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Disappointment With Mass Effect 2? An Open Discussion.


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#3526
uberdowzen

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tonnactus wrote...

Tiny mistake? Really? The red lasers give you enough warning and rockets were laughable slow. And yes,teammates with sabotage really help.


Firstly, it's not always possible to avoid the rockets. Sometimes you're stuck in cover (because of the "sticky" cover), sometimes there's no where to go and sometimes you're just not a hundred percent focussed on it.

Red laser. 2 seconds. Cover 3 seconds away. Dead. Quit.

#3527
BounceDK

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No inventory and only 1 armor piece made me rage. Good game though, just make it for rpg fans next time please ..

#3528
Crimmsonwind

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BounceDK wrote...

No inventory and only 1 armor piece made me rage. Good game though, just make it for rpg fans next time please ..

While it sucks, yes, there is definitely more than one armor piece. Granted it still isn't very much, and there should definitely be more variety in ME3, but I think you missed a few pieces if you only found one.

#3529
sirandar

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Overall, ME2 is a great game .... heads over anything I have played lately except Batman and of course ME1.

That said it seems a little silly to bash it to pieces.  Yes it probably wasn't as good as it deserved to be, but Bioware seems to be trying harder and are much closer with ME2 than almost everything else out there.

My biggest problem with ME2 is with the story as a whole.  I hated being the Illusive Man's servant for the entire game.  That kind of forced servitude has no place in even a "loose RPG" like Mass Effect 2.  The game could have been saved by allowing us to get the better of TIM before the end of the game, and gain full control of the ship and crew if we so desired.

I waited and waited and it never happened.  I hoped for the mother of all hacking games to purge TIMs spyware code from the Normandy.  All we got in the end was to be a little rebel with one choice.  Paragon or Renegade it was hard for me to role play this game.

All I could take was 2 playthoughs  (but that's a complement as most games don't even get one playthough they are so tedious and poorly done).

We have enough servitude in real life ..... I don't want it in my computer games. 

Modifié par sirandar, 31 mai 2010 - 09:56 .


#3530
Gilead26

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I have to laugh at the people who say "ME2 had no inventory system therefore it's less of an rpg"



RPG in case you forgot stands for "Role Playing Game" not "Inventory Management Game"



You should be playing an rpg for the story and the characters not because you desperately want a +5 great sword (though in this case I suppose it would be a +5 assault rifle :-p)

#3531
tonnactus

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P3G4SU5 wrote...

Then there's blatant trap in the form of the 'disabled Collector ship' and the complete failure of Sheperd's team of blowing it away on sight. I can understand maybe wanting to gather intel on the poorly understood enemy but wouldn't it be  a good idea to be placing explosives as you travel through the ship using your specialists (since its obviously a trap and the objective of the entire game is to STOP THE COLLECTORS). Sheperd is meant to be trained at the highest level of the Alliance military, he's an N7 after all, yet he has no grasp of tactics or contingency whe it comes to venturing into an enemy ship. Right.


Shepardt is a complete idiot in this game. Another example is the order for joker to get close to the collector vessel at the suicide mission.

#3532
sirandar

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tonnactus wrote...

P3G4SU5 wrote...

Then there's blatant trap in the form of the 'disabled Collector ship' and the complete failure of Sheperd's team of blowing it away on sight. I can understand maybe wanting to gather intel on the poorly understood enemy but wouldn't it be  a good idea to be placing explosives as you travel through the ship using your specialists (since its obviously a trap and the objective of the entire game is to STOP THE COLLECTORS). Sheperd is meant to be trained at the highest level of the Alliance military, he's an N7 after all, yet he has no grasp of tactics or contingency whe it comes to venturing into an enemy ship. Right.


Shepardt is a complete idiot in this game. Another example is the order for joker to get close to the collector vessel at the suicide mission.


That is the other problem with the game  ..... too many big decisions are made for you or you have no real choice.

#3533
uberdowzen

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iakus wrote...

The twist is practically the only link the game had to ME 1.  Leave that line out, and the villains might have well been the Blue Suns with some new tech.  Actually, given the number of Blue Suns you end up fighting in the game, that might have made more sense...


I completely agree. ME2 is barely connected to ME1 at all. If you remove all the recurring characters, the continued plot threads, locations and continued struggle against the Reapers they're basically just two games with shooting.

