[quote]uberdowzen wrote...
It's pretty easy to do epic. Play dramatic music, queue speech about morals, everyone stand heroically. ME2 is such an accomplishment IMO because it manages to convey emotions about characters that even really good films and book have trouble doing. Think of it like this, ME1 is the BSG mini series which is the epic start to the story and ME2 is the subsequent series, dealing with issues on a more personal level.
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Easy to do epic, maybe, but ME 1 managed to sustain it. ME 2 only had bits and pieces of emotion. half the missions I found myself going "why am I bothering with this?"
[quote]uberdowzen wrote...
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The Quarian-Geth war and the genophage stories were advanced, but certainly not resolved. Gathering the races wil probably be a big factor in ME 3, though given 1 Reaper = 1 fleet (more or less), I think there's going to be more to it than gathering a ginormous armada.[/quote]
Definetly. Also, I wasn't expecting any of those plot threads to be resolved, but they're a step closer to completion.
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Visiting the quarian fleet was one of the things I was positive would be in this game. And I was 50/50 on Tuchanka. I wasn't expecting them to be in what amounted to optional content, though.
[quote]uberdowzen wrote...
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I can only hope the Cerberus vs Alliance choices play a factor. I really, really didn't like how ME 2 railroaded you into working for Cerberus with nary a word of complaint. At least they could have let Shepard twist a little trying to find other allies to work with instead. A chance to really
make a choice between them would be long overdue.[/quote]
All my sources are telling me that this is what the plan is. The main reason I'm OK with the whole Cerberus thing is there's no way they'll force you to "work for the bad guys" in ME3.
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"Working for the bad guys" I could be okay with. Shepard being so okay with it is what I have a problem with. Honestly, they did not give the players enough options to be confrontational with Cerberus about its past,
[quote]uberdowzen wrote...
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Still don't see how reducing/refining the inventory system isn't a better option than scrapping it completely.
And I never had a problem with KOTOR's inventory. [/quote]
I never had much of a problem with is, as I could just ignore it.
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Umm, okay...
[quote]uberdowzen wrote...
I can create much more diverse characters in JE than in ME1. My first character was a brawler, my second was a staff expert, my third was a dual sword wielder with magical abilities. I like JE's system as it allowed you to create diverse sets of characters without being overly complicated. Oblivions system allowed you to create various heroes (my only problem with it was that characters were a bit too jack of all trades). I was fine with the ME2 system as it didn't not offer any of the features of ME1's system.
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But in the end, all soldiers end up looking pretty much the same, all infiltrators, adepts, etc.
[quote]uberdowzen wrote...
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If mountains are kiling the enjoyment of vehicle travel, fix the mountains. Then people might like vehicle travel more. Baby. Bathwater.[/quote]
So what, you drive over endless flat plains to reach objectives?
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There's a middle ground between "insurmountable mountain peaks" and "flat plains"

If nothing else, maybe make paths through mountains a little clearer (they did exist)
[quote]uberdowzen wrote...
NOO!!!! The hidden stuff was the worst part. If it just told you where to go at the beginning that would have been fine. As it is, you have to do a sort of zig zag pattern across the planets to find minerals. This is also not mentioning the fact that they don't point out that there are unmarked minerals on UCWs. I was on my 2nd playthrough before I realised.
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So, exploring featureless planets is boring, but putting stuff in them is worse? It doesn't have to be minerals, you kow, just someting to rewqard exploring.
[quote]uberdowzen wrote...[quote]
To each his own, I guess.
Perhaps more interesting persons, creatures, and landmarks should have been added. I'm not saying planetary exploration was perfect, but it did add an extra layer of interest to the game. Instead, of improving on it, howerver, out came the chainsaw.[/quote]
They didn't remove it, it just evolved into planet scanning. If they had restricted planet scanning to the worlds with N7 missions (like I assumed they were going to) so that it was just replacing the Mako bits, I would have been fine with that.
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If I can't explore the surface of a planet, I'd say they removed it. Planet scanning is not even close to the same thing. If planet scanning did in fact replace the Mako, I'd say the people who complained about it got what they deserved, given how "popular" scanning seems to be. Hello, monkey's paw!
Modifié par iakus, 01 juin 2010 - 05:56 .