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Disappointment With Mass Effect 2? An Open Discussion.


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#3126
Pocketgb

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SkullandBonesmember wrote...

Pocketgb wrote...

This is pretty confusing since gaming in general first started out with very little depth but being fun as hell (like eh, Mario perhaps?)


YES that is the point. Technology has evolved so far and there's so much that can be done with narratives in video gaming, but for the most part, developers haven't KEPT UP with technology save for uber cool graphics post headshots.


Which brings us back to ME2 being "dumbed down" in regards to its mechanics in the hopes to draw in a bigger crowd.

Which is futile, mind you, since the one thing that is barring that above all else is the amount of dialog, and players can only handle hitting X repeatedly so very often.

#3127
uberdowzen

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SkullandBonesmember wrote...

YES that is the point. Technology has evolved so far and there's so much that can be done with narratives in video gaming, but for the most part, developers haven't KEPT UP with technology save for uber cool graphics post headshots.


I do understand where you're coming from, my problem is that I don't think games like Heavy Rain (which essentially is an interactive cinematic with QTEs) are really the best way to make use of gamings greatest advantage over other artforms, interactivity. It's meant to play into this idea that people watching a movie want to be able to affect it, but I find very rarely is this the case. I'm watching a movie, I want the director to tell me a story, not turn to me halfway through and say "So what do you want to happen next?" My main problems with this type of gameplay is it lacks replayability and is burrowing from other artforms (in this case film) too much.

#3128
KitsuneRommel

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SkullandBonesmember wrote...

Change is perfectly fine KR. CHANGE. Not MASSIVE OVERHAULS.


Well... you did mention Fallout 3. ;)

#3129
Jebel Krong

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SkullandBonesmember wrote...

Pocketgb wrote...

This is pretty confusing since gaming in general first started out with very little depth but being fun as hell (like eh, Mario perhaps?)


YES that is the point. Technology has evolved so far and there's so much that can be done with narratives in video gaming, but for the most part, developers haven't KEPT UP with technology save for uber cool graphics post headshots.


yet when devs DO change things, like adding more immersive and far superior combat in mass effect 2, SOME PEOPLE cry like babies about it not being "traditional" and like it was before.... funny that.
graphics always change first, because they make the most immediate difference. the other areas are beginning to catch up, as we can see with the blurring of the old game-class distinctions disappearing.

#3130
Tasker

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KitsuneRommel wrote...

SkullandBonesmember wrote...

Change is perfectly fine KR. CHANGE. Not MASSIVE OVERHAULS.


Well... you did mention Fallout 3. ;)



There are differences between Mass Effect and Fallout though...

Fallout 3 is massively different to it's previous incarnations but they were all stand alone games about different characters.

Mass Effect 2, is supposed to be the direct follow-on sequel to Mass Effect 1, staring the same main character and continuing the same story.

Mass Effect Galaxy was a completely diferent game to Mass Effect 1, but it wasn't slagged off for being too unlike Mass Effect.  Why?  Because it was a stand alone game about different characters.

Mass Effect 2 is a great game, but it's butchered game mechanics make it a crap sequel.

Making one thing better at the loss of everything else, isn't progress.

Modifié par Orkboy, 28 mai 2010 - 10:51 .


#3131
Onyx Jaguar

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Mass Effect 2 is a sequel not an expansion pack. As a sequel things are expected to be altered based on feedback.

#3132
uberdowzen

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Jebel Krong wrote...

yet when devs DO change things, like adding more immersive and far superior combat in mass effect 2, SOME PEOPLE cry like babies about it not being "traditional" and like it was before.... funny that.
graphics always change first, because they make the most immediate difference. the other areas are beginning to catch up, as we can see with the blurring of the old game-class distinctions disappearing.


That is a point that tends to be skimmed over, the fact that the conversations in ME2 are so well shot and acted. My brother was playing ME2 but and said he was disapointed that Bioware seemed to have lost their subtlety, having not seen any moment like Nihlus' head things moving when you're watching the transmission from Eden Prime. I pointed out to him that the reason you don't notice them is that they're in every single conversation in the game...

#3133
chzr

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I personally think it's not that much about "lack of market" for different games.