No I wasn't expecting the same companions.  Bioware made that clear long before ME 2 came out (I'm actually a little suprised Garrus and Tali are recruitable)  I was also fine with that, because I expected a logical reason Shepard would be alone in this.  Shepard was on a deep cover assignment.  Or maybe on detatched duty when something big goes down (Another Skyllian Blitz?).  Maybe he's given a super-secret mission by the Council that literally no one else could be trusted with.  But what happens?  He's dead and everyone hates him for it!


Ashley and Kaidan are Alliance soldier's, of course they'll hate Cerberus. Shepherd's been dead, who says he's the same guy underneath? Suddenly changing sides and working for Cerberus seems to back that up. Wrex has more important things to do (either being dead or being a clan leader). Garrus and Tali come. Liara might be coming in DLC (but I admit that doesn't make up for her not coming in the main game) but shes got stuff to do.

Luke may have been separated from his companions, but it was voluntary, and they still fit into the story.  Honestly, if we could have switched perspectives to the Virmire Survivor, Liara, or Wrex at certain points to follow their adventures, it might have made for a better game.  It certainly would have linked better to ME 1.


I think we've taken the Empire Strikes Back analogy a bit too far. I only brought it up to point out that not much actually happens in the movie. There's one revelation, Luke learns some Force stuff and it sets up vaguely what's going to happen in Return of the Jedi.

And ME 2 is about everything but fighting the Reapers.  It's about fighting Blue Suns, Eclipse, Blood Pack, even the geth.  It's about solving family problems, friendships lost, being railroaded into working for Cerberus, and somewhere in there they managed to fit three Collector missions and a couple of Reaper mentions.


But you're building the team to fight the Collectors who are analogous to the Reapers.

If you change the names in a James Bond movie, you still have a British secret agent who likes martinis, women and plays with high-tech gadgets wile filing the plots of international criminal organizations.


Sorry, I've kind of forgotten how this relates to anything in Mass Effect.

Change the names in ME 2.  Is Cerberus recognizable?  Shepard sure seems to not recognize them.  Why is the Citadel allowing a ship with a Cerberus logo on the side of it to dock there?  People already don't know what you're talking about when you mention Reapers (including the Council!).  Is Ashley/Kaiden's reaction at all what you'd expect given their friendship (or more) in the past?  How is Liara at all the same?  From nerdy archaeologist to "I CAN KILL YOU WITH MY  BRAIN!" information broker in two years?    People move on, yes, but the cast seems to have had entire brain transplants.  Either this is a different game, or else Kaiden should have had an "evil Spock" goatee when you met him.


The option for Shepherd to ask who Cerberus are is just there in case you forgot (or didn't do) the 2 or three side quests in the game that the majority of player probably haven't played for 2 years. Why wouldn't the Citadel let a Cerberus vessel dock? The council are the only people you ask about the Reapers and they're just deluded. They're trying to cover it up and if you tell enough lies, you start to believe them.

If an old friend had just come back from the dead and was now working for an organisation that had performed dispicable experiments, that's pretty much how I would react. Like I said before, you've been dead! Who says your friend is that same person now.

Liara has been changed by her experience. People grow up fast in bad situations. And vaguely knowing the plot of Redemption (no spoilers haven't gotten around to buying it yet) Liara has definetly been is situations which require a lot of growing up.

#3534
Gilead26

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sirandar wrote...

tonnactus wrote...

P3G4SU5 wrote...

Then there's blatant trap in the form of the 'disabled Collector ship' and the complete failure of Sheperd's team of blowing it away on sight. I can understand maybe wanting to gather intel on the poorly understood enemy but wouldn't it be  a good idea to be placing explosives as you travel through the ship using your specialists (since its obviously a trap and the objective of the entire game is to STOP THE COLLECTORS). Sheperd is meant to be trained at the highest level of the Alliance military, he's an N7 after all, yet he has no grasp of tactics or contingency whe it comes to venturing into an enemy ship. Right.


Shepardt is a complete idiot in this game. Another example is the order for joker to get close to the collector vessel at the suicide mission.


That is the other problem with the game  ..... too many big decisions are made for you or you have no real choice.


I found the derelict reaper to be a particularly bad case of this. It was pretty much, 

"Holy crap it's an intact reaper! do you think we should maybe tell someone about this? Like the council? I mean they've been doubting us since the begining and this seems like pretty solid proof."  "Nah" *blows up ship and flies away* 

 

#3535
Crimmsonwind

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@ Uber: Redemption was ok, but the events in it seemed out of place and don't warrant that kind of behavior. There's still a lot unexplained.

