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Disappointment With Mass Effect 2? An Open Discussion.


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#3601
TuringPoint

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Darth Drago wrote...

But Ashley and Kaiden? I hated that whole conversation. These 2 have been with you since Eden Prime and all of a sudden they cant trust you because you apparently work for the greatest threat to the galaxy, Cerberus. Here I thought the Reapers were the big bad in the games. Funny how a lot of the recruited people you get more or less say they are working for Shepard or to take the fight to the Reapers since the Alliance isn’t doing squat and not working for Cerberus.


Just want to offer that the Ashley/Kaidan conversation may not be as 2-dimensional as it appears at first.  It's not that they don't trust you, but they don't trust cerberus.  And it's been a long time.

#3602
Zulu_DFA

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Alocormin wrote...

And it's been a long time.


And Anderson is a loner...

Modifié par Zulu_DFA, 01 juin 2010 - 08:16 .


#3603
chzr

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Posted Image

#3604
Icinix

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chzr wrote...

(Image snipped)


LOL I dont' necessarily agree with the implications, but that was rather funny.

#3605
P3G4SU5

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Mesina2 wrote...

P3G4SU5 wrote...

Mesina2 wrote...

P3G4SU5 wrote...

Mesina2 wrote...

P3G4SU5 wrote...

Mesina2 wrote...

LiquidGrape wrote...

Just wanted to chip in with a graphic I found, which granted me a chuckle.
It does somewhat cover my issues with the narrative of ME2 as well.

Posted Image


I can get tutorial( plothole with Wilson) but rest?


Probably referring to the events on Horizon. You find out from TIM that the Collectors went there because they knew Willams/Alenko was there (courtesy of TIM). Yet despite this they don't pick up this person of great interest first, instead they collect a bunch of other colonists. Great prioritising don't you think by such a highly intelligent race...? And this isn't even mentioning the fact that you have a ship in orbit. Why doesn't it bomb the Collector ship? What the heck is it doing up there? Sure, EDI is busy calibrating the turrets, but I don't think Joker needs to have his hand held whilst piloting/shooting. But hang on - we're told the SR-2 has twice the mass of the SR-1 and it's too big to enter low orbit so that makes sense... Oh wait, it's not if you need a pickup at the end of each Firewalker mission...

Then there's blatant trap in the form of the 'disabled Collector ship' and the complete failure of Sheperd's team of blowing it away on sight. I can understand maybe wanting to gather intel on the poorly understood enemy but wouldn't it be  a good idea to be placing explosives as you travel through the ship using your specialists (since its obviously a trap and the objective of the entire game is to STOP THE COLLECTORS). Sheperd is meant to be trained at the highest level of the Alliance military, he's an N7 after all, yet he has no grasp of tactics or contingency whe it comes to venturing into an enemy ship. Right.

At the same time the player could be using your tech experts to record everything you see for the Alliance/Council. Wouldn't these occassions (along with Veetor's footage of Collectors collecting humans on Freedom's Progress) have been ideal oppotunites, gathering proof to get the Alliance mobilised, even if the Council are too blind to help? At least an Alliance evacuation order of the outer colonies could have been made since they are reluctant to commit militarily to the Terminus Systems.

As for the endgame, well it makes absolutely no sense for the Collector's to be making a new Reaper under Harbinger's orders. What can it even do once built? It can't survive a confrontation with the Citadel/Earth fleets so why bother even building it? To save time and have it ready for when the Reapers arrive? The Reapers are ageless, why would the draw attention and risk discovery by building a Reaper when they could just wait until they arrive in force and then take all the humans they want without having to worry about reprisals. Even if they do believe themselves to be safe from attacks beyond the O4 Relay, their ship is at risk every time it ventures out.


1st OK
2nd what explosives?
3rd Alliance controls Council if you don't sav them so I don't think they would move a finger.
4th Maybe they planned to do that once they took control of Citadel but Sovereing failure wasn't in they plan?