I feel the problem is that it's WAY easier and "less risky" to make a "good" or better, "good-selling" FPS. I mean, look at call of duty and tell me, what's the difference between MW2 and CoD1. 2, max 3 things. Graphics and perks. You can count setting as a 3rd, but tbh, that's almost same as graphics in this case. Battlefield series? Almost same formula. Every year.

Now look at X-COM and JA2 (as someone mentioned earlier), those are AT LEAST 15 (FIFTEEN) years old games and they still weren't beaten in terms of gameplay and fun and that is a fact, not nostalgia, but why? If you think about it, ppl are saying that nobody will buy it. But how many similiar games have been there? (actually, in asia are some extremely popular tactical rpgs on consoles.) I can think maybe 5 games that were trying to be like xcom/ja and failed mostly because nobody ever heard about them (or were not that good). Another example why it's not true that ppl won't buy "TBS etc" games are Civ 4, and homam V (lazy to find numbers, but they didn't failed afaik.)

Of course ppl will buy those lame shooters if they don't even have an *option* to try something "more complex".



I'm here kinda off topic, so a trick question in the end: Do you think ME2 gained more popularity because it's more "shooter-like" gameplay, or because it's a sequel to rather original, almost epic rpg?


#3134
Jebel Krong

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uberdowzen wrote...

Jebel Krong wrote...

yet when devs DO change things, like adding more immersive and far superior combat in mass effect 2, SOME PEOPLE cry like babies about it not being "traditional" and like it was before.... funny that.
graphics always change first, because they make the most immediate difference. the other areas are beginning to catch up, as we can see with the blurring of the old game-class distinctions disappearing.


That is a point that tends to be skimmed over, the fact that the conversations in ME2 are so well shot and acted. My brother was playing ME2 but and said he was disapointed that Bioware seemed to have lost their subtlety, having not seen any moment like Nihlus' head things moving when you're watching the transmission from Eden Prime. I pointed out to him that the reason you don't notice them is that they're in every single conversation in the game...


indeed, some of the mo-cap on even minor characters gives them huge, and natural, subtlety that you don't even notice until you actually look for it. it is spoiled in some places by precanned animations playing at odd times (shepard stretching and that odd thing where he leans on something then shrugs back upright, most noticeably on the citadel, talking to michael hogan's c-sec guy, and during the quarian trial on the flotilla); but that's something that will be fixed with experience and inevitable improvements. i hope to see more conversations like in the flying car and illium in me3, though - they showed that one off @ gdc before me2 was released and the final version wasn't nearly as involving as then, sadly, and moments like that inject more dynamism into the game.

#3135
SkullandBonesmember

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Pocketgb wrote...

Which brings us back to ME2 being "dumbed down" in regards to its mechanics in the hopes to draw in a bigger crowd.

Which is futile, mind you, since the one thing that is barring that above all else is the amount of dialog, and players can only handle hitting X repeatedly so very often.


You really remind me of those who said that movies would simply be a passing fad and wouldn't last 10 years. Yes, there is a lot of dialogue, but not a lot of INTERACTIVE dialogue. When you're not smack dab in the middle of a fight, it's mostly just a cutscene.

EDIT:Also, doesn't everybody deserve a piece of the pie? Shouldn't action fans have just as many films released a year as drama fans and vice versa? Don't you get it? Story driven fans aren't a minority.


KitsuneRommel wrote...

Well... you did mention Fallout 3. ;)


Never played 1 or 2. Look, people can like both Stephen King and JK Rowling, that doesn't mean they want Harry Potter and Pennywise to duke it out. People can like Law and Order and Lost and not want to see Detective Benson+Stabler trapped on the island.

I like games with guns just fine. If anything I enjoy GTA. I am NOT interested in merging GTA with Indigo Prophecy, and I think most can agree on that.

Onyx Jaguar wrote...

Yes I have played Indigo Prophecy, loved it until the third act then I now Despise the game.

Also I played a bit of Heavy Rain but when I found out who the Origami Killer was I facepalmed.

If you do not have good gameplay to back you up, and the storyline falters, the game goes from being abysmal instead of "ok".

Shadow of Destiny is the game made by Konami I assume for the PS2?  Have not played it.

