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Disappointment With Mass Effect 2? An Open Discussion.


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#3751
SithLordExarKun

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IoCaster wrote...


Well, in the first place this is a forum for fans to discuss what they like or don't like about ME and DA:O. It's a very simple concept. People that dislike various aspects of the game are just as entitled to post here as anyone else. If you're perfectly satisfied with the game then what purpose does it serve to come into a thread like this and whine about the so-called whiners? Are you personally offended that someone else doesn't care for the game to the same extent that you do? What's the point?

Heres the thing, constructive criticism is fine, hell bashing the game to a certain extent is fine. What is not fine is trying to convince people otherwise and project yourself as having a superior opinion. I don't try to convince the haters that the game is great or anybody else, i just tend to question their motives most of the time which usually ends up when i start trolling.

Modifié par SithLordExarKun, 02 juin 2010 - 05:50 .


#3752
IoCaster

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SithLordExarKun wrote...

IoCaster wrote...

Well, in the first place this is a forum for fans to discuss what they like or don't like about ME and DA:O. It's a very simple concept. People that dislike various aspects of the game are just as entitled to post here as anyone else. If you're perfectly satisfied with the game then what purpose does it serve to come into a thread like this and whine about the so-called whiners? Are you personally offended that someone else doesn't care for the game to the same extent that you do? What's the point?



Heres the thing, according to you, its fine for people to discuss the things they like or the things they don't, but this forum has a trend where if you like the game, you = troll/failure/loser.


I haven't noticed this trend you speak of. I don't visit the forum every day so maybe I've simply missed it. I also skip the majority of the threads and only participate in those that pique my interest, so that may be another factor. Regardless, it seems pretty evident that the vast majority of the threads on the forum are generally positive in nature and I'm not sure why fans of the game should feel oppressed. Do some of the naysayers constantly troll the board with hit and run posts? If they do then I can see why it would prompt you to come into a thread like this and shower disdain on the participants. The problem is that it's not particularly productive or appropriate to lash out at those of us that don't make a habit of invading other threads with senseless baiting.

SithLordExarKun wrote...
And then comes the next problem, dissing out the game is perfectly fine if you don't like it, but the way i see it, the "haters" actually argue and try to convince the likers that the game sucks and to see the things as they do thinking that they have greater charisma and can convince the people otherwise. Of course there would be disagreements between the two oppositions but the way i see it, the "haters" or to more nicely put it the "criticizers" have more or less been going "baw baw baw" months after a games release and many of them bash those that actually enjoy the game(skullsandbonesmember and kalfear comes to mind), thats the problem i have.


Again, if they're trolling the board then it's perfectly reasonable to call them out on it. People that dislike various aspects of the game should rightfully stick to threads dedicated to that type of discussion. Bear in mind that it cuts both ways. People that are perfectly satisfied with ME2 should refrain from trolling as well.

SithLordExarKun wrote...
I only complain about the complainers with a few sentances whereas the haters, are on an entirely new level with walls of texts months after release over a video game.  Hell to put it its like the recent thailand riots but on the internet forum instead.

Hence that was why i would "like to ask that question you were asking".


That's all well and good, but I fail to see how 'walls of text' are inherently bad as long as they're posted in the appropriate thread. For instance, the 'walls of text' posts in the dedicated 'love and adoration' threads months after the release of the game. I do agree with you that posting endless diatribes with the intention of derailing a discussion is a sh!tty thing to do.

#3753
Darth Drago

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IoCaster wrote...

I have always assumed that it would be the responsibility of the 'Lead Writer' to ensure that all of the various component parts of the story would meld into a seamless and cohesive whole. From the moment I finished my first run through the game the impression had formed that it was like pieces of a jigsaw puzzle that didn't fit together properly. The plot holes and logical inconsistencies throughout the game made me wonder what the hell had happened.

