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Disappointment With Mass Effect 2? An Open Discussion.


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#326
s3eker

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The one thing that nips at me regarding ME2 is that you cannot reenter the Normandy when you are docked without launching back to space. Also, I miss being able to actualy board the Normandy.

#327
fLoki

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Darth Drago wrote...


Going to get my two cents in on these N7 Missions before taking a look at what was posted last night. I found them annoyingly way to short and overall nothing more than some eye candy to distract the players that ME2 seriously lacks any side quest missions to do.

N7: Endangered Research Station -Turn on the shield and oh that’s it?
N7: Mining the Canyon -Power up the YMIR mech with conveniently placed power cells for every 20 feet it walked.
N7: MSV Estevanico -Walk around a rusted out wreck to get picked up by the shuttle at the target location.
N7: Quarian Crash Site - Protect the Quarian for a few seconds on a very short level.
N7: Eclipse Smuggling Depot -Aria’s reward quest. Kill the 3 Mechs before they destroy the crates.
N7: Javelin Missiles Launched - Is part 4 of a series but I add it here because it was still extremely short (only a few rooms) and giving your two final choices concerning the missile, there should have been paragon/renegade points earned.
 



Level designs for the main planets I found rather lacking in set up and design.

Omega- You just happen to dock a short walk away from the Afterlife Club, essentially the heart of information with Aria ruling from here. For Samara’s loyalty quest you get to go into an apartment that is oddly placed alone instead of being part of a residential level and conveniently located near where you need to go. If you remove the Afterlife Club all you have is some winding corridors leading you in a circle. For the most part this place could have been located on the city streets in a bad part of town on Illium.

Illium- reminds me of a certain capital planet from Star Wars, Coruscant including several building designs. Yet again you dock conveniently within a short walk to Liara (your source of information here). Everything is to compact here including all the side quests and the cameo appearances of people from ME1. Bump into “RQR” here, take a few steps bump into “GP“, go to the local bar and bump into “CV” go around the corner to another location and someone from Feros. Hey, I wonder if they met Liara? Toss in a few short walk quests where you can see the person you need to talk to to resolve the quest and it got old fast. Such potential here and it turns into such a waste. Even Miranda's loyalty mission contact just happens to be found in the local area as does the person you need to find Thane. Everyone you need to meet or the cameo appearances “just happen” to be in this one little area in a huge city. Ok, right....

The Citadel- You don’t even see where you dock at but you get a free taxi ride to some security checkpoint that seems out of place. Wouldn’t it have made more sense to have security checkpoints where the ships dock at before the crew/passengers can hop in a cab to fly anywhere on the station? At any rate the new section you see, Zakura Ward is limited to what is nothing more than a stacked building that resembles a mini mall, from storage at the bottom, shops in the middle and a club at the top level. Garrus and Thane’s loyalty missions just also happen to take place somewhere in this ward. The Presidium has been reduced to only Anderson’s office. Apparently he has installed a cab stop just outside his door since your last visit.



So well put..
I did not realise the size difference truly till i just now installed Me1 again..
Not gonna bash Me2 but its so immersive and enjoyable to be able to wander around huge citadle hub. I actually feel like i landed on the biggest station in space and im exploring. Dunno how many people on this forum played Me1 but Me2 in comparison has such a .. im just a game feel. Granted combat is very much improved, but everthing else is a let down. I am aware this is just a rant type post but if they gave me Me1 with Me2 combat system, id be a happy camper.. All the other changes i dont need, just that combination would be perfect.
So the point would be.. I know some may feel boarding and unboardin a starship is a waste of time. Walkin around for a minute till i come to somone i can talk to is a waste. Actually waiting till the lift takes me up 50 floors while my companions talk around to kill time is less productive then a 5 sec loading screen. I just love those things and they made Mass Effect a unique experiance instead of just a game to beat. So im basically here to say.. Yes.. i am dissapointed in Me2.. It could have been just so great and .. what we got was just a good game thats not so special. A shame imho

#328
SithLordExarKun

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Drago, not that i am trying to be an ass but haven't you complained enough already? Just what exactly do you wish to achieve seeing that you have been complaining relentlessly since ME2 was released. Thats more than  a month already.

If i truly didn't like a game and had many criticisms and ended up dissapointed, i would be done and over with it within a few days.

Modifié par SithLordExarKun, 08 mars 2010 - 04:00 .


#329
M 3 i m 0 n

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ShamieGTX wrote...

I just have one effin problemmm with ME2...when u go to Horizon...the opening cutscene depicts ashely or kaidan getting paralyzed but at the end he/she appears can someone explain to me HOW THE ****!? i mean hes probably like the first one to get paralyzed shouldnt his/her ass be saved during the final mission???? or at the least when you board the "damaged" hive ship???


