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Disappointment With Mass Effect 2? An Open Discussion.


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#3626
P3G4SU5

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Lumikki wrote...

P3G4SU5 wrote...

What?


Okey, I try to explain by using that collector space ship as example.

Why was Shepard goin in to it? To STUDY it. Why not heavy armed then?

Because TIM told that it's basicly "empty" and dead in space. There was no danger there at all. Because Shepard did not know that it was TRAP. So, Shepard may have thinked, lets go study it and then after it's done we blow it with Normans weapons.

Now if TIM would have told Shepard that it's trap. Then hell, Shepard would been ready to use the opportunity to blow it up. Even trying to risk study and use nuke or just blow it without study it. That may even be reason why TIM did not told the trap at all, because TIM tihnked the info was more important than blow the ship.

You make you assumption based what you know after the situation, not how it looked when deccions was made. So, as it seem illogical, it's not really that illogical. Shepard just wasn't ready to big surprice. Happens sometimes, you call it illogical, was it really?


I don't buy the "empty" ship dead in space idea. A much more advanced race would not just abandon one of their ships and the wealth of intel onboard for the enemy to find, especially not one as secretive as the Collectors. All that Shepherd is told is that the ship is disabled, not that the Collector crew has left/is dead. Even the intention of studying it makes you ask the question why he goes aboard with such a small team when the likelihood is that he will have to fight through the Collecter crew to gather intel.

#3627
Alex_SM

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US are the most advanced country in the world and actually abandons ships/planes/weapons in foreign ground.



And in the collector's ship, if he had gone with a full army maybe the collector's wouldn't have let him get into the core of the ship.

#3628
Lumikki

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P3G4SU5 wrote...

Lumikki wrote...

P3G4SU5 wrote...

What?


Okey, I try to explain by using that collector space ship as example.

Why was Shepard goin in to it? To STUDY it. Why not heavy armed then?

Because TIM told that it's basicly "empty" and dead in space. There was no danger there at all. Because Shepard did not know that it was TRAP. So, Shepard may have thinked, lets go study it and then after it's done we blow it with Normans weapons.

Now if TIM would have told Shepard that it's trap. Then hell, Shepard would been ready to use the opportunity to blow it up. Even trying to risk study and use nuke or just blow it without study it. That may even be reason why TIM did not told the trap at all, because TIM tihnked the info was more important than blow the ship.

You make you assumption based what you know after the situation, not how it looked when deccions was made. So, as it seem illogical, it's not really that illogical. Shepard just wasn't ready to big surprice. Happens sometimes, you call it illogical, was it really?


I don't buy the "empty" ship dead in space idea.

Exactly here comes the my point. "You don't buy it", that's your personal opinion. Hole base of why you say it's illogical. That's the answer your question: What?

#3629
KennyRogers

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Let me just put some b*tching to rest here.

Mass Effect 1 was way more epic!

Stopping a group of shadowy warriors, who are hell-bent on killing billions to construct a god-machine that would allow them to overthrow the universe isn't epic enough?

Mass Effect 2 had too much action, Mass Effect 1 was never like that!


Then there was the time Shepard dodged a massive piece of space debris headed directly for him, and also during the two seconds he had to get out of the way, he managed to put his breather on.

Mass Effect 1 had a way better inventory!


Oh yeah, because spending 15 minutes melting down all my useless crap into magic gel makes me feel the tension!

Mass Effect 1 had way more realistic weapon customization!


Because randomly finding powerups that would've allowed the enemy a clear edge over you rusting away in a toolbox is realistic.

The Mako was so much better than Mass Effect 2's planet scanning! I want it back!


No disagreements, but if you want it that badly, there's a free DLC called Firewalker.

I don't want DLC's! I want this stuff packaged with the game!

So, you want content that everyone complained about in the first game to be a totally unavoidable part of the second game? 'Kay.

The Collectors do stuff that makes no sense! Why do they collect the colonists on Horizon, when they were after Ashley/Kaidan?

1. They're a universally despised race, they aren't just floating down and taking the character without a fight.
2. They're Collectors, what do you expect them to do?

