Jack_Shandy wrote...
I think the main problem people have with ME2 stems from a misunderstanding. You'll have to forgive me if someone's said this in the last 133 pages, but:
Mass Effect 2 is not an RPG. It is a shooter. If you want to be more specific, it's Gears of War with a level-up system and Dialogue.That does not, in any way, mean that it's a bad game. If you go into it looking for Dragon Age, then- well, sure, you're not going to find what you're looking for.
No, the Mass Effect games
are RPGs. They fit the definition, and have been officially stated as being RPGs, even if the second game doesn't do a terribly good job of it. So if anybody has a misunderstanding, I'm afraid its you.
There is a difference between Dumbing Down and Streamlining. Dumbing Down is getting rid of features that made the game great: Streamlining is getting rid of features the game didn't need.
Actually, by definition, streamlining should technically be giving us the same stuff in the most efficient and user-friendly way possible. What BioWare did was change and cut stuff and take what may have begun as streamlining too far, and thus dumbed down the game. And that's usually when dumbing down comes into play: when streamlining goes too far.
The fact is, many of us feel that BioWare
did get rid of features that made the game great, which is why those of us that are complaining about it are. Part of what makes RPGs great is that they usually have a little more complexity to them than other genres, but when you go too far and take that away, you lose of one the elements that many feel make RPGs great. What a game needs is very much a point of view: some would say that Mass Effect
needs planet exploration, which in the sequel has totally gone.
Deus Ex 2 was dumbed down. In doing so, it lost a lot of the important features that made Deus Ex so great to play.
Mass Effect 2 was Streamlined. In doing so, it lost a huge amount of clunky, useless features. It lost the huge amounts of useless weapons the first game threw at you at every opportunity. It lost the need to pause the game to select squad commands every single time you entered a battle, mostly using hotkeys instead. It lost the vehical sections everyone complained about (Although replacing them with the scanning minigame wasn't much of an improvement). It lost the huge amounts of useless, unneccesary cookie-cutter sidequests.
A lot of people
liked the vehicle sections and feel the sections themselves weren't the problem, and a lot of people feel the sidequests in ME2 are even worse in their execution than the UNC ones in ME1 were.
All this proves is how much ME2 lost, but it never gained enough to make up for it. It took so much away and added so little, and almost everything that wasn't taken away was so watered down that it lost any remaining depth in the process. The devs of ME2 didn't do anything to fix the issues of the first game beyond throwing away the issue and thus ignoring the problems entirely, then replacing it with mechanics that are so simple that there's no way they can technically break. This has ME2 as a less broken game, but a more shallow one in the process.
You can complain about Mass Effect 2 not being an RPG, but ME1 was never an RPG either. It just had a ton of useless old RPG mechanics that never really added any depth.
Again, it
is an RPG, and those mechanics still had far more depth than Mass Effect 2 has, whether it succeeded at utilising them or not.