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Disappointment With Mass Effect 2? An Open Discussion.


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#3701
chzr

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Mesina2 wrote...


Or just say screw Codex and say it's just diffrent game mechanic.


sure, and with me2 fashion:

codex has inaccuracies? screw it, why bother with codex in me3 then.

#3702
CroGamer002

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chzr wrote...

Mesina2 wrote...


Or just say screw Codex and say it's just diffrent game mechanic.


sure, and with me2 fashion:

codex has inaccuracies? screw it, why bother with codex in me3 then.


I rearly read Codex in both ME1 and ME2.
Besides in hints in ME1 it says that Codex has intresting but not necesery information for game.

#3703
finnithe

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chzr wrote...

finnithe wrote...

What about comforting Tali after she found out her father died? Or comforting the mother of the woman who was killed by Morinth? 


let's say we both made completely different shepards in me1, one of our shepard is complete ass and the other one is like an angel (ie: one of us have full prgnshep and the other one rngdshep, but we are talking about personality of each shep).
Now, we made both a shepard with different personality. What happens in me2? The whole "personality" of both sheps is completely erased, there is NO difference in the character of both. The game simply forces us, regardless of what shepard we made, to join Cerberus and be TIMS "slave" whole game. It's not about that me/you/someone else didn't made shep with personality, it's about that the game completely ignores anything what you was and did and railroads your shepard through the "story".


You have to accept some railroading for there to be a cohesive plot. You are expecting too much if you  wanted there to be two different plotlines, one where you work for Cerberus, the other where you work for the Alliance, or even another where you work for the Council. I think Bioware is reserving these huge changes for Mass Effect 3, as the Rachni's communication with you and the endgame choices in ME2 show. 

#3704
CroGamer002

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chzr wrote...
The game simply forces us, regardless of what shepard we made, to join Cerberus and be TIMS "slave" whole game. It's not about that me/you/someone else didn't made shep with personality, it's about that the game completely ignores anything what you was and did and railroads your shepard through the "story".


Oh and in ME1 you can chose to be Spectre or not, right?
Story is written like that.
If you don't chose to work with Cerberous you will have whole diffrent story.

Deal with it.

Modifié par Mesina2, 01 juin 2010 - 09:16 .


#3705
Iakus

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finnithe wrote...

You have to accept some railroading for there to be a cohesive plot. You are expecting too much if you  wanted there to be two different plotlines, one where you work for Cerberus, the other where you work for the Alliance, or even another where you work for the Council. I think Bioware is reserving these huge changes for Mass Effect 3, as the Rachni's communication with you and the endgame choices in ME2 show. 


I'd have settled for a plotline where Shepard has to work for Cerberus, but doesn't go along meekly with everything TIM says. Where he can argue, or even disobey under certain circumstances.  As it is, he can't even cut TIM off like he could with the Council.

Particularly for paragon Sheps, working for Cerberus should be considered a necessity; the best only option in a really bad situation.  Not simply someone else signing Shepard's paychecks. 

#3706
Iakus

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Mesina2 wrote...

chzr wrote...
The game simply forces us, regardless of what shepard we made, to join Cerberus and be TIMS "slave" whole game. It's not about that me/you/someone else didn't made shep with personality, it's about that the game completely ignores anything what you was and did and railroads your shepard through the "story".


Oh and in ME1 you can chose to be Spectre or not, right?
Story is written like that.
If you don't chose to work with Cerberous you will have whole diffrent story.

Deal with it.


Small difference:

You have various reasons for becoming a Spectre It could be because:

You are advancing human interests with the Citadel Council

The prestige that goes with being the first human Spectre

A chance to bring in Saren for the attack on Eden prime (either for justice or vengence)

It may be appealing to have all that power and authority that goes with being a Spectre

A way to look for the Conduit and stop whatever's going on with these Reaper things

For RP-ing purposes, your Shepard could become a Spectre for any or all of these reasons.  Yes the plot heads down the same path, but the reasons your Shepard takes that path may be different. 

In ME 2, there's no such option.  Cerberus brought you back from the dead, and for the entire game, TIM pretty much owns you.  If you like the way they do business, great.  If not, well, sux to be you.

#3707
CroGamer002

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iakus wrote...

In ME 2, there's no such option.  Cerberus brought you back from the dead, and for the entire game, TIM pretty much owns you.  If you like the way they do business, great.  If not, well, sux to be you.


So Cerberous told me to go and to all those side quests and loyalty missions?
And they didn't give me choice to wake up Grunt and keep Legion?
What about ending? Those two little choices you can choose?

