon Advance Warfighter in space.
Also not to mention the heavy emphasis on collecting in Jet Force Gemini
EDIT: Aside from the Banjo Kazooie mechnanic and collecting crap to change your character into something, what is the difference between it and Super Mario 64?
superimposed wrote...
Mario was linear, inspite of being able to run in a circle. Banjo kazooie (which was not meant to revolutionise anything, but was based on the N64 platform idea) had a great deal more in the way of buggering around.
Onyx Jaguar wrote...
These are minor gameplay mechanics, just an expanded double jump if you will. The transformations are kind of mirror what you do on the that tiny big world or whatever in Super Mario 64.
SkullandBonesmember wrote...
Onyx Jaguar wrote...
EDIT: Aside from the Banjo Kazooie mechnanic and collecting crap to change your character into something, what is the difference between it and Super Mario 64?
Besides gameplay mechanics and story, what more can be done differently in any game?
SkullandBonesmember wrote...
Onyx Jaguar wrote...
These are minor gameplay mechanics, just an expanded double jump if you will. The transformations are kind of mirror what you do on the that tiny big world or whatever in Super Mario 64.
In the broad scheme of things, even 10 years down the road, how much can a racing game be tweaked? Shooter? Sport? The only genres that can have the possibility of the most changes, however subtle, are action and RPGs. Beyond that, not much can be changed, unless until virtual reality Holodeck like interfaces, but until then, we've got PCs and consoles.
SuperMedbh wrote...
Between word choice and illustrations, what is the difference between The Dubliners and The Cat in a Hat?
ME1 wasn't all that complex, but it definitely had things about it that were... inefficient. For example, having I through X of items that were essentially vendor junk. There has to be a way of simplifying that without resorting to the ME2 upgrade system.Terror_K wrote...
Ecael wrote...
As I've said many times, the goal is not to get shooter fans in another shooter, but to get them interested in an RPG.
Do you believe that was BioWare goal from the start and that ME1 failed because it was too complex and/or not "shootery" enough, or do you believe that said goal only came into play when ME2 was being made?
So what happens when critics praise the character development of each of the 12 squadmates in ME2? In general terms, BioWare is famous because of the sheer volume of information and dialogue put into the story and characters. The game world becomes more than revolving around a single plot line or character - BioWare worlds have multiple problems, multiple storylines and multiple protagonists.SkullandBonesmember wrote...
EXACTLY what I'm saying. If Rare had kept the focus on their established fanbase, it would have been way better. 5-7 equates to average, 8 above average.
Screw the critics. If by RPG you meant combat over plot and character interaction, so be it, but when you get down to it, Bioware is infamous NOT because of gameplay, but because of interesting character.
Onyx Jaguar wrote...
Mega Man Legends, Beyond Good and Evil and Fable have similar gameplay premises to Ocarina of Time (or should I say Ocarina of Time has similar gameplay premise to Mega Man Legends since it came first). However they do not ultimately play the same way in execution. The way you play the Banjo Kazooie games is the same in execution and philosophy as Super Mario 64. So much so that I would almost call Banjo Kazooie the sequel that Super Mario 64 never got.
SkullandBonesmember wrote...
SuperMedbh wrote...
Between word choice and illustrations, what is the difference between The Dubliners and The Cat in a Hat?
Choices and dialogue go hand in hand with PLOT in video games, even if it's subtle. It's not a gameplay mechanic. The stars are the limit with how far developers can go with a story, especially branching stories.
Ecael wrote...
So what happens when critics praise the character development of each of the 12 squadmates in ME2? In general terms, BioWare is famous because of the sheer volume of information and dialogue put into the story and characters. The game world becomes more than revolving around a single plot line or character - BioWare worlds have multiple problems, multiple storylines and multiple protagonists.
On a side note, the Old Republic supposedly has enough text and dialogue to fill 40 novels (or more, now that Drew Karpyshyn's on board).