Disappointment With Mass Effect 2? An Open Discussion.
#301
Posté 06 mars 2010 - 09:37
1. Restricted access to your wardrobe = immersion kill. Examples: Not very convincing playing bad guy at the Omega undercover when dressed in strict, clean, shipmate uniform...or the old thru-the-helmet-drinking issue.
2. Squadmates non-existant environment protective wear that makes you choose Legion just to save immersion.
3. The old multipurpose spacebar issue. "...No do NOT climb this cover, stay behind it!" (Pretty close to gamebreaking IMO)
4. Lack of 'Hold this position' command. The one used is extremely overridden by squadmate's constant desire to sniff your butt wherever you go.
...other than that, no complaints.
#302
Posté 06 mars 2010 - 09:47
And why isnt a news terminal on our ship? I'd rather replace the useless EDI terminals and replace them with News terminals. I don't have to to prance around in the useless cities and listen to the news, let us do it on the Normandy where we spend most of our walking around. No brainer :S
#303
Posté 06 mars 2010 - 10:16
The ME1 loot system needed to burn down to the ground. I still have nightmares of converting hundreds of items after each mission run to omni-gel. Finding credits is definitely more realistic than slogging around with tons of spare weaponry and armour on your back. And the occurances where you find credits is far fewer than the insane amount of treasure chests littered around the generic ME1 mission areas. And you know it.Andaius20 wrote...
Say what? So finding cedits in everyones boxes all over the place is Better? All the loot system in ME 1 needed was re optimization. Drop the I-X versions and rebalance the companies to have pro's and con's.
Your precious inane loot system turns the game into a silly treasure hunt, every new mission is a new weapon and new armour and new weapon mods. Not only for your character, but also for a large squad - most whom you never actually used as most (apart from biotics and one with decryption) were nigh useless. Overly detailed customization for such was a chore and wasn't fun. At all.
Silly puppy, so blinded by disappointment you can't manage to be even remotely objective or fair. Customization could admittedly have been better, but ME2 has a fair amount if you think about it:Customization was good for N7 armor only! no squad customization, not weapon customization. Also without the DLC's you ONLY HAVE THE N7!
There were several weapon groups; each weapon within each group had distinct characteristics. Eventhough there are far fewer weapons, the selection is actually a lot better. That's more sensible customization than a right there. There are a great deal of weapon improvements and the ammo powers are in my opinion much preferrable to the system in ME1. It lends utility to the combat classes and characters that have access to these powers that their ME1 counterpart simply didn't have. Making the entire party more viable can be considered more customization options. An important one at that.
The ME2 armour system is more abstracted. I wouldn't argue with that it was overdone. But I feel it's much preferrable to the ME1 system where everyone ended up with Collusus X's despite having loads of options. Just about everything else was either crappy or subpar. Such a system only lends pretend customization for the anally retentive ritalin crowd; not true viable choices for the informed mind. That said, I would still like a bit more balanced customization. Overall, slightly more armoured versions for squad members each given a single specific bonus for instance.
You can of course customize powers in ME2. In a more meaningful way than in ME1 generally speaking.
...I didn't say ME2 combat was perfect. It is a humongous improvement over ME1 combat though.Hail no! Combat in ME 2 is glue your self to cover, use automatics and play wack a mole with enemies accross the way. You can't even crounch no to tak advantage of cover while moving between cover. Plus adding stupid ammo powers instead of keeping the awesoem combat powers like carnage, marksmen, and overkill. (Assassin is pretty much in with the tact cloak.)
Your "awesoem combat powers" made ME1 combat a walk in the park and boring for lack of challenge. They have been substituted with other powers or choices. Carnage has been replaced with a host of heavy weapons, Marksman turned your pistol into a machine gun and is thankfully gone but the Carnex and Tempest both make viable options (you just can't have both weapons rolled into one any more), Overkill simply was overkill from a game dynamics point of view; you could fire indiscriminately for as long as you wanted without overheating. We get you like being awesome, you can still be awesome in ME2 if you lower your difficulty level as you probably should going by what you say.
I agree that the side missions can be improved upon a great deal. To say that is a trifling improvement over ME1 though, is an unjustice. The missions are much more varied both in content and appearance.I'll give yo uthat each map is different but damn! they might as well all be long coriddors with boxes in the middle! It's pretty much zero improvement from ME 1! Combat areas are totally obvious and predictable. I would have loved to see multiple ways to attack and get around and see improviesed cover. like yo usee enemies flip over tables and shelves to make cover. Also Shepard being able to do this too.
The combat areas are a markedly improvement over ME1 but can be better. Sure, what's your point? I'm not arguing ME2 is a perfect game, I'm arguing that it is the perfect blend of games. Improvements can certainly be made.
Let me get this straight; you're actually complaining about fighting much more varied enemies in ME2? There's a perfectly good reson why there weren't many Collector encounters if you think about it.Just three missions against the collectors Just three! They're built up as such bad asses but you walk over them everytime. Atleast you had to fight seren's geth pretty much the whole game!