2nd: Explosives such as the one used at the game end if you recall (they resemble the grenades from ME1). I'm assuming a ship outfitted for war against the Collectors has explosives somehwere in the armory.
3rd: I'll just copy paste a comment I made elsewhere to explain why the Alliance would be forced to act:
I seem to remeber that you befriend a reporter in ME1 and basically make her career (Emily Wong if memory serves). It would have been nice if the developers had allowed the player to use
one of the news reporters to expose the Collectors through recorded vids
(use your damn omni-tool Shepard) of them and what they are doing to
humans from the colonie (from Veetor's footage on Freedom's Progress, Horizon or even the
interior of the Collector ship/base). The shock and outcry of the
remaining human colonies and Earth would have pressured the Alliance to
act, if not with military presence then with evacuation efforts."
4th: The human Reaper began construction after Soverign's failure in the 2 year period after the intro of ME2. I'm not quite sure what you're getting at. Please explain :)


2nd they just overload the system and put ONE granade
3rd then why did you mention Alliance?!
4th I said planned not started


This is becoming a ridiculously long explanation...

2- I know they only use one grenade at the end. Why are you even mentioning it? My point was that the same explosives could have been used earlier in game when inside the "disabled" Collector ship (2nd paragraph of my original quote). Instead of this, Shepherd unfortunately forgets all of his N7 tactics training and his mission objective and has a thought process that goes something like this:

"Hey, this seems like an ideal opportunity to stop the collectors, but I'm not going to try this time and commit the entire team to finish the job. I'll just take 2 people and leave the rest in the Normandy, just in case there's ANOTHER place where I can use them later for a grand showdown."
No thoughts were even voiced about destroying the ship by characters in the game at this point, instead the Collector ship was little more than an excuse to go for a stroll with the [anti]climax being the revelation about Prothean-Collector connection.

3- I talked about the Alliance because you said "I don't think they would move a finger" and I disproved that as being unlikely in the circumstances above.

4- You're just highlighting the problem with the building of a Reaper. If you plan something which relies on a stage A being successful (Sovereign's attack according to you) in order for stage B to be successful (the bulding of a Reaper), why would you continue onto stage B if stage A fails?



2nd I don't think they have nuke in Normandy to destroy Collector ship from inside
3rd keep talking yourself that
4th I dunno, maybe plan B was while Reapers fight with joint fleet of all/most species on one side of galaxy Human Reaper goes in back and destroy undefended populated planets that will weaken morale and weaken them


2- You're absolutely wrong. We KNOW the Normandy has nukes as in Jack's loyalty mission you use a nuke to destroy the facility. It just makes sense for a someone with military training to have a backup plan if all hell breaks loose in the "disabled" Collector ship, and be able to destroy it. Shepherd would even have been willing to sacrifice him/herself to destroy the ship if it was necessary, since the crew are prepared for a SUICIDE MISSION. The fact Shepherd doesn't even seem interested in destroying the ship is a huge indicator of how much the devs love laying down railtracks. They don't appear to have even given it any thought.
3- The logic is there and it would make much more sense than following the railtrack plotline that is laid down for us. If you won't see it you're only fooling yourself.
4- Seems highly unlikely. The Reapers have hundreds, perhaps thousands of ships as seen in the outro. Why build a Reaper ship specifically to harass planets? I'm sure they could just spare some Reaper ships from their fleet to do the same job without significantly affecting the overall strength of their fleet.

#3606
P3G4SU5

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chzr wrote...

Posted Image

The resemblance is astounding. Funnily enough, a brick can actually be used to build something, whereas the game can't really contribute anything substanial to build on the existing material... ;)

Modifié par P3G4SU5, 01 juin 2010 - 10:48 .


#3607
Alex_SM

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How the hell blowing up ONE ship could stop the collectors? What was needed is to found where they are, and that can't be achieved by destroying one ship.

#3608
Lumikki

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P3G4SU5 wrote...

