Pocketgb wrote...
Darth Drago wrote...
Who came up wit that power anyway? It seems like the worst one to use in any combat situation...
It's decent to help get some bad guys out of cover, or to help you get a clearer shot. Rarely has there been a time where I've pulled and not easily killed someone.
-Thats what Lift was used for in ME1. So in typical Bioware ME2 developmental fashion they screw up something that was fine in the first game in order to “fix” the sequel.
On the “powers” note.
I cant even imagine how it would be like to fight with or against a full Asari Commando squad in ME2 or ME3 if they keep the massive powers list each companion has to choose from in the third game. With the 4 total you know you can have for them, 1 of them will be a so called Asari Commando exclusive power (something cheesy like most of the rest in ME2), 1 will be a weapon power like shredder ammo, leaving just 2 for actual biotic powers. Sounds rather lame to me and a huge let down considering how they are supposed to be one of the elite forces in the galaxy. But it all good in the name of streamlined gameplay mechanics right?
I do miss gong into a battle where I got hit by actual real threat attacks by biotic or tech using enemies. Attacks that disabled by weapon or completely knocked me to the floor.
bjdbwea wrote...
But as one of those RPG fans, they certainly miscalculated about me. Yeah, there are no alternatives, unfortunately. But that doesn't mean I'm going to take everything just because the good old name BioWare is on the box. I trusted them this time, based on ME 1 and the high opinion I had of BioWare. But the first result is that I'm not going to pre-order any BioWare game again. And if ME 3 doesn't improve, I'll just not buy it at all (or wait until the price drops significantly). Yeah, I'll rather play one of the good old games. Acceptable losses? Probably. But perhaps there are more people who think the same.
Unfortunately, RPGs are not where the quick money is. I have no doubt that you can make a profit with good RPGs still, but the days where a developer would care about making good games are apparently over. It's all about making the maximum of profits. Happens in most businesses of course, but the gaming industry was different once. Just like the movie industry, but both have changed. BioWare too, unfortunately, they were one of the last of a different kind of developers.
-I’m not even interested in ME3 anymore. I just don’t care what they do to make it or how the story even ends. ME2 kind of sucked the franchise out of me. The damage is already done.
Its comparable to a movie franchise where the first one was great and the second one completely was a let down to you. What do you think the odds are that you’d go see the third film based on the last one you saw? A perfect example is the Superman films (Christopher Reeve ones) the first 2 were good then the rest of them sucked the life out of the franchise to the point when the Superman Returns came out no one really cared.
I was interested in the Old Republic game but honestly I doubt I’ll even look at when it comes out now. The same thing goes for anything BioWare releases. DAO2 I’ll wait on to see if it got butchered to make it as streamlined as possible before considering getting it.
Mass Effect had promise to become something the industry needs, a sci-fi RPG (even as a so called hybrid). To bad that gut flushed down the crapper with ME2.
I’ve got a ton of quality games on my shelves that I can play to keep me busy for a very long time (Lunar1 & 2 comes quickly to mind) that I don’t need BioWare to get a game fix of any kind. There are other companies like Bethesda that in my opinion still know how to make quality games without selling out to the casual masses over their core audience.