Just a LOL!!! :D


s3eker wrote...

The one thing that nips at me regarding
ME2 is that you cannot reenter the Normandy when you are docked without
launching back to space. Also, I miss being able to actualy board the
Normandy.


Me 2 man... that was fun :( but it's not the only thing i miss :'(

SithLordExarKun wrote...

Drago, not that i am trying to
be an ass but haven't you complained enough already? Just what exactly
do you wish to achieve seeing that you have been complaining
relentlessly since ME2 was released. Thats more than  a month already.

If
i truly didn't like a game and had many criticisms and ended up
dissapointed, i would be done and over with it within a few
days.


We have an open discussion here, as the thread says. WE. So, Drago is not the 1 that have (many or less, isn't this the point) disappoint with the game. Just take a look in those 14 pages ;)

Modifié par M 3 i m 0 n, 08 mars 2010 - 12:24 .


#330
Rendar666

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 (Less complex isn't the same as dumber)


Too true.


6. Less complex is dumber as in dumbed down to please action/shooter fans.



Good sir, not to be a jerk, but that is truly one of the dumbest things I have ever heard (pretty much ever). Less complex is "dumb"? Who has filled your head with such nonsense? While I agree that the new leveling system is complete rubbish and lame, saying that less complex is dumb is just plain stupidity on your part.
Less complex is simply less complex. Something doesn't need to be as complex as quantum physics and rocket science to not be dumb. IF that is what you are actually saying, that anything that is not complex is dumb, everything you do is pretty much dumb, isn't it? The fact that you play games, seeing as how it’s a simple task to do so compared to other things, makes them dumber than the "complex" things. Is that correct? So, eating is dumb, reading is dumb, breathing is dumb, walking is dumb, being alive is dumb. You're dumb? According to your own written word, that is exactly what you are saying.

"Check yourself before you wreck yourself." Comes to mind.

And, might I say that your grouping is pretty much making you look like a complete *** and gives a bad name to true "rpg" players who, apparently, are smarter than every body else because they like loot and complex leveling systems. Your ignorant comments are so full of fallacies and insulting to both myself as well your own "intelligence", of which I have seen hide nor tail of in your comment.

Get a grip of your massive ego and settle down. Posted Image

#331
Canez fan 1988

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I really believe ME2 improved upon everything ME1 did. I just cannot see how people think ME1 is a superior game when compared to ME2. ME2 has it's flaws of course, but it is a much tighter, well designed game.



Overall the flaws I see in ME2 -



Lack of variety between weapons - Once you get the strongest type of a gun, you never go back to the old version. I believe BW should incorporate a system where there is a gun for each specific situation, and where it actually works. They should also expand on the number of weapons, but not by much.



Improve the story - The story was good, but many holes have already been pointed out that don't really detract from the enjoyment of the series but could and should be improved upon for ME3.



Improve the inventory - ME2 was a step in the right direction, now all they have to do is refine and expand the system they have and IMO it would be perfect for ME3.

#332
oenis

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When I picked up ME1, it took me atleast 10 tries to get past the first mission because I hated the combat (coming off DA:O) and didn't understand the upgrades/equipping. But I REALLY loved the story with Niles getting offed and the human husks and engaging teammates. I basically had to force myself to play through it but it didn't matter because of the epic story.



Now I'm on my 3rd Insanity game of ME2 and love every minute of combat. To me, the story is not as grabbing as the first but the firefights are soo fun. I was sad though at the lack of dialogue you have with some characters (garrus esp!) and as FemShep do not even try to like the other female characters (except tali and kelly).



All I hope for in ME3 is for combat to remain epic and I hope the devs choose to 'flesh out' some things instead of throwing them away and replacing them with something different (namely, characters). Through both games, the quality of writing has been consistantly outstanding - it really does put movie scripts to shame - and also the voice acting for FemShep is one of ME's strongpoints.

#333
Meddler89

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I was a bit disappointed at the lack of dialogue between squadmates after the suicide mission but otherwise the game is fantastic.

Hopefully the upcoming DLC's will bring something character interaction- wise.

Modifié par Meddler89, 09 mars 2010 - 09:11 .


#334
TJSolo

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Canez fan 1988 wrote...

I really believe ME2 improved upon everything ME1 did. I just cannot see how people think ME1 is a superior game when compared to ME2. ME2 has it's flaws of course, but it is a much tighter, well designed game.


ME2 improved on somethings and completely removed others.
ME2 did not improve on everything from ME1.

Some of the things not improved are the flaws you even listed.
If you understand that ME2 has flaws; and you still like it. You should be able to understand that ME1 has flaws; and others still like it. In some cases ME1 is like more than ME2 because of different weights on improvements vs flaws.