2- You're absolutely wrong. We KNOW the Normandy has nukes as in Jack's loyalty mission you use a nuke to destroy the facility. It just makes sense for a someone with military training to have a backup plan if all hell breaks loose in the "disabled" Collector ship, and be able to destroy it. Shepherd would even have been willing to sacrifice him/herself to destroy the ship if it was necessary, since the crew are prepared for a SUICIDE MISSION. The fact Shepherd doesn't even seem interested in destroying the ship is a huge indicator of how much the devs love laying down railtracks. They don't appear to have even given it any thought.
3- The logic is there and it would make much more sense than following the railtrack plotline that is laid down for us. If you won't see it you're only fooling yourself.
4- Seems highly unlikely. The Reapers have hundreds, perhaps thousands of ships as seen in the outro. Why build a Reaper ship specifically to harass planets? I'm sure they could just spare some Reaper ships from their fleet to do the same job without significantly affecting the overall strength of their fleet.

Why keep arguing something like what YOU would have done, when game did not give the possibility on it's story.
Mass Effects aren't some free roam all possible games, they are very linear story games.

Modifié par Lumikki, 01 juin 2010 - 11:01 .


#3609
P3G4SU5

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KitsuneRommel wrote...

P3G4SU5 wrote...

To summarise Shepherd from each of the games:

ME1 - Commander Shepherd: Survived against all odds after... (insert player history here), First human Spectre, Instrumental role in the defense of Eden Prime, Liberator of the colonists of Feros, Defeated Saren and Sovereign, Saviour of the Galaxy.

ME2 - Commander Shepherd: A brick, Lapdog of TIM, subject of much [sexual] innuendo from Harbinger.


SW: ANH - Jedi Skywalker blah blah blah blows up the death star.

SW: ESB - Jedi Skywalker: A trainee, lapdog of Yoda, ends up losing the final battle.

ME3? I hope it doesn't involve 'cute' furry humanoids.


Who know? Maybe that's what the Quarians look like...

#3610
KitsuneRommel

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Lumikki wrote...

Why keep arguing something like what YOU would have done, when game did not give the possibility on it's story.
Mass Effects aren't some free roam game, they are very linear story games.


Remember the garage pass from ME1? I had a lot faster and simpler solution to that too but noooo you have to jump through hoops to get one. You can't think outside the box in computer games yet.

#3611
P3G4SU5

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Alex_SM wrote...

How the hell blowing up ONE ship could stop the collectors? What was needed is to found where they are, and that can't be achieved by destroying one ship.


At that stage there is no reason for anyone to believe that the Collector even have any other forces. The only threat the player knows exists is Collector ship since it was the same ship which destroyed te SR-1, the same ship which has been taking colonists, and it is the same ship that keeps getting Shepherd's attention. There is no indication that the Collectors have any other forces. Hence destroying ship which appears to be taking colonists is the logical way to stop them taking any more. 

I can understand boarding the ship to gather intel despite it being an obivious trap, but at the same time the goal would surely have been to destroy the ship - even if the ship was genuinely disabled and no longer a threat, they would still have to eliminate the Collector crew (which doesn't explain why you only take 2 companions).

We even learn later at the Collector base that they only had the one ship, so had the player destroyed their vessel earlier the Colectors would have been stranded and been a threat to no one.

Modifié par P3G4SU5, 01 juin 2010 - 11:27 .


#3612
P3G4SU5

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Lumikki wrote...

P3G4SU5 wrote...

2- You're absolutely wrong. We KNOW the Normandy has nukes as in Jack's loyalty mission you use a nuke to destroy the facility. It just makes sense for a someone with military training to have a backup plan if all hell breaks loose in the "disabled" Collector ship, and be able to destroy it. Shepherd would even have been willing to sacrifice him/herself to destroy the ship if it was necessary, since the crew are prepared for a SUICIDE MISSION. The fact Shepherd doesn't even seem interested in destroying the ship is a huge indicator of how much the devs love laying down railtracks. They don't appear to have even given it any thought.
3- The logic is there and it would make much more sense than following the railtrack plotline that is laid down for us. If you won't see it you're only fooling yourself.
4- Seems highly unlikely. The Reapers have hundreds, perhaps thousands of ships as seen in the outro. Why build a Reaper ship specifically to harass planets? I'm sure they could just spare some Reaper ships from their fleet to do the same job without significantly affecting the overall strength of their fleet.