#3536
uberdowzen

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iakus wrote...

See, I got that more emotional feeling from ME 1 than ME 2.  the Eden Prime beacon was creepy yet facinating.  The Spectre induction gave me that majestic, heroic feeling, which carried over with Shepard's speech to the crew.  Benezia's final speech (especially if Liara is there), the conundrum with the rachni, all of it made me feel like I had a part in a major story, a novel or a movie like you said.  The characters in ME 2 were okay, just too many of them and not well connected to the overall story.  (And Ashley happens to be my favorite character in ME 1.  Her and Wrex.)


It's pretty easy to do epic. Play dramatic music, queue speech about morals, everyone stand heroically. ME2 is such an accomplishment IMO because it manages to convey emotions about characters that even really good films and book have trouble doing. Think of it like this, ME1 is the BSG mini series which is the epic start to the story and ME2 is the subsequent series, dealing with issues on a more personal level.

The Quarian-Geth war and the genophage stories were advanced, but certainly not resolved.  Gathering the races wil probably be a big factor in ME 3, though given 1 Reaper = 1 fleet (more or less), I think there's going to be more to it than gathering a ginormous armada.


Definetly. Also, I wasn't expecting any of those plot threads to be resolved, but they're a step closer to completion.

I can only hope the Cerberus vs Alliance choices play a factor.  I really, really didn't like how ME 2 railroaded you into working for Cerberus with nary a word of complaint.  At least they could have let Shepard twist a little trying to find other allies to work with instead.  A chance to really make a choice between them would be long overdue.


All my sources are telling me that this is what the plan is. The main reason I'm OK with the whole Cerberus thing is there's no way they'll force you to "work for the bad guys" in ME3.

Still don't see how reducing/refining the inventory system isn't a better option than scrapping it completely. 

And I never had a problem with KOTOR's inventory. 


I never had much of a problem with is, as I could just ignore it.

DAO and NWN I agree were better with character customization.  JE was about on par with ME 1.  Oblivion's was much much worse.  I quit playing that game twice because of it.   ME 2's is "acceptable" because it doesn't hamper the experience.  But it doesn't add anything to it either.  I'ts bland and boring.  Kinda like N7 missions.


I can create much more diverse characters in JE than in ME1. My first character was a brawler, my second was a staff expert, my third was a dual sword wielder with magical abilities. I like JE's system as it allowed you to create diverse sets of characters without being overly complicated. Oblivions system allowed you to create various heroes (my only problem with it was that characters were a bit too jack of all trades). I was fine with the ME2 system as it didn't not offer any of the features of ME1's system.

If mountains are kiling the enjoyment of vehicle travel, fix the mountains.  Then people might like vehicle travel more.  Baby.  Bathwater.


So what, you drive over endless flat plains to reach objectives?

Depends.  How entertaining are the podcasts?  Posted Image

Again, this could be changed by altering the landscape a bit.  Maybe adding hidden missions that don't show up on the map right away.  You have to look for them on the ground.  Perhaps enemy ambushes.  Heck, maybe if the landscapes got prettied up people would liek them more.  I dunno, like I said I actually liked the Mako.


NOO!!!! The hidden stuff was the worst part. If it just told you where to go at the beginning that would have been fine. As it is, you have to do a sort of zig zag pattern across the planets to find minerals. This is also not mentioning the fact that they don't point out that there are unmarked minerals on UCWs. I was on my 2nd playthrough before I realised.


To each his own, I guess.

Perhaps more interesting persons, creatures, and landmarks should have been added.  I'm not saying planetary exploration was perfect, but it did add an extra layer of interest to the game.  Instead, of improving on it, howerver, out came the chainsaw.


They didn't remove it, it just evolved into planet scanning. If they had restricted planet scanning to the worlds with N7 missions (like I assumed they were going to) so that it was just replacing the Mako bits, I would have been fine with that.

#3537
uberdowzen

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Gilead26 wrote...

I have to laugh at the people who say "ME2 had no inventory system therefore it's less of an rpg"

RPG in case you forgot stands for "Role Playing Game" not "Inventory Management Game"

You should be playing an rpg for the story and the characters not because you desperately want a +5 great sword (though in this case I suppose it would be a +5 assault rifle :-p)


Apparently that's a myth. I tried that one a few weeks back...

#3538
tonnactus

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uberdowzen wrote...


Wait,  you enjoyed flopping around on the floor, unable to give orders while being shot at?