If you want a story driven game, play Deadly Premonition, or hell, even GTA 4.


Well, I and everybody I know were pissed off by the revelation of the killer, but that was because we LIKED him, so if I, and many others, thought that was a great twist, we must be dumbasses. As for your Deadly Premonition and GTA suggestion, see above^

Plus, GTA doesn't give you dialogue options with multiple endings, and Deadly Premonition is too much of a trip with not enough dialogue options and as far as I know, no multiple endings. If I wanted a trip I'd just smoke some weed.

Modifié par SkullandBonesmember, 28 mai 2010 - 11:03 .


#3136
Onyx Jaguar

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chzr wrote...



I'm here kinda off topic, so a trick question in the end: Do you think ME2 gained more popularity because it's more "shooter-like" gameplay, or because it's a sequel to rather original, almost epic rpg?


A third option.

ME 1 debuted on a console, ME 2 was also developed for a console.  There is something that press reviewers take note of from a console standpoint that may seem kind of foreign for a PC standpoint that is very important to reaction.

Stability

ME 1 is a mess from a stability standpoint, textures did not load, sound problems, tremendous bugs, Geometry and physics bugs, framerate issues, interface clutter.

All of these things were addressed with ME 2 and it has been Bioware's most polished game since Jade Empire.
Because it as a sequel to Mass Effect that was lauded as the best game ever on Xbox by a few publications but also threw down as a technical mess, this aspect of ME 2 is more important than anything else.

If you pop in ME 1 on the 360 and compare it to ME 2, ME 1 is a mess.  Its faults when shown side by side to ME 2 are extremely noticable.  ME 2 wins by default.  Now ME 2 may be buggy in some places, but when compared to KOTOR, Mass Effect, Dragon Age, Neverwinter Nights it feels like a more professional product than those games.

#3137
Tasker

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Onyx Jaguar wrote...

Mass Effect 2 is a sequel not an expansion pack. As a sequel things are expected to be altered based on feedback.


Altered yes, not butchered.

I agree that sequels need to be improved, and there were loads of suggestions that were posted that would have maintained the integrity of Mass Effect 1 whilst improving Mass Effect 2 immensely. But instead Bioware took the - "If it needs a minor tweak, then ditch it." - easy way out approach.

#3138
Onyx Jaguar

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SkullsandBonesmember wrote...

Well, I and everybody I know were pissed off by the revelation of the killer, but that was because we LIKED him, so if I, and many others, thought that was a great twist, we must be dumbasses. As for your Deadly Premonition and GTA suggestion, see above^



Plus, GTA doesn't give you dialogue options with multiple endings, and Deadly Premonition is too much of a trip with not enough dialogue options and as far as I know, no multiple endings. If I wanted a trip I'd just smoke some weed.




If you want Dialogue options with multiple endings, I hate to bring back an old thread you made but really the only option you have are probably JRPGs like Persona.

#3139
uberdowzen

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chzr wrote...

I personally think it's not that much about "lack of market" for different games.

I feel the problem is that it's WAY easier and "less risky" to make a "good" or better, "good-selling" FPS. I mean, look at call of duty and tell me, what's the difference between MW2 and CoD1. 2, max 3 things. Graphics and perks. You can count setting as a 3rd, but tbh, that's almost same as graphics in this case. Battlefield series? Almost same formula. Every year.
Now look at X-COM and JA2 (as someone mentioned earlier), those are AT LEAST 15 (FIFTEEN) years old games and they still weren't beaten in terms of gameplay and fun and that is a fact, not nostalgia, but why? If you think about it, ppl are saying that nobody will buy it. But how many similiar games have been there? (actually, in asia are some extremely popular tactical rpgs on consoles.) I can think maybe 5 games that were trying to be like xcom/ja and failed mostly because nobody ever heard about them (or were not that good). Another example why it's not true that ppl won't buy "TBS etc" games are Civ 4, and homam V (lazy to find numbers, but they didn't failed afaik.)
Of course ppl will buy those lame shooters if they don't even have an *option* to try something "more complex".