Why keep arguing something like what YOU would have done, when game did not give the possibility on it's story.
Mass Effects aren't some free roam all possible games, they are very linear story games.

I was trying to highlight issues with the sequence of events in the storyline. The problem isn't that there is no free roam ability, in fact the majority of games are actually linear story games, but even linear story plots should make sense and give justification for why certain seemingly logical actions are not followed (such as destroying the Collector ship on sight), rather than tie the player's hands solely due to the fact the devs want the player to do it later.

It breaks the flow of the game if you get a sense that you're being held back by the game script.

Modifié par P3G4SU5, 01 juin 2010 - 11:26 .


#3613
Custodire

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I have to agree in some respects. To me, much of Mass Effect 2 felt like episodic content with very little relation to the storyline, I didn't quite understand the human reaper and I wish Shepherd had thought a little more on his Prothean visions and return from the grave.



That said, I did like coming back from the grave- even if I'm not sure why they needed Shepherd, since they didn't even make use of her/ his Prothean powerz or Spectre status.

#3614
CroGamer002

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chzr wrote...

Posted Image


If you tried to tell a funny joke you failed.

#3615
CroGamer002

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P3G4SU5 wrote...

Mesina2 wrote...

P3G4SU5 wrote...

Mesina2 wrote...

P3G4SU5 wrote...

Mesina2 wrote...

P3G4SU5 wrote...

Mesina2 wrote...

LiquidGrape wrote...

Just wanted to chip in with a graphic I found, which granted me a chuckle.
It does somewhat cover my issues with the narrative of ME2 as well.

Posted Image


I can get tutorial( plothole with Wilson) but rest?


Probably referring to the events on Horizon. You find out from TIM that the Collectors went there because they knew Willams/Alenko was there (courtesy of TIM). Yet despite this they don't pick up this person of great interest first, instead they collect a bunch of other colonists. Great prioritising don't you think by such a highly intelligent race...? And this isn't even mentioning the fact that you have a ship in orbit. Why doesn't it bomb the Collector ship? What the heck is it doing up there? Sure, EDI is busy calibrating the turrets, but I don't think Joker needs to have his hand held whilst piloting/shooting. But hang on - we're told the SR-2 has twice the mass of the SR-1 and it's too big to enter low orbit so that makes sense... Oh wait, it's not if you need a pickup at the end of each Firewalker mission...

Then there's blatant trap in the form of the 'disabled Collector ship' and the complete failure of Sheperd's team of blowing it away on sight. I can understand maybe wanting to gather intel on the poorly understood enemy but wouldn't it be  a good idea to be placing explosives as you travel through the ship using your specialists (since its obviously a trap and the objective of the entire game is to STOP THE COLLECTORS). Sheperd is meant to be trained at the highest level of the Alliance military, he's an N7 after all, yet he has no grasp of tactics or contingency whe it comes to venturing into an enemy ship. Right.

At the same time the player could be using your tech experts to record everything you see for the Alliance/Council. Wouldn't these occassions (along with Veetor's footage of Collectors collecting humans on Freedom's Progress) have been ideal oppotunites, gathering proof to get the Alliance mobilised, even if the Council are too blind to help? At least an Alliance evacuation order of the outer colonies could have been made since they are reluctant to commit militarily to the Terminus Systems.

As for the endgame, well it makes absolutely no sense for the Collector's to be making a new Reaper under Harbinger's orders. What can it even do once built? It can't survive a confrontation with the Citadel/Earth fleets so why bother even building it? To save time and have it ready for when the Reapers arrive? The Reapers are ageless, why would the draw attention and risk discovery by building a Reaper when they could just wait until they arrive in force and then take all the humans they want without having to worry about reprisals. Even if they do believe themselves to be safe from attacks beyond the O4 Relay, their ship is at risk every time it ventures out.


1st OK
2nd what explosives?
3rd Alliance controls Council if you don't sav them so I don't think they would move a finger.
4th Maybe they planned to do that once they took control of Citadel but Sovereing failure wasn't in they plan?