Why was it so important to have Shepard work for Cerberus? An important enough reason to kill Shepard and then immediately resurrect him/her. I can't wait to find out the answer to this question. If it was something as simple as a gimmick to enable them to give new players a blank slate to work with that would really suck.

-You would think so wouldn’t you? Unfortunately the whole game seems messed up like this and not just from the writers contribution (or lack of) to the game.

Its been mentioned before and by me that the whole game feels like a collection of short stories written by different authors. See my original post here for my breakdown on it: http://social.bioware.com/forum/1/topic/103/index/1472797/50#2530502

There are just to many cases that had me going “what the hell?”. Things like how EDI can pinpoint the origin planet in the entire galaxy of a Collector from a dna sample within seconds. Keep in mind how old that Collector is now as well. Not putting that spoiler in here. Yet it will take the super computer over a year or more to decrypt a Cerberus data file? (Play N7 Lost Operative) Sure EDI is supposed to be a AI super computer but there needs to be a believable balance in what it can do. Give me that dna results a bit later on the mission, not within seconds. Tell me that you can not tell me the contents of that Cerberus data file because one of your blocker programs prevents it. Don’t give me some lame line like it will take over a year to decrypt.

The whole Shepard and Cerberus thing should have been done better, a lot better. I believe someone had the idea of letting Shepard go to the Council for help and when they refused then you would be forced to go work for the only ones interested in helping, regardless of how you felt about them. Sort of like when you ask TIM about your last team but with actual leg work involved. How hard would that have been? Take Jacob and Miranda in the shuttle to the Citadel and have your meeting. With your tail between your legs after you are rejected for some help from anyone, you go back with them.

The whole “lets go for a shuttle ride” moment has to be the worst sign that no one was paying attention to whats going on in the game. The writers were obviously not working anymore. Are you serious? No one could have thought up an actual mission for us to go on since its likely that a lot of people at this point in the game didn’t have any other missions other than maybe some trivial N7 ones. Did they actually surprise anyone with what happened after your group left? I saw it coming on my first play through.

I gave my idea a few pages back. It took me less than 5 minutes to come up with that idea. Whats BioWare’s excuse?

Hopefully the writing will be a hell of a lot better in ME3...

Modifié par Darth Drago, 02 juin 2010 - 06:28 .


#3754
KitsuneRommel

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Mesina2 wrote...

KitsuneRommel wrote...

bjdbwea wrote...

Read my comment again, then edit your answer.


You can blame ME2 for many things but character development is not one of those.


Tell me one thing that doesn't compare to ME1 that makes ME2 bad game.

I mean that HE can blame ME2 but to claim that ME2 had worse character development is not simply an opinion but a blatant falsehood.

#3755
KitsuneRommel

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iakus wrote...

Sure there is. Becoming a Spectre is part of the plot, how you use it and why are up to you.  Once the Spectre induction is over, you can go your own way, cut them off when they try to talk to you, and in the end, get them killed.  ME 2 you dance to TIM's tune right up until the final decision, where you can actually choose to defy him. 


How becoming a spectre benefit you? You still had to buy your own weapons and gear, get your own ship, get berated by the council for every decision you make and you could only use your spectre status few times (Noveria being especially bad).

#3756
IoCaster

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Darth Drago wrote...
Its been mentioned before and by me that the whole game feels like a collection of short stories written by different authors. See my original post here for my breakdown on it: http://social.bioware.com/forum/1/topic/103/index/1472797/50#2530502

There are just to many cases that had me going “what the hell?”. Things like how EDI can pinpoint the origin planet in the entire galaxy of a Collector from a dna sample within seconds. Keep in mind how old that Collector is now as well. Not putting that spoiler in here. Yet it will take the super computer over a year or more to decrypt a Cerberus data file? (Play N7 Lost Operative) Sure EDI is supposed to be a AI super computer but there needs to be a believable balance in what it can do. Give me that dna results a bit later on the mission, not within seconds. Tell me that you can not tell me the contents of that Cerberus data file because one of your blocker programs prevents it. Don’t give me some lame line like it will take over a year to decrypt.