For that matter, the Collector Ship is obviously a trap! How did Shep not know that!

It was supposed to be a chance to observe Collector Technology firsthand, which, if reverse-engineered, could help stop the giant ships that are going to destroy the galaxy. I think that takes priority over the chance that it would be a trap, when even the man who's information is always reliable tells you it's safe.

Why didn't the Alliance or the Council help you?! Why couldn't you offer them proof?


First off, they didn't assist you because they were actively denying the existance of the reapers, something that would've caused galactic panic. Also, are you saying that you want an escort mission where you drag some guy who can't defend himself through a collector ship so he can take pictures?

Why were the Collectors making a human reaper? It makes no sense! Sovereign didn't stop anything!


First, it was in it's very early stages of development, we can't say anthing about how useless it would be, since we know nothing about it. Second, that is a ridiculous statement to say, Sovereign practically destroyed the entire Citadel fleet with no effort, it was only Saren's defeat (Something that was a bit ridiculous in the first game) that ended him.

The romance in Mass Effect 2 wasn't realistic enough! The characters didn't seem very involving.


I don't even know where to begin, short of that if you want the sex scene, you'll probably be skipping all the dialogue, and not catch a bit of plot.

The combat in Mass Effect 1 was more realistic and groundbreaking! Mass Effect 2's has too much action!


Haha, great joke. At least I can shoot straight with a sniper rifle in ME2.

Mass Effect 1 had more exploration! Mass Effect 2 is too linear!

I agree with you for the main cities, but exploring space in Mass Effect 2 was a lot better than just landing on some rock (Which was basically a pallate swap for each different planet), and shooting at some pirate sitting around.

Modifié par KennyRogers, 01 juin 2010 - 12:59 .


#3630
P3G4SU5

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Alex_SM wrote...

US are the most advanced country in the world and actually abandons ships/planes/weapons in foreign ground.

And in the collector's ship, if he had gone with a full army maybe the collector's wouldn't have let him get into the core of the ship.

They always endeavour to have these assets destroyed though before the enemy can capture/study them. Maybe it would have started alarm bells ringing that something suspect is going on?

Your other point makes sense I suppose, a larger team may have been easier to detect, but then you find out they were waiting for you to reach the core before springing the trap. Would a larger team have bothered them that much?

#3631
Tazzmission

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quick question i need help settling a argument on another forum so my question is doe's e.a own the me franchise or is bioware still the soul owner?

#3632
KennyRogers

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Tazzmission wrote...

quick question i need help settling a argument on another forum so my question is doe's e.a own the me franchise or is bioware still the soul owner?

EA owns Bioware, who owns Mass Effect.

#3633
Tazzmission

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KennyRogers wrote...

Tazzmission wrote...

quick question i need help settling a argument on another forum so my question is doe's e.a own the me franchise or is bioware still the soul owner?

EA owns Bioware, who owns Mass Effect.




what i meant was does ea have creative controll over mass effect?

#3634
P3G4SU5

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Lumikki wrote...

P3G4SU5 wrote...

Lumikki wrote...

P3G4SU5 wrote...

What?


Okey, I try to explain by using that collector space ship as example.

Why was Shepard goin in to it? To STUDY it. Why not heavy armed then?

Because TIM told that it's basicly "empty" and dead in space. There was no danger there at all. Because Shepard did not know that it was TRAP. So, Shepard may have thinked, lets go study it and then after it's done we blow it with Normans weapons.

Now if TIM would have told Shepard that it's trap. Then hell, Shepard would been ready to use the opportunity to blow it up. Even trying to risk study and use nuke or just blow it without study it. That may even be reason why TIM did not told the trap at all, because TIM tihnked the info was more important than blow the ship.

You make you assumption based what you know after the situation, not how it looked when deccions was made. So, as it seem illogical, it's not really that illogical. Shepard just wasn't ready to big surprice. Happens sometimes, you call it illogical, was it really?


I don't buy the "empty" ship dead in space idea.