Sorry to sound like a broken record, but combat in ME2 is far more challenging than in ME1. I don't think I was defeated even once in my first playthrough (veteran) with an Infiltrator in ME. Saren was a joke and the fight seriously anti-climactic.
More powers doesn't necessarily equate to more usefulness. ME1 combat team mates were just about useless in ME1. Basically, their only strength was tanking - which of course they didn't let you benefit from as they were behind you 95% of the time. Neither team mate no matter who contributed to the damage output in a meaningful way. That made both Ashley and Wrex gimped in ME1. You were left with four viable squad members, in ME2 you have twelve.Also boo! giving squad mates even less powers doesn't make them "more useful" I would have love to see them keep the "proper" classes for the squad mates along with a full listing of the classes powers! Again all that was needed was rebalancing not scrapping!
I like the streamlined system in ME2 over the overly detailed one in the prequel; though there are twice as many team mates and less powers to choose from for each, they all feel more distinct. You seem to think customization is a goal in itself, I consider customization as something that brings out flavours. ME2 does that a lot better than ME1 ever did.
Modifié par Seraphael, 06 mars 2010 - 10:37 .
#304
Posté 06 mars 2010 - 10:18
Modifié par Seraphael, 06 mars 2010 - 10:19 .
#305
Posté 06 mars 2010 - 10:34
Major ones first:
1. Plot. Was weak beyond measure in ME2. "Here is the threat. Here are some things to deal with it. Deal with the threat". By comparison to ME1 its just night and day. Plus I felt it contributed next to nothing to overall story. There was a distinct sense of "meh, big deal" at the attempt at "epicness" of the ending. The crappy free roaming ending with absolutely no new content and only one paltry "we did it, hooray" line of dialogue. Also the "effects" of ME1s choices only served to "personalise the experience" by way of "insulting" me. Hoo-frickin-ray. A romance in ME1 nets you next to nothing. A mission completion is probably going to net you a character reappearance if your lucky, or possibly an e-mail. Saving the council and Wrex also nets to a little extra/changed dialogue. Wow, "Mass Effect, where your choices slightly alter the feel of dialogue in the following games". Didnt see that coming in ME1. ME3 has got a crapload to live up to to try and save this trilogy, otherwise its clear that line was nothing but a grade A piece of Molyneuxing, which Bioware suspiciously gets away with too.
2. Characters. Most had next to no dialogue unless you romanced them, and overall I felt they contributed very little. Even the specialist missions felt completely lacking in any sort of uniqueness to each squadmate. Overall, I dont care much if they dont return in any meaningful role, and given that they can all die in any number of ways and variation (one of the things I was wrong about, and Bioware actually did right), they probably wont return in a meaningful way.
3. Combat and customisation. Im pleased that they turned ME2 into a precision shooter by adding clunky headshots and locational damage. Im not pleased with the utter reliance on the tediously designed and ridiculous dull cover, with litters the entire freaking game. Im also not pleased that auto 5 second cover regen health ruins "tension" in combat - something ammo was supposed to add, but health takes away. Im also not pleased that biotics are somehow nullified against armour and shields. Barrier I could understand, but the other two? What the hell. This has to change. It turns the game into a debuff fest and biotics powers like pull, throw and singularity into pathetic finishing moves that are overkill against enemies in die in 4 seconds, and even less if you headshot them. Also the game has been ruined in my opinion by the "combat stages" that have chopped the game to pieces. The "hub" worlds of Illium, Omega and the Citadel feel like "combat stage crossroads", nothing more. Sure, you added a few shops with nothing to buy buy a few pieces of armour, gun upgrades, and collectibles, but other than that they are simply connecting areas for loyalty/recruitment combat stages. On the whole ME1 was vastly superior in terms of giving the citadel a sense of scale and connectedness.
The new weapon system sucks. Yeah, each weapon is more defined in terms of fire power, but the "upgrade" system is pathetically static and boring. Bring back the ability to "mod" weapons please. Your crappy incremental "stat" increase is easily as dull as ME1s broken inventory.
The armour system isnt bad (though squadmates now look bland, not to mention tedious with how they dont change at all during the entire game - sorry, dont count colour change alt uniforms). What let it down was how ridiculously limited the N7 pieces are. The majority of the armour system is colour change, so its as bland as ME1s easily. The number of available unique N7 pieces should have doubled, maybe even tripled. I guess with how limited ME2s combat and leveling system is though, that wasnt possible, as its too bland to accommodate so many unique armour pieces.
Other minor complaints:
The N7 missions were unique in ways that the UNCs werent. They were also shallow, brief, and almost completely reliant on combat. "Oh, instead of exploring barren planet surfaces, I get to explore tiny combat arenas, and maybe press a button if Im lucky". There were a few nice, non-combat missions. However, I felt they were just that: isolated gems that only served to emphasise how combat oriented the rest are.
The loading screens. I liked elevators, and I like them even more now I see how much ME2s load screens suck. Its not an improvement, simple as. Staring at the same mass relay/normandy/elevator/dropship/door schematic repeating itself 5000 times during the games course isnt an improvement over elevators of ME1. They took just as long, and this time minus the great squad banter and news reports. Elevators were better, thats all there is to it. At the very least, Id like to see ME3 mix them up as a compromise, if they cant outright return to elevators altogether.
