SkullandBonesmember wrote...
I called ME2 being what it was through marketing on the original boards. I made it quite clear if my fears were unfounded, I would certainly apologize to Bioware. My fears WEREN'T unfounded though. ME1 was a near perfect hybrid of story telling and combat. Fallout 3 was pretty much the exact opposite of ME2. Great combat, real time and VATs, horrid story. ME2 had a very mediocre, if not crap story, AND horrible combat.
I also suspected ME 2 would probably be disappointing already after reading about the changes. Unfortunately, I was right. It was even more disappointing than I had feared, in comparison to ME 1 of course. That's an important distinction. As a stand-alone game, it would be an okay shooter with a story much better than usual in that genre. Not a bad game per se, just not the kind of game that would normally interest me.
I disagree about the Fallout 3 story though. It was definitely too short, but at least the beginning was great, and the rest certainly wasn't terrible either. Not very creative, but apart from the ending it worked well enough. That's more than can be said about the ME 2 main story.
You are right about another thing though: The combat in Fallout 3 is an almost perfect combination of RPG and real-time combat, with VATS on top as a nod to the RPG fans. As always, combat works much better with mods of course.
And that's another point: Many criticisms against ME 2 could be easily forgiven if the game would allow for mods, that is for the community to fix the (many) things that need fixing. You don't need to get out of your way to make the customers happy and release a tool set like Bethesda or BioWare themselves did for DA, but it's almost as if ME 2 was programmed to make modding nigh impossible. Not unlikely, given they want to sell their DLCs, but Bethesda wanted to do that too. And they did, only their DLCs were of high quality and length, for an appropriate price.
(Yes, I know that some modding is possible, but many things are inaccessible.)