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Disappointment With Mass Effect 2? An Open Discussion.


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#3851
tonnactus

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Jebel Krong wrote...



that mission is either the hardest or the easiest in the game, depending on your abilities. combat in me1 was a lot more gimped than 2, and the level design also lets you "cheat" at points, thanks to some very dumb ai.


The ai is still dumb and not actually better.One Ymir in the kasumis not even shooting at me when i am in a specific corner.You could skip entire fights with charge and cloak.

Modifié par tonnactus, 02 juin 2010 - 10:28 .


#3852
tonnactus

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Mesina2 wrote...

tonnactus wrote...

A paper,scissors,rock system to remove "protections".


What?


Thank you that youm read my whole post...

#3853
CroGamer002

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[quote]tonnactus wrote...

[quote]Jebel Krong wrote...

[/quote]

that mission is either the hardest or the easiest in the game, depending on your abilities. combat in me1 was a lot more gimped than 2, and the level design also lets you "cheat" at points, thanks to some very dumb ai.

[/quote]

The ai is still dumb and not actually better.One Ymir in the kasumis not even shooting at me when i am in a specific corner.You could skip entire fights with charge and cloak.

[/quote]


In ME1 AI shots at wall often.
In ME2 I only saw that on 1 Youtube video.

#3854
tonnactus

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Ecael wrote...

[*]When BioWare decided to include ground vehicle combat (in the Mako) for lots of 'splosions, did you think they were targeting an RPG crowd?


The electronic skill matters for mako combat....(the "healing")

[*]When BioWare decided to leave planets in Mass Effect 1 barren and empty with a map giving you a linear path from the Mako to the single base/facility, did you think they really wanted people to explore?

Science fiction fans(who know that gas planets dont have platin...) just know that most planets in the galaxy would look this way and that pirats and mercs wouldnt hire star architects for their bases.

#3855
tonnactus

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Mesina2 wrote...


I usualy get owned on Insanity by dogs and charging enemies with shotguns( Blue Suns Turians-weak-, Geth Hunters-hard- and Krogans-insane-) while their allies are covering them from range.
Don't tell me you don't.


Lol,what??
You played as a soldier and such weak enemies owned you??

#3856
CroGamer002

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tonnactus wrote...

Mesina2 wrote...


I usualy get owned on Insanity by dogs and charging enemies with shotguns( Blue Suns Turians-weak-, Geth Hunters-hard- and Krogans-insane-) while their allies are covering them from range.
Don't tell me you don't.


Lol,what??
You played as a soldier and such weak enemies owned you??


Dogs makes sure that you lose sheilds and get of cover and get finished by his friends.
And I don't think Geth Hunters and Krogans are weak.

Modifié par Mesina2, 02 juin 2010 - 08:23 .


#3857
tonnactus

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Ecael wrote...

The skillsets in Mass Effect 2 were reduced from taking out the weapon based skills (since overheating wasn't an issue)


The weapon skillsets have nothing to do with overheating except overkill. Carnage,marksmen and assination shot could be easily placed in the second game too. Krogans still have the carnage shot.

#3858
Jebel Krong

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bjdbwea wrote...

No, I would prefer my games to be challenging too. Only that combat in ME 2 isn't more challenging than ME 1. As I said, you complain about being overpowered later on in ME 1, but you're exactly that right from the beginning in ME 2. And in many occasions you can just sit behind a crate forever and pick one enemy after the other. That's not a challenge, it's a shooting range. Maybe it's challenging on consoles with their clumsy controllers, but not on PC. In ME 1, most enemies would at least come after you, as long as the stupid AI and invisible barriers didn't prevent it of course.


you can play it like that - and it does work in most situations, unless you get flanked/rushed, but you don't have to - because you do have better level design to play around with, if you want.

#3859
William Adama

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Why can't they just make Advent Rising 2? This series stole the story from Advent 1 and it got a sequel, why cant Majesco finish the trilogy to that series? It was 10,000 times more compelling and interesting than this series.

#3860
ConvexEye

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The main things that disappointed me about ME2 was its change from RPG to shooter. There was too much focus on combat and not enough on story.