#3708
chzr

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Mesina2 wrote...


I rearly read Codex in both ME1 and ME2.
Besides in hints in ME1 it says that Codex has intresting but not necesery information for game.


i don't play soldier in me2, remove him. :<
not necesarry = you can finish the game without ever opening the codex, not "completely useless"

finnithe wrote...

You have to accept some railroading for
there to be a cohesive plot. You are expecting too much if you  wanted
there to be two different plotlines, one where you work for Cerberus,
the other where you work for the Alliance, or even another where you
work for the Council. I think Bioware is reserving these huge changes
for Mass Effect 3, as the Rachni's communication with you and the
endgame choices in ME2 show. 


in me1, u became a spectre, but after that, you could almost completely ignore the council and in the end you could even kill them...
I'm not saying two different plotlines, i'm saying i'd like choices that actually matter, not like
*tim briefing*
shep: 1) screw you  +5 paragon
           2) sounds nice +5 renegade
tim: good, ur made ur p/r points now gtfo.

i wish it will be the way you say in me3. but i feel i'll be more like an email from rachni queen with thanks.

Modifié par chzr, 01 juin 2010 - 09:35 .


#3709
CroGamer002

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chzr wrote...

Mesina2 wrote...


I rearly read Codex in both ME1 and ME2.
Besides in hints in ME1 it says that Codex has intresting but not necesery information for game.


i don't play soldier in me2, remove him. :<
not necesarry = you can finish the game without ever opening the codex, not "completely useless"




I did play as soldier and most people did. There is poll about it.
And I didn't say Codex is useless.

#3710
x0 RG 0x

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I am sooo disappointed with this game, or in particular EA. The game is EPIC, completed it on insanity first month. soo... nothing wrong with that (read Bioware).

then I found Cerberus Network, WHY DO I HAVE TO PAY 1200 G for cerberus Network!?
Because I bought the game fair and square, it included the code for free Cerberus NW. The code did not work because EA didn't let me, I got frustrated, bought it online. And it STILL did not work well,the only thing I can do now is download dlc, but I can't even get my dragon armor, becaus EA WON'T LET ME.

BUT WHY>.< I'm 16 that is the minimum age you can play any game (18 is an advice in at least Holland)
I HATE EA love Bioware though

Modifié par x0 RG 0x, 01 juin 2010 - 09:41 .


#3711
CroGamer002

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x0 RG 0x wrote...

I am sooo disappointed with this game, or in particular EA. The game is EPIC, completed it on insanity first month. soo... nothing wrong with that (read Bioware).

Until I found Cerberus Network, WHY DO I HAVE TO PAY 1200 G for cerberus Network!?
because I bought the game fair and square, it included the code for free Cerberus NW. The code did not work because EA didn't let me, I got frustrated so I just bought it.

BUT WHY>.
I hate EA love Bioware though


And people are wondering why lot of people pirate games from EA.

#3712
finnithe

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chzr wrote...

Mesina2 wrote...


I rearly read Codex in both ME1 and ME2.
Besides in hints in ME1 it says that Codex has intresting but not necesery information for game.


i don't play soldier in me2, remove him. :<
not necesarry = you can finish the game without ever opening the codex, not "completely useless"

finnithe wrote...

You have to accept some railroading for
there to be a cohesive plot. You are expecting too much if you  wanted
there to be two different plotlines, one where you work for Cerberus,
the other where you work for the Alliance, or even another where you
work for the Council. I think Bioware is reserving these huge changes
for Mass Effect 3, as the Rachni's communication with you and the
endgame choices in ME2 show. 


in me1, u became a spectre, but after that, you could almost completely ignore the council and in the end you could even kill them...
I'm not saying two different plotlines, i'm saying i'd like choices that actually matter, not like
*tim briefing*
shep: 1) screw you  +5 paragon
           2) sounds nice +5 renegade
tim: good, ur made ur p/r points now gtfo.

i wish it will be the way you say in me3. but i feel i'll be more like an email from rachni queen with thanks.



But the example you cited would result in two vastly different plot lines. They would have to write in two different male and female leads with their own VA's, separate romances, quests (which would add even more VA's) as well as the huge number of other characters that are related to Cerberus. Expecting Bioware to do this is not reasonable, especially since this would also change ME3 as well.

I don't know how ME3 will turn out, so I'm not going to comment on anything about it anymore. 

x0 RG 0x wrote...