2nd: Explosives such as the one used at the game end if you recall (they resemble the grenades from ME1). I'm assuming a ship outfitted for war against the Collectors has explosives somehwere in the armory.
3rd: I'll just copy paste a comment I made elsewhere to explain why the Alliance would be forced to act:
I seem to remeber that you befriend a reporter in ME1 and basically make her career (Emily Wong if memory serves). It would have been nice if the developers had allowed the player to use
one of the news reporters to expose the Collectors through recorded vids
(use your damn omni-tool Shepard) of them and what they are doing to
humans from the colonie (from Veetor's footage on Freedom's Progress, Horizon or even the
interior of the Collector ship/base). The shock and outcry of the
remaining human colonies and Earth would have pressured the Alliance to
act, if not with military presence then with evacuation efforts."
4th: The human Reaper began construction after Soverign's failure in the 2 year period after the intro of ME2. I'm not quite sure what you're getting at. Please explain :)


2nd they just overload the system and put ONE granade
3rd then why did you mention Alliance?!
4th I said planned not started


This is becoming a ridiculously long explanation...

2- I know they only use one grenade at the end. Why are you even mentioning it? My point was that the same explosives could have been used earlier in game when inside the "disabled" Collector ship (2nd paragraph of my original quote). Instead of this, Shepherd unfortunately forgets all of his N7 tactics training and his mission objective and has a thought process that goes something like this:

"Hey, this seems like an ideal opportunity to stop the collectors, but I'm not going to try this time and commit the entire team to finish the job. I'll just take 2 people and leave the rest in the Normandy, just in case there's ANOTHER place where I can use them later for a grand showdown."
No thoughts were even voiced about destroying the ship by characters in the game at this point, instead the Collector ship was little more than an excuse to go for a stroll with the [anti]climax being the revelation about Prothean-Collector connection.

3- I talked about the Alliance because you said "I don't think they would move a finger" and I disproved that as being unlikely in the circumstances above.

4- You're just highlighting the problem with the building of a Reaper. If you plan something which relies on a stage A being successful (Sovereign's attack according to you) in order for stage B to be successful (the bulding of a Reaper), why would you continue onto stage B if stage A fails?



2nd I don't think they have nuke in Normandy to destroy Collector ship from inside
3rd keep talking yourself that
4th I dunno, maybe plan B was while Reapers fight with joint fleet of all/most species on one side of galaxy Human Reaper goes in back and destroy undefended populated planets that will weaken morale and weaken them


2- You're absolutely wrong. We KNOW the Normandy has nukes as in Jack's loyalty mission you use a nuke to destroy the facility. It just makes sense for a someone with military training to have a backup plan if all hell breaks loose in the "disabled" Collector ship, and be able to destroy it. Shepherd would even have been willing to sacrifice him/herself to destroy the ship if it was necessary, since the crew are prepared for a SUICIDE MISSION. The fact Shepherd doesn't even seem interested in destroying the ship is a huge indicator of how much the devs love laying down railtracks. They don't appear to have even given it any thought.
3- The logic is there and it would make much more sense than following the railtrack plotline that is laid down for us. If you won't see it you're only fooling yourself.
4- Seems highly unlikely. The Reapers have hundreds, perhaps thousands of ships as seen in the outro. Why build a Reaper ship specifically to harass planets? I'm sure they could just spare some Reaper ships from their fleet to do the same job without significantly affecting the overall strength of their fleet.


2nd wasn't their original mission to get info how to get throgh Omega 4 relay? If they detroy Collector ship and but failed get information Collectors could have just bulid a new ship.
3rd Alliance controls council if you don't save them and they also dismiss claims on Reapers
4th I think I heard that in outro there are somewhere around 200-250 Reapers. Also Mass Relays can be disabled so that would realy slow Reapers even more plus attacks on them. In mean time Human Reaper attacks planets randomly and fllotilas have to streach their forces to find and destroy that Reaper

#3616
CroGamer002

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[quote]P3G4SU5 wrote...

