Alex_SM wrote...
P3G4SU5 wrote...
Plot holes/lack of explanations aside, what did people think about the switch to thermal clip weaponry? Apparently the switch to a clip system is thanks to an advancement in weaponry from studying Geth weaponry, but it means you have a limited number of shots and your rate of fire is interrupted with constant reloading. Originally a good heat sink could allow infinite firing. How is the thermal clip system an advancement in technology?
I can appreciate the need to include some kind of ammo system because the concept in ME1 meant that guns should have eventually run out of ammo. Couldn't this have been tacked onto the existing ME1 thermal system so that overheating is still the main factor in combat, but in additon to this the metal clip from which bullets are shaved off has to be replaced occasionally with a new one?
Actually the thermal clip system allows better fire rate, so it is an advance.
From the ME1 Codex
“The ammo magazine is a simple block of metal. The gun's internal computer calculates the mass needed to reach the target based on distance, gravity, and atmospheric pressure, then shears off an appropriate sized slug from the block. A single block can supply thousands of rounds, making ammo a non-issue during any engagement.”
Thermal Clip Codex
“It was long thought that personal weapons had plateaued in performance, but the geth proved all theories wrong. Mathematically reviewing their combat logs, the geth found that in an age of kinetic barriers, the weapon with the most rounds down-range the fastest wins. Combatants were forced to deliberately shoot slower to manage waste heat or pause as their weapons vented.
To eliminate this inefficiency, the geth adopted detachable heat sinks known as thermal clips. While organic arms manufacturers were initially doubtful this would produce a net gain, a well-trained soldier can eject and swap thermal clips in under a second. Faced with superior enemy firepower, organic armies soon followed the geth's lead and today's battlefields are littered with these thermal clips.”
So lets see what would you choose..
-That I can choose a weapon that with a single ammo block can shoot thousands of rounds regardless of weapon type I choose.
-That this weapon will only overheat to an unusable point under normal usage if I shoot it like an untrained soldier or action movie style by holding the trigger down instead of controlled bursts.
-That when it does overheat that it will only take a few seconds (about 10) for it to be usable again and that any secondary back up weapon can still be used and swapped out as fast as changing a thermal clip.
-I can also if needed, carry at least 8 of these ammo blocks on me with ease to be used in any weapon that may need reloading.
-That with a simple mod to the weapon I can change ammo types for effective use against any enemy I may encounter. I can also use simple mods to change the performance of each of my weapons I may carry to suit my own needs.
Or:
-I choose a weapon that has very limited ammo capacity and that the new thermal clip system really has no effect on overheating. (that element has been removed from the game)
-That if I run out of ammo in a firefight that I’ll be forced to put myself at risk to rummage the area to find new clips.
-These “thermal clips” also have a 1 to 1 ratio when fired so in such they are just fancy named ammo. They are not interchangeable between all my weapons I may carry since they apparently automatically modify themselves to fill the ammo capacity of each weapon.
-I can not carry more thermal clips than what my weapons maximum capacity can hold and even if I could, that would require me to carry dozens of these “D” battery sized clips on me.
-That even though I, as a well trained soldier can swap out a clip in seconds it doesn’t change the fact that I now have to conserve ammo and make sure every shot counts defeating the whole idea of increased rate of fire.
-That as I use this new technology my enemies do not, they will not run out of ammo even in the longest of firefights.
-That I have to rely on squad mate “powers” to use different ammo mods to effectively fight against any enemies I may encounter.