Exactly here comes the my point. "You don't buy it", that's your personal opinion. Hole base of why you say it's illogical. That's the answer your question: What?


I "don't buy it" because we're TOLD otherwise in the game. Opinions have no bearing on it being valid or not.

I said "What?" because I didn't understand what he said, and he kindly elaborated. Forgive me but his post wasn't clear to me. Crime?

#3635
KennyRogers

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Tazzmission wrote...

KennyRogers wrote...

Tazzmission wrote...

quick question i need help settling a argument on another forum so my question is doe's e.a own the me franchise or is bioware still the soul owner?

EA owns Bioware, who owns Mass Effect.




what i meant was does ea have creative controll over mass effect?

Technically, yes, but I think they're letting Bioware do their thing.

#3636
Alex_SM

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P3G4SU5 wrote...

Plot holes/lack of explanations aside, what did people think about the switch to thermal clip weaponry? Apparently the switch to a clip system is thanks to an advancement in weaponry from studying Geth weaponry, but it means you have a limited number of shots and your rate of fire is interrupted with constant reloading. Originally a good heat sink could allow infinite firing. How is the thermal clip system an advancement in technology?

I can appreciate the need to include some kind of ammo system because the concept in ME1 meant that guns should have eventually run out of ammo. Couldn't this have been tacked onto the existing ME1 thermal system so that overheating is still the main factor in combat, but in additon to this the metal clip from which bullets are shaved off has to be replaced occasionally with a new one?


Actually the thermal clip system allows better fire rate, so it is an advance. 

#3637
Tazzmission

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KennyRogers wrote...

Tazzmission wrote...

KennyRogers wrote...

Tazzmission wrote...

quick question i need help settling a argument on another forum so my question is doe's e.a own the me franchise or is bioware still the soul owner?

EA owns Bioware, who owns Mass Effect.




what i meant was does ea have creative controll over mass effect?

Technically, yes, but I think they're letting Bioware do their thing.




ok thank you

#3638
P3G4SU5

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Mesina2 wrote...

P3G4SU5 wrote...

Plot holes/lack of explanations aside, what did people think about the switch to thermal clip weaponry? Apparently the switch to a clip system is thanks to an advancement in weaponry from studying Geth weaponry, but it means you have a limited number of shots and your rate of fire is interrupted with constant reloading. Originally a good heat sink could allow infinite firing. How is the thermal clip system an advancement in technology?

I can appreciate the need to include some kind of ammo system because the concept in ME1 meant that guns should have eventually run out of ammo. Couldn't this have been tacked onto the existing ME1 thermal system so that overheating is still the main factor in combat, but in additon to this the metal clip from which bullets are shaved off has to be replaced occasionally with a new one?


Hybrid of thermal clips and overheat system would be nice in theory.
Since I don't know any game that ever done that I don't would that work and not anoy players.

I really hope Bioware can implement it properly, they have the two ends of the spectrum for some of the game features now in terms of what works well, such as ME1 Mako roaming and ME2 planet scanning, so hopefully they can tune these and find that sweet spot in the middle for ME3. :)

#3639
Icinix

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Tazzmission wrote...

KennyRogers wrote...

Tazzmission wrote...

KennyRogers wrote...

Tazzmission wrote...

quick question i need help settling a argument on another forum so my question is doe's e.a own the me franchise or is bioware still the soul owner?

EA owns Bioware, who owns Mass Effect.




what i meant was does ea have creative controll over mass effect?

Technically, yes, but I think they're letting Bioware do their thing.




ok thank you


I think EA might be taking a more hands on approach with BioWare Montreal and the potential new Mass Effect developments down the track.  (Non ME3 releated ones that is)

They'll leave Edmonton alone I think.

#3640
P3G4SU5

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Alex_SM wrote...

P3G4SU5 wrote...

Plot holes/lack of explanations aside, what did people think about the switch to thermal clip weaponry? Apparently the switch to a clip system is thanks to an advancement in weaponry from studying Geth weaponry, but it means you have a limited number of shots and your rate of fire is interrupted with constant reloading. Originally a good heat sink could allow infinite firing. How is the thermal clip system an advancement in technology?

