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Disappointment With Mass Effect 2? An Open Discussion.


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#3351
Chris_Really_Rocks

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bjdbwea wrote...

A fan of what made ME 1 great would not demand BioWare sacrifice everything else for "better" combat. Only people who aren't actually fans of the game - and its content - but of shooting stuff would do that.


I'm a fan of ME1 but I don't think the elements from ME1 that were absent from ME2 are the elements that made ME1 great.  In my opinion, what made ME1 great was the cinematic presentation, voice over and fun action.  The whole inventory thing and having lots of abilities to invest lots of points in was . . . meh.  

ME2 got rid of what in my opinion was the worst part of ME1 -- all that overly RPGy stuff.  It kept all the great cinematic story telling and voice over work, the choice and consequence, and it made the action better. 

So . . . how am I not a fan of ME1?  I happen to like the game a lot.  I like ME2 MUCH more.  

Also, I am a fan of pure RPGs too like Dragon Age and Baldur's Gate.  But if you're gonna go shooter, action and cinematic -- it's a mistake to overly focus on the complex levelling, loot, etc.

As to what is better, that's just my opinion.

#3352
LiquidGrape

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Just wanted to chip in with a graphic I found, which granted me a chuckle.
It does somewhat cover my issues with the narrative of ME2 as well.

Posted Image

Modifié par LiquidGrape, 30 mai 2010 - 09:35 .


#3353
Chris_Really_Rocks

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Hmm that's an interesting graph. I'd say the collector encounters and the endgame were sometimes a bit more difficult than the rest of the game, but as to being bad narratively, I don't think so.



Does "Dis hurt my brane" signify "derivative" and "predictable"? If so, I somewhat agree. But the rest is rather derivative and predictable too. IMHO videogame plot being derivative and predictable is somewhat unavoidable and not necessarily a bad thing.

#3354
bjdbwea

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Ecael wrote...

Saying that there are no good RPGs outside of past BioWare games would be a dangerous thing for an RPG fan. If that were the case, BioWare would have no incentive to keep their RPGs "pure" of other genres. With no real competition, there's no need to appeal only to RPG fans, because they don't have a choice but to buy it to get their RPG fix.


Right, and that's exactly what they did and relied on. And of course it worked.

But as one of those RPG fans, they certainly miscalculated about me. Yeah, there are no alternatives, unfortunately. But that doesn't mean I'm going to take everything just because the good old name BioWare is on the box. I trusted them this time, based on ME 1 and the high opinion I had of BioWare. But the first result is that I'm not going to pre-order any BioWare game again. And if ME 3 doesn't improve, I'll just not buy it at all (or wait until the price drops significantly). Yeah, I'll rather play one of the good old games. Acceptable losses? Probably. But perhaps there are more people who think the same.

Unfortunately, RPGs are not where the quick money is. I have no doubt that you can make a profit with good RPGs still, but the days where a developer would care about making good games are apparently over. It's all about making the maximum of profits. Happens in most businesses of course, but the gaming industry was different once. Just like the movie industry, but both have changed. BioWare too, unfortunately, they were one of the last of a different kind of developers.

Modifié par bjdbwea, 30 mai 2010 - 09:53 .


#3355
Jestina

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I think the market is now shifting toward casual gamers that would rather mash buttons and not think, which is why the true RPG's are rarely found anymore. Fallout still maintains some semblance of RPG, but that's the only current game that comes to mind.



As for game elements ME2 just feels empty compared to ME1. Look at all the equipment and environment you got to play with in ME compared with ME2. Now it's just straightforward, bang bang, move on to the next mission.




#3356
tonnactus

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[quote]uberdowzen wrote...


Since when has crowd control beeen the job of biotics? It's not what I used them for in ME1.

[quote]

Why does it matter? It's not like the game becomes wildly unbalanced because of this.
[/quote]
When the shooter classes like the soldier have a much easier time with their huge dps advantage but the adept doesnt have anything to compensate that is balanced?Good to know.

How good power classes were treated in this game is easy to see on the collector ship.Soldier could get 3 new waepons.Infiltrators could get the widow.

Adept and Engineer doesnt get anything special or interesting.Only a lame option to use another weapon class.

Keep your opinion,i call that unbalanced.


[quote]
No I disagreee, he's just a slightly tougher Collector enemy. You're implying he's hard to kill.