The whole Shepard and Cerberus thing should have been done better, a lot better. I believe someone had the idea of letting Shepard go to the Council for help and when they refused then you would be forced to go work for the only ones interested in helping, regardless of how you felt about them. Sort of like when you ask TIM about your last team but with actual leg work involved. How hard would that have been? Take Jacob and Miranda in the shuttle to the Citadel and have your meeting. With your tail between your legs after you are rejected for some help from anyone, you go back with them.

The whole “lets go for a shuttle ride” moment has to be the worst sign that no one was paying attention to whats going on in the game. The writers were obviously not working anymore. Are you serious? No one could have thought up an actual mission for us to go on since its likely that a lot of people at this point in the game didn’t have any other missions other than maybe some trivial N7 ones. Did they actually surprise anyone with what happened after your group left? I saw it coming on my first play through.

I gave my idea a few pages back. It took me less than 5 minutes to come up with that idea. Whats BioWare’s excuse?

Hopefully the writing will be a hell of a lot better in ME3...


I missed that chapter breakdown since I haven't had time to read every post in the thread. I appreciate the link and it's very useful as a tool to gauge how little actual main plot content is in the game.

In my case, the problem with the game structure is exacerbated by the fact that I don't really like most of the squad members I was forced to recruit. I very rarely let Grunt out of his tank and I wish that I could just sell him to TIM for some quick creds. I more often than not, don't even bother to recruit Thane or Samara. If the option existed to toss Miranda out of the nearest airlock I'd do it before EDI was finished introducing itself to Shepard. I would also just hand over to Jack whatever Cerberus files she wants and then tell her to get lost. All in all, it's a wonder that I like the game as much as I do, in spite of the fact that I dislike the story/plot and characters so much. I'm at a loss to explain it, but there you go.

#3757
Kalfear

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LOL, your so full of it Sith

Only reason I post here still is because you shooter fans shovel so much crap about the game there needs to be a balance based in reality!

This is not a good game and I dont enjoy it, in fact my dislike (like the majority that simply post and leave) for it has grown to point ill probably not buy anouther ME product!

But hey, as usual you speak what you have no clue about, tell people what others thinking and doing when you have no clue.

Whats the common thread, YOU HAVE NO CLUE!

PS: I originally tried to talk calmly and constructively about the game (see my signature for example. thats more constructive talk then you ever done here EVER), you (specifically) and others whined so freaking much and Jaiver locked so many threads it was obvious open and real discussion not allowed or permitted!

I should point out that in my BIG BOY and ADULT thread, you see people talking and discussing in a mature manner. Whats missing, posters like Sith and others from this thread that break every negative thread into a argument about the game rather then letting people voice their displeasure!

Trolls of the world (thats you Sith and others) stand up and be counted for what you are.

Modifié par Kalfear, 02 juin 2010 - 08:08 .


#3758
Darth Drago

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IoCaster wrote...

I missed that chapter breakdown since I haven't had time to read every post in the thread. I appreciate the link and it's very useful as a tool to gauge how little actual main plot content is in the game.

In my case, the problem with the game structure is exacerbated by the fact that I don't really like most of the squad members I was forced to recruit. I very rarely let Grunt out of his tank and I wish that I could just sell him to TIM for some quick creds. I more often than not, don't even bother to recruit Thane or Samara. If the option existed to toss Miranda out of the nearest airlock I'd do it before EDI was finished introducing itself to Shepard. I would also just hand over to Jack whatever Cerberus files she wants and then tell her to get lost. All in all, it's a wonder that I like the game as much as I do, in spite of the fact that I dislike the story/plot and characters so much. I'm at a loss to explain it, but there you go.

-After spending a lot of time hunting for that post I’m going to add a quick link to every 5 pages in here to make it easier to at least look around.