I think the Xcom thing was less that they didn't want to make a turn based strategy (which let's be totally honest would probably only be popular on PC) but more that 2K had the license and they also happened to have a team which had just finished making a very popular FPS (Bioshock 2). If I was 2K, I would have tried to get Firaxis to do Xcom, but I guess they're busy with Civ 5. And you've got to admit in XCom's case, that does actually look like a pretty good game which is (from what I've read) at least trying to take elements from the original.

#3140
SkullandBonesmember

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chzr wrote...

I'm here kinda off topic, so a trick question in the end: Do you think ME2 gained more popularity because it's more "shooter-like" gameplay, or because it's a sequel to rather original, almost epic rpg?


The former.

Orkboy wrote...

I agree that sequels need to be improved, and there were loads of suggestions that were posted that would have maintained the integrity of Mass Effect 1 whilst improving Mass Effect 2 immensely. But instead Bioware took the - "If it needs a minor tweak, then ditch it." - easy way out approach.


This.

#3141
SkullandBonesmember

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Onyx Jaguar wrote...

If you want Dialogue options with multiple endings, I hate to bring back an old thread you made but really the only option you have are probably JRPGs like Persona.


Excuse me? Persona is the ONLY JRPG, not counting Phantasy something, which had the worst voice acting of ANY game, even for a JRPG, that offers dialogue OPTIONS, and games like Heavy Rain are definitely on the right track.

#3142
Onyx Jaguar

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Orkboy wrote...

Onyx Jaguar wrote...

Mass Effect 2 is a sequel not an expansion pack. As a sequel things are expected to be altered based on feedback.


Altered yes, not butchered.

I agree that sequels need to be improved, and there were loads of suggestions that were posted that would have maintained the integrity of Mass Effect 1 whilst improving Mass Effect 2 immensely. But instead Bioware took the - "If it needs a minor tweak, then ditch it." - easy way out approach.


What elements?  What has been removed was the Mako exploration, weapon customization and party loadout customization.,while the inventory system was altered. 

#3143
Onyx Jaguar

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SkullandBonesmember wrote...

Onyx Jaguar wrote...

If you want Dialogue options with multiple endings, I hate to bring back an old thread you made but really the only option you have are probably JRPGs like Persona.


Excuse me? Persona is the ONLY JRPG, not counting Phantasy something, which had the worst voice acting of ANY game, even for a JRPG, that offers dialogue OPTIONS, and games like Heavy Rain are definitely on the right track.


Heavy Rain is just a modern version of Dragon's Lair.  QTE's were cute in Resident Evil 4 and God of War but they are about as anti-interactive as you can get. 

Even both Mass Effect games and Heavy Rain do not have that drastic of endings depending on how you play them.

Most video games also have crappy VA.

If you are looking for games that offer the amount of options you are looking for dialogue is almost always going to be sacrificed, whether it be VA, the amount or how it was presented. 

Look at Bioshock, it does not have dialogue options but your actions choose a divergent ending.

What you are looking for are more or less Japanese Visual Novels, they do not make games like that in the West.  The closest here are Adventure games like the Longest Journey or the Secret of Monkey Island.  We might get a couple that use those elements that are localized like Persona or Sakura Wars but not many.

#3144
Jebel Krong

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SkullandBonesmember wrote...

chzr wrote...

I'm here kinda off topic, so a trick question in the end: Do you think ME2 gained more popularity because it's more "shooter-like" gameplay, or because it's a sequel to rather original, almost epic rpg?


The former.


the latter, and that applies to most AAA sequels these days - the strength is on the brand, not necc. the game or it's mechanics. look at call of duty for further evidence of that.

that's not to say the vastly improved combat mechanics are not a draw - they are, and everyone will testify to that - but that's not what draws in buyers on it's own.

#3145
Terror_K

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Jebel Krong wrote...

there's absolutely nothing wrong with accessability, and simplicity is often a benefit, when implemented correctly - abstract design and control issues don't just alienate casual players y'know.


Yes. When implemented correctly. But I deny that this was the case with ME2.

a lot of people to appreciated depth, whatever their relationship (casual or otherwise) with games, your elitist attitude does you no favours.


