iakus wrote...
See, I got that more emotional feeling from ME 1 than ME 2. the Eden Prime beacon was creepy yet facinating. The Spectre induction gave me that majestic, heroic feeling, which carried over with Shepard's speech to the crew. Benezia's final speech (especially if Liara is there), the conundrum with the rachni, all of it made me feel like I had a part in a major story, a novel or a movie like you said. The characters in ME 2 were okay, just too many of them and not well connected to the overall story. (And Ashley happens to be my favorite character in ME 1. Her and Wrex.)
It's pretty easy to do epic. Play dramatic music, queue speech about morals, everyone stand heroically. ME2 is such an accomplishment IMO because it manages to convey emotions about characters that even really good films and book have trouble doing. Think of it like this, ME1 is the BSG mini series which is the epic start to the story and ME2 is the subsequent series, dealing with issues on a more personal level.
The Quarian-Geth war and the genophage stories were advanced, but certainly not resolved. Gathering the races wil probably be a big factor in ME 3, though given 1 Reaper = 1 fleet (more or less), I think there's going to be more to it than gathering a ginormous armada.
Definetly. Also, I wasn't expecting any of those plot threads to be resolved, but they're a step closer to completion.
I can only hope the Cerberus vs Alliance choices play a factor. I really, really didn't like how ME 2 railroaded you into working for Cerberus with nary a word of complaint. At least they could have let Shepard twist a little trying to find other allies to work with instead. A chance to really make a choice between them would be long overdue.
All my sources are telling me that this is what the plan is. The main reason I'm OK with the whole Cerberus thing is there's no way they'll force you to "work for the bad guys" in ME3.
Still don't see how reducing/refining the inventory system isn't a better option than scrapping it completely.
And I never had a problem with KOTOR's inventory.
I never had much of a problem with is, as I could just ignore it.
DAO and NWN I agree were better with character customization. JE was about on par with ME 1. Oblivion's was much much worse. I quit playing that game twice because of it. ME 2's is "acceptable" because it doesn't hamper the experience. But it doesn't add anything to it either. I'ts bland and boring. Kinda like N7 missions.
I can create much more diverse characters in JE than in ME1. My first character was a brawler, my second was a staff expert, my third was a dual sword wielder with magical abilities. I like JE's system as it allowed you to create diverse sets of characters without being overly complicated. Oblivions system allowed you to create various heroes (my only problem with it was that characters were a bit too jack of all trades). I was fine with the ME2 system as it didn't not offer any of the features of ME1's system.
If mountains are kiling the enjoyment of vehicle travel, fix the mountains. Then people might like vehicle travel more. Baby. Bathwater.
So what, you drive over endless flat plains to reach objectives?
Depends. How entertaining are the podcasts? 
Again, this could be changed by altering the landscape a bit. Maybe adding hidden missions that don't show up on the map right away. You have to look for them on the ground. Perhaps enemy ambushes. Heck, maybe if the landscapes got prettied up people would liek them more. I dunno, like I said I actually liked the Mako.
NOO!!!! The hidden stuff was the worst part. If it just told you where to go at the beginning that would have been fine. As it is, you have to do a sort of zig zag pattern across the planets to find minerals. This is also not mentioning the fact that they don't point out that there are unmarked minerals on UCWs. I was on my 2nd playthrough before I realised.
To each his own, I guess.
Perhaps more interesting persons, creatures, and landmarks should have been added. I'm not saying planetary exploration was perfect, but it did add an extra layer of interest to the game. Instead, of improving on it, howerver, out came the chainsaw.
They didn't remove it, it just evolved into planet scanning. If they had restricted planet scanning to the worlds with N7 missions (like I assumed they were going to) so that it was just replacing the Mako bits, I would have been fine with that.