Party members having just one "scenic comment placement". Yeah, you get one easily missed chance to hear the already underwhelming new squadmates talk. Add on to that its easily overridden by nearby chatter, and that its gone forever. The ME1 were just flat out better in this regard. Not only did they have elevator banter, they had scenic better for specific locations, and general area comments as well. All in all, the ME2 squad was lifeless by comparison.
Theres a heck of lot more gripes I have with the game, but Ive split enough hairs with those last few. The main gripes are there at least.
Modifié par Dinkamus_Littlelog, 06 mars 2010 - 10:39 .
#306
Posté 06 mars 2010 - 01:13
Orkboy wrote...
We asked for the Mako to be tweaked... They scrapped it completely and replaced it with the Hammerhead, which looks like it's going to be 'on rails' and not be integrated into the main plot.
We asked for the USCs to have more content ( similar to BDtS )... They scrapped them completely and replaced them with N7 missions that are more boring than the exploration ever was.
We asked for the Elevators and Airlocks to be a little faster... They scrapped them completely. ( Which incidentaly, also scrapped the sense of immersion they added, all of the team mate banter and a novel way of aquiring missions. )
We asked for the Inventory to be tweaked... They scrapped it completely.
We asked for a way to mass omni-gel items... They scrapped it completely.
We asked for something to spend our money on as it was really easy to aquire... They introduced buying probes and fuel as money sinks, and then removed all form of a trading economy completely making them pointless.
The HUD was perfect... They made it less intuative.
The map was simple yet informative... They made it only usable in hubs and cluttered it up with so much detail that it's practically useless.
We had a perfectly adequate ammo-less heat based combat system... Mainly due to people moaning that with certain mods the heat buildup was negated ( IN A SINGLE PLAYER - NEVER GOING TO BOTHER ANYONE ELSE SO JUST DON'T DO IT IF IT BOTHERS YOU AND DON'T FRIGGIN GO ON ABOUT IT - GAME! ) They added an ammo system despite it going against canon, and then contradicting their own updated codex entry by having it found on planets that have had no contact with the outside universe for the past 10 years.
Leveling / experience / skill system was perfectly fine, maybe just needed a few tweaks... They gutted them completely, replacing then with a dumbed down version.
There are others and I could go on and on ( and do on occasion ) about how much of a dissapointment ME2 is compaired to ME1, but I think the above explaines a lot of my reasons for my bitterness.
Afterall, why should we want ME2 to be even remotely the same as as ME1, it's not as if it's a direct sequel or anything.
It's the life bro! And sometimes it's terrible! :'( I really hope that ME3 will be a complete game (I'm pro the dlc politic, but a game must be complete at the release... the Firewalker dlc: I wan't say a word) and I hope that something will be improve in ME2. I can't understand why some guys thinks that ME2 is dead. ME2 can be "edited": some systems can be revisited/balanced right now. And I hope that I'll play ME2 until mE3 will be released. But I don't think I'll play it until I'll see some improvement. This is my personal opinion.
(P.S. I totally agree with u
@Dinkamus_Littlelog: I agree with u 2 (in much aspects
Modifié par M 3 i m 0 n, 06 mars 2010 - 01:16 .
#307
Posté 06 mars 2010 - 01:50
#308
Posté 06 mars 2010 - 02:36
I play the Xbox 360 version and the feeling is mutial.lukandroll wrote...
SurfaceBeneath wrote...
MassEffect762 wrote...
Makes me wonder what had a greater impact on the overall direction/design of ME2.
1) Fan input on the ME1 forums
2) EA(the boss) Time/Money decisions.
As someone who was on the ME1 forums the first several months of the game's release?
It was number 1.
I was there too, there were a lot of whiners, more than now, If i recall correctly, but the thing is, in the end much of the complains came from people that wasn't that used to RPG's or people who couldn't adapt to the hybrid gameplay.
For instance, I never understood those who complained about the elevators, those things for me set the game apart from the competition.
One of the things I'd like to point out, Its that for me, ME1 was more immersive than ME2 in almost every way.
Sure, there were a lot of flaws, but the good overshadowed the bad, at least on the PC version.
ME2, for me its just one game more that I have beaten, and that's it.
#309
Posté 06 mars 2010 - 02:42
scyphozoa wrote...
I guess I will emphasize the "bigness" factor of ME1. ME2 feels so much smaller. I don't really care about leaving from the airlock, though it does add some continuity. I feel like my big detachment comes from the lack of surface space to explore.
My feelings towards the Mako are really mixed. Sometimes I would absolutely HATE driving the mako to Peak15 or other places, and would drive right into incoming missile fire and not even take out turrets, just so I could drive as fast as possible and get out of the Mako.
But other times, I could spend hours exploring uncharted worlds. I would drive around just to
hunt Thresher Maws. That was one of my very most favorite experiences
in ME1.
The idea that a player can land on a planet's surface and roam around is not something that seems like a huge selling point for a game. But in terms of current-generation games, no other has offered such an experience.