To summarise Shepherd from each of the games:

ME1 - Commander Shepherd: Survived against all odds after... (insert player history here), First human Spectre, Instrumental role in the defense of Eden Prime, Liberator of the colonists of Feros, Defeated Saren and Sovereign, Saviour of the Galaxy.

ME2 - Commander Shepherd: A brick, Lapdog of TIM, subject of much [sexual] innuendo from Harbinger.[/quote]

[/quote]


My head hurts in how much this statement is retarded.

#3617
BounceDK

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Crimmsonwind wrote...

BounceDK wrote...

No inventory and only 1 armor piece made me rage. Good game though, just make it for rpg fans next time please ..

While it sucks, yes, there is definitely more than one armor piece. Granted it still isn't very much, and there should definitely be more variety in ME3, but I think you missed a few pieces if you only found one.

Oh I meant armor in general, not the different pieces you can swap out =) I should have worded it properly.

#3618
Lumikki

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P3G4SU5 wrote...

I was trying to highlight issues with the sequence of events in the storyline. The problem isn't that there is no free roam ability, in fact the majority of games are actually linear story games, but even linear story plots should make sense and give justification for why certain seemingly logical actions are not followed (such as destroying the Collector ship on sight), rather than tie the player's hands solely due to the fact the devs want the player to do it later.

It breaks the flow of the game if you get a sense that you're being held back by the game script.

There is different someting been illogical as not possible and illogical as opinion, should have be done better ways by players own opinion.

Modifié par Lumikki, 01 juin 2010 - 12:16 .


#3619
Orchomene

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[quote]Mesina2 wrote...

[quote]P3G4SU5 wrote...

[quote]Mesina2 wrote...

[quote]P3G4SU5 wrote...

[quote]Mesina2 wrote...

[quote]P3G4SU5 wrote...

[quote]Mesina2 wrote...

[quote]P3G4SU5 wrote...

[quote]Mesina2 wrote...

[quote]LiquidGrape wrote...

Too much quote kills the quote...

[/quote]

[/quote]

[/quote]

[/quote]

[/quote]

[/quote]

[/quote]

[/quote]

[/quote]

Can you avoid this entire quotation competition ? It kills the readability. Just quote the last answer if you need some quotation.

Modifié par Orchomene, 01 juin 2010 - 12:09 .


#3620
P3G4SU5

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Lumikki wrote...

P3G4SU5 wrote...

I was trying to highlight issues with the sequence of events in the storyline. The problem isn't that there is no free roam ability, in fact the majority of games are actually linear story games, but even linear story plots should make sense and give justification for why certain seemingly logical actions are not followed (such as destroying the Collector ship on sight), rather than tie the player's hands solely due to the fact the devs want the player to do it later.

It breaks the flow of the game if you get a sense that you're being held back by the game script.

There is different someting been illogical as not possible and illogical as opinion, should have be done better ways by players own opinion.


What?

#3621
P3G4SU5

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Mesina2 wrote...

2nd wasn't their original mission to get info how to get throgh Omega 4 relay? If they detroy Collector ship and but failed get information Collectors could have just bulid a new ship.
3rd Alliance controls council if you don't save them and they also dismiss claims on Reapers
4th I think I heard that in outro there are somewhere around 200-250 Reapers. Also Mass Relays can be disabled so that would realy slow Reapers even more plus attacks on them. In mean time Human Reaper attacks planets randomly and fllotilas have to streach their forces to find and destroy that Reaper


2- Sure they could have rebuilt a ship, that would take them time which would keep the colonists safe, and you could look for a way through the O4 relay without constant hindrance from the Collectors.

3- I hear you on this point, but even the Alliance would be forced to pull it's head out of the sand in that scenario once the Collector's actions were exposed and colonies started screaming for action in unison.

4- I suppose if the human Reaper had used guerilla tactics it may hae been able to cause some damage to unprotected planets but I'm not sure how much this would help the Reapers or why they'd even bother. 200 Reaper ships would cut through the combined fleets of the galactic races like a hot knife through butter so why not just wait until they arrive? Hopefully it'll be explained in ME3.