Yes,i enjoy it when enemies are more then cannon fooder and have different talents. Bringing Down the Sky is my favorite mission in Mass Effect. You could guess why.Because the enemy techs are on par with shepardt.They use all things shepart could use,like sabotage, damping, overload and neuralshock.


But that doesn't make any sense. It does make sense for powerful enemies to be able to resist biotics. Biotics would be way OP if they always worked. Say there's a YMIR mech standing near an edge. Just use throw and fling it off. How is that balanced.


Did you understand the difference between resistence and immunity???
The throw just would be strong enough to do that to a heavy mech and the game designer should place him on an edge. But i should disable him at least for sime time so i can shoot at him safely.Thats the sense of crowd control biotics.





You seem to be judging balance mostly on stats rather than how it actually plays. Have you played a soldier? Does it seem unbalanced?


Yes.At the latest when getting the revenant or the widow.But even with a vindicator your just blast your enemies away.

#3539
tonnactus

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uberdowzen wrote...

tonnactus wrote...

Tiny mistake? Really? The red lasers give you enough warning and rockets were laughable slow. And yes,teammates with sabotage really help.


Firstly, it's not always possible to avoid the rockets. Sometimes you're stuck in cover (because of the "sticky" cover), sometimes there's no where to go and sometimes you're just not a hundred percent focussed on it.

Red laser. 2 seconds. Cover 3 seconds away. Dead. Quit.


False tactic.I wait for the shocktroopers behind the rock,finish them off and then focus on the sniper.

There wasnt any fight in Mass Effect that was really unfair. Unlike in the second game,for example garrus recruitment mission with the shutters.That one vorcha pyro at the corner...

That is unfair.

#3540
tonnactus

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Gilead26 wrote...

I have to laugh at the people who say "ME2 had no inventory system therefore it's less of an rpg"


Rpg means customization of your gear and weapons too.

#3541
P3G4SU5

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Mesina2 wrote...

P3G4SU5 wrote...

Mesina2 wrote...

P3G4SU5 wrote...

Mesina2 wrote...

LiquidGrape wrote...

Just wanted to chip in with a graphic I found, which granted me a chuckle.
It does somewhat cover my issues with the narrative of ME2 as well.

Posted Image


I can get tutorial( plothole with Wilson) but rest?


Probably referring to the events on Horizon. You find out from TIM that the Collectors went there because they knew Willams/Alenko was there (courtesy of TIM). Yet despite this they don't pick up this person of great interest first, instead they collect a bunch of other colonists. Great prioritising don't you think by such a highly intelligent race...? And this isn't even mentioning the fact that you have a ship in orbit. Why doesn't it bomb the Collector ship? What the heck is it doing up there? Sure, EDI is busy calibrating the turrets, but I don't think Joker needs to have his hand held whilst piloting/shooting. But hang on - we're told the SR-2 has twice the mass of the SR-1 and it's too big to enter low orbit so that makes sense... Oh wait, it's not if you need a pickup at the end of each Firewalker mission...

Then there's blatant trap in the form of the 'disabled Collector ship' and the complete failure of Sheperd's team of blowing it away on sight. I can understand maybe wanting to gather intel on the poorly understood enemy but wouldn't it be  a good idea to be placing explosives as you travel through the ship using your specialists (since its obviously a trap and the objective of the entire game is to STOP THE COLLECTORS). Sheperd is meant to be trained at the highest level of the Alliance military, he's an N7 after all, yet he has no grasp of tactics or contingency whe it comes to venturing into an enemy ship. Right.

At the same time the player could be using your tech experts to record everything you see for the Alliance/Council. Wouldn't these occassions (along with Veetor's footage of Collectors collecting humans on Freedom's Progress) have been ideal oppotunites, gathering proof to get the Alliance mobilised, even if the Council are too blind to help? At least an Alliance evacuation order of the outer colonies could have been made since they are reluctant to commit militarily to the Terminus Systems.

As for the endgame, well it makes absolutely no sense for the Collector's to be making a new Reaper under Harbinger's orders. What can it even do once built? It can't survive a confrontation with the Citadel/Earth fleets so why bother even building it? To save time and have it ready for when the Reapers arrive? The Reapers are ageless, why would the draw attention and risk discovery by building a Reaper when they could just wait until they arrive in force and then take all the humans they want without having to worry about reprisals. Even if they do believe themselves to be safe from attacks beyond the O4 Relay, their ship is at risk every time it ventures out.