I can appreciate the need to include some kind of ammo system because the concept in ME1 meant that guns should have eventually run out of ammo. Couldn't this have been tacked onto the existing ME1 thermal system so that overheating is still the main factor in combat, but in additon to this the metal clip from which bullets are shaved off has to be replaced occasionally with a new one?


Actually the thermal clip system allows better fire rate, so it is an advance. 

But your weapons becomes useless once you run out of thermal clips...Seems like a heavy sacrifice for greater ROF <_<.

#3641
Lumikki

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P3G4SU5 wrote...

I "don't buy it" because we're TOLD otherwise in the game. Opinions have no bearing on it being valid or not.

I think give up, no point of wasting anymore time. I just disagree with you and that's the end.

#3642
Icinix

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P3G4SU5 wrote...

Mesina2 wrote...
SNIP

Hybrid of thermal clips and overheat system would be nice in theory.
Since I don't know any game that ever done that I don't would that work and not anoy players.

I really hope Bioware can implement it properly, they have the two ends of the spectrum for some of the game features now in terms of what works well, such as ME1 Mako roaming and ME2 planet scanning, so hopefully they can tune these and find that sweet spot in the middle for ME3. :)


Hell I'd be happy with a toggle in the game menu.
Elevators - Yes / No
Thermal Clips - Yes / No
Mako Physics - Yes / No

That way everyone is happy, when someone complains, they can be directed to the menu.

Personally I didn't like the Thermal Clips, I liked the over heating gun.  It was much more intense when you're being charged  by  Krogan, your rifle overheats, you switch to shotgun, the first krogan drops and starts regenerating faster than you can load rounds into it's hump.  You activate immunity because then your shotgun overheats, but you swap back to assault rifle, drop in shredder rounds and a high level heatsink over your combat sensor and mow through the second krogan just as the other one starts to get up.  Switch back to shotgun at point blank range and take him down.

ME2 - activate your favourite ammo, fire till everything dead, if you run out of ammo, switch weapon. Collect ammo.
Repeat.

Yeah I know it's deeper than that, and I know it's subjective.  But subjectively that is what I think.

#3643
CroGamer002

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Icinix wrote...

Elevators - Yes / No
Thermal Clips - Yes / No
Mako Physics - Yes / No


1st if they are shorter, have converstations and news that don't repat themself to much then yes
2nd yes
3rd NO, NO, NO, NOOOOO!!!!!!!! I just past ME1 today and I was so glad to end with Mako! Even though I have to repeat with Hamerhead garbage in ME2 but at least it isn't big nor important part of game like Mako.

Modifié par Mesina2, 01 juin 2010 - 01:36 .


#3644
IoCaster

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[quote]KennyRogers wrote...
Let me just put some b*tching to rest here.[/quote]

Why in the world would you believe that you've got the final word on anything related to this discussion?

[quote]KennyRogers wrote...
Mass Effect 1 was way more epic!

Stopping a group of shadowy warriors, who are hell-bent on killing billions to construct a god-machine that would allow them to overthrow the universe isn't epic enough?
[/quote]

I saw no evidence in the game that they had a fleet of ships capable of abducting 'billions' from anywhere. If they ever got to the point where they were harvesting 'billions' it would indeed be epic. That wasn't exactly the case though. Not to mention that they would have had to start raiding in Alliance space itself to get those kind of numbers. The Collectors would have been obliterated if they tried to do that.

Shepard was able to drive them off Horizon with two sidekicks and some ground based cannon. How do you think they would have fared against an Alliance fleet? Somewhat less than epic, eh?

[quote]KennyRogers wrote...
Mass Effect 2 had too much action, Mass Effect 1 was never like that!

Then there was the time Shepard dodged a massive piece of space debris headed directly for him, and also during the two seconds he had to get out of the way, he managed to put his breather on.[/quote]

Huh? That doesn't really make any sense. Maybe you can reword that to be more comprehensible and actually relevant to the discussion. Instead of making up your own version of complaints you can perhaps quote some actual posts and then respond to them.