Modifié par P3G4SU5, 01 juin 2010 - 12:19 .


#3622
Lumikki

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P3G4SU5 wrote...

What?


Okey, I try to explain by using that collector space ship as example. (Not the end one, but the other trap one)

Why was Shepard goin in to it? To STUDY it, maybe even see if there is colonist inside. Why not heavy armed then?

Because TIM told that it's basicly "empty" and dead in space. There was no danger there at all. Because Shepard did not know that it was TRAP. So, Shepard may have thinked, lets go study it and then after it's done we blow it with Normans weapons.

Now if TIM would have told Shepard that it's trap. Then hell, Shepard would been ready to use the opportunity to blow it up. Even trying to risk study and use nuke or just blow it without study it. That may even be reason why TIM did not told the trap at all, because TIM thinked the info was more important than blow the ship.

You make you assumption based what you know after the situation, not how it looked when deccions was made. So, as it seem illogical, it's not really that illogical. Shepard just wasn't ready to big surprice. Happens sometimes, you call it illogical, was it really?

Modifié par Lumikki, 01 juin 2010 - 12:34 .


#3623
P3G4SU5

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Plot holes/lack of explanations aside, what did people think about the switch to thermal clip weaponry? Apparently the switch to a clip system is thanks to an advancement in weaponry from studying Geth weaponry, but it means you have a limited number of shots and your rate of fire is interrupted with constant reloading. Originally a good heat sink could allow infinite firing. How is the thermal clip system an advancement in technology?



I can appreciate the need to include some kind of ammo system because the concept in ME1 meant that guns should have eventually run out of ammo. Couldn't this have been tacked onto the existing ME1 thermal system so that overheating is still the main factor in combat, but in additon to this the metal clip from which bullets are shaved off has to be replaced occasionally with a new one?


#3624
CroGamer002

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P3G4SU5 wrote...

Mesina2 wrote...

2nd wasn't their original mission to get info how to get throgh Omega 4 relay? If they detroy Collector ship and but failed get information Collectors could have just bulid a new ship.
3rd Alliance controls council if you don't save them and they also dismiss claims on Reapers
4th I think I heard that in outro there are somewhere around 200-250 Reapers. Also Mass Relays can be disabled so that would realy slow Reapers even more plus attacks on them. In mean time Human Reaper attacks planets randomly and fllotilas have to streach their forces to find and destroy that Reaper


2- Sure they could have rebuilt a ship, that would take them time which would keep the colonists safe, and you could look for a way through the O4 relay without constant hindrance from the Collectors.

3- I hear you on this point, but even the Alliance would be forced to pull it's head out of the sand in that scenario once the Collector's actions were exposed and colonies started screaming for action in unison.

4- I suppose if the human Reaper had used guerilla tactics it may hae been able to cause some damage to unprotected planets but I'm not sure how much this would help the Reapers or why they'd even bother. 200 Reaper ships would cut through the combined fleets of the galactic races like a hot knife through butter so why not just wait until they arrive? Hopefully it'll be explained in ME3.


2nd well maybe

3rd probably

4th well Humans 1st killed Reaper in 37 milion years( as far as we know) so Harbinger is maybe taking extra procations

#3625
CroGamer002

CroGamer002
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P3G4SU5 wrote...

Plot holes/lack of explanations aside, what did people think about the switch to thermal clip weaponry? Apparently the switch to a clip system is thanks to an advancement in weaponry from studying Geth weaponry, but it means you have a limited number of shots and your rate of fire is interrupted with constant reloading. Originally a good heat sink could allow infinite firing. How is the thermal clip system an advancement in technology?

I can appreciate the need to include some kind of ammo system because the concept in ME1 meant that guns should have eventually run out of ammo. Couldn't this have been tacked onto the existing ME1 thermal system so that overheating is still the main factor in combat, but in additon to this the metal clip from which bullets are shaved off has to be replaced occasionally with a new one?


Hybrid of thermal clips and overheat system would be nice in theory.
Since I don't know any game that ever done that I don't would that work and not anoy players.