[quote]KennyRogers wrote...
Let me just put some b*tching to rest here.[/quote]
Why in the world would you believe that you've got the final word on anything related to this discussion?
[quote]KennyRogers wrote...
Mass Effect 1 was way more epic!
Stopping a group of shadowy warriors, who are hell-bent on killing billions to construct a god-machine that would allow them to overthrow the universe isn't epic enough?
[/quote]
I saw no evidence in the game that they had a fleet of ships capable of abducting 'billions' from anywhere. If they ever got to the point where they were harvesting 'billions' it would indeed be epic. That wasn't exactly the case though. Not to mention that they would have had to start raiding in Alliance space itself to get those kind of numbers. The Collectors would have been obliterated if they tried to do that.
Shepard was able to drive them off Horizon with two sidekicks and some ground based cannon. How do you think they would have fared against an Alliance fleet? Somewhat less than epic, eh?
[quote]KennyRogers wrote...
Mass Effect 2 had too much action, Mass Effect 1 was never like that!Then there was the time Shepard dodged a massive piece of space debris headed directly for him, and also during the two seconds he had to get out of the way, he managed to put his breather on.[/quote]
Huh? That doesn't really make any sense. Maybe you can reword that to be more comprehensible and actually relevant to the discussion. Instead of making up your own version of complaints you can perhaps quote some actual posts and then respond to them.
[quote]KennyRogers wrote...
Mass Effect 1 had a way better inventory!Oh yeah, because spending 15 minutes melting down all my useless crap into magic gel makes me feel the tension![/quote]
I don't believe that complaints about a lack of inventory had anything to do with 'tension', perceived or otherwise. I personally don't care about the lack of inventory, so whatever.
[quote]KennyRogers wrote...
Mass Effect 1 had way more realistic weapon customization!Because randomly finding powerups that would've allowed the enemy a clear edge over you rusting away in a toolbox is realistic. [/quote]
Again, it would probably be a good idea to quote an actual complaint that claimed that the weapon customization in ME was 'realistic'. Otherwise what you're doing is constructing a straw man to spar with.
[quote]KennyRogers wrote...
The Mako was so much better than Mass Effect 2's planet scanning! I want it back!No disagreements, but if you want it that badly, there's a free DLC called Firewalker.[/quote]
I personally didn't have a problem with the Mako, once I'd figured out how to control the damn thing. That said, I didn't miss it in ME2 and won't be bothered if it's not in ME3.
[quote]KennyRogers wrote...
I don't want DLC's! I want this stuff packaged with the game!
So, you want content that everyone complained about in the first game to be a totally unavoidable part of the second game? 'Kay.[/quote]
Considering the number of request threads for various types of DLC (e.g. romance pack, Liara vs SB, extended dialogue pack, etc,..), i don't know how big of an issue this really is.
[quote]KennyRogers wrote...
The Collectors do stuff that makes no sense! Why do they collect the colonists on Horizon, when they were after Ashley/Kaidan?1. They're a universally despised race, they aren't just floating down and taking the character without a fight.
2. They're Collectors, what do you expect them to do?[/quote]
1. Most of the galactic citizenry don't seem to even be aware that they exist. I'm not sure why you would characterize that as a 'universally despised race'.
2. Collect the person that they were ostensibly there to..er...collect? If you watch the cutscene leading into the mission itself it's obvious that they could have done it easily. The Harbinger controlled drone is standing ~4-5 feet from Lilith as she's being dragged off to a pod. He'd have to be blind not to see Ash/Kaiden frozen in place no more than ~50-60 feet away. We're told by TIM that they were lured to Horizon by the presence of Ash/Kaiden. Why didn't they collect Ash/Kaiden when they had an obvious opportunity to do so?
[quote]KennyRogers wrote...
For that matter, the Collector Ship is obviously a trap! How did Shep not know that!It was supposed to be a chance to observe Collector Technology firsthand, which, if reverse-engineered, could help stop the giant ships that are going to destroy the galaxy. I think that takes priority over the chance that it would be a trap, when even the man who's information is always reliable tells you it's safe.[/quote]
The safe and practical course of action is to make sure that the ship is actually disabled before boarding it. Use the Normandy to target the propulsion section with her guns and make sure that the ship can't suddenly maneuver while your team is aboard. Also, target the main weaponry and put it out of action as well. Now you really do have a disabled ship and you can proceed to strip it of all essential intelligence and equipment at your leisure.
I'm not even going to comment on the reliability of
anything that TIM tells Shepard.
[quote]KennyRogers wrote...
Why didn't the Alliance or the Council help you?! Why couldn't you offer them proof?First off, they didn't assist you because they were actively denying the existance of the reapers, something that would've caused galactic panic. Also, are you saying that you want an escort mission where you drag some guy who can't defend himself through a collector ship so he can take pictures? [/quote]
The Alliance and the Council acted the way they did because that's what the devs decided was appropriate for the plot that they concocted. If you're convinced that it makes sense then that's fine. I'm under no obligation to buy into that notion and I would have preferred a better explanation for their behavior. *shrug*
Are you seriously trying to make the case that Shepard would need to hire the services of a professional photographer to take pictures of the Collector ship or for that matter the derelict Reaper? Seriously?
[quote]KennyRogers wrote...
Why were the Collectors making a human reaper? It makes no sense! Sovereign didn't stop anything!First, it was in it's very early stages of development, we can't say anthing about how useless it would be, since we know nothing about it. Second, that is a ridiculous statement to say, Sovereign practically destroyed the entire Citadel fleet with no effort, it was only Saren's defeat (Something that was a bit ridiculous in the first game) that ended him.[/quote]
While it's true that we don't know why they were building the damn thing, we do know that it's been destroyed. What other purpose did it serve other than as a seemingly bizarre endgame boss?
[quote]KennyRogers wrote...
The romance in Mass Effect 2 wasn't realistic enough! The characters didn't seem very involving.I don't even know where to begin, short of that if you want the sex scene, you'll probably be skipping all the dialogue, and not catch a bit of plot.[/quote]
I don't have any interest in make believe 'romance' with fictional video game characters, so I'll pass.
[quote]KennyRogers wrote...
The combat in Mass Effect 1 was more realistic and groundbreaking! Mass Effect 2's has too much action!Haha, great joke. At least I can shoot straight with a sniper rifle in ME2.[/quote]
Can you provide a direct quote for this? Let the poster that claims ME combat was more 'realistic and groundbreaking' make the case directly. If you're just tossing a straw man out there I don't know what to say.
[quote]KennyRogers wrote...
Mass Effect 1 had more exploration! Mass Effect 2 is too linear!
I agree with you for the main cities, but exploring space in Mass Effect 2 was a lot better than just landing on some rock (Which was basically a pallate swap for each different planet), and shooting at some pirate sitting around.
[/quote]
I think this is simply a matter of personal preference. I didn't care either way. I bought ME2 expecting a coherent continuation of the story begun in Mass Effect. I was disappointed in the story/plot, but enjoyed the game despite it. I'm curious to see how they tie it all together in ME3.
Modifié par IoCaster, 01 juin 2010 - 02:56 .