[/quote]

Is a geth prime hard to kill?? No.He is easier to kill then an harbringer clone that have attacks you couldnt prevent with melee.

The collectors are the main enemies in the game and harbringer is a boss.Like it or not.

#3357
tonnactus

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Pocketgb wrote...


That's less an issue of the actual difficulty and more the fact that a game has a lame-ass checkpoint system. I miss my days of being able to quicksave whenever and wherever I want :( People are calling Bayonetta awesome for the fact that it has mid-boss checkpoints, when Doom freaking had that YEARS ago with quicksave + quickload.

Wait.
Save points are a problem for Pc-players ??

#3358
Ecael

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bjdbwea wrote...

Ecael wrote...

Saying that there are no good RPGs outside of past BioWare games would be a dangerous thing for an RPG fan. If that were the case, BioWare would have no incentive to keep their RPGs "pure" of other genres. With no real competition, there's no need to appeal only to RPG fans, because they don't have a choice but to buy it to get their RPG fix.


Right, and that's exactly what they did and relied on. And of course it worked.

But as one of those RPG fans, they certainly miscalculated about me. Yeah, there are no alternatives, unfortunately. But that doesn't mean I'm going to take everything just because the good old name BioWare is on the box. I trusted them this time, based on ME 1 and the high opinion I had of BioWare. But the first result is that 'm not going to pre-order any BioWare game again. And if ME 3 doesn't improve, I'll just not buy it at all (or wait until the price drops significantly). Yeah, I'll rather play one of the good old games. Acceptable losses? Probably. But perhaps there are more people who think the same.

Unfortunately, RPGs are not where the quick money is. I have no doubt that you can make a profit with good RPGs still, but the days where a developer would care about making good games are apparently over. It's all about making the maximum of profits. Happens in most businesses of course, but the gaming industry was different once. Just like the movie industry, but both have changed. BioWare too, they were one of the last of a different kind of developers.

RPGs are quick money if you make a successful MMORPG (which was easier before World of Warcraft came along). But like you said, RPGs aren't exactly the most profitable genre in general. That doesn't stop BioWare from concurrently developing Mass Effect, Dragon Age and The Old Republic series though.

I'd be more suspicious of the publisher than the developer, however. BioWare may be working within the limits of EA's rules, but I still think they've always been the same company - just larger now to accommodate the production of the three series I listed above.

So even when I purchase a $7 mission DLC, I may grumble about it and say that EA has their hands on these decisions, but the DLC is still top-notch for BioWare.

#3359
bjdbwea

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Of course it's EA calling the shots. And I believe Mr. Woo when he says that they - the hard working people making the games - are still the same. Doesn't change the result though, of course they do what they're told to. Comes with giving up your independence.

Modifié par bjdbwea, 30 mai 2010 - 10:12 .


#3360
chzr

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Posted Image

#3361
tonnactus

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bjdbwea wrote...

Of course it's EA calling the shots. And I believe Mr. Woo when he says that they - the hard working people making the games - are still the same. Doesn't change the result though, of course they do what they're told to. Comes with giving up your independence.


I dont know if it is right to blame Ea. When i look at Mirrors Edge and Dead Space,that are good games.The last one even has some light rpg elements like upgrading armor and weapons,shops ect.

#3362
uberdowzen

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bjdbwea wrote...

Yes, they are. There are dozens of shooters every year, including many good ones, but good RPGs are very rare. So if they want shooter gameplay, just pick up one of the dozens of shooters. Don't go and try to take over another gaming series. Do I go to any FPS forums and demand more RPG elements? No, I do not. The developers would laugh about the notion anyway, just like BioWare should have resisted the demands.

But of course the reason an FPS developer would reject the demand, is because adding RPG elements would mean more work for them, whereas removing RPG elements meant less work for BioWare. And in effect lower costs and an earlier release date.


If you went onto a shooter forum and had a valid complaint or suggestion involving RPG elements then yes that's a valid opinion. Just because you don't go and do this doesn't prove your point. And I think it's somewhat unfair to Bioware to say that they made gameplay choices to cut down on work.

uberdowzen wrote...

A fan of what made ME 1 great would not demand BioWare sacrifice everything else for "better" combat. Only people who aren't actually fans of the game - and its content - but of shooting stuff would do that.


