uberdowzen wrote...
Actually, ME2 is much better if played directly on from ME1. Awesome experience, can't wait to do the entire trilogy in a row...
Actually,I suspected that at first. On my 2nd playthrough. I made a fresh ME 1 character, played it through, and immediately imported to ME 2. It was still an incredibly jarring experience. Sure the combat was a little different, the graphics updated, but the way the stroy played out..I doublechecked the box to make sure it was really a Bioware game.
uberdowzen wrote...
Anyway, you've given me an idea, let's compare ME1 and ME2 side by side:
Combat
ME1: Clunky, slow paced, highly inaccurate weapons to begin with but far too accurate at the end, keep pressing R key to reload and end up throwing a grenade.
ME2: Smooth, fast paced, tactical, looks amazing, all squad members have clear roles in the battle.
I don't mind the combat too much. I think they oversimplified things in ME 2, but not enough to get too bent out of shape over. i don't mind remapping keys because, being a lefty, i have to do that with every game I get anyway.
uberdowzen wrote...
Storytelling
ME1: Very good cinematics for the time, manages to almost remove the switch from conversations to cinematics found in JE and KOTOR, fantastic writing.
ME2: Most realistic cinematics in an RPG to date, further smoothes out the switch, writing is now bolstered my more interesting conversations which flesh out character's feelings rather than just their history.
Graphics are definitely better, no doubt. ME 1's cinematic scenes are still incredible today though. Tough I will also add that rpg players don't get games just for graphics.
uberdowzen wrote...
Story
ME1: An epic struggle across the Traverse to hunt down a rogue Spectre, epic finale.
ME2: A more personal story with a change in focus, continues plot threads from ME1, starts building excitement about confrontation in ME3, not as good as ME1 story, tense finale.
This is where I put the brakes on:
This is most definitely NOT a more personal story. Not for Shepard anyway. Shepard has been cut off from everything that could be called personal: rank in the Alliance military, friends, family, the Council, ship and crew. Even the memry of Shepard's accomplishments is being swept away. But do you get the chance to reconnect with any of that? No, or at best to a very limited degree, mainly though coincidence.
Instead Shepard spends most of the game solving the personal problems of the squad. Not a bad thing in principle, but it gets really really boring to do that a dozen times, then realize that this is, in fact, the entire game.
Plot threads being continued? Well, sort of. The geth and genophage get expanded on, and we see a little bit of quarian life. But they were secondary plotlines before and remain so now. The main thrust of the game, we were led to believe, was the Collectors. I think I spent more time in the game fighting and investigating the geth.
I got more excitement about a confrontation in ME 3 from the ending of ME 1 than ME 2. in essence, you're in exactly the same position at the end of each game. Only in ME 1 you're fresh from a Reaper kill. A real reaper too, not...that...
uberdowzen wrote...
Inventory
ME1: Clunky and horrific interface, an inventory system which shows potential but needs massive overhauls to work smoothly, no stacking, about 1 decent item to every 50 junk items, essentially KOTOR's inventory except that you can't ignore because you have to clear it out every 150 items.
ME2: Removed, fans complain that they've lost a feature.
ME 1's inventory was clunky. You have to agressively weed it or get overwhelmed. No doubt about it. It needed work. So Bioware busted out the old chainsaw and lopped it clean off. Yeah I'm kinda disappointed that Bioware went Dark Side on this ("Faster, easier, but not stronger") But I could get over it if ME 2's story had been able to draw me in as well as ME 1. ME 1 got me to forget about it's inventory flaws, after all.
uberdowzen wrote...
Character development
ME1: An acceptable system which allows you to create variations on the base classes.
ME2: An acceptable system which allows you to create variations on the base classes.
I was massively underwhelmed by the character customization. There's very little room for cusomization, imo. A soldier is "this" and adept is "that" with little in the way of making it "your soldier" or "your adept" Still "Acceptable" is a term I'd use. Though perhaps not in the same way you would.
uberdowzen wrote...
Vehicle/UCWs/N7
ME1: Horrific and bland, lacking personality, feel tacked on, should be shot on site.
ME2: Still fairly bland but at least they're short.
ME 1: a nice change of pace from corridor running. Yeah some missions kind of bland, but not all. And it was mostly optional stuff. The Mako itself was actually pretty cool. Mountains, however, were not.
ME2: "Land on planet. Kill everything in sight. Take off. TIM pays you" pretty much sums it up. Bland, boring, short enough to only require the attention span of a flashbulb to do.. Fortunately optional because they are simply not worth the effort to launch a probe.
Modifié par iakus, 31 mai 2010 - 06:06 .