#335
Leonawhite

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I love this game so very much, but I must say it feels so worn-out once it's been played through the first time. Not much to do once you've finished except the extra insignificant missions which weren't of much interest. Every single planet that you CAN dock at has a specific goal and once that goal is completed you're free to walk around the lifeless, static environment. What I would have liked to have seen is a dynamic environment where the paragon/renegade system is constantly a factor, and not just choices in dialogue. In the next Mass Effect, I'd personally love to see a bit more attention payed to the replay value of the game.



Just a short summary of the things I think could be vastly improved:

- Dynamic crowds and maybe more size for the "cities" that you visit.

- An actual sense of danger in the areas deemed slums.

- Storyline was interesting but not entirely gripping; side-missions were pretty awful.

- Repercussions for the paragon/renegade system.



And one idea I had, in the next Mass Effect Shepard should be able to either break off from Cerberus to either recruit a personalized crew or to join another race's faction and help their cause. I think a lot could be done with this idea as far as a storyline goes.



Most of this stuff has probably been stated, so my apologies if it's already been suggested a million times.



I love this game and since I've played it through, I've been intrigued by the diversity of species and the large amount of insight behind them. Well made game but the next will be better!

#336
Jahall81

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Didn't see this. Sorry about starting the other topic.



I can't skip the introduction when starting a new character. I fear starting a new character because I have to sit through 15 minutes of movie with quicktime events.



Please fix this. I know you worked hard On it. I appreciate that you worked hard on it. I watched it the first three times. I even spent ten minutes bumping a chair out of the ship and watching it drift off into space. I don't want to be forced to watch the Normandy go down in flames every time I want to try a new class.

#337
Ricinator

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i just hated not being able to drive the mako around and explore the various planets... and there was a huge lack of customization (armor doesn't really count because there wasn't much to it)

#338
Darth Drago

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Jahall81 wrote...

Didn't see this. Sorry about starting the other topic.

-That’s ok. That’s one of the main reasons I made this topic thread, so anyone who wanted to say what they didn’t like about ME2 had a central place to voice their opinions.


_____________________

A few pages back there was a little discussion I saw a glimpse of with part of it being around:

slyguy07 wrote...

6. Less complex is dumber as in dumbed down to please action/shooter fans.


My two cents:
Mass Effect 2 is so dumbed down its insulting.

A few examples (ok, a longer than planned list):

-We have two tutorial levels instead of one like in ME1. Couldn’t they have just used the one to get it all done? Also no option to turn it off. Do I really need to have a big pointer icon showing where to get my heavy pistol on the first mission or the two icons showing me where to place Miranda and Jacob on the second mission every time I play? Let alone the constant nagging dialog that comes with them if I want to look around for a few seconds.

-The constant pop ups that stay on the screen like “press B to continue” for example when you invite your love interest to your cabin , During Tali’s mission, at the end you get “Press B To End Mission” when you have an opportunity to still talk to people, “press right trigger to fire a probe” while scanning a planet when this information is already on your screen.

-Being to lazy to walk to the airlock to start any missions when your docked someplace. “Wait a minute, we have an airlock?”

-Of course we cant forget the sudden ending of the mission as well. Since we are to lazy to walk back to were we started the mission. “All that shooting just plum wore me out.”

-Having to reselect your squad mates on loyalty and recruiting missions. “Boy I’m so glad I got to reselect my team at the last second. I really didn’t want to use the two I chose when I left the ship knowing what mission I was going to do.”

-Security bypass mini game. They couldn’t have made this a little harder by adding more icons on the screen that didn’t have a match? A 6 year old could manage this and be bored to tears. Only need to match at most 4 sets and most of the time they are right next to each other.

-The grand tour on the Normandy where you get the cut scene showing you all the interesting or key spots on your ship. Great, now I don’t have a need to explore the ship on my own. Oh wait I forgot, I cant even get into most of these rooms because some yet to be named and recruited companion somehow has the only key.

-All the EDI terminals where you can ask “What’s this space for?”. Hmm lets see, I just walked into the medical lab. Could this be where the engine room is found…? I wonder if all the Cerberus crew gets lost on this ship and needs to ask directions?

-The Milky Way map with all of these flag markers showing you where your missions are. Lets turn the map into a cluster @#%* by blocking out star systems I cant see because of these stupid flags. Nope, I guess I’m just to stupid to use the Mission Computer to access that Journal that has all that information in it now.

-Kal’Reegar on Tali’s recruitment mission tells you how to defeat the big Geth blocking your way while you get a cut scene showing it and how it “repairs itself”. Never mind the fact that I can barely see it from the location I am at with Kal’Reegar or that it is unlikely that he could have damaged it enough with one shot if he hit it at all.