They didn't "sacrifice everything else for better combat" though. They focussed on the parts of the game which most people loved, the storytelling, the story and the combat.

#3363
Ecael

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bjdbwea wrote...

Of course it's EA calling the shots. And I believe Mr. Woo when he says that they - the hard working people making the games - are still the same. Doesn't change the result though, of course they do what they're told to. Comes with giving up your independence.

The way I see it, EA just says "Make another great game by this release date and we'll publish it for you". I doubt the executives or shareholders have any say in how the game itself plays out.

And even if EA sets a firm release date, I would think that cutting corners to meet that deadline would be evident in the amount of content rather than the quality. Quality of the plot would be irrelevant here unless Drew Karpyshyn needed another year to come up with a story for Mass Effect 2 (and 3).

As for the quality of the gameplay? While the game no longer had to be balanced with weapon or armor modifications in mind, they still had to balance it with all the upgrades, new squadmates and a redesigned combat system.

#3364
uberdowzen

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Pocketgb wrote...

That's less an issue of the actual difficulty and more the fact that a game has a lame-ass checkpoint system. I miss my days of being able to quicksave whenever and wherever I want :( People are calling Bayonetta awesome for the fact that it has mid-boss checkpoints, when Doom freaking had that YEARS ago with quicksave + quickload.


Yeah, I'll admit that I wouldn't mind dying from a tiny mistake quite so much if the save system in ME1 wasn't so terrible. I've literally had to run back through five minutes of corridor so that I'm not near enemies and can save.

Worst checkpoint save system ever: Tomb Raider Legend. It wasn't that it was a bad system but I had this error where a checkpoint triggered after I'd had an error on one of the bike bits and there was no way of saving it. Had to start the mission over from the beginning. And this is better how exactly?

If consoles could just man up and get decent hard drives (and the players need to get over themselves and just be willing to hit a quicksave button every now and again) then the problem would be solved.

#3365
uberdowzen

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tonnactus wrote...

When the shooter classes like the soldier have a much easier time with their huge dps advantage but the adept doesnt have anything to compensate that is balanced?Good to know.


How is warp not incredibly powerful?

How good power classes were treated in this game is easy to see on the collector ship.Soldier could get 3 new waepons.Infiltrators could get the widow.

Adept and Engineer doesnt get anything special or interesting.Only a
lame option to use another weapon class.


Correction. Soldier's got the choice of one of three new weapons. And you imply that getting a new weapon talent as one of the other classes isn't useful. My adept with Assualt Rifle training was awesome. And for classes like infiltrator and vanguard, how would you do it? Seems somewhat unbalanced to give them an extra weapon skill and a highend weapon. Finally, why wouldn't an infiltrator want an extra powerful sniper rifle?

Is a geth prime hard to kill?? No.He is easier to kill then an harbringer clone that have attacks you couldnt prevent with melee.

The collectors are the main enemies in the game and harbringer is a boss.Like it or not.


en.wikipedia.org/wiki/Video_game_boss

#3366
uberdowzen

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Chris_Really_Rocks wrote...

I'm a fan of ME1 but I don't think the elements from ME1 that were absent from ME2 are the elements that made ME1 great.  In my opinion, what made ME1 great was the cinematic presentation, voice over and fun action.  The whole inventory thing and having lots of abilities to invest lots of points in was . . . meh.  

ME2 got rid of what in my opinion was the worst part of ME1 -- all that overly RPGy stuff.  It kept all the great cinematic story telling and voice over work, the choice and consequence, and it made the action better. 

So . . . how am I not a fan of ME1?  I happen to like the game a lot.  I like ME2 MUCH more.  

Also, I am a fan of pure RPGs too like Dragon Age and Baldur's Gate.  But if you're gonna go shooter, action and cinematic -- it's a mistake to overly focus on the complex levelling, loot, etc.

As to what is better, that's just my opinion.


Exactly.

#3367
chzr

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uberdowzen wrote...

Pocketgb wrote...

That's less an issue of the actual difficulty and more the fact that a game has a lame-ass checkpoint system. I miss my days of being able to quicksave whenever and wherever I want :( People are calling Bayonetta awesome for the fact that it has mid-boss checkpoints, when Doom freaking had that YEARS ago with quicksave + quickload.


