Jebel Krong wrote...
there's absolutely nothing wrong with accessability, and simplicity is often a benefit, when implemented correctly - abstract design and control issues don't just alienate casual players y'know.
Yes. When implemented
correctly. But I deny that this was the case with ME2.
a lot of people to appreciated depth, whatever their relationship (casual or otherwise) with games, your elitist attitude does you no favours.
Oh, there's that ironic little buzzword again. *sigh*

using movies as an example (and games have been using the movie industry as inspiration for ages, so it's apt), one of the reasons pixar films are so popular is that they layer their films with enough depth of humour than anyone can appreciate them - from children (the primary audience) up to the parents. as a result they have been incredibly successful with every film, and they also buck the trend by not sequelising the hell out of their IP. of course, not every movie studio operates the same way, you get the ones that just churn out filler all the time, too. it's the same with the game industry - most releases aim at the lowest common denominator (movie tie-ins usually) and are complete tosh, and the endless sequels to successful ideas (shrek, comic book movies) until they run the franchises dry. but that is the nature of the beast - they are driven by the markets to be like that, and if they don't, they generally fail.
This I do not deny.
appealing to a wider audience, by simplifying certain aspects but keeping complexity where it counts does not necessarily make the game "less deep" or less enjoyable or diminish it in any way, and by appealing more to the mass market as well as the traditional fan, we get to keep enjoying future games from the studio when they are increasingly successful, as they have been in recent years.
That would be fine if that were the case with Mass Effect 2, but it wasn't. They
didn't keep complexity where it counted, it was pretty much all simplification.
from your attitude, you seem to be the type that would rather Bioware appeal only to the niche hardcore gamer with abstract design desicions and outdated gameplay mechanics and then fail, than a fan wanting BW to succeed.
No. I just wish that if they're going to start out a game series in a particular manner and with a particular style that they stick with it rather than changing it up so that it feels like it's a TV show that's been retooled by the network to connect with their key demographic. If they (BioWare) want to go for something like that, then by all means... go ahead... go nuts.
With a fresh IP. Don't go all Stargate Universe on us not even halfway through this so-called trilogy. If you need to go all mainstream to make money, then do it with something fresh. I'm sick of seeing once good IP's getting ruined just to get them to appeal to a bigger audience, and thus becoming more like everything else out there. Action shooter games are a dime a dozen. And just because that's where most of the audience is, doesn't mean that there's no money elsewhere. Look at The Witcher: hardly a mainstream title, a PC only game and still a tremendous success with a sequel on the way thousands of fans are eagerly waiting.
you can try and run from progress, but you will be caught eventually.
Progress? How exactly is making a game more generic and more like every other action game out there progress? But then, that seems to be the way of the gaming industry as a whole lately, doesn't it? What with every second game these days being an action game or a shooter or an action shooter. Mass Effect 1 was progress... Mass Effect 2 was just another mainstream action-oriented game to be lumped in with Gears of War, Halo, Modern Warfare 2, Bayonetta, God of War, Army of Two, Battlefield Bad Company 2, Uncharted 2, Just Cause 2, Splinter Cell Conviction, Lost Planet 2, Alan Wake, Dante's Inferno, etc. etc. etc.