-Just before the final battle begins with the “big bad boss” you ask EDI how to best defeat it and she points out the 4 targets in a cut scene but suddenly we get some movement on them when protective covers slide down and up over them. Absolutely no element of surprise when those covers slid down after I destroyed the first one.

-Renegade Interrupts several of these show what your action will do before you do it. After the camera pans slowly down to the flammable sign. “Hey, I wonder what the renegade interrupt will do?”

-One of my favorites. The little orange marker that labels what crates can be shot at and destroyed. Its bad enough that they left in the markers labeling the explosive canisters from ME1 but now they include these destructible crates as well. “Lets see should I seek cover behind the glass railing or the crate with the orange square on it?”

-That last one leads right into: The bulletproof glass used for decorative railings. Just what every respectable colonist needs, bulletproof decorative railings just because you never know who will come to visit.

Modifié par Darth Drago, 10 mars 2010 - 11:11 .


#339
Dinkamus_Littlelog

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Darth Drago wrote...

My two cents:
Mass Effect 2 is so dumbed down its insulting.

A few examples (ok, a longer than planned list):
*snip*


Wow, I agree with almost all of them so much Id almost be tempted to simply copy and paste whenever it comes to criticising ME2, since nearly every one of them is an obvious problem.

The only one I would disagree with is the interrupt comment. Thats what they are meant to do. Its not a lucky dip, just a quick action to be taken, and if they completley outline what action is to be taken before its actually taken, theyve done a good job.

Probably my only criticism of the interrupt system in ME2 (bar being HORRIFICALLY biased towards renegade most of the time) is how biased it also is towards the soldier class. ME2 is dumbed down for shooter gameplay enough as is. Would it be too much to ask for a possible "Biotic/tech only" interrupt? Its bad enough ME2 still occasionally invades your Shepard by placing an assault rifle in his hands when he cant use it.

"Im recruit Garrus and cant use an assault rifle, so why the **** was Shepard just weilding one? And how on earth does he use Garrus sniper in a cutscene, yet not in game?"

Dont expect this to change in ME3 though. Even ME1 was bad for "soldier is default" bias in gameplay and cutscenes. ME2 was just worse since the core of the game is a plain TPS.

#340
Canned Bullets

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The only real disapointment I have of ME2 is the fact that there aren't many side missions for a game that needs 2 discs.

#341
Jaysonie

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Darth Drago wrote...


Jahall81 wrote...

Didn't see this. Sorry about starting the other topic.

-That’s ok. That’s one of the main reasons I made this topic thread, so anyone who wanted to say what they didn’t like about ME2 had a central place to voice their opinions.


_____________________

A few pages back there was a little discussion I saw a glimpse of with part of it being around:

slyguy07 wrote...

6. Less complex is dumber as in dumbed down to please action/shooter fans.


My two cents:
Mass Effect 2 is so dumbed down its insulting.

A few examples (ok, a longer than planned list):

-We have two tutorial levels instead of one like in ME1. Couldn’t they have just used the one to get it all done? Also no option to turn it off. Do I really need to have a big pointer icon showing where to get my heavy pistol on the first mission or the two icons showing me where to place Miranda and Jacob on the second mission every time I play? Let alone the constant nagging dialog that comes with them if I want to look around for a few seconds.

-The constant pop ups that stay on the screen like “press B to continue” for example when you invite your love interest to your cabin , During Tali’s mission, at the end you get “Press B To End Mission” when you have an opportunity to still talk to people, “press right trigger to fire a probe” while scanning a planet when this information is already on your screen.

-Being to lazy to walk to the airlock to start any missions when your docked someplace. “Wait a minute, we have an airlock?”

-Of course we cant forget the sudden ending of the mission as well. Since we are to lazy to walk back to were we started the mission. “All that shooting just plum wore me out.”

-Having to reselect your squad mates on loyalty and recruiting missions. “Boy I’m so glad I got to reselect my team at the last second. I really didn’t want to use the two I chose when I left the ship knowing what mission I was going to do.”

-Security bypass mini game. They couldn’t have made this a little harder by adding more icons on the screen that didn’t have a match? A 6 year old could manage this and be bored to tears. Only need to match at most 4 sets and most of the time they are right next to each other.

-The grand tour on the Normandy where you get the cut scene showing you all the interesting or key spots on your ship. Great, now I don’t have a need to explore the ship on my own. Oh wait I forgot, I cant even get into most of these rooms because some yet to be named and recruited companion somehow has the only key.

-All the EDI terminals where you can ask “What’s this space for?”. Hmm lets see, I just walked into the medical lab. Could this be where the engine room is found…? I wonder if all the Cerberus crew gets lost on this ship and needs to ask directions?

-The Milky Way map with all of these flag markers showing you where your missions are. Lets turn the map into a cluster @#%* by blocking out star systems I cant see because of these stupid flags. Nope, I guess I’m just to stupid to use the Mission Computer to access that Journal that has all that information in it now.