A few of those you recruit I have to wonder what was the motivation on. Jack certainly didn’t know or want to go with you on you quest. Zaeed and Kasumi are just hired guns so they are getting paid tto go along. Thane has a good reason at least, to do something good for a change in his view. Samara just wants to tag along to finish her little hunt really. Grunt will at least wants to go just to have a good fight. Legion seems to have a case of Shepard worship. Modin is needed at least and is willing to go along because it’s a great scientific challenge. Jacob and Miranda you don’t want to bring along if you had a choice. Garrus and Tali know whats at stake and gladly join you.

It would have been better if they had better written out dialogs or something that really explained a lot better just what these characters motivations are for joining your little suicide mission. At least something more than the few lines we got. Maybe even add in a needed paragon/renegade persuasion dialog check to get them to join.

Grunt is ok for me. Its kind of like babysitting a teenage Krogan. He does have some good lines when you bring him to get Jack. I agree with you on Miranda, she’s just to genetically snobbish that I really don’t like her. She’s just there for eye candy. Samara is ok but I wish ther was some sort of conflict (like between Jack/Miranda or Tali/Legion) with your more unsavory crew Jack for one and maybe Thane.

The real issue comes with Morinth. Talk about a half thought out character. All the information you get about her comes from Samara and to make things worse she doesn’t have any kind of mission of her own. With everyone else (except Kasumi) you get to go with a paragon or renegade outcome for their loyalty mission in an attempt to make them more like you in a way I guess. A weak attempt at imitating Knights of the Old Republic 2 along wit the facial scarring. So why is Morinth left out of the loop on this?

#3759
SithLordExarKun

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Kalfear wrote...

LOL, your so full of it Sith

Only reason I post here still is because you shooter fans shovel so much crap about the game there needs to be a balance based in reality!

This is not a good game and I dont enjoy it, in fact my dislike (like the majority that simply post and leave) for it has grown to point ill probably not buy anouther ME product!

But hey, as usual you speak what you have no clue about, tell people what others thinking and doing when you have no clue.

Whats the common thread, YOU HAVE NO CLUE!


Let me get this straight, so because i like ME2, it therefore means i only like shooters , SPLOSHUNS and therefore "shovel" so much crap about the game.

Just to let you know, i am hell of a lot more aware than you when it actually comes to people both praising and dissing the game, you claimed the "vast majority" of people who bought the game were unhappy with it and you didnt back it up, last i checked there was so much praise for ME2 out of these forums which then again points to you as being the clueless one.

Everytime someone proves you wrong in that regard, you accuse them of being a troll while you behave like a troll yourself.

Seriously, you claim to be over 40 years old so act like it.

Kalfear wrote...


PS: I originally tried to talk calmly
and constructively about the game (see my signature for example. thats
more constructive talk then you ever done here EVER), you
(specifically) and others whined so freaking much and Jaiver locked so
many threads it was obvious open and real discussion not allowed or
permitted!

I should point out that in my BIG BOY and ADULT
thread, you see people talking and discussing in a mature manner. Whats
missing, posters like Sith and others from this thread that break every
negative thread into a argument about the game rather then letting
people voice their displeasure!

Trolls of the world (thats you
Sith and others) stand up and be counted for what you are.

The
only things i have ever seen you do is brag about how you're 40 years
old and therefore think you're opinions are superior to everyone elses.

I
may have picked a few fights over here but that was against other
trolls who fired the first shot, you on the otherhand start bashing
people who enjoy ME2 or anybody that proves you wrong when they show
that more people actually enjoy the game.

Lastly, i have voiced
my dislike the certain aspects about ME2, the only thing i "whined"
about are stuck up individuals like you

#3760
Darth Drago

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Kalfear and SithLordExarKun, before this goes any further between you and starts a potential flame war or something, please take it elsewhere. Use the note message system to talk or start a topic in the off topic forum to settle everything, just don’t do it in here.