[quote]KennyRogers wrote...

Mass Effect 1 had a way better inventory!


Oh yeah, because spending 15 minutes melting down all my useless crap into magic gel makes me feel the tension![/quote]

I don't believe that complaints about a lack of inventory had anything to do with 'tension', perceived or otherwise. I personally don't care about the lack of inventory, so whatever.

[quote]KennyRogers wrote...

Mass Effect 1 had way more realistic weapon customization!


Because randomly finding powerups that would've allowed the enemy a clear edge over you rusting away in a toolbox is realistic. [/quote]

Again, it would probably be a good idea to quote an actual complaint that claimed that the weapon customization in ME was 'realistic'. Otherwise what you're doing is constructing a straw man to spar with.

[quote]KennyRogers wrote...

The Mako was so much better than Mass Effect 2's planet scanning! I want it back!


No disagreements, but if you want it that badly, there's a free DLC called Firewalker.[/quote]

I personally didn't have a problem with the Mako, once I'd figured out how to control the damn thing. That said, I didn't miss it in ME2 and won't be bothered if it's not in ME3.

[quote]KennyRogers wrote...
I don't want DLC's! I want this stuff packaged with the game!

So, you want content that everyone complained about in the first game to be a totally unavoidable part of the second game? 'Kay.[/quote]

Considering the number of request threads for various types of DLC (e.g. romance pack, Liara vs SB, extended dialogue pack, etc,..), i don't know how big of an issue this really is.

[quote]KennyRogers wrote...
The Collectors do stuff that makes no sense! Why do they collect the colonists on Horizon, when they were after Ashley/Kaidan?

1. They're a universally despised race, they aren't just floating down and taking the character without a fight.
2. They're Collectors, what do you expect them to do?[/quote]

1. Most of the galactic citizenry don't seem to even be aware that they exist. I'm not sure why you would characterize that as a 'universally despised race'.

2. Collect the person that they were ostensibly there to..er...collect? If you watch the cutscene leading into the mission itself it's obvious that they could have done it easily. The Harbinger controlled drone is standing ~4-5 feet from Lilith as she's being dragged off to a pod. He'd have to be blind not to see Ash/Kaiden frozen in place no more than ~50-60 feet away. We're told by TIM that they were lured to Horizon by the presence of Ash/Kaiden. Why didn't they collect Ash/Kaiden when they had an obvious opportunity to do so?

[quote]KennyRogers wrote...
For that matter, the Collector Ship is obviously a trap! How did Shep not know that!

It was supposed to be a chance to observe Collector Technology firsthand, which, if reverse-engineered, could help stop the giant ships that are going to destroy the galaxy. I think that takes priority over the chance that it would be a trap, when even the man who's information is always reliable tells you it's safe.[/quote]

The safe and practical course of action is to make sure that the ship is actually disabled before boarding it. Use the Normandy to target the propulsion section with her guns and make sure that the ship can't suddenly maneuver while your team is aboard. Also, target the main weaponry and put it out of action as well. Now you really do have a disabled ship and you can proceed to strip it of all essential intelligence and equipment at your leisure.

I'm not even going to comment on the reliability of anything that TIM tells Shepard.

[quote]KennyRogers wrote...

Why didn't the Alliance or the Council help you?! Why couldn't you offer them proof?


First off, they didn't assist you because they were actively denying the existance of the reapers, something that would've caused galactic panic. Also, are you saying that you want an escort mission where you drag some guy who can't defend himself through a collector ship so he can take pictures? [/quote]

The Alliance and the Council acted the way they did because that's what the devs decided was appropriate for the plot that they concocted. If you're convinced that it makes sense then that's fine. I'm under no obligation to buy into that notion and I would have preferred a better explanation for their behavior. *shrug*

Are you seriously trying to make the case that Shepard would need to hire the services of a professional photographer to take pictures of the Collector ship or for that matter the derelict Reaper? Seriously?

[quote]KennyRogers wrote...
Why were the Collectors making a human reaper? It makes no sense! Sovereign didn't stop anything!