Oh, there's that ironic little buzzword again. *sigh* -_-

using movies as an example (and games have been using the movie industry as inspiration for ages, so it's apt), one of the reasons pixar films are so popular is that they layer their films with enough depth of humour than anyone can appreciate them - from children (the primary audience) up to the parents. as a result they have been incredibly successful with every film, and they also buck the trend by not sequelising the hell out of their IP. of course, not every movie studio operates the same way, you get the ones that just churn out filler all the time, too. it's the same with the game industry - most releases aim at the lowest common denominator (movie tie-ins usually) and are complete tosh, and the endless sequels to successful ideas (shrek, comic book movies) until they run the franchises dry. but that is the nature of the beast - they are driven by the markets to be like that, and if they don't, they generally fail.


This I do not deny.

appealing to a wider audience, by simplifying certain aspects but keeping complexity where it counts does not necessarily make the game "less deep" or less enjoyable or diminish it in any way, and by appealing more to the mass market as well as the traditional fan, we get to keep enjoying future games from the studio when they are increasingly successful, as they have been in recent years.


That would be fine if that were the case with Mass Effect 2, but it wasn't. They didn't keep complexity where it counted, it was pretty much all simplification.

from your attitude, you seem to be the type that would rather Bioware appeal only to the niche hardcore gamer with abstract design desicions and outdated gameplay mechanics and then fail, than a fan wanting BW to succeed.


No. I just wish that if they're going to start out a game series in a particular manner and with a particular style that they stick with it rather than changing it up so that it feels like it's a TV show that's been retooled by the network to connect with their key demographic. If they (BioWare) want to go for something like that, then by all means... go ahead... go nuts. With a fresh IP. Don't go all Stargate Universe on us not even halfway through this so-called trilogy. If you need to go all mainstream to make money, then do it with something fresh. I'm sick of seeing once good IP's getting ruined just to get them to appeal to a bigger audience, and thus becoming more like everything else out there. Action shooter games are a dime a dozen. And just because that's where most of the audience is, doesn't mean that there's no money elsewhere. Look at The Witcher: hardly a mainstream title, a PC only game and still a tremendous success with a sequel on the way thousands of fans are eagerly waiting.

you can try and run from progress, but you will be caught eventually.


Progress? How exactly is making a game more generic and more like every other action game out there progress? But then, that seems to be the way of the gaming industry as a whole lately, doesn't it? What with every second game these days being an action game or a shooter or an action shooter. Mass Effect 1 was progress... Mass Effect 2 was just another mainstream action-oriented game to be lumped in with Gears of War, Halo, Modern Warfare 2, Bayonetta, God of War, Army of Two, Battlefield Bad Company 2, Uncharted 2, Just Cause 2, Splinter Cell Conviction, Lost Planet 2, Alan Wake, Dante's Inferno, etc. etc. etc.

#3146
Onyx Jaguar

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Mass Effect 2 maintains the strengths that are not present in those action games you have mentioned. Trying to bring up the gameplay to those standards isn't problematic. Call of Duty is where it is at because it is a solid game mechanically. Uncharted 2 fixed the problems in a similar way as ME 2 and it is also praised.



They both kept the strengths of their games while altering each other in a way to make them more accessible.



For ME 2 this was combat as it was not its strength in the first game. At best ME 1 the combat was inconsequential and not at all a barrier. You can easily plow through the first Mass Effect without much consequence, but in the way it was presented it was a problem.

#3147
chzr

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Onyx Jaguar wrote...

A third option.

ME 1 debuted on a console, ME 2 was also developed for a console.  There is something that press reviewers take note of from a console standpoint that may seem kind of foreign for a PC standpoint that is very important to reaction.

Stability

ME 1 is a mess from a stability standpoint, textures did not load, sound problems, tremendous bugs, Geometry and physics bugs, framerate issues, interface clutter.


I admit that i didn't thought about it  like this (more so, me1 on pc conversion was fine and stable, me2 lacked basic things like hotkeys). In that case, it's more like "what if" question.

uberdowzen wrote...
I think the Xcom thing was less that they
didn't want to make a turn based strategy (which let's be totally honest
would probably only be popular on PC) but more that 2K had the license
and they also happened to have a team which had just finished making a
very popular FPS (Bioshock 2). If I was 2K, I would have tried to get
Firaxis to do Xcom, but I guess they're busy with Civ 5. And you've got
to admit in XCom's case, that does actually look like a pretty good game
which is (from what I've read) at least trying to take elements from
the original.