-On another topic I will be adding an update to the first posting in this topic to help those who just want to look through this topic. If all goes well I’ll have links for every 5 pages starting with page 10 in a few days.

#3761
Orchomene

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www.bitmob.com/articles/mass-effect-2-just-a-damned-fine-action-adventure

www.bitmob.com/articles/rpgs-has-mass-effect-2-ruined-them-all

Interesting.

#3762
Jebel Krong

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Orchomene wrote...

www.bitmob.com/articles/mass-effect-2-just-a-damned-fine-action-adventure

www.bitmob.com/articles/rpgs-has-mass-effect-2-ruined-them-all

Interesting.


the comments are more interesting, as we've seen here it comes down to the "traditionalists" who want every rpg to confirm to every genre-trapping, and then there's the "modernists" who want BW to continue to refine the experience, discarding genre convention if it doesn't add anything to the experience.

#3763
Jebel Krong

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Darth Drago wrote...


IoCaster wrote...

I missed that chapter breakdown since I haven't had time to read every post in the thread. I appreciate the link and it's very useful as a tool to gauge how little actual main plot content is in the game.

In my case, the problem with the game structure is exacerbated by the fact that I don't really like most of the squad members I was forced to recruit. I very rarely let Grunt out of his tank and I wish that I could just sell him to TIM for some quick creds. I more often than not, don't even bother to recruit Thane or Samara. If the option existed to toss Miranda out of the nearest airlock I'd do it before EDI was finished introducing itself to Shepard. I would also just hand over to Jack whatever Cerberus files she wants and then tell her to get lost. All in all, it's a wonder that I like the game as much as I do, in spite of the fact that I dislike the story/plot and characters so much. I'm at a loss to explain it, but there you go.

-After spending a lot of time hunting for that post I’m going to add a quick link to every 5 pages in here to make it easier to at least look around.

A few of those you recruit I have to wonder what was the motivation on. Jack certainly didn’t know or want to go with you on you quest. Zaeed and Kasumi are just hired guns so they are getting paid tto go along. Thane has a good reason at least, to do something good for a change in his view. Samara just wants to tag along to finish her little hunt really. Grunt will at least wants to go just to have a good fight. Legion seems to have a case of Shepard worship. Modin is needed at least and is willing to go along because it’s a great scientific challenge. Jacob and Miranda you don’t want to bring along if you had a choice. Garrus and Tali know whats at stake and gladly join you.

It would have been better if they had better written out dialogs or something that really explained a lot better just what these characters motivations are for joining your little suicide mission. At least something more than the few lines we got. Maybe even add in a needed paragon/renegade persuasion dialog check to get them to join.

Grunt is ok for me. Its kind of like babysitting a teenage Krogan. He does have some good lines when you bring him to get Jack. I agree with you on Miranda, she’s just to genetically snobbish that I really don’t like her. She’s just there for eye candy. Samara is ok but I wish ther was some sort of conflict (like between Jack/Miranda or Tali/Legion) with your more unsavory crew Jack for one and maybe Thane.

The real issue comes with Morinth. Talk about a half thought out character. All the information you get about her comes from Samara and to make things worse she doesn’t have any kind of mission of her own. With everyone else (except Kasumi) you get to go with a paragon or renegade outcome for their loyalty mission in an attempt to make them more like you in a way I guess. A weak attempt at imitating Knights of the Old Republic 2 along wit the facial scarring. So why is Morinth left out of the loop on this?


taking your comments about morinth, the whole point of samara's mission is that it can become morinth's mission as well - they are in essence 2 sides of the same coin, and the renegade/paragon choice is the decision on which one to side with. personally i felt that was a very good choice and an interesting dilemma because morally the choice is not as clear-cut as the paragon/renegade outcome would lead you to believe.

i didn't like grunt at first, but subsequent playthroughs and he's really grown on me - he'll never be wrex, but he is different enough and interesting enough that he stands on his own, and he's certainyl not as one-dimensional as he first appears. he's also got a wicked sense of humour.