1st OK
2nd what explosives?
3rd Alliance controls Council if you don't sav them so I don't think they would move a finger.
4th Maybe they planned to do that once they took control of Citadel but Sovereing failure wasn't in they plan?


2nd: Explosives such as the one used at the game end if you recall (they resemble the grenades from ME1). I'm assuming a ship outfitted for war against the Collectors has explosives somehwere in the armory.
3rd: I'll just copy paste a comment I made elsewhere to explain why the Alliance would be forced to act:
I seem to remeber that you befriend a reporter in ME1 and basically make her career (Emily Wong if memory serves). It would have been nice if the developers had allowed the player to use
one of the news reporters to expose the Collectors through recorded vids
(use your damn omni-tool Shepard) of them and what they are doing to
humans from the colonie (from Veetor's footage on Freedom's Progress, Horizon or even the
interior of the Collector ship/base). The shock and outcry of the
remaining human colonies and Earth would have pressured the Alliance to
act, if not with military presence then with evacuation efforts."
4th: The human Reaper began construction after Soverign's failure in the 2 year period after the intro of ME2. I'm not quite sure what you're getting at. Please explain :)


2nd they just overload the system and put ONE granade
3rd then why did you mention Alliance?!
4th I said planned not started


This is becoming a ridiculously long explanation...

2- I know they only use one grenade at the end. Why are you even mentioning it? My point was that the same explosives could have been used earlier in game when inside the "disabled" Collector ship (2nd paragraph of my original quote). Instead of this, Shepherd unfortunately forgets all of his N7 tactics training and his mission objective and has a thought process that goes something like this:

"Hey, this seems like an ideal opportunity to stop the collectors, but I'm not going to try this time and commit the entire team to finish the job. I'll just take 2 people and leave the rest in the Normandy, just in case there's ANOTHER place where I can use them later for a grand showdown."
No thoughts were even voiced about destroying the ship by characters in the game at this point, instead the Collector ship was little more than an excuse to go for a stroll with the [anti]climax being the revelation about Prothean-Collector connection.

3- I talked about the Alliance because you said "I don't think they would move a finger" and I disproved that as being unlikely in the circumstances above.

4- You're just highlighting the problem with the building of a Reaper. If you plan something which relies on a stage A being successful (Sovereign's attack according to you) in order for stage B to be successful (the bulding of a Reaper), why would you continue onto stage B if stage A fails?

#3542
Lumikki

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tonnactus wrote...

There wasnt any fight in Mass Effect that was really unfair. Unlike in the second game,for example garrus recruitment mission with the shutters.That one vorcha pyro at the corner...

That is unfair.

Why was the vorcha pyro unfair?
They did know you where comming and take best possible place to defeat you. Why it's unfair?

#3543
uberdowzen

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tonnactus wrote...

Yes,i enjoy it when enemies are more then cannon fooder and have different talents. Bringing Down the Sky is my favorite mission in Mass Effect. You could guess why.Because the enemy techs are on par with shepardt.They use all things shepart could use,like sabotage, damping, overload and neuralshock.


The enemies in ME2 are more than cannon fodder and they have different talents. They just don't have the power that means you flop around on the floor for 30 seconds. I hated that.

Did you understand the difference between resistence and immunity???
The throw just would be strong enough to do that to a heavy mech and the game designer should place him on an edge. But i should disable him at least for sime time so i can shoot at him safely.Thats the sense of crowd control biotics.


Sure do. If a YMIR is standing close to an edge, a resistance won't make any difference.


Yes.At the latest when getting the revenant or the widow.But even with a vindicator your just blast your enemies away.


I played one. I personally thought that the Vanguard was more powerful.

#3544
uberdowzen

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tonnactus wrote...

False tactic.I wait for the shocktroopers behind the rock,finish them off and then focus on the sniper.

There wasnt any fight in Mass Effect that was really unfair. Unlike in the second game,for example garrus recruitment mission with the shutters.That one vorcha pyro at the corner...

That is unfair.


Yeah, but because of the unsafe cover in ME1, half the time you get hit by the snipers anyway.

#3545
P3G4SU5

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tonnactus wrote...

uberdowzen wrote...

tonnactus wrote...

Tiny mistake? Really? The red lasers give you enough warning and rockets were laughable slow. And yes,teammates with sabotage really help.


Firstly, it's not always possible to avoid the rockets. Sometimes you're stuck in cover (because of the "sticky" cover), sometimes there's no where to go and sometimes you're just not a hundred percent focussed on it.