It's too early to talk about x-com/xcom. I must say i was dissapointed when a read 50's, cia agent (or similar) tbh, looks like it'll be same as fallout/f3. probably great game, but almost/completely different from the predecessor.

#3148
CroGamer002

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Ecael wrote...

A_y0ner_ wrote...

I think ME2 was just missing NPC citizens.
I feel like ME1 was more immersive because it had citizens approach you with their problems, have you fly out across the galaxy and eventually meet other NPCs and have you make a decision on their lives.
It felt like a real galaxy and it let the player actually meet citizens of this galaxy and impact their lives.
ME2 was totally lacking that. It felt like a huge universe with a population of 10 people.

Just one reason why I believe ME1 was more immersive than ME2

Since your avatar is Wrex - find me a krogan in ME1 other than Wrex with as much personality as these krogan:

Wrex - Smiles and is overjoyed to see Shepard
YouTube Link (should have hugged Shepard!)

Grunt - Acts like a 5 year old who is proud to have learned the alphabet
YouTube Link 1
YouTube Link 2 (his comment on holding the line)

Urdnot Darg, the krogan badass:
YouTube Link (RAAAAH!)

Charr, the krogan poet:
YouTube Link (includes Tuchanka scene)

Kargesh, as the happiest Krogan ever:
YouTube Link

Kargesh, as the saddest Krogan ever:
YouTube Link

The Patriarch, Aria's aging pet:
YouTube Link 1 (Paragon)
YouTube Link 2 (Renegade)

Mr. Thax's Bodyguard, the krogan gentleman:
YouTube Link

Tank-Grown Krogan:
YouTube Link (you are damaged?)

Urdnot Father, yearning to see his son (quite a sentimental moment):
YouTube Link - Part 1
YouTube Link - Part 2

Urdnot Fortack, after Wrex took away his toys:
YouTube Link

Urdnot Shaman, the epic stare, and the epic laugh:
YouTube Link

Urdnot Mechanic, his sunny disposition, Quarians, and Wrex:
YouTube Link 1
YouTube Link 2

Even a Varren is made adorable:
YouTube Link


X-D

#3149
Jebel Krong

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@ Terror_K: i don't see where they changed the sequel so much that it felt like a different series to you. even taking into account your pet peeves (the inventory streamlining etc), the design, structure, universe & the majority of the actual gameplay (and loot/inventory is NOT that) is the same, or improved from the first game. the conversations are better, the interrupts are awesome, action, characters, cinematics and writing are all better and cohesive with the first (it's not like you could mistake a screenshot of mass effect 1 or 2 with, say, halo or gears of war, or fallout or whatever). again i get the feeling you forget that mass effect 1 was designed as an action-shooter. it was never only an rpg, and it was only BW's first attempt at the blurring of genres, so everyone certainly forgave them the rough edges. they certainly learned quickly for me2, and i expect a similar jump for me3.

how did they make it more generic, exactly? by making elements of the whole better? you can argue that things like inventory and mods are dumbed-down, but, frankly a more complex system would just be time-consuming and not at all fun. individually handling weapons/mods and equipment for 8-10 squaddies? - no thanks i'd rather be, y'know - playing the game. sure the system isn't perfect, but it's easier to add things back in from a solid base than try and tinker with something broken.

Modifié par Jebel Krong, 28 mai 2010 - 11:30 .


#3150
Terror_K

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Onyx Jaguar wrote...

Mass Effect 2 maintains the strengths that are not present in those action games you have mentioned. Trying to bring up the gameplay to those standards isn't problematic. Call of Duty is where it is at because it is a solid game mechanically. Uncharted 2 fixed the problems in a similar way as ME 2 and it is also praised.

They both kept the strengths of their games while altering each other in a way to make them more accessible.

For ME 2 this was combat as it was not its strength in the first game. At best ME 1 the combat was inconsequential and not at all a barrier. You can easily plow through the first Mass Effect without much consequence, but in the way it was presented it was a problem.


That would all be very well if combat was the only thing that changed about Mass Effect 2 from the original. However, almost everything changed, so... yeah.