First, it was in it's very early stages of development, we can't say anthing about how useless it would be, since we know nothing about it. Second, that is a ridiculous statement to say, Sovereign practically destroyed the entire Citadel fleet with no effort, it was only Saren's defeat (Something that was a bit ridiculous in the first game) that ended him.[/quote]

While it's true that we don't know why they were building the damn thing, we do know that it's been destroyed. What other purpose did it serve other than as a seemingly bizarre endgame boss?


[quote]KennyRogers wrote...
The romance in Mass Effect 2 wasn't realistic enough! The characters didn't seem very involving.

I don't even know where to begin, short of that if you want the sex scene, you'll probably be skipping all the dialogue, and not catch a bit of plot.[/quote]

I don't have any interest in make believe 'romance' with fictional video game characters, so I'll pass.

[quote]KennyRogers wrote...

The combat in Mass Effect 1 was more realistic and groundbreaking! Mass Effect 2's has too much action!


Haha, great joke. At least I can shoot straight with a sniper rifle in ME2.[/quote]

Can you provide a direct quote for this? Let the poster that claims ME combat was more 'realistic and groundbreaking' make the case directly. If you're just tossing a straw man out there I don't know what to say.

[quote]KennyRogers wrote...
Mass Effect 1 had more exploration! Mass Effect 2 is too linear!

I agree with you for the main cities, but exploring space in Mass Effect 2 was a lot better than just landing on some rock (Which was basically a pallate swap for each different planet), and shooting at some pirate sitting around.
[/quote]

I think this is simply a matter of personal preference. I didn't care either way. I bought ME2 expecting a coherent continuation of the story begun in Mass Effect. I was disappointed in the story/plot, but enjoyed the game despite it. I'm curious to see how they tie it all together in ME3.

Modifié par IoCaster, 01 juin 2010 - 02:56 .


#3645
CroGamer002

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Can somebody give me a quick round down and tell me why ME2 sucks and those sucky stuff has nothing to do in compering to ME1?

#3646
bjdbwea

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chzr wrote...

Posted Image


Yeah. But a better comparison would be any random shooter. The ME 2 main story is very similar to the classic "not important let's get to shooting" story line. Yeah, you can click on some different dialogue choices, but nothing you say matters and neither Shepard nor TIM care at all about what you click on.

In fact, after the bad main story this totally uncaring Shepard is probably the second most annoying thing in my opinion. There's no character, and no character development. His only reaction to almost everything is :mellow:. Since this is the non-spoiler forum, I can't give the most blatant examples, but everything who's played the game should know what I mean. There are a few exceptions, but it never feels like part of a whole person. This is similar to the whole game: It feels like a lot of different bits and pieces thrown together without any consideration for the whole.

Modifié par bjdbwea, 01 juin 2010 - 04:18 .


#3647
KennyRogers

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[quote]IoCaster wrote...

[quote]KennyRogers wrote...
Let me just put some b*tching to rest here.[/quote]

Why in the world would you believe that you've got the final word on anything related to this discussion?
Because some of the arguments in here are stupid.
[quote]KennyRogers wrote...
Mass Effect 1 was way more epic!

Stopping a group of shadowy warriors, who are hell-bent on killing billions to construct a god-machine that would allow them to overthrow the universe isn't epic enough?
[/quote]

I saw no evidence in the game that they had a fleet of ships capable of abducting 'billions' from anywhere. If they ever got to the point where they were harvesting 'billions' it would indeed be epic. That wasn't exactly the case though. Not to mention that they would have had to start raiding in Alliance space itself to get those kind of numbers. The Collectors would have been obliterated if they tried to do that.

Shepard was able to drive them off Horizon with two sidekicks and some ground based cannon. How do you think they would have fared against an Alliance fleet? Somewhat less than epic, eh?

They said it when they were in the collector ship.
[quote]KennyRogers wrote...
Mass Effect 2 had too much action, Mass Effect 1 was never like that!