loCaster - one wonders why you ever bought any bioware game, tbh. to dismiss most character so summarily obviously means you didn't give them (or the game) a chance after forming your own negative preconceptions. i'd say there is probably at least one character that most people dislike, but no more than that, and they are much more fleshed out and real than in me1. as for the story structure, it's similar to me1's - the story plot follows a similar arc, with the addition of the loyalty quests to further flesh things out. a lot of BW's games have a very similar narrative construction, i see no real difference between mass effect series and KOTOR, in that regard.

#3764
vvDRUCILLAvv

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No complaints for me except that there could have been a Grunt romance or at least more dialogue with him. Overall an epic game. :)

#3765
KitsuneRommel

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Jebel Krong wrote...

Orchomene wrote...

www.bitmob.com/articles/mass-effect-2-just-a-damned-fine-action-adventure

www.bitmob.com/articles/rpgs-has-mass-effect-2-ruined-them-all

Interesting.


the comments are more interesting, as we've seen here it comes down to the "traditionalists" who want every rpg to confirm to every genre-trapping, and then there's the "modernists" who want BW to continue to refine the experience, discarding genre convention if it doesn't add anything to the experience.


And I still prefer games that have party sizes of more than 3-4 and that have tactical combat.

#3766
Jebel Krong

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KitsuneRommel wrote...

Jebel Krong wrote...

Orchomene wrote...

www.bitmob.com/articles/mass-effect-2-just-a-damned-fine-action-adventure

www.bitmob.com/articles/rpgs-has-mass-effect-2-ruined-them-all

Interesting.


the comments are more interesting, as we've seen here it comes down to the "traditionalists" who want every rpg to confirm to every genre-trapping, and then there's the "modernists" who want BW to continue to refine the experience, discarding genre convention if it doesn't add anything to the experience.


And I still prefer games that have party sizes of more than 3-4 and that have tactical combat.


okay? :blink:

apart from technological limitations on the former, both me1 and me2 have the latter, as much as you want to utilise them, with the better mechanics being reserved for the sequel.

#3767
KitsuneRommel

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Jebel Krong wrote...

okay? :blink:

apart from technological limitations on the former, both me1 and me2 have the latter, as much as you want to utilise them, with the better mechanics being reserved for the sequel.


Not tactical in a sense of "There's a cover. It would be good idea to go behind it." Tactical like in Jagged Alliance 2, UFO: Enemy unknown, etc. ME1 was especially bad since after level 25-30 or so you could just run in, spam your overpowered biotics and use your sniper rifle from the hip. ME2 was better in that regard but even then there were hardly any combats where you had to think.

#3768
Jebel Krong

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KitsuneRommel wrote...

Jebel Krong wrote...

okay? :blink:

apart from technological limitations on the former, both me1 and me2 have the latter, as much as you want to utilise them, with the better mechanics being reserved for the sequel.


Not tactical in a sense of "There's a cover. It would be good idea to go behind it." Tactical like in Jagged Alliance 2, UFO: Enemy unknown, etc. ME1 was especially bad since after level 25-30 or so you could just run in, spam your overpowered biotics and use your sniper rifle from the hip. ME2 was better in that regard but even then there were hardly any combats where you had to think.


sure. on easy difficulty. i play on at least hardcore all the time - do that "tactic" and you'll die pretty quick... which is why i also used the caveat "as much as you want to".
your comparison to UFO: Enemy unknown, in particular, is worthless as combat/viewpoint/mechanics aren't remotely similar and UFO was a 2-d (though isometric) strategy title, not a 3rd person action/shooter/RPG like the mass effect games.

Modifié par Jebel Krong, 02 juin 2010 - 10:53 .


#3769
Icinix

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vvDRUCILLAvv wrote...