I also understand that HammerHead is coming and that it was intended to be a part of the main game. So hopefully it will give us a new perspective into the world of ME2. I also understand the space a system like ME1's would be very demanding. It would probably require even more disc/Harddrive space to a game that is already stretched onto 2 xbox discs.
I absolutely support being able to customize your squadmates armor. I think not being able to give them proper armor with customizable stats is a big step backward. I don't think they need more than 1 armor build, like shep has the "n7" suit. they should all have 1 suit with interchangable pieces.
I also think Dragon Age set the standard for squadmember dialogue. We need to hear our squadmembers talking to each other. It gives us insight into their personalities and see how they get along together. I cannot believe this is not in ME2 at all, our squadmembers do not converse enough at all.
DLC needs to be really high quality and HUGE. Lots and LOTS of DLC. the more content we can get in DLC means the more time we can spend in ME3 doing other important things.
I agree with your post.
I honestly think Bioware was cutting corners with ME2, I bet the development time of ME2 was shorter than ME1. Also even though ME2 is on 2 discs for the Xbox 360. I rarely ask for the 2nd disc.
#310
Posté 06 mars 2010 - 02:44
GodWood wrote...
ME2 has its flaws (like every other game) but it is better in pretty much every way then ME1.
There are no flaws in Sonic the Hedgehog 2 or Super Mario Bros 3
#311
Posté 06 mars 2010 - 03:03
Dinkamus_Littlelog wrote...
List of disappointments with ME2?
Major ones first:
1. Plot. Was weak beyond measure in ME2. "Here is the threat. Here are some things to deal with it. Deal with the threat". By comparison to ME1 its just night and day. Plus I felt it contributed next to nothing to overall story. There was a distinct sense of "meh, big deal" at the attempt at "epicness" of the ending. The crappy free roaming ending with absolutely no new content and only one paltry "we did it, hooray" line of dialogue. Also the "effects" of ME1s choices only served to "personalise the experience" by way of "insulting" me. Hoo-frickin-ray. A romance in ME1 nets you next to nothing. A mission completion is probably going to net you a character reappearance if your lucky, or possibly an e-mail. Saving the council and Wrex also nets to a little extra/changed dialogue. Wow, "Mass Effect, where your choices slightly alter the feel of dialogue in the following games". Didnt see that coming in ME1. ME3 has got a crapload to live up to to try and save this trilogy, otherwise its clear that line was nothing but a grade A piece of Molyneuxing, which Bioware suspiciously gets away with too.
2. Characters. Most had next to no dialogue unless you romanced them, and overall I felt they contributed very little. Even the specialist missions felt completely lacking in any sort of uniqueness to each squadmate. Overall, I dont care much if they dont return in any meaningful role, and given that they can all die in any number of ways and variation (one of the things I was wrong about, and Bioware actually did right), they probably wont return in a meaningful way.
3. Combat and customisation. Im pleased that they turned ME2 into a precision shooter by adding clunky headshots and locational damage. Im not pleased with the utter reliance on the tediously designed and ridiculous dull cover, with litters the entire freaking game. Im also not pleased that auto 5 second cover regen health ruins "tension" in combat - something ammo was supposed to add, but health takes away. Im also not pleased that biotics are somehow nullified against armour and shields. Barrier I could understand, but the other two? What the hell. This has to change. It turns the game into a debuff fest and biotics powers like pull, throw and singularity into pathetic finishing moves that are overkill against enemies in die in 4 seconds, and even less if you headshot them. Also the game has been ruined in my opinion by the "combat stages" that have chopped the game to pieces. The "hub" worlds of Illium, Omega and the Citadel feel like "combat stage crossroads", nothing more. Sure, you added a few shops with nothing to buy buy a few pieces of armour, gun upgrades, and collectibles, but other than that they are simply connecting areas for loyalty/recruitment combat stages. On the whole ME1 was vastly superior in terms of giving the citadel a sense of scale and connectedness.
The new weapon system sucks. Yeah, each weapon is more defined in terms of fire power, but the "upgrade" system is pathetically static and boring. Bring back the ability to "mod" weapons please. Your crappy incremental "stat" increase is easily as dull as ME1s broken inventory.
The armour system isnt bad (though squadmates now look bland, not to mention tedious with how they dont change at all during the entire game - sorry, dont count colour change alt uniforms). What let it down was how ridiculously limited the N7 pieces are. The majority of the armour system is colour change, so its as bland as ME1s easily. The number of available unique N7 pieces should have doubled, maybe even tripled. I guess with how limited ME2s combat and leveling system is though, that wasnt possible, as its too bland to accommodate so many unique armour pieces.
Other minor complaints:
The N7 missions were unique in ways that the UNCs werent. They were also shallow, brief, and almost completely reliant on combat. "Oh, instead of exploring barren planet surfaces, I get to explore tiny combat arenas, and maybe press a button if Im lucky". There were a few nice, non-combat missions. However, I felt they were just that: isolated gems that only served to emphasise how combat oriented the rest are.