-Kal’Reegar on Tali’s recruitment mission tells you how to defeat the big Geth blocking your way while you get a cut scene showing it and how it “repairs itself”. Never mind the fact that I can barely see it from the location I am at with Kal’Reegar or that it is unlikely that he could have damaged it enough with one shot if he hit it at all.

-Just before the final battle begins with the “big bad boss” you ask EDI how to best defeat it and she points out the 4 targets in a cut scene but suddenly we get some movement on them when protective covers slide down and up over them. Absolutely no element of surprise when those covers slid down after I destroyed the first one.

-Renegade Interrupts several of these show what your action will do before you do it. After the camera pans slowly down to the flammable sign. “Hey, I wonder what the renegade interrupt will do?”

-One of my favorites. The little orange marker that labels what crates can be shot at and destroyed. Its bad enough that they left in the markers labeling the explosive canisters from ME1 but now they include these destructible crates as well. “Lets see should I seek cover behind the glass railing or the crate with the orange square on it?”

-That last one leads right into: The bulletproof glass used for decorative railings. Just what every respectable colonist needs, bulletproof decorative railings just because you never know who will come to visit.


Yay, more nitpicking. I thought you were over that, which leads me to my next point. None of these "points" are cause for saying the game is dumbed down.

#342
Aranha

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I just think that gear wise its insultingly dumbed down. If they had about atleast 10 of each type of weapon that just wasnt upgrades of the old ones and spread out thru assignments, abnormalities and missions the gameplay would have lasted so much longer. Sadly you get most of the weapons after 1/5th of the game which pretty much just leaves you with the universal upgrades.



I loved getting gear in ME1 even though the inventory system was kinda flawed. ME2 just doesnt give me the same sense of achievment and progress. Otherwise it was a good game but they removed something i loved in ME1,

#343
cityhunter357

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disappointed?



Well let's see



STORY

-Just 4-5 mission in the main story

-after you recuit the squad, the game is over, you have just the final mission mission

-story less inspired than ME1



GAMEPLAY & CO

-less weapons, upgrades and armor (good the customization, but why only 4 part for any pieces of the armor? )

-Why removing the elevators? It was one of the best idea of ME1, plus they add more continuity to the flow of the levels. Exiting the normandy and set foot on the citadel all without a loading screen was beautiful.



SIDE QUEST

-less side quest than ME1

-Almost all sidequest last only 10 minutes, some last even 5 minutes only, you spend more time in the galaxy map searching for quest than for completing the quests.



EXPLORATION

-Why remove the mako and the exploration? For what, a boring scanning mini game?

-Linear levels are boring, you can't even revisits them when you finish a mission.



GALAXY MAP

-Is this a joke? I dreamed to control the normandy since the first Mass effect in a 3d freeroam space, and now all I get is an isometric 16bit style map with a micromachine shaped normandy to control?

-Many system doesn't have even a planet to land, why include them? Just to make the game seem bigger?

#344
Tazzmission

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cityhunter357 wrote...

disappointed?

Well let's see

STORY
-Just 4-5 mission in the main story
-after you recuit the squad, the game is over, you have just the final mission mission
-story less inspired than ME1

GAMEPLAY & CO
-less weapons, upgrades and armor (good the customization, but why only 4 part for any pieces of the armor? )
-Why removing the elevators? It was one of the best idea of ME1, plus they add more continuity to the flow of the levels. Exiting the normandy and set foot on the citadel all without a loading screen was beautiful.

SIDE QUEST
-less side quest than ME1
-Almost all sidequest last only 10 minutes, some last even 5 minutes only, you spend more time in the galaxy map searching for quest than for completing the quests.

EXPLORATION
-Why remove the mako and the exploration? For what, a boring scanning mini game?
-Linear levels are boring, you can't even revisits them when you finish a mission.

GALAXY MAP
-Is this a joke? I dreamed to control the normandy since the first Mass effect in a 3d freeroam space, and now all I get is an isometric 16bit style map with a micromachine shaped normandy to control?
-Many system doesn't have even a planet to land, why include them? Just to make the game seem bigger?





the games fine the way it is through and through imo. the whole ideal of me2 was  charachters story. i felt this game had a more emotional story than me1

#345
A Fhaol Bhig

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Galaxy Map complaint...



Aren't their more important things to concentrate on than your little fantasy?

Do you realize how much resources it would take to make the ship roam 3-d, include space backdrop, distance, speed, how everything would look at certain speeds.



Plus they would have to develop an entirely new control scheme for the ship, as well as provide a way to make sure you aren't getting lost, and you don't have t to check your map every 2 seconds. Then you would have to add quests, or games, or something that included it because you don't spend that much time on something just to make it look pretty. people would expect some battles, big and small if you did osmething like that.