Yeah, I'll admit that I wouldn't mind dying from a tiny mistake quite so much if the save system in ME1 wasn't so terrible. I've literally had to run back through five minutes of corridor so that I'm not near enemies and can save.


i don't get it, in me1 you can save everywhere unless you are in combat (at least on pc). that is, you have to kill MAX 10-15 enemies between quicksaves, you want have autosave after each kill or what?

and in me2, the checkpoints are almost every 20 steps anyway.

Modifié par chzr, 30 mai 2010 - 10:35 .


#3368
uberdowzen

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chzr wrote...

i don't get it, you can save everywhere unless you are in combat (at least on pc). that is, you have to kill MAX 10-15 enemies between quicksaves, you want have autosave after each kill or what?


No, but there are times when there are enemies nearby but that can't actually see you. And it doesn't really autosave often enough. If you've just got through a hard fight and you can't quicksave, you often have to jog back quite some way. Also parts like fighting the krogan on the lift on Therum, there should be an autosave after the cinematic there. God I've seen that cinematic a lot.

#3369
tonnactus

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[quote]uberdowzen wrote...


How is warp not incredibly powerful?

[/quote]
It isnt incredibly powerfull on shields and armor.A soldier could take reave and have basicly the same talent anyway.


[quote]

Correction. Soldier's got the choice of one of three new weapons. And you imply that getting a new weapon talent as one of the other classes isn't useful. My adept with Assualt Rifle training was awesome. And for classes like infiltrator and vanguard, how would you do it? Seems somewhat unbalanced to give them an extra weapon skill and a highend weapon. Finally, why wouldn't an infiltrator want an extra powerful sniper rifle?

[quote]

I dont care if it is usefull or note.There isnt something special for an adept or an engineer,that only these classes and/or hybrids could use.Why not give them a special omnitool or bioamp that improves at least the cooldown and/or duration of powers again? Something that really improves "the core" of those power classes.And yes,even a infiltrator could prefer that to a more powerfull sniper rifle for cqc.




[quote]
The collectors are the main enemies in the game and harbringer is a boss.Like it or not.
[/quote]

en.wikipedia.org/wiki/Video_game_boss

[/quote]

Then geth primes and heavy mechs arent bosses too.

#3370
Zulu_DFA

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Ecael wrote...

bjdbwea wrote...

Of course it's EA calling the shots. And I believe Mr. Woo when he says that they - the hard working people making the games - are still the same. Doesn't change the result though, of course they do what they're told to. Comes with giving up your independence.

The way I see it, EA just says "Make another great game by this release date and we'll publish it for you". I doubt the executives or shareholders have any say in how the game itself plays out.

And even if EA sets a firm release date, I would think that cutting corners to meet that deadline would be evident in the amount of content rather than the quality. Quality of the plot would be irrelevant here unless Drew Karpyshyn needed another year to come up with a story for Mass Effect 2 (and 3).

As for the quality of the gameplay? While the game no longer had to be balanced with weapon or armor modifications in mind, they still had to balance it with all the upgrades, new squadmates and a redesigned combat system.

Another thing EA definitely sets (or heavily influences) is the target audience. The actual one, not the ERSB rating. ME2 was aimed at younger audience than ME1.

#3371
bjdbwea

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Ecael wrote...

The way I see it, EA just says "Make another great game by this release date and we'll publish it for you". I doubt the executives or shareholders have any say in how the game itself plays out.


Yeah... but what's a great game? A good game, or a game that makes the most profit? Obviously the latter in their view. Of course BioWare were told to make changes. More "immediate" with less "stoppages" was the term Mr. Woo used. Dumbing down, I say. Okay, but it went too far this time.

Ecael wrote...

And even if EA sets a firm release date, I would think that cutting corners to meet that deadline would be evident in the amount of content rather than the quality. Quality of the plot would be irrelevant here unless Drew Karpyshyn needed another year to come up with a story for Mass Effect 2 (and 3).


But it is evident in the amount! Which results in lower quality. Email briefings instead of spoken briefings - less content. No planet exploration - less content. Totally linear side quests (and main quest) without any interaction or choices - less content. No interaction between crew members - less content. Shorter romances, no friendship path - less content. Main story told through several meetings between Shepard and TIM, instead of fully animated cutscenes involving more people and the crew - less content. Enemies with just a few sentences instead of a full role - less content. And so on. The game may have more recorded dialogue, but that happens outside and parallel to the other work a developer has to do. In the usually time consuming parts for RPGs, there are cut corners everywhere, I can only assume to meet a fixed release date. And I actually suspect that the whole story was planned quite differently, but had to be altered due to time constraints.