The loading screens. I liked elevators, and I like them even more now I see how much ME2s load screens suck. Its not an improvement, simple as. Staring at the same mass relay/normandy/elevator/dropship/door schematic repeating itself 5000 times during the games course isnt an improvement over elevators of ME1. They took just as long, and this time minus the great squad banter and news reports. Elevators were better, thats all there is to it. At the very least, Id like to see ME3 mix them up as a compromise, if they cant outright return to elevators altogether.
Party members having just one "scenic comment placement". Yeah, you get one easily missed chance to hear the already underwhelming new squadmates talk. Add on to that its easily overridden by nearby chatter, and that its gone forever. The ME1 were just flat out better in this regard. Not only did they have elevator banter, they had scenic better for specific locations, and general area comments as well. All in all, the ME2 squad was lifeless by comparison.
Theres a heck of lot more gripes I have with the game, but Ive split enough hairs with those last few. The main gripes are there at least.
I couldn't agree with you more, you hit the nail on the head on practically everything. I still think however that your squad mate's stories and interactions from both ME 1 and 2 (particularly ME2) add very little to the story overall. Romances in ME2 boarder on laughable as well (beginning, middle and end, zero substance).
Load screens not an issue there anymore, but then again I use Mass Affinity utility, which dramatically improves this... and I do not expect BW to fix it or any other issue in the game (like getting stuck on objects because of excessive use of the cover system).
Yes I have major concerns for ME3.
#312
Posté 06 mars 2010 - 03:20
Michale_Jackson wrote...
GodWood wrote...
ME2 has its flaws (like every other game) but it is better in pretty much every way then ME1.
There are no flaws in Sonic the Hedgehog 2 or Super Mario Bros 3
Hell yeha!
Wompoo wrote...
... and I do not expect BW to fix it
or any other issue in the game (like getting stuck on objects because
of excessive use of the cover system).
Yes I have major concerns for ME3.
Whyyyyyyyy?????
#313
Posté 06 mars 2010 - 03:37
Seraphael wrote...
Well, if those 1200 were representative of the customers, then it really wouldn't matter how large a fraction of the total player base they constituted. 1200 is a considerable amount for a statistical analysis.slyguy07 wrote...
Poison_Berrie wrote...
1200 is a sizable population for polling and more than capable enough of making a fair assumption.Jaysonie wrote...
Orkboy wrote...
Polls mean nothing if people don't use them, all that your poll shows is the opinion of those people that could be bothered voting.
1200 votes, that actually quite alot for a forum. And seeing how other large gaming communites and forums(ign, gamestop, gametrailers etc..) shower this game with praise 24 7, its pretty safe to assume that a majority like the changes or arent terribly botherd by them.
Unless some of you nay-sayers can come up with a statistical analysis that show that people that like ME2 are more present and participating than those that dislike I say her poll is statistically significant.
Yeah the only problem is that out of all the people who bought both ME1 and ME2 how much does 1200 make? Another problem is not many people know about that poll or bother digging this far into a topic to find the link. I would say the "minority" would be closer to 35-50% if you have gone through the forums as much as I have.
However, Bioware forumites are, in general, probably not an accurate representation of the player base at large. A majority no doubt register because they are somewhat hardened RPG-fans. Many of which, become Bioware fans as well. Where as this poll is concerned, that likely hit both ways; some are nearly uncritical of anything Bioware does (fanboys if you will). A majority is more concerned with the RPG-genre. Some of this group have very conservative and specific ideas of what makes an RPG, others hate shooters outright, others again are both and wind up hating and lambasting the game.
Also, in general people are more likely to voice opposition than support. It's human nature. We love to complain, but are less keen to show appreciation.
It stands to reason then, that many of the people that are opposed to the changes implemented in ME2 are conservative RPG-fans and likely registered on these forums. Making this group overrepresented on the boards. So I contend the fact is closer to the opposite of what you're implying.A vocal, but insignificant amount of ME players likely. Though no company likes upsetting a significant minority (about 20% according to this poll) of their core community, certainly. As for the RPG elements getting shafted being modern; far from it. The RPG elements that have been cut are the oldest and most tiresome (in my opinion).People need to realize that a fair portion of ME players are not happy with the TPS/action being heavily implemented and the modern RPG elements getting the shaft. Namely a few of the changes people don't like are:
1. No loot.
2. Next to no customization.(see above for lack of armor and weapons which which also had upgrades in ME1)
3. The stupid thermal clip system.(yes ME1 didn't have a good ammo system either, but this wasn't a good answer.)
4. The missions don't seem as vast or large in the main story as they did in ME1. There were a few that did, but not many.
5. The story was good, but nowhere near as well done as ME1.
6. Dumbing down powers to only 4 for squadmates made some of them useless.
1. I'm very much thankful for the reduced loot setting. Picking up loots in barrels or containers every few meters is far from realistic and is rather anti-true roleplaying. It was also micromanagement hell in ME1. It ruined the economy in ME1.
2. A sensible amount of customization. Especially considering ammo powers substituting some of the customization. I would like to see slightly more in ME3 though. As long as they shy away from making items ultra weak and ultra powerful. Silly MMORPG mechanic and anti-true roleplaying.
3. What was stupid was turning the combat in ME1 into a turkey shoot. The change made combat more intensive and unpredictable. Which is fun and a departure with the rather stale combat in ME1.