#346
PhoenixBlue

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Another thought on the galaxy map: The Milky Way is 200,000 light-years across and maybe, *maybe*, 10,000 light-years "thick," so there wouldn't be much "3d" in a 3d map. Three-dimensional cluster maps would be fun, but there again, is it really worth the investment?

#347
slyguy07

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Meh galaxy map needs to lose the whole fuel thing that was a bad idea. Simple money sink. As for planet scanning it's the absolute most boring thing I can possibly imagine making a gamer do. I really don't know what the hell they were thinking. If I am playing ME2 at night it is sure to put me to sleep if I am in need of resources. I kid you not.



Really what needs work is biotics and tech powers. Throw in a decent weapon and armor system that has upgrades and don't spam us with loot like the internet does junkmail and it's a start. Thermal clips need to go, too. Weapons should just ventilate the heat for a brief second then be ready to fire again. You have 4000 rounds in a weapon for crying out loud. Thermal clips are just insulting and while many would say it's to make better pacing they could have done without making you have to run all over the place for ammo.



This is 200 years from now. If we are still using ammo then something is wrong especially after finding alien tech to boost our own several hundred years. Codex excuse for it was absolutely retarded.

#348
Kali-yuga

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The combat was great but has problems.

-The characters move slower, and cant duck. Which sometimes forces you to use the cover feature which is pretty bad.

- The cover feature is weak. You cant do much with it. Cant move around walld, cant move from cover to cover, cant aim at certain angles, etc. Pretty weak system. There is more wrong with it....

-While in cover, using the wheel system, sometimes your character pops out of cover to use med get/unity. And cant duck while doing it, so you get shot while the animation is being performed. I think if you come out of cover and get shot a certain number of times or shoot for too long your character doesnt return to cover. I have had problems like this many times.
Also When near a wall, sometimes pressing A the character wont respond. Have died a few times because of this. It also happens after I come out of cover and realize my character didnt return to cover, so I press A only to watch my character stand there and get shot some more. I hardly ever use the cover feature in games, and ducking helped me with this. It helped in ME1.

- All biotics cool down after only one is used. I havent played the game enough to know if there is something to remedy this in anyway. But in ME 1 when you used one Biotic, that would have a cool down, so you could easily use the others.

- I missed the shield boost the Vanguard had. Shields die to fast in this game, ruins the feel. I liked up grading my Shields, havent played enough to know if you can though.

-Recharging health... Why? Seeing that medget is there, why not just leave the health system? And I had the vains on the screen.  Its distracting and blocks vision. 
- Med get is the same as unity. It forces you to use it at times you dont want too. And when you revive people, you loose medget for when you need to heal in those tight spots when enemies are on you. And since med get and unity are the same, it has to be charged with the rest of your biotics now. Furthering the inconvenience.

- Biotic powers have changed. Some just arent that fun anymore, like push.

- Running controls, you cant turn as fast, and sometimes you get caught on cover.

- Character movement. I dont know if Shepard is limping, but Shepard's walk looks weird. And the run of the character (with out pressing A) looks bad. Even more so on female character.

- Exploration. Planet scanning is boring, but I like it more than the boring mako. The mako planet exploration was in my opinion, the worst part of ME1. Moving in the planet mountain with wheels was annoying. And the turret mount was limited to point down.. Wait, I though they had advanced technology, whyare they limited to this? 
If they used a hover tank for exploring that would be cool (Im glad the mako is dead), but the planets need more life. And perhaps a city, or different cities to travel to on one planet, instead of them being empty. GIve them trees, lakes, bushes, more animals, ones that might killer you (other than the one maw), Put some life on them.

- AI disappointment.
First off, the charcter looks so special when you recruit them, they have so much personality and seem to have great abilities, but when you play with them they are default character like the rest. The combat abilities are just like limited. Sure they look cool in the cut scenes, but that doesnt mean anything in the actual game. I want Jack to destroy a robot with one punch like I saw her do in the cut scene! What happen to that fire? She turned into a snore fest when she joined the team.  It would be so much more awsome if they had those amazing qualities from the cutscenes, that would make much more of an impact on who you pick. That being said I agree with someone here who said it would be cool if bad area would actually pose some kind of threat. Imagine of people would actually start a fight with you..  Back to Ai
I dont know about any one else, but the team AI in the game is terrible, my team never died this much in ME1 as much as they do in ME2. They seem to not help much at all, they hardly even have my back like in ME1, too many times am I left alone shooting enemies, sometimes I look back and my teams way over somewhere, taking cover or doing nothing.
Even worse, they will do the dumbest things out of cover. Whats the point of having a team if they die so much, and are alive when they dont help much? This could be blamed on me if this were ME1, but you dont control armor and stats like you did in ME1 .

