Mesina2 wrote...
Or just say screw Codex and say it's just diffrent game mechanic.
sure, and with me2 fashion:
codex has inaccuracies? screw it, why bother with codex in me3 then.
Mesina2 wrote...
Or just say screw Codex and say it's just diffrent game mechanic.
chzr wrote...
Mesina2 wrote...
Or just say screw Codex and say it's just diffrent game mechanic.
sure, and with me2 fashion:
codex has inaccuracies? screw it, why bother with codex in me3 then.
chzr wrote...
finnithe wrote...
What about comforting Tali after she found out her father died? Or comforting the mother of the woman who was killed by Morinth?
let's say we both made completely different shepards in me1, one of our shepard is complete ass and the other one is like an angel (ie: one of us have full prgnshep and the other one rngdshep, but we are talking about personality of each shep).
Now, we made both a shepard with different personality. What happens in me2? The whole "personality" of both sheps is completely erased, there is NO difference in the character of both. The game simply forces us, regardless of what shepard we made, to join Cerberus and be TIMS "slave" whole game. It's not about that me/you/someone else didn't made shep with personality, it's about that the game completely ignores anything what you was and did and railroads your shepard through the "story".
chzr wrote...
The game simply forces us, regardless of what shepard we made, to join Cerberus and be TIMS "slave" whole game. It's not about that me/you/someone else didn't made shep with personality, it's about that the game completely ignores anything what you was and did and railroads your shepard through the "story".
Modifié par Mesina2, 01 juin 2010 - 09:16 .
finnithe wrote...
You have to accept some railroading for there to be a cohesive plot. You are expecting too much if you wanted there to be two different plotlines, one where you work for Cerberus, the other where you work for the Alliance, or even another where you work for the Council. I think Bioware is reserving these huge changes for Mass Effect 3, as the Rachni's communication with you and the endgame choices in ME2 show.
Mesina2 wrote...
chzr wrote...
The game simply forces us, regardless of what shepard we made, to join Cerberus and be TIMS "slave" whole game. It's not about that me/you/someone else didn't made shep with personality, it's about that the game completely ignores anything what you was and did and railroads your shepard through the "story".
Oh and in ME1 you can chose to be Spectre or not, right?
Story is written like that.
If you don't chose to work with Cerberous you will have whole diffrent story.
Deal with it.
iakus wrote...
In ME 2, there's no such option. Cerberus brought you back from the dead, and for the entire game, TIM pretty much owns you. If you like the way they do business, great. If not, well, sux to be you.
Mesina2 wrote...
I rearly read Codex in both ME1 and ME2.
Besides in hints in ME1 it says that Codex has intresting but not necesery information for game.
finnithe wrote...
You have to accept some railroading for
there to be a cohesive plot. You are expecting too much if you wanted
there to be two different plotlines, one where you work for Cerberus,
the other where you work for the Alliance, or even another where you
work for the Council. I think Bioware is reserving these huge changes
for Mass Effect 3, as the Rachni's communication with you and the
endgame choices in ME2 show.
Modifié par chzr, 01 juin 2010 - 09:35 .
chzr wrote...
Mesina2 wrote...
I rearly read Codex in both ME1 and ME2.
Besides in hints in ME1 it says that Codex has intresting but not necesery information for game.
i don't play soldier in me2, remove him. :<
not necesarry = you can finish the game without ever opening the codex, not "completely useless"
Modifié par x0 RG 0x, 01 juin 2010 - 09:41 .
x0 RG 0x wrote...
I am sooo disappointed with this game, or in particular EA. The game is EPIC, completed it on insanity first month. soo... nothing wrong with that (read Bioware).
Until I found Cerberus Network, WHY DO I HAVE TO PAY 1200 G for cerberus Network!?
because I bought the game fair and square, it included the code for free Cerberus NW. The code did not work because EA didn't let me, I got frustrated so I just bought it.
BUT WHY>.
I hate EA love Bioware though
chzr wrote...
Mesina2 wrote...
I rearly read Codex in both ME1 and ME2.
Besides in hints in ME1 it says that Codex has intresting but not necesery information for game.
i don't play soldier in me2, remove him. :<
not necesarry = you can finish the game without ever opening the codex, not "completely useless"finnithe wrote...
You have to accept some railroading for
there to be a cohesive plot. You are expecting too much if you wanted
there to be two different plotlines, one where you work for Cerberus,
the other where you work for the Alliance, or even another where you
work for the Council. I think Bioware is reserving these huge changes
for Mass Effect 3, as the Rachni's communication with you and the
endgame choices in ME2 show.
in me1, u became a spectre, but after that, you could almost completely ignore the council and in the end you could even kill them...
I'm not saying two different plotlines, i'm saying i'd like choices that actually matter, not like
*tim briefing*
shep: 1) screw you +5 paragon
2) sounds nice +5 renegade
tim: good, ur made ur p/r points now gtfo.
i wish it will be the way you say in me3. but i feel i'll be more like an email from rachni queen with thanks.
x0 RG 0x wrote...
I am sooo disappointed with this game, or in particular EA. The game is EPIC, completed it on insanity first month. soo... nothing wrong with that (read Bioware).