4. At this point, I'm tempted to say: O-M-G! The missions as a whole are much improved. Outside the main story line the missions in ME1 were exceedingly generic. They were all the same in a tiny variation of scenery. The main story missions felt more compelling and huge. Compare the grand finale of the two; we've gone from easily whooping Saren's cybernetic behind to fighting your way with a large team against seemingly terrible odds to battle a giant sized reaper.
5. Personal preferrences I guess. I felt the story was just as good. However it felt slightly anti-climactic in comparison with ME1 since the final in ME1 was about saving the galaxy where as the final in ME2 was more about saving parts of humanity.
6. Smartening up the powers I'd say. Less complex isn't the same as dumber, especially not when the streamlined changes make a lot of sense. Squad members were as a whole, much more useful and balanced in ME2. Especially considering powers are less overpowered now. Personally I used the whole squad as almost every member played differently and have a distinct flavour. Piecing together a squad for a mission felt like pieces of a puzzle. In ME1, biotic squad mates were much more useful and powerful making me prefer these over everyone else.Sorry, but you clearly have an exagerated opinion of your own importance. You need to realize that the hardcore people are a tiny minority. You need to realize a great deal of us also loved ME1 despite it's many flaws and don't consider it the pinnacle of RPG-evolution. The genre is changing or at the very least diversifying. From the heavily loot driven genre the success of Blizzard's Diablo-series is partially to blame for. To Bethesda's Elder Scrolls-series (whose games I have a love/hate relationship to). Towards Bioware's Mass Effect-series. I really enjoy my RPGs and I've been a fan of Bioware ever since BG1, and ME2 is my kind of game *stamp of approval*.Sorry, but BW needs to do some of the changes being discussed on these forums. The last thing the hardcore people who loved ME1 see is ME3 be without the customizing and leveling portions that made ME1 so fun, You had to do multiple playthroughs to actually get to the highest level in ME1 and that gave a sense of accomplishment.
Okay so I have an exaggerated opinion of my own importance seeing as I paid my $60 like everyone else? Not to mention you can't prove anything about people like me being misrepresented as a larger group than we are? I hate to burst your bubble, but what about all the people who don't care to come on to these forums? I would say it would be safe to stick with my 35-50% number as a lot of the modern RPG traditionalist don't really like many of the changes.
1. Hate to burst your bubble again but modern RPG players generally like loot. Just to so much to the point your inventory fills up in one mission like in ME. People like loot . Get used to it.
2. Okay are just trying to make me mad? That was the dumbest thing you have said. There is next to NO customization opitions besides the N7 armor. Think before you say something so stupid.
3. I agree that the frictionless materials upgrade made the overheat system too powerful. I also say that scrounging up thermal clips to satisfy the shooter crowd is just as bad. If we still use ammo clips almost 200 years from now then we are pitiful. All the guns should do is "vent" the heat out. Not slap a clip in.
4. Once again are you just trying to be absurd? Noveria, Feros, Virmire, and Ilos were all much larger than any of the missions in ME2. The only missions that were large in ME2 were Recruit Tali, Recruit Thane(somewhat), and the last mission.
5. Most people on here agree that the story in ME1 was better. I have looked at the threads regarding it.
6. Less complex is dumber as in dumbed down to please action/shooter fans. Squadmates are not as useful because many of them are useless now. The only two to use against collectors for example are Thane and Miranda(on insanity at least.) Funny I always found a tech necessary in ME1 where they are now next to useless with the exception of Garrus and Miranda. (Overload). Like I said not enough powers to make everyone useful. All it did was make 3 or 4 very useful and the rest very useless.
Changes need to be made. A lot of people aren't happy. A lot weren't in ME1. They made changes then and I hope they will here, too.
#314
Posté 06 mars 2010 - 03:42
Seriously? Um Wrex was the best squadmate in the game.
#315
Posté 06 mars 2010 - 03:55
Jed Q wrote...
Small but not gamebreaking stuff:
1. Restricted access to your wardrobe = immersion kill. Examples: Not very convincing playing bad guy at the Omega undercover when dressed in strict, clean, shipmate uniform...or the old thru-the-helmet-drinking issue.
2. Squadmates non-existant environment protective wear that makes you choose Legion just to save immersion.
4. Lack of 'Hold this position' command. The one used is extremely overridden by squadmate's constant desire to sniff your butt wherever you go.
...other than that, no complaints.
Well, the fact that you're using mass-manipulating magic against, for the most part, repainted humans passing for aliens should have killed the immersion factor long before you had to deal with a slim choice of 4 underused outfits (which is 4x more than we had in ME1, BTW) or saw Miranda warding off the vacuum of space with a single plastic mouth piece. I would agree with you on the doggedness of the allies but unfortunately I cannot think of any situation where "hold this position" would have actually been a useful or even just relevant option.
Still, more AI control, more rational in the artistic direction, and more customization options would have been nice, but you could make that point about most any game these days since the basic needs which these improvements address are either unmeetable by the nature of an insatiable desire (more, more, more!!!!) or by the technology itself.