All this being said, I love this game. I think in many ways it better than part one. 

Modifié par Kali-yuga, 11 mars 2010 - 02:47 .


#349
TJSolo

TJSolo
  • Members
  • 2 256 messages

Jaysonie wrote...

Darth Drago wrote...


Jahall81 wrote...

Didn't see this. Sorry about starting the other topic.

-That’s ok. That’s one of the main reasons I made this topic thread, so anyone who wanted to say what they didn’t like about ME2 had a central place to voice their opinions.


_____________________

A few pages back there was a little discussion I saw a glimpse of with part of it being around:

slyguy07 wrote...

6. Less complex is dumber as in dumbed down to please action/shooter fans.


My two cents:
Mass Effect 2 is so dumbed down its insulting.

A few examples (ok, a longer than planned list):

-We have two tutorial levels instead of one like in ME1. Couldn’t they have just used the one to get it all done? Also no option to turn it off. Do I really need to have a big pointer icon showing where to get my heavy pistol on the first mission or the two icons showing me where to place Miranda and Jacob on the second mission every time I play? Let alone the constant nagging dialog that comes with them if I want to look around for a few seconds.

-The constant pop ups that stay on the screen like “press B to continue” for example when you invite your love interest to your cabin , During Tali’s mission, at the end you get “Press B To End Mission” when you have an opportunity to still talk to people, “press right trigger to fire a probe” while scanning a planet when this information is already on your screen.

-Being to lazy to walk to the airlock to start any missions when your docked someplace. “Wait a minute, we have an airlock?”

-Of course we cant forget the sudden ending of the mission as well. Since we are to lazy to walk back to were we started the mission. “All that shooting just plum wore me out.”

-Having to reselect your squad mates on loyalty and recruiting missions. “Boy I’m so glad I got to reselect my team at the last second. I really didn’t want to use the two I chose when I left the ship knowing what mission I was going to do.”

-Security bypass mini game. They couldn’t have made this a little harder by adding more icons on the screen that didn’t have a match? A 6 year old could manage this and be bored to tears. Only need to match at most 4 sets and most of the time they are right next to each other.

-The grand tour on the Normandy where you get the cut scene showing you all the interesting or key spots on your ship. Great, now I don’t have a need to explore the ship on my own. Oh wait I forgot, I cant even get into most of these rooms because some yet to be named and recruited companion somehow has the only key.

-All the EDI terminals where you can ask “What’s this space for?”. Hmm lets see, I just walked into the medical lab. Could this be where the engine room is found…? I wonder if all the Cerberus crew gets lost on this ship and needs to ask directions?

-The Milky Way map with all of these flag markers showing you where your missions are. Lets turn the map into a cluster @#%* by blocking out star systems I cant see because of these stupid flags. Nope, I guess I’m just to stupid to use the Mission Computer to access that Journal that has all that information in it now.

-Kal’Reegar on Tali’s recruitment mission tells you how to defeat the big Geth blocking your way while you get a cut scene showing it and how it “repairs itself”. Never mind the fact that I can barely see it from the location I am at with Kal’Reegar or that it is unlikely that he could have damaged it enough with one shot if he hit it at all.

-Just before the final battle begins with the “big bad boss” you ask EDI how to best defeat it and she points out the 4 targets in a cut scene but suddenly we get some movement on them when protective covers slide down and up over them. Absolutely no element of surprise when those covers slid down after I destroyed the first one.

-Renegade Interrupts several of these show what your action will do before you do it. After the camera pans slowly down to the flammable sign. “Hey, I wonder what the renegade interrupt will do?”

-One of my favorites. The little orange marker that labels what crates can be shot at and destroyed. Its bad enough that they left in the markers labeling the explosive canisters from ME1 but now they include these destructible crates as well. “Lets see should I seek cover behind the glass railing or the crate with the orange square on it?”

-That last one leads right into: The bulletproof glass used for decorative railings. Just what every respectable colonist needs, bulletproof decorative railings just because you never know who will come to visit.


Yay, more nitpicking. I thought you were over that, which leads me to my next point. None of these "points" are cause for saying the game is dumbed down.


Well not to nitpick your nitpicking of the other nitpicking but

2 tutorials, constant "Press B to return to the Normandy" pop ups, insta-port with Mission Complete screen, reselecting your team at the start of a mission even if the team is the right one for the mission, having a “What’s this space for?” terminal for every section of the Normandy-2, boxes being marked as destrucitble crates, and EDI telling the player after so many hours of play how to beat a boss at the end.

Spoon-fed, hand holding, and dumbed down streamlining for a childs edification.

#350
Jaysonie

Jaysonie
  • Members
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TJSolo wrote...

Jaysonie wrote...