I am sooo disappointed with this game, or in particular EA. The game is EPIC, completed it on insanity first month. soo... nothing wrong with that (read Bioware). 

Until I found Cerberus Network, WHY DO I HAVE TO PAY 1200 G for cerberus Network!? 
because I bought the game fair and square, it included the code for free Cerberus NW. The code did not work because EA didn't let me, I got frustrated so I just bought it. 

BUT WHY>.
I hate EA love Bioware though


You evidently didn't buy the game used, why didn't you just contact EA/Bioware Game support? 

Modifié par finnithe, 01 juin 2010 - 09:41 .


#3713
x0 RG 0x

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I DID, they charged me like 1 euro a minutem and all I heard was static

#3714
x0 RG 0x

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but I don't really care anymore, I just hope ME 3 doesn't **** me over

damn should have edited srry

Modifié par x0 RG 0x, 01 juin 2010 - 09:46 .


#3715
Iakus

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Mesina2 wrote...

iakus wrote...

In ME 2, there's no such option.  Cerberus brought you back from the dead, and for the entire game, TIM pretty much owns you.  If you like the way they do business, great.  If not, well, sux to be you.


So Cerberous told me to go and to all those side quests and loyalty missions?
And they didn't give me choice to wake up Grunt and keep Legion?
What about ending? Those two little choices you can choose?


Not in so many words, but he did keep saying that your team "should be focused entirely on the mission"

He did give me the option to wake up Grunt.  The tank already being on board probably had nothing to do with it at all Posted Image

Sure I could keep Legion, after I was offered a bounty on him.  And given things hit the fan pretty much  immediately afterwards, who's to say TIM wouldn't have come back with another offer.  Or even "an offer I can't refuse"?

Ah that ending.  Finally I had some vindication.  Finally I could cut TIM off.  Do you realize how sweet it was to actually be able to defy Cerberus, even once? After taking everyting TIM told me without protest?  Betrayal was never so sweet.  ME 2 needed more of that.  Much much more.

#3716
IoCaster

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Mesina2 wrote...

chzr wrote...
The game simply forces us, regardless of what shepard we made, to join Cerberus and be TIMS "slave" whole game. It's not about that me/you/someone else didn't made shep with personality, it's about that the game completely ignores anything what you was and did and railroads your shepard through the "story".


Oh and in ME1 you can chose to be Spectre or not, right?
Story is written like that.
If you don't chose to work with Cerberous you will have whole diffrent story.

Deal with it.


Actually, I wanted to be a Spectre. The best of the best, right? An elite special operative that would represent my species in the best possible light to the galactic community. I was proud to be selected for that particular honor and enjoyed that whole hero storyline. As a direct contrast, I had literally no interest in working for Cerberus at any time or for any reason.

Being killed and resurrected in some ridiculously contrived and stupid plot so that I can be forced to bend over for TIM/Cerberus is a monumental crapfest.

If you enjoyed that obnoxiously idiotic story progression then I'm truly happy for you. Although it begs the question, what the hell are you doing in a thread dedicated to discussing player disappointment with ME2?

Are you seriously so narcissistic and impressed with your own powers of persuasion that you believe that you can convince people to see things as you do? Is it actually possible that you believe we're all too stupid to recognize what a wonderful story and plot ME2 have and that you'll set us straight?

Modifié par IoCaster, 02 juin 2010 - 03:45 .


#3717
Lumikki

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iakus wrote...

Mesina2 wrote...

chzr wrote...
The game simply forces us, regardless of what shepard we made, to join Cerberus and be TIMS "slave" whole game. It's not about that me/you/someone else didn't made shep with personality, it's about that the game completely ignores anything what you was and did and railroads your shepard through the "story".


Oh and in ME1 you can chose to be Spectre or not, right?
Story is written like that.
If you don't chose to work with Cerberous you will have whole diffrent story.

Deal with it.


Small difference:

Sorry, but there is not really much different there. You server council, You server TIM. Both are main story parts and there is no differences. There is only one outcome and there is notthing what you can do about it. You can play differently Shepard in both, but that's you only choises, path is done and there is no other way.

Modifié par Lumikki, 01 juin 2010 - 10:00 .


#3718
chzr

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Mesina2 wrote...

iakus wrote...

In ME 2, there's no such option.  Cerberus brought you back from the dead, and for the entire game, TIM pretty much owns you.  If you like the way they do business, great.  If not, well, sux to be you.


So Cerberous told me to go and to all those side quests and loyalty missions?
And they didn't give me choice to wake up Grunt and keep Legion?
What about ending? Those two little choices you can choose?



yeah but squadmates recruitment/loyality quests matter maybe for squadmates. not for shepard (except romance options) or storyline. same with grunt/legion.