Then there was the time Shepard dodged a massive piece of space debris headed directly for him, and also during the two seconds he had to get out of the way, he managed to put his breather on.[/quote]

Huh? That doesn't really make any sense. Maybe you can reword that to be more comprehensible and actually relevant to the discussion. Instead of making up your own version of complaints you can perhaps quote some actual posts and then respond to them.
There are so many posts in here detailing how Mass Effect 2 focused too much on action.


[quote]KennyRogers wrote...

Mass Effect 1 had a way better inventory!


Oh yeah, because spending 15 minutes melting down all my useless crap into magic gel makes me feel the tension![/quote]

I don't believe that complaints about a lack of inventory had anything to do with 'tension', perceived or otherwise. I personally don't care about the lack of inventory, so whatever.
But my point being that it kills mood.
[quote]KennyRogers wrote...

Mass Effect 1 had way more realistic weapon customization!


Because randomly finding powerups that would've allowed the enemy a clear edge over you rusting away in a toolbox is realistic. [/quote]

Again, it would probably be a good idea to quote an actual complaint that claimed that the weapon customization in ME was 'realistic'. Otherwise what you're doing is constructing a straw man to spar with.
I was doing a general concensus, against arguments that might spring up. Although, I guess you're right there.

[quote]KennyRogers wrote...

The Mako was so much better than Mass Effect 2's planet scanning! I want it back!


No disagreements, but if you want it that badly, there's a free DLC called Firewalker.[/quote]

I personally didn't have a problem with the Mako, once I'd figured out how to control the damn thing. That said, I didn't miss it in ME2 and won't be bothered if it's not in ME3.
Agreed.
[quote]KennyRogers wrote...
I don't want DLC's! I want this stuff packaged with the game!

So, you want content that everyone complained about in the first game to be a totally unavoidable part of the second game? 'Kay.[/quote]

Considering the number of request threads for various types of DLC (e.g. romance pack, Liara vs SB, extended dialogue pack, etc,..), i don't know how big of an issue this really is.

[quote]KennyRogers wrote...
The Collectors do stuff that makes no sense! Why do they collect the colonists on Horizon, when they were after Ashley/Kaidan?

1. They're a universally despised race, they aren't just floating down and taking the character without a fight.
2. They're Collectors, what do you expect them to do?[/quote]

1. Most of the galactic citizenry don't seem to even be aware that they exist. I'm not sure why you would characterize that as a 'universally despised race'.
They are aware, just not aware of exactly what they are. The mechanic on Horizon is aware of them, but does a "WTF, THAT'S THEM" moment, signaling that Kaidan/Ash didn't warn him about such dangers.
2. Collect the person that they were ostensibly there to..er...collect? If you watch the cutscene leading into the mission itself it's obvious that they could have done it easily. The Harbinger controlled drone is standing ~4-5 feet from Lilith as she's being dragged off to a pod. He'd have to be blind not to see Ash/Kaiden frozen in place no more than ~50-60 feet away. We're told by TIM that they were lured to Horizon by the presence of Ash/Kaiden. Why didn't they collect Ash/Kaiden when they had an obvious opportunity to do so?
Because it would be easier to just take the whole colony, and far more beneficial to their cause. Plus, you've seen the Collectors' style, they generally like to take the place by force, and then mop up.
[quote]KennyRogers wrote...
For that matter, the Collector Ship is obviously a trap! How did Shep not know that!

It was supposed to be a chance to observe Collector Technology firsthand, which, if reverse-engineered, could help stop the giant ships that are going to destroy the galaxy. I think that takes priority over the chance that it would be a trap, when even the man who's information is always reliable tells you it's safe.[/quote]

The safe and practical course of action is to make sure that the ship is actually disabled before boarding it. Use the Normandy to target the propulsion section with her guns and make sure that the ship can't suddenly maneuver while your team is aboard. Also, target the main weaponry and put it out of action as well. Now you really do have a disabled ship and you can proceed to strip it of all essential intelligence and equipment at your leisure.

I'm not even going to comment on the reliability of anything that TIM tells Shepard.
So, the best way to make sure a beehive isn't active is by kicking it?
[quote]KennyRogers wrote...