No complaints for me except that there could have been a Grunt romance or at least more dialogue with him. Overall an epic game. :)



That was a joke...right?


RIGHT???

#3770
KitsuneRommel

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Jebel Krong wrote...

sure. on easy difficulty. i play on at least hardcore all the time - do that "tactic" and you'll die pretty quick... which is why i also used the caveat "as much as you want to".


My last ME1 playthrough was on insanity and the hardest encounter were the drones in Rogue VI mission since they were immune to 90% of my abilities.

#3771
Jebel Krong

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KitsuneRommel wrote...

Jebel Krong wrote...

sure. on easy difficulty. i play on at least hardcore all the time - do that "tactic" and you'll die pretty quick... which is why i also used the caveat "as much as you want to".


My last ME1 playthrough was on insanity and the hardest encounter were the drones in Rogue VI mission since they were immune to 90% of my abilities.


that mission is either the hardest or the easiest in the game, depending on your abilities. combat in me1 was a lot more gimped than 2, and the level design also lets you "cheat" at points, thanks to some very dumb ai.

#3772
CroGamer002

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MEisthebestgameiveeverplayed wrote...

The game was too short, and the load times were horrendous, but all in all, it was a good game.



Too short?!
It took me to pass ME2 20 hours when I speedrun it( only done 3 loyalty missions and few side quests) and I used mod to gain maximal resourses and credits mostly on Casual( I got very bored so I switch on Hardcore)!
Almost 40 hours to do it with all side quests and all current DLCs on Hardcore.
To pass ME1 I needed 24-25 hours while doing most side quest and Bring Down the Sky DLC on Veteran.

#3773
CroGamer002

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Darth Drago wrote...

Mesina2 wrote...


Or just say screw Codex and say it's just diffrent game mechanic.

-You mean I should accept that as an explanation that it’s just a game mechanic? That the basic lore of the game can be changed just to suit the developers need to add some lame ammo system. Not a chance.

Its just like the way George Lucas screwed up the Force from going “as an energy field created by all living things, that surrounds and penetrates living beings and binds the galaxy together.” to midi-chlorians. Or if Peter Parker gets injected with a some genetic goo instead of getting bit by a radioactive spider to become Spider Man in the reboot of the film or a new comic series.


Force is part of Star Wars story, so with Spiderman.
Termal Clips aren't part of Mass Effect story.

#3774
CroGamer002

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tonnactus wrote...

A paper,scissors,rock system to remove "protections".


What?

#3775
CroGamer002

CroGamer002
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iakus wrote...

AlanC9 wrote...

But at the same time, having do deal with situations you don't like at all is kind of standard in the hero business. Traditionally, heroes don't get that many choices. That they can live with, anyway.



That's just it, there's little to show that Shepard is in an unlikable situation.  Shep's is way too accepting of is or her predicament.

Shepard:  "Why should I work for your evil terrorist organization?"

TIM:  "The plot says so"

Shepard:  "Oh, okay then.  Where do we go next"."

No not those exact words, but that's what it amounts to.  Blind acceptance. People playing ME  2 for the first time would probably think Cerberus was simply a "morally grey"  vigilante organization.  Shep makes no agonizing decisions.  No  looking for other allies.  Not even a  "We're on the same side, for now.  But when this is over..." 

Are we absolutely certain Miranda didn't put a chip in Shep's brain?


Play game again.

Shep: Why should I work for evil terrorist organisation?

TIM: Becouse Collectors are kidnaping colonists and they are working with Reapers while Alliance and Council aren't doing anything about it. And you will have gain free Normandy and resourses. Plus extra credits when you complete missions.

Shep: Fine, but I'm not taking orders from you.

TIM: If I wanted to give you orders I would install control chip like Miranda wanted. I'll just give you directions.



Oh and you can ask Wrex, Liara, Kaidan/Ashley and Anderson to join you.
And what other allies?

Modifié par Mesina2, 02 juin 2010 - 11:30 .