#3719
Iakus

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Lumikki wrote...

Sorry, but there is not really much different there. You server council, You server TIM. Both are main story parts and there is no differences. There is only one outcome and there is notthing what you can do about it. You can play differently Shepard in both, but that's you only choises, path is done and there is no other way.


Sure there is. Becoming a Spectre is part of the plot, how you use it and why are up to you.  Once the Spectre induction is over, you can go your own way, cut them off when they try to talk to you, and in the end, get them killed.  ME 2 you dance to TIM's tune right up until the final decision, where you can actually choose to defy him. 

#3720
Lumikki

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iakus wrote...

Sure there is. Becoming a Spectre is part of the plot, how you use it and why are up to you.  Once the Spectre induction is over, you can go your own way, cut them off when they try to talk to you, and in the end, get them killed.  ME 2 you dance to TIM's tune right up until the final decision, where you can actually choose to defy him. 

You where not you own in ME1, you where given missions what to do and you need to do them. It was choise do you want to report them, but you can't get some missions without Council giving them to you. Remember Council meeting in Citidel  (Specter) and Virmire?

Same happens in ME2 with TIM. You meet TIM and he give you missions. After you have done sertain stuff, he give you new main story mission.

#3721
chzr

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Lumikki wrote...

iakus wrote...

Mesina2 wrote...

chzr wrote...
The game simply forces us, regardless of what shepard we made, to join Cerberus and be TIMS "slave" whole game. It's not about that me/you/someone else didn't made shep with personality, it's about that the game completely ignores anything what you was and did and railroads your shepard through the "story".


Oh and in ME1 you can chose to be Spectre or not, right?
Story is written like that.
If you don't chose to work with Cerberous you will have whole diffrent story.

Deal with it.


Small difference:

Sorry, but there is not really much different there. You server council, You server TIM. Both are main story parts and there is no differences. There is only one outcome and there is notthing what you can do about it. You can play differently Shepard in both, but that's you only choises, path is done and there is no other way.


tbh one outcome is only because me2 made every "choice that matters in me1" totally irrelevant (or they didnt bother at all and just sent u mail) and gave you that railroad story.

edit: applies to ur latest post aswell

Modifié par chzr, 01 juin 2010 - 10:16 .


#3722
Lumikki

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chzr wrote...


tbh one outcome is only because me2 made every "choice that matters in me2" totally irrelevant (or they didnt bother at all and just sent u mail) and gave you that railroad story.

edit: applies to ur latest post aswell

So, You mean because they give you 3 main story at ones and give you ability choose the order to do them, it's better story and not railroad?

Why TIM forced to require some dossiers, because last mission required more squad members than in ME1. You had free choise what order to do those missions. After You had done the required dossier missions, hole end game did open pretty fast.

Modifié par Lumikki, 01 juin 2010 - 10:24 .


#3723
chzr

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Lumikki wrote...

chzr wrote...


tbh one outcome is only because me2 made every "choice that matters in me2" totally irrelevant (or they didnt bother at all and just sent u mail) and gave you that railroad story.

edit: applies to ur latest post aswell

So, You mean because they give you 3 main story at ones and give you ability choose the order to do them, it's better story and not railroad?

Why TIM forced to require some person, because last mission required more squad members than in ME1. You had free choise what order to do those missions. After You had done the required dossier missions, hole end game did open pretty fast.


Nah, me1 has better story because the storytelling and progress actually make sense (short version, i can find some quotes if you argue even with this). The way how me2 handles the previous plot and choices is cheap and weak (as said many times). As a non-canon game, i'd be perfectly fine with it. As a sequel that emphasizes how much will character choices affect the game, I'm not.

Modifié par chzr, 01 juin 2010 - 10:32 .


#3724
tonnactus

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uberdowzen wrote...

Why does Saren need the Conduit? He's a Spectre, he can walk right into the Citadel Presidium. Why does he not simply go to the Citadel, call the attack and in the ensuing chaos activate the citadel relay?


The sovereign is still needed to open the relay.And the sovereign,not matter how strong the ship was,needed sarens inside attack as a distraction.(to prevent that the arms of the citadel closed before sovereign could dock)

#3725
MEisthebestgameiveeverplayed

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The game was too short, and the load times were horrendous, but all in all, it was a good game.

Modifié par MEisthebestgameiveeverplayed, 01 juin 2010 - 10:56 .