Darth Drago wrote...


Jahall81 wrote...

Didn't see this. Sorry about starting the other topic.

-That’s ok. That’s one of the main reasons I made this topic thread, so anyone who wanted to say what they didn’t like about ME2 had a central place to voice their opinions.


_____________________

A few pages back there was a little discussion I saw a glimpse of with part of it being around:

slyguy07 wrote...

6. Less complex is dumber as in dumbed down to please action/shooter fans.


My two cents:
Mass Effect 2 is so dumbed down its insulting.

A few examples (ok, a longer than planned list):

-We have two tutorial levels instead of one like in ME1. Couldn’t they have just used the one to get it all done? Also no option to turn it off. Do I really need to have a big pointer icon showing where to get my heavy pistol on the first mission or the two icons showing me where to place Miranda and Jacob on the second mission every time I play? Let alone the constant nagging dialog that comes with them if I want to look around for a few seconds.

-The constant pop ups that stay on the screen like “press B to continue” for example when you invite your love interest to your cabin , During Tali’s mission, at the end you get “Press B To End Mission” when you have an opportunity to still talk to people, “press right trigger to fire a probe” while scanning a planet when this information is already on your screen.

-Being to lazy to walk to the airlock to start any missions when your docked someplace. “Wait a minute, we have an airlock?”

-Of course we cant forget the sudden ending of the mission as well. Since we are to lazy to walk back to were we started the mission. “All that shooting just plum wore me out.”

-Having to reselect your squad mates on loyalty and recruiting missions. “Boy I’m so glad I got to reselect my team at the last second. I really didn’t want to use the two I chose when I left the ship knowing what mission I was going to do.”

-Security bypass mini game. They couldn’t have made this a little harder by adding more icons on the screen that didn’t have a match? A 6 year old could manage this and be bored to tears. Only need to match at most 4 sets and most of the time they are right next to each other.

-The grand tour on the Normandy where you get the cut scene showing you all the interesting or key spots on your ship. Great, now I don’t have a need to explore the ship on my own. Oh wait I forgot, I cant even get into most of these rooms because some yet to be named and recruited companion somehow has the only key.

-All the EDI terminals where you can ask “What’s this space for?”. Hmm lets see, I just walked into the medical lab. Could this be where the engine room is found…? I wonder if all the Cerberus crew gets lost on this ship and needs to ask directions?

-The Milky Way map with all of these flag markers showing you where your missions are. Lets turn the map into a cluster @#%* by blocking out star systems I cant see because of these stupid flags. Nope, I guess I’m just to stupid to use the Mission Computer to access that Journal that has all that information in it now.

-Kal’Reegar on Tali’s recruitment mission tells you how to defeat the big Geth blocking your way while you get a cut scene showing it and how it “repairs itself”. Never mind the fact that I can barely see it from the location I am at with Kal’Reegar or that it is unlikely that he could have damaged it enough with one shot if he hit it at all.

-Just before the final battle begins with the “big bad boss” you ask EDI how to best defeat it and she points out the 4 targets in a cut scene but suddenly we get some movement on them when protective covers slide down and up over them. Absolutely no element of surprise when those covers slid down after I destroyed the first one.

-Renegade Interrupts several of these show what your action will do before you do it. After the camera pans slowly down to the flammable sign. “Hey, I wonder what the renegade interrupt will do?”

-One of my favorites. The little orange marker that labels what crates can be shot at and destroyed. Its bad enough that they left in the markers labeling the explosive canisters from ME1 but now they include these destructible crates as well. “Lets see should I seek cover behind the glass railing or the crate with the orange square on it?”

-That last one leads right into: The bulletproof glass used for decorative railings. Just what every respectable colonist needs, bulletproof decorative railings just because you never know who will come to visit.


Yay, more nitpicking. I thought you were over that, which leads me to my next point. None of these "points" are cause for saying the game is dumbed down.


Well not to nitpick your nitpicking of the other nitpicking but

2 tutorials, constant "Press B to return to the Normandy" pop ups, insta-port with Mission Complete screen, reselecting your team at the start of a mission even if the team is the right one for the mission, having a “What’s this space for?” terminal for every section of the Normandy-2, boxes being marked as destrucitble crates, and EDI telling the player after so many hours of play how to beat a boss at the end.

Spoon-fed, hand holding, and dumbed down streamlining for a childs edification.


Its not spoon feeding or dumbing down by any means, its a game design choice that you dislike. As far as im concerned, the worst this causes for "adult gamers" are minor annoyances. If they were so adult they would get over such small things and actually focus on the important issues like gameplay and story. The things Drago bring up do not effect overall gameplay, thats why its nitpicking. Hes looking for minor details to complain about. 

Modifié par Jaysonie, 11 mars 2010 - 03:07 .