#316
Posté 06 mars 2010 - 05:42
N7: Endangered Research Station -Turn on the shield and oh that’s it?
N7: Mining the Canyon -Power up the YMIR mech with conveniently placed power cells for every 20 feet it walked.
N7: MSV Estevanico -Walk around a rusted out wreck to get picked up by the shuttle at the target location.
N7: Quarian Crash Site - Protect the Quarian for a few seconds on a very short level.
N7: Eclipse Smuggling Depot -Aria’s reward quest. Kill the 3 Mechs before they destroy the crates.
N7: Javelin Missiles Launched - Is part 4 of a series but I add it here because it was still extremely short (only a few rooms) and giving your two final choices concerning the missile, there should have been paragon/renegade points earned.
Level designs for the main planets I found rather lacking in set up and design.
Omega- You just happen to dock a short walk away from the Afterlife Club, essentially the heart of information with Aria ruling from here. For Samara’s loyalty quest you get to go into an apartment that is oddly placed alone instead of being part of a residential level and conveniently located near where you need to go. If you remove the Afterlife Club all you have is some winding corridors leading you in a circle. For the most part this place could have been located on the city streets in a bad part of town on Illium.
Illium- reminds me of a certain capital planet from Star Wars, Coruscant including several building designs. Yet again you dock conveniently within a short walk to Liara (your source of information here). Everything is to compact here including all the side quests and the cameo appearances of people from ME1. Bump into “RQR” here, take a few steps bump into “GP“, go to the local bar and bump into “CV” go around the corner to another location and someone from Feros. Hey, I wonder if they met Liara? Toss in a few short walk quests where you can see the person you need to talk to to resolve the quest and it got old fast. Such potential here and it turns into such a waste. Even Miranda's loyalty mission contact just happens to be found in the local area as does the person you need to find Thane. Everyone you need to meet or the cameo appearances “just happen” to be in this one little area in a huge city. Ok, right....
The Citadel- You don’t even see where you dock at but you get a free taxi ride to some security checkpoint that seems out of place. Wouldn’t it have made more sense to have security checkpoints where the ships dock at before the crew/passengers can hop in a cab to fly anywhere on the station? At any rate the new section you see, Zakura Ward is limited to what is nothing more than a stacked building that resembles a mini mall, from storage at the bottom, shops in the middle and a club at the top level. Garrus and Thane’s loyalty missions just also happen to take place somewhere in this ward. The Presidium has been reduced to only Anderson’s office. Apparently he has installed a cab stop just outside his door since your last visit.
Modifié par Darth Drago, 06 mars 2010 - 05:43 .
#317
Posté 06 mars 2010 - 07:20
Space Shot wrote...
...unfortunately I cannot think of any situation where "hold this position" would have actually been a useful or even just relevant option.
Omega, any mission. The virus infection, lots of duplex levels that screams out: "hey, guys, why don't you just stand down here behind these pillars and lur 'em out while i head upstairs for a little marksman business". Same goes for Archangels mission and Illium, (Thane recruiting mission), some storeys here and there.
As for the immersion already killed by 'magic', well you can't have it all, can you. You choose what you wanna believe and the 'magic' is somewhat explained, therefore I bought the biotic concept. What is not explained is the fact that your teammates are galactic superheroes with no need for spacewalking suits. Again i really don't mind...just think it's a bit bizarre.
#318
Posté 07 mars 2010 - 12:02
Unfortunately you are pulling numbers out of thin air. Whereas the poll doesn't.slyguy07 wrote...
Okay so I have an exaggerated opinion of my own importance seeing as I paid my $60 like everyone else? Not to mention you can't prove anything about people like me being misrepresented as a larger group than we are? I hate to burst your bubble, but what about all the people who don't care to come on to these forums? I would say it would be safe to stick with my 35-50% number as a lot of the modern RPG traditionalist don't really like many of the changes.
There seems to be some advertisement for it (considering the first post of this thread and the number of votes).
There is no evidence that the non-registered population has a different opinion distribution and unless an analysis is preformed that proves this wrong, the test population can be considered representative of consumers. Or are you actually suggesting that those with a dislike are more likely to not come on these forums than those that do like the game. That makes no sense at all.
Political sentiments for a population of millions is often preformed on a sample size of hundreds to thousands. 1300 for a population over 2 million is a fair representation.
#319
Posté 07 mars 2010 - 11:43
Poison_Berrie wrote...
Unfortunately you are pulling numbers out of thin air. Whereas the poll doesn't.slyguy07 wrote...
Okay so I have an exaggerated opinion of my own importance seeing as I paid my $60 like everyone else? Not to mention you can't prove anything about people like me being misrepresented as a larger group than we are? I hate to burst your bubble, but what about all the people who don't care to come on to these forums? I would say it would be safe to stick with my 35-50% number as a lot of the modern RPG traditionalist don't really like many of the changes.
There seems to be some advertisement for it (considering the first post of this thread and the number of votes).
There is no evidence that the non-registered population has a different opinion distribution and unless an analysis is preformed that proves this wrong, the test population can be considered representative of consumers. Or are you actually suggesting that those with a dislike are more likely to not come on these forums than those that do like the game. That makes no sense at all.