Why didn't the Alliance or the Council help you?! Why couldn't you offer them proof?


First off, they didn't assist you because they were actively denying the existance of the reapers, something that would've caused galactic panic. Also, are you saying that you want an escort mission where you drag some guy who can't defend himself through a collector ship so he can take pictures? [/quote]

The Alliance and the Council acted the way they did because that's what the devs decided was appropriate for the plot that they concocted. If you're convinced that it makes sense then that's fine. I'm under no obligation to buy into that notion and I would have preferred a better explanation for their behavior. *shrug*

Are you seriously trying to make the case that Shepard would need to hire the services of a professional photographer to take pictures of the Collector ship or for that matter the derelict Reaper? Seriously?
So what? The council would probably rationalize it as some random ship, or some sort of trick. Plus, if you bring Legion along for your first meeting with the council, they directly refute his claims that the ship was a reaper.
[quote]KennyRogers wrote...
Why were the Collectors making a human reaper? It makes no sense! Sovereign didn't stop anything!

First, it was in it's very early stages of development, we can't say anthing about how useless it would be, since we know nothing about it. Second, that is a ridiculous statement to say, Sovereign practically destroyed the entire Citadel fleet with no effort, it was only Saren's defeat (Something that was a bit ridiculous in the first game) that ended him.[/quote]

While it's true that we don't know why they were building the damn thing, we do know that it's been destroyed. What other purpose did it serve other than as a seemingly bizarre endgame boss?
Because it's (apparently) how the Reapers reproduce.

[quote]KennyRogers wrote...
The romance in Mass Effect 2 wasn't realistic enough! The characters didn't seem very involving.

I don't even know where to begin, short of that if you want the sex scene, you'll probably be skipping all the dialogue, and not catch a bit of plot.[/quote]

I don't have any interest in make believe 'romance' with fictional video game characters, so I'll pass.

[quote]KennyRogers wrote...

The combat in Mass Effect 1 was more realistic and groundbreaking! Mass Effect 2's has too much action!


Haha, great joke. At least I can shoot straight with a sniper rifle in ME2.[/quote]

Can you provide a direct quote for this? Let the poster that claims ME combat was more 'realistic and groundbreaking' make the case directly. If you're just tossing a straw man out there I don't know what to say.
I've seen this complaint brought up elsewhere.
[quote]KennyRogers wrote...
Mass Effect 1 had more exploration! Mass Effect 2 is too linear!

I agree with you for the main cities, but exploring space in Mass Effect 2 was a lot better than just landing on some rock (Which was basically a pallate swap for each different planet), and shooting at some pirate sitting around.
[/quote]

I think this is simply a matter of personal preference. I didn't care either way. I bought ME2 expecting a coherent continuation of the story begun in Mass Effect. I was disappointed in the story/plot, but enjoyed the game despite it. I'm curious to see how they tie it all together in ME3.
[/quote]
Agreed.

#3648
CroGamer002

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bjdbwea wrote...

chzr wrote...

Posted Image


Yeah. But a better comparison would be any random shooter. The ME 2 main story is very similar to the classic "not important let's get to shooting" story line. Yeah, you can click on some different dialogue choices, but nothing you say matters and neither Shepard nor TIM care at all about what you click on.

In fact, after the bad main story this totally uncaring Shepard is probably the second most annoying thing in my opinion. There's no character, and no character development. His only reaction to almost everything is :mellow:. Since this is the non-spoiler forum, I can't give the most blatant examples, but everything who's played the game should know what I mean. There are a few exceptions, but it never feels like part of a whole person. This is similar to the whole game: It feels like a lot of different bits and pieces thrown together without any consideration for the whole.



Did you even play Mass Effect 2?!
No seriously no character development, plot is too shot stuff, diffrent dialogue doesn't change anything, ME2 is like any random shooter...?!
Do you have any idea how much you epicly failed?!

#3649
bjdbwea

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Read my comment again, then edit your answer.

#3650
KitsuneRommel

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bjdbwea wrote...

Read my comment again, then edit your answer.


You can blame ME2 for many things but character development is not one of those.