Oblarg wrote...
Because obviously bad implementation on the inventory means the idea of an inventory is worthless, right? Right?
Yes. In Mass Effect case. Why?
Because it requires handeling items as induvidual base. What I mean?
When you get random loot, then what is stoping you get same items multible times or items what you have no use?
Notting, but the difference here is how it's handled. If You have inventory system it means every items goes allways in you inventory. Player has to handle them all. You can create even very complex inventory system to make it easyer, but the main problem is same. You get junk items and same items multible times. You can allways stack same items, but what about those items what has become useless. They just lay down on you inventory untill You sell them or destroy. In the end every item is induvidual you need to personaly handle every one of them and assay them to every character you have as induvidual base.
How ever, if we start looking items more like technology arrivements what are added to some library system. Meaning You don't really have to have induvidual items, but those items provides for you certain technology level. Like if You have one, you can have as many of them you like. More like you have reasearch new technology what you can now use.
So when every different item is stored only ones and new version allways replace older one. This means if You find new item, it will be added you library. If You get weapon Alpha 1.3 when last weapon you got was weapon alpa 1.2, then 1.3 replace the old one. No point to keep old same weapon, when better exist. Of cause different weapons aren't newer versions.
So having inventory old fachion way means player has to keep track all the induvidual stuff, what isn't really necessary. You can build automatic system what keep you items in order and it doesn't require inventory system. More like library or research system. Meaning when player is choosing weapon, then systems only shows all different weapons player can choose and newest version, because old doesn't even exist anymore in you system.
Can't this be done with inventory system too as improve it? Sure, but in the end it's not anymore real inventory system, it starts to look system what ME2 has.
Why then some way it feeled that ME1 was better? Because ME1 had alot of more choises than ME2 have. It's not the inventory what was better, it's the amount of choises, modification and customation what was better. Inventory system it self was nightmare, compared what ME2 has.
Then how game could hanle loot if there can't be old and same items what is allready in library? Simple make them to general junk items for player to sell as they value based or turn them directly to money.
"You found junk worth of 2000" Basicly game checked that you allready had the items in library or better one.
"You found new technology what can improve you sniple rifle accuracy". Added you library or research.
I hope you see the difference?
No more handeling induvidual items, but still have same amount of customation. What about sellign and buying?
If junk items aren't changed directly to money, then player can have oppornity sell them when they have opportonity buy items too. Of course sellign would be pointless extra action, but for roleplaying impression it could be nice one. Player doens't really need to know what those junks where, but how much they are worth as total.
Modifié par Lumikki, 29 mai 2010 - 04:58 .