Until I found Cerberus Network, WHY DO I HAVE TO PAY 1200 G for cerberus Network!?
because I bought the game fair and square, it included the code for free Cerberus NW. The code did not work because EA didn't let me, I got frustrated so I just bought it.
BUT WHY>.
I hate EA love Bioware though
Modifié par finnithe, 01 juin 2010 - 09:41 .
Modifié par x0 RG 0x, 01 juin 2010 - 09:46 .
Mesina2 wrote...
iakus wrote...
In ME 2, there's no such option. Cerberus brought you back from the dead, and for the entire game, TIM pretty much owns you. If you like the way they do business, great. If not, well, sux to be you.
So Cerberous told me to go and to all those side quests and loyalty missions?
And they didn't give me choice to wake up Grunt and keep Legion?
What about ending? Those two little choices you can choose?
Mesina2 wrote...
chzr wrote...
The game simply forces us, regardless of what shepard we made, to join Cerberus and be TIMS "slave" whole game. It's not about that me/you/someone else didn't made shep with personality, it's about that the game completely ignores anything what you was and did and railroads your shepard through the "story".
Oh and in ME1 you can chose to be Spectre or not, right?
Story is written like that.
If you don't chose to work with Cerberous you will have whole diffrent story.
Deal with it.
Modifié par IoCaster, 02 juin 2010 - 03:45 .
Sorry, but there is not really much different there. You server council, You server TIM. Both are main story parts and there is no differences. There is only one outcome and there is notthing what you can do about it. You can play differently Shepard in both, but that's you only choises, path is done and there is no other way.iakus wrote...
Mesina2 wrote...
chzr wrote...
The game simply forces us, regardless of what shepard we made, to join Cerberus and be TIMS "slave" whole game. It's not about that me/you/someone else didn't made shep with personality, it's about that the game completely ignores anything what you was and did and railroads your shepard through the "story".
Oh and in ME1 you can chose to be Spectre or not, right?
Story is written like that.
If you don't chose to work with Cerberous you will have whole diffrent story.
Deal with it.
Small difference:
Modifié par Lumikki, 01 juin 2010 - 10:00 .
Mesina2 wrote...
iakus wrote...
In ME 2, there's no such option. Cerberus brought you back from the dead, and for the entire game, TIM pretty much owns you. If you like the way they do business, great. If not, well, sux to be you.
So Cerberous told me to go and to all those side quests and loyalty missions?
And they didn't give me choice to wake up Grunt and keep Legion?
What about ending? Those two little choices you can choose?
Lumikki wrote...
Sorry, but there is not really much different there. You server council, You server TIM. Both are main story parts and there is no differences. There is only one outcome and there is notthing what you can do about it. You can play differently Shepard in both, but that's you only choises, path is done and there is no other way.
You where not you own in ME1, you where given missions what to do and you need to do them. It was choise do you want to report them, but you can't get some missions without Council giving them to you. Remember Council meeting in Citidel (Specter) and Virmire?iakus wrote...
Sure there is. Becoming a Spectre is part of the plot, how you use it and why are up to you. Once the Spectre induction is over, you can go your own way, cut them off when they try to talk to you, and in the end, get them killed. ME 2 you dance to TIM's tune right up until the final decision, where you can actually choose to defy him.
Lumikki wrote...
Sorry, but there is not really much different there. You server council, You server TIM. Both are main story parts and there is no differences. There is only one outcome and there is notthing what you can do about it. You can play differently Shepard in both, but that's you only choises, path is done and there is no other way.iakus wrote...
Mesina2 wrote...
chzr wrote...
The game simply forces us, regardless of what shepard we made, to join Cerberus and be TIMS "slave" whole game. It's not about that me/you/someone else didn't made shep with personality, it's about that the game completely ignores anything what you was and did and railroads your shepard through the "story".
Oh and in ME1 you can chose to be Spectre or not, right?
Story is written like that.
If you don't chose to work with Cerberous you will have whole diffrent story.
Deal with it.
Small difference:
Modifié par chzr, 01 juin 2010 - 10:16 .
So, You mean because they give you 3 main story at ones and give you ability choose the order to do them, it's better story and not railroad?chzr wrote...
tbh one outcome is only because me2 made every "choice that matters in me2" totally irrelevant (or they didnt bother at all and just sent u mail) and gave you that railroad story.
edit: applies to ur latest post aswell
Modifié par Lumikki, 01 juin 2010 - 10:24 .
Lumikki wrote...
So, You mean because they give you 3 main story at ones and give you ability choose the order to do them, it's better story and not railroad?chzr wrote...
tbh one outcome is only because me2 made every "choice that matters in me2" totally irrelevant (or they didnt bother at all and just sent u mail) and gave you that railroad story.
edit: applies to ur latest post aswell
Why TIM forced to require some person, because last mission required more squad members than in ME1. You had free choise what order to do those missions. After You had done the required dossier missions, hole end game did open pretty fast.
Modifié par chzr, 01 juin 2010 - 10:32 .
uberdowzen wrote...
Why does Saren need the Conduit? He's a Spectre, he can walk right into the Citadel Presidium. Why does he not simply go to the Citadel, call the attack and in the ensuing chaos activate the citadel relay?
Modifié par MEisthebestgameiveeverplayed, 01 juin 2010 - 10:56 .