Red laser. 2 seconds. Cover 3 seconds away. Dead. Quit.


False tactic.I wait for the shocktroopers behind the rock,finish them off and then focus on the sniper.

There wasnt any fight in Mass Effect that was really unfair. Unlike in the second game,for example garrus recruitment mission with the shutters.That one vorcha pyro at the corner...

That is unfair.


Too true. It's a sign of a poorly made sequence indeed when the player has to know the position of an enemy from a prior playthrough in order to be able to survive the combat. I played through ME2 on insanity mode first time (call me crazy but I don't find normal difficulties challenging enough in games) and as soon as I climbed over that low wall I was dead within about 3 seconds. There was no time to react like in other games when the player is thrown a 'surprise' attack. The only way to avoid death is by knowing the threat is there beforehand and this breaks continuity and hurts the player enjoyment as a result.

Modifié par P3G4SU5, 31 mai 2010 - 11:08 .


#3546
tonnactus

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[quote]Lumikki wrote...


That is unfair.[/quote]
Why was the vorcha pyro unfair?
They did know you where comming and take best possible place to defeat you. Why it's unfair?

[/quote]

Unfair in a game.The attack staggers shepardt that cant do anything when he is getting hit.All i can do is to send a teammate forward and follow then,and hope they dont die to fast.

This doesnt have anything to do with skill/tactics or concentration,just luck.

#3547
Sajon1

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Gilead26 wrote...

sirandar wrote...

tonnactus wrote...

P3G4SU5 wrote...

Then there's blatant trap in the form of the 'disabled Collector ship' and the complete failure of Sheperd's team of blowing it away on sight. I can understand maybe wanting to gather intel on the poorly understood enemy but wouldn't it be  a good idea to be placing explosives as you travel through the ship using your specialists (since its obviously a trap and the objective of the entire game is to STOP THE COLLECTORS). Sheperd is meant to be trained at the highest level of the Alliance military, he's an N7 after all, yet he has no grasp of tactics or contingency whe it comes to venturing into an enemy ship. Right.


Shepardt is a complete idiot in this game. Another example is the order for joker to get close to the collector vessel at the suicide mission.


That is the other problem with the game  ..... too many big decisions are made for you or you have no real choice.


I found the derelict reaper to be a particularly bad case of this. It was pretty much, 

"Holy crap it's an intact reaper! do you think we should maybe tell someone about this? Like the council? I mean they've been doubting us since the begining and this seems like pretty solid proof."  "Nah" *blows up ship and flies away* 

 


Good point about the derelict reaper

#3548
Lumikki

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tonnactus wrote...

Lumikki wrote...

tonnactus wrote...

That is unfair.

Why was the vorcha pyro unfair?
They did know you where comming and take best possible place to defeat you. Why it's unfair?


Unfair in a game.The attack staggers shepardt that cant do anything when he is getting hit.All i can do is to send a teammate forward and follow then,and hope they dont die to fast.

This doesnt have anything to do with skill/tactics or concentration,just luck.

Depense what class you play.
Example I played infiltrator so, I did have tactical cloak, what allowed me to go in and take first shot.
Not sure are drones usefull from enegineer class, but could be. Never played that class.
Just need to be creative, what about heavy weapons as area effect?

Modifié par Lumikki, 31 mai 2010 - 10:59 .


#3549
tonnactus

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[quote]uberdowzen wrote...

[quote]tonnactus wrote...

Yes,i enjoy it when enemies are more then cannon fooder and have different talents.
[/quote]
Cannon fooder.Warp for "biotics" and incinerate/drone for techs is just a joke.Not more.The difference between a common trooper and their leaders are that they they two protection layers instead of one.Thats it.
[quote]
I hated that.

[/quote]

You love teamwork.Damping was great to prevent biotic and tech attacks.


[quote]
Sure do. If a YMIR is standing close to an edge, a resistance won't make any difference.


[/quote]
Its an easy job for the gamedesigners to place such enemies at places where this couldnt happen.I  could never throw armature into the lava of therum or off the ferros skyway.Throw wasnt strong enough for this even combined with lift.

#3550
tonnactus

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uberdowzen wrote...



Yeah, but because of the unsafe cover in ME1, half the time you get hit by the snipers anyway.


Not in my playthroughs.But it happen more then one time for me that the rockets of the heavy mech seems to ignore cover sometimes...