Political sentiments for a population of millions is often preformed on a sample size of hundreds to thousands. 1300 for a population over 2 million is a fair representation.
Are you joking? The only reason I am here to put up with the internut forums is because ME1 is one of my fave games of all time. I find it funny though b/c that poll only goes those who were completely disappointed and not those who liked ME2 and just thought it lacked what it should when they removed certain elements from ME1. There should be another poll made that says you wished it had a managable loot system or something in there since that is what most people complain abt. That the power tree, and whatever else ppl are complaining about.
#320
Posté 07 mars 2010 - 04:02
Reading the posts here I see that everything has been mentioned why this game sucks compared to ME1. I think who really loved ME1 will hate ME2 (or just won't like that much, at least).
To sum up, the problem is that Bioware didn't enhance ME, they rewrote it.
And why wouldn't they? After all, this game is a commercial product - and by being that it's value is measured by selling statistics. So as long enough console-retards buy this game they will book it as a success, and will make the same **** in ME3.
Because the whole game STINKS with console sickness. Dumb, short, mediocre and stupid limitations explainable only by console limitations. It's not an experience, it's a chain of anytime-interruptable-or-restartable list of short missions.
I hate EVERY feature of ME2. It's a typical instance of a badly treated franchise.
And while some may think DLC is the way of the future, I think it's just a pathetic excuse for incomplete software. Like with movies, the greatest experience comes with the first watch, the game is most impressive when played first. Maybe ME2 experience will evolve in some ways by downloading new content, but I dont like this TV-series feeling they made of Mass Effect and since it's so boring, I will never replay it again not for even the new stuff which can (will) be downloaded.
ME1 was a masterpiece with small flaws.
ME2 is a we-don't-have-better-for-now time-killer. Disappointment of the year.
#321
Guest_slimgrin_*
Posté 07 mars 2010 - 04:13
Guest_slimgrin_*
An inventory would be nice too.
#322
Posté 07 mars 2010 - 04:20
#323
Guest_Maviarab_*
Posté 07 mars 2010 - 04:29
Guest_Maviarab_*
#324
Posté 07 mars 2010 - 05:16
M 3 i m 0 n wrote...
Michale_Jackson wrote...
GodWood wrote...
ME2 has its flaws (like every other game) but it is better in pretty much every way then ME1.
There are no flaws in Sonic the Hedgehog 2 or Super Mario Bros 3
Hell yeha!Wompoo wrote...
... and I do not expect BW to fix it
or any other issue in the game (like getting stuck on objects because
of excessive use of the cover system).
Yes I have major concerns for ME3.
Whyyyyyyyy?????Where is u're hope? ME2 is NOT a dead game! I'm just waiting 4 big expansions (dlc if u prefer) that will fix some issues (like the 1 have write, 4 e.), and improve some systems!
Don't let u're hope die!!!
Exactly!
#325
Posté 07 mars 2010 - 05:28
JulietShepard wrote...
For me, ME2 is a WTF? category.
Reading the posts here I see that everything has been mentioned why this game sucks compared to ME1. I think who really loved ME1 will hate ME2 (or just won't like that much, at least).
To sum up, the problem is that Bioware didn't enhance ME, they rewrote it.
And why wouldn't they? After all, this game is a commercial product - and by being that it's value is measured by selling statistics. So as long enough console-retards buy this game they will book it as a success, and will make the same **** in ME3.
Because the whole game STINKS with console sickness. Dumb, short, mediocre and stupid limitations explainable only by console limitations. It's not an experience, it's a chain of anytime-interruptable-or-restartable list of short missions.
I hate EVERY feature of ME2. It's a typical instance of a badly treated franchise.
And while some may think DLC is the way of the future, I think it's just a pathetic excuse for incomplete software. Like with movies, the greatest experience comes with the first watch, the game is most impressive when played first. Maybe ME2 experience will evolve in some ways by downloading new content, but I dont like this TV-series feeling they made of Mass Effect and since it's so boring, I will never replay it again not for even the new stuff which can (will) be downloaded.
ME1 was a masterpiece with small flaws.
ME2 is a we-don't-have-better-for-now time-killer. Disappointment of the year.
-First off don’t insult the console crowd. That’s your and anyone else who bashes on the PC or console crowds only warning in here and it ends with this posting please. Your opinion about the game is welcome here no matter what side you take on the discussion but lets not go there with blatant attacks on people. * Please read the first post in this topic on the basic rules I set up here if your not sure. *
-Blaming the games problems because you believe it was made/catered toward the X-Box 360 crowd exclusively then ported to the PC is just not feasible for a company that makes games for both the PC and consol crowds like BioWare. I can name quite a few 360 games from other companies that have more of at least one of the following; better game content including longer maps, more quests and NPC‘s programmed to have a life with daily routines and of course graphics. So its not a consol issue.
-BioWare took the direction they took in ME2 on their own, whether or not anyone likes it and going by the poll on this topics first posting it seems a lot of people here likes all the changes. I myself don’t like everything they changed and can at least agree with you that ME2 did not live up to ME1 on many levels.




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