Now, don't get me wrong. I loved the story. I loved the new characters (Especially TIM, as Martin Sheen is a great actor).



But it felt...different. There didn't seem to be as much focus on side stories and dialogue as there was on combat.



I want ME3 to go back to its roots: I want the looting system back, but with changes, like looting weapon parts or armour components, to help you create your own personal weapon (Shepard is a badass. Why doesn't he have a custom weapon?) and also to customize your armour. I also want to see more dialogue and side stories! If this game is three discs long to compensate, so be it!



And, of course, I want to see other homeworlds, different genders of aliens (female Salarians and Turians and Krogans are all mentioned...never seen) and above all, the face of a Quarian. Doesn't have to be Tali, just a Quarian, and I will be sated.





Bioware, millions of fans are expecting nothing less than perfection with ME3. Don't disappoint.

#3861
KitsuneRommel

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Dinkamus_Littlelog wrote...

KitsuneRommel wrote...
... Right. I'll just ignore you from now on.

Good for you buddy. Probably for the best if you cant take opinion being stated as fact being used against you when you choose to use it yourself.

I'm tired of your disingenous assertations *punch*.

chzr wrote...

KitsuneRommel wrote...

AlanC9 wrote...

KitsuneRommel wrote...
DA:O is really challenging game.

Compared to ME? You're serious?

Yes? Have you played ME1 on max difficulty? It's a damn kinderkarten.

as is dao (and me2, so...) :<


At least with DA:O I had to reload from time to time and it wasn't even on hardest difficulty.


SkullandBonesmember wrote...

KitsuneRommel wrote...

Don't you start too. When I play games I expect a challenge.


ME1's Veteran was perfect. Are you actually AGAINST OPTIONAL difficulty?


Er... my whole point was that even insanity was too easy after the first 25 levels or so. Difficulty didn't make the enemies more resistant to biotics for example.

Modifié par KitsuneRommel, 02 juin 2010 - 09:08 .


#3862
Sajon1

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ConvexEye wrote...

The main things that disappointed me about ME2 was its change from RPG to shooter. There was too much focus on combat and not enough on story.

Now, don't get me wrong. I loved the story. I loved the new characters (Especially TIM, as Martin Sheen is a great actor).

But it felt...different. There didn't seem to be as much focus on side stories and dialogue as there was on combat.

I want ME3 to go back to its roots: I want the looting system back, but with changes, like looting weapon parts or armour components, to help you create your own personal weapon (Shepard is a badass. Why doesn't he have a custom weapon?) and also to customize your armour. I also want to see more dialogue and side stories! If this game is three discs long to compensate, so be it!

And, of course, I want to see other homeworlds, different genders of aliens (female Salarians and Turians and Krogans are all mentioned...never seen) and above all, the face of a Quarian. Doesn't have to be Tali, just a Quarian, and I will be sated.


Bioware, millions of fans are expecting nothing less than perfection with ME3. Don't disappoint.


Agreed.

#3863
ConvexEye

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Sajon1 wrote...

ConvexEye wrote...

The main things that disappointed me about ME2 was its change from RPG to shooter. There was too much focus on combat and not enough on story.

Now, don't get me wrong. I loved the story. I loved the new characters (Especially TIM, as Martin Sheen is a great actor).

But it felt...different. There didn't seem to be as much focus on side stories and dialogue as there was on combat.

I want ME3 to go back to its roots: I want the looting system back, but with changes, like looting weapon parts or armour components, to help you create your own personal weapon (Shepard is a badass. Why doesn't he have a custom weapon?) and also to customize your armour. I also want to see more dialogue and side stories! If this game is three discs long to compensate, so be it!

And, of course, I want to see other homeworlds, different genders of aliens (female Salarians and Turians and Krogans are all mentioned...never seen) and above all, the face of a Quarian. Doesn't have to be Tali, just a Quarian, and I will be sated.


Bioware, millions of fans are expecting nothing less than perfection with ME3. Don't disappoint.


Agreed.

Thank you. I could go on longer, but I don't think this is the thread for it. I can give you my ME3 wishlist, if you want.

#3864
CroGamer002

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ConvexEye wrote...


Bioware, millions of fans are expecting nothing less than perfection with ME3. Don't disappoint.



Oh God we will have for ME3 same thread. :pinched::pinched::pinched::pinched::pinched::pinched::pinched::pinched::pinched::pinched:

#3865
SkullandBonesmember

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ConvexEye wrote...

There was too much focus on combat

Enough crazy talk! You have no evidence of that! There was absolutely nothing sacrificed in ME2. Both games have equal combat and ME2 has MORE dialogue. Don't give me that "ratio" BS either. Besides, saying a game has too much combat is an oxymoron anyway. Go read a book you loser, cause everybody knows all books are interactive with a visual interface.

#3866
P3G4SU5

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Ecael wrote...

Neither are perfect, but people are making Mass Effect 1 to be some "perfect" game that doesn't actually exist in reality. If people compared both games to RPGs outside of BioWare, they'd see very quickly that neither are really "true RPGs" at all.


I don't think people are trying say that ME1 was the "perfect" game. Rather the impression I get from most people on this thread when comparing to ME1 is that people believe there was too much deviation from features/components in ME1 which characterized it and made the game special, and whilst these components may not have been perfect, they were not worth scrapping.
There is no doubt that ME2 made advancements in certain areas as the devs have clearly focused more on those aspects of the game (such as the animations and graphic style - and it looks great), however to some people (myself included) these things seem to have come at a heavy cost. Hence people often end up comparing ME2 to ME1 as it shows what was 'lost' in the transition to ME2. 

#3867
Lumikki

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ConvexEye wrote...

I want ME3 to go back to its roots: I want the looting system back, but with changes, like looting weapon parts or armour components, to help you create your own personal weapon (Shepard is a badass. Why doesn't he have a custom weapon?) and also to customize your armour. I also want to see more dialogue and side stories! If this game is three discs long to compensate, so be it!

Looting? Where did it go? It exist in both games. You maybe talking the inventory? Hell no, I don't want it back. It was piece of crap, one of worst thing what ME1 had.

#3868
P3G4SU5

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Sajon1 wrote...

ConvexEye wrote...

The main things that disappointed me about ME2 was its change from RPG to shooter. There was too much focus on combat and not enough on story.

Now, don't get me wrong. I loved the story. I loved the new characters (Especially TIM, as Martin Sheen is a great actor).

But it felt...different. There didn't seem to be as much focus on side stories and dialogue as there was on combat.

I want ME3 to go back to its roots: I want the looting system back, but with changes, like looting weapon parts or armour components, to help you create your own personal weapon (Shepard is a badass. Why doesn't he have a custom weapon?) and also to customize your armour. I also want to see more dialogue and side stories! If this game is three discs long to compensate, so be it!

And, of course, I want to see other homeworlds, different genders of aliens (female Salarians and Turians and Krogans are all mentioned...never seen) and above all, the face of a Quarian. Doesn't have to be Tali, just a Quarian, and I will be sated.


Bioware, millions of fans are expecting nothing less than perfection with ME3. Don't disappoint.


Agreed.

No pressure Bioware;)

#3869
STG

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Lumikki wrote...

Looting? Where did it go? It exist in both games. You maybe talking the inventory? Hell no, I don't want it back. It was piece of crap, one of worst thing what ME1 had.


So why not fix instead of remove?

#3870
Thompson family

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I totally disagree that there's less of a story to ME2. What's lacking is loot, which I don't miss at all.

#3871
P3G4SU5

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finnithe wrote...

Darth Drago wrote...

-You mean I should accept that as an explanation that it’s just a game mechanic? That the basic lore of the game can be changed just to suit the developers need to add some lame ammo system. Not a chance.

100% with you on this.

Its just like the way George Lucas screwed up the Force from going “as an energy field created by all living things, that surrounds and penetrates living beings and binds the galaxy together.” to midi-chlorians. Or if Peter Parker gets injected with a some genetic goo instead of getting bit by a radioactive spider to become Spider Man in the reboot of the film or a new comic series.


You don't think that analogy is kind of a stretch? Bioware didn't not exactly change the concept on which the series was based on. Changing how guns work in the universe is hardly comparable to the origin story of the main character, or the Force for that matter. It was a small liberty that they took with the universe that ended up improving the gameplay. And it's not like it closes of the chance of a hybrid system being developed for ME3 either. 


I can't agree that it improved  gameplay. If they wanted to prevent players firing long bursts of fire they could simply have tweaked the thermal system so it overheats faster. This would force shorter bursts of fire, similar to conventional weapons with limited clip ammunition. Instead they chose to waste time creating a new thermal clip system which they then tried to justify with a badly thought through codex entry (as Darth Drago showed social.bioware.com/forum/1/topic/103/index/1472797/148#2779620). The thermal weaponry of ME1 was a refreshing idea and worked well (the most it needed was fine-tuning), which made me puzzle over why Bioware decided to spend precious time rebuilding a game component which was never broken, when time could have been better spent on developing characters and adding other content to the game. This seems like little more than a shameless attempt to mimic mainstream
shooters with a conventional 'ammo' count based system.

#3872
tanork1

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I like it all and really,I just love the story and the depth it has.

#3873
Lumikki

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SkullandBonesmember wrote...

ConvexEye wrote...

There was too much focus on combat

Enough crazy talk! You have no evidence of that! There was absolutely nothing sacrificed in ME2. Both games have equal combat and ME2 has MORE dialogue. Don't give me that "ratio" BS either. Besides, saying a game has too much combat is an oxymoron anyway. Go read a book you loser, cause everybody knows all books are interactive with a visual interface.

The really major differences between ME1 and ME2 was amount of customation. ME1 had alot more customation and it was more personal than in ME2. That's the real difference.

Both games had about same amount of missions, combat, dialog talking and walking around. What was most of the gameplay time what player used anyway. You can find small difference here, but not anyting major.

Modifié par Lumikki, 02 juin 2010 - 09:44 .


#3874
ConvexEye

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Lumikki wrote...

ConvexEye wrote...

I want ME3 to go back to its roots: I want the looting system back, but with changes, like looting weapon parts or armour components, to help you create your own personal weapon (Shepard is a badass. Why doesn't he have a custom weapon?) and also to customize your armour. I also want to see more dialogue and side stories! If this game is three discs long to compensate, so be it!

Looting? Where did it go? It exist in both games. You maybe talking the inventory? Hell no, I don't want it back. It was piece of crap, one of worst thing what ME1 had.

I
mean getting a decent reward for killing enemies. As for inventory,
yes, I do mean bringing that back, but sreamlined and better. I don't
want 100 useless items that I'll never sift through or use. But I mean like, different armour parts in an inventory, or say, having parts for your gun that actually do something (like say, a grip that lets you control it better, or a better barrel, or something).

@ Skullandbonesmember
I'm not saying that ME2 was all shooting and no dialogue. But I found that the characters had a lot less interactions aboard the Normandy (Can it wait for a moment? I'm in the middle of some calibrations...) than in the other one. The combat was improved, but it seemed to be the focus of the game. I liked Thane's loyalty, because IIRC, there was no actual combat involved, and was almost all story based.

What I'm saying is I just want a few more missions like that that involve a backstory, instead of fighting. Optional, of course.

Also, I want to say that I never said ME2 sacrificed ANYTHING. It was a very good game. I loved it as I loved ME1. I'm just stating my OPINION. My opinion is it was more shooter than RPG, though it was still rather balanced.

Edit: Oh, and the Citadel. That was what showed me this game was less about RPG exploration and more about smaller, faster, linear levels. I wanted to see the rebuilt Presidium, and all that, and I wanted to see more of the improved looking Wards.

Modifié par ConvexEye, 02 juin 2010 - 09:45 .


#3875
Iakus

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Mesina2 wrote...

iakus wrote...

AlanC9 wrote...

But at the same time, having do deal with situations you don't like at all is kind of standard in the hero business. Traditionally, heroes don't get that many choices. That they can live with, anyway.



That's just it, there's little to show that Shepard is in an unlikable situation. Shep's is way too accepting of is or her predicament.

Shepard: "Why should I work for your evil terrorist organization?"