Modifié par bjdbwea, 30 mai 2010 - 10:51 .


#3372
chzr

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uberdowzen wrote...

tonnactus wrote...

Adept and Engineer doesnt get anything special or interesting.Only a
lame option to use another weapon class.


Correction. Soldier's got the choice of one of three new weapons. And you imply that getting a new weapon talent as one of the other classes isn't useful. My adept with Assualt Rifle training was awesome. And for classes like infiltrator and vanguard, how would you do it? Seems somewhat unbalanced to give them an extra weapon skill and a highend weapon. Finally, why wouldn't an infiltrator want an extra powerful sniper rifle?


He doesn't talk about vang/inf/soldier, it's fine that these classes (that are supposed to take out enemies with guns) get better/ more guns. He suggests that he didn't take pure tech/bio class to shoot enemies, but still the game forces him to take shotgun/ar/sniper instead of, for example, additional bio/tech power (yes, even if you like ar on ur adept)

Modifié par chzr, 30 mai 2010 - 10:48 .


#3373
chzr

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uberdowzen wrote...

chzr wrote...

i don't get it, you can save everywhere unless you are in combat (at least on pc). that is, you have to kill MAX 10-15 enemies between quicksaves, you want have autosave after each kill or what?


No, but there are times when there are enemies nearby but that can't actually see you. And it doesn't really autosave often enough. If you've just got through a hard fight and you can't quicksave, you often have to jog back quite some way. Also parts like fighting the krogan on the lift on Therum, there should be an autosave after the cinematic there. God I've seen that cinematic a lot.


agree with the cinematics part. Anyway, just don't rely on autosave, hitting f6 isn't that hard, i can't think about a place where you can screw your game by wrong quicksave (only quests get sometimes bugged when you finish one and then quickload as the npcs dissapear), and time to time make normal save, solved.


i'm not adressing this to you, but i sometimes wonder that ppl say how is game unbalanced, easy etc. and then complain it doesn't autosave/checkpoint enough :<

#3374
Ecael

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bjdbwea wrote...

Ecael wrote...

The way I see it, EA just says "Make another great game by this release date and we'll publish it for you". I doubt the executives or shareholders have any say in how the game itself plays out.


Yeah... but what's a great game? A good game, or a game that makes the most profit? Obviously the latter in their view. Of course BioWare were told to make changes. More "immediate" with less "stoppages" was the term Mr. Woo used. Dumbing down, I say. Okay, but it went too far this time.

Making money for their shareholders is their job, yes. But that would be more evident in the advertising (like the Saints-Vikings two minute warning Mass Effect 2 ad) and the overall marketing. Once people buy the game and play through it to see whether it's great or not, EA has already made money.

The 95%+ rating on GameRankings is also a major help, but that wasn't EA's responsibility - that was BioWare's.

Ecael wrote...

And even if EA sets a firm release date, I would think that cutting corners to meet that deadline would be evident in the amount of content rather than the quality. Quality of the plot would be irrelevant here unless Drew Karpyshyn needed another year to come up with a story for Mass Effect 2 (and 3).

But it is evident in the amount! Which results in lower quality. Email briefings instead of spoken briefings - less content. No planet exploration - less content. Totally linear side quests (and main quest) without any interaction or choices - less content. No interaction between crew members - less content. Shorter romances, no friendship path - less content. Main story told through several meetings between Shepard and TIM, instead of fully animated cutscenes involving more people and the crew - less content. Enemies with just a few sentences instead of a full role - less content. And so on. The game may have more recorded dialogue, but that happens outside and parallel to the other work a developer has to do. In the usually time consuming parts for RPGs, there are cut corners everywhere, I can only assume to meet a fixed release date. And I actually suspect that the whole story was planned quite differently, but had to be altered due to time constraints.

The Illusive Man does the briefings and not Admiral Hackett - and it's split into several cutscenes which require fine-tuning, instead of just sound files played on Shepard's face.

It's actually more content.

If planets were actually populated with colonies and not a single generic mercenary facility, it would count as more content. Otherwise, being dropped a mile away in the Mako is just a way to add gameplay time - the same way planet-scanning unnecessarily adds time.

Same content.

All the missions combined have around 33,000 lines of spoken dialogue for ME2, compared to 20,000 for ME1. Mark Meer also mentioned that the recording itself took twice the amount of time.

More content.

Joker, EDI, Crewman Donnelly, Crewman Daniels, Kelly Chambers, Mess Sergeant Gardner and the rest have more dialogue combined than the SR-1 crew. If you would like me to go over the sound files from both games and count them up by lines, minutes or by topics mentioned, I can do so.

More content.


The ME1 crew of 6 huddled after every major mission - Feros, Noveria, Virmire and Therum (four times). The ME2 crew of 12 huddled three times with the Crash Landing, Vents Doors Open and Biotic Doors Open. There are more lines from that because of the complexity of the mission and who can die.

More content.

While there are more romances and squadmates, the amount of dialogue from each squadmate is either the same or slightly higher. Liara has around ~207 lines of 1-on-1 dialogue with Shepard on the Normandy when romanced. Thane has ~250 1-on-1 lines and covers more topics than Liara, including the state of the race's homeworld (Rakhana), Jack has around ~205 lines, Jacob has around ~260, and even Samara and Kelly have around ~150 when "fully" romanced, with Morinth's "date" adding another 150 to Samara's. Garrus, Tali and Miranda also range around ~150-160 lines of 1-on-1 dialogue.

In further comparison to Liara's ~207 possible lines when romanced (since people will say that it's not the number, but the topics), Legion and Mordin have 200 lines each and further the discussion of the geth and the genophage. The only character in ME1 who has actual discussion about a storyline that affects the galaxy is Wrex and the genophage (and Tali, but we didn't know how significant the Geth/Quarians/Admiralty Board would be until Tali's loyalty and Legion's recruitment).

More content.

In terms of friendship dialogue? Every squadmate in Mass Effect 2 has a loyalty quest with more dialogue that I didn't even include yet.

More content.

Main missions in both games contain a lot of generic dialogue among squadmates. The difference in Mass Effect 1 and 2 is that the dialogue sentences are structured differently to fit the squadmate's personality - except in the case of Wrex. Wrex's word structure, manner of speech and beliefs are unique compared to Liara, Ashley, Kaidan, Tali and Garrus in ME1 (who sometimes have the same exact lines). Mass Effect 2 has a lot of generic dialogue as well, but squadmates like Mordin, Zaeed, Grunt, Jack, Legion all have different speech mannerisms, and so the script had to be written differently for almost every squadmate.

More content.

In terms of Reaper villains, listen to what Sovereign has to say again and compare that to all of Harbinger's dialogue. Most of Sovereign's lines are just intimidation - like Harbinger, but with a dialogue wheel. Neither geth in ME1 nor Collectors in ME2 talk. Saren Arterius, Matriarch Benezia and The Thorian have less dialogue considering the number of villains you face in the recruitment and loyalty missions - many of them with dialogue wheels of their own. The characterization of certain races (like Krogan) was very much improved, as shown in this thread:

More content.

How do I know all this? I'm working on dialogue guides for Mass Effect 1/2 to sift through the 50,000 total lines of dialogue to find lines unique to specific ME1/ME2 squadmates (and how to access them) - and trust me, the amount of GENERIC dialogue in both games is staggering.

You're arguing with the wrong person if you're going to say that BioWare cut corners with the amount of content in this game.

Numbers don't lie, and considering I'm not partial to any aspect of either game, those numbers are justified.

Stop looking at Mass Effect 1 and 2 as separate parts and look at it as two great parts of a awesome book. If you continue to think otherwise, then e-mail Drew Karpyshyn yourself and ask him why he "ruined" Mass Effect as the Lead Writer.

Modifié par Ecael, 30 mai 2010 - 11:57 .


#3375
Iakus

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Shockwave81 wrote...

How quickly I forget how wonderful ME1 was. This sequence contains more awesome than anything I can remember from ME2:

The ME2 debris field cutscene has absolutely nothing on that.


QFT

ME 1 is full of scenes like that.   Stuff that made you believe you were the hero of an epic story.

ME 2...you're the main character in a really slick video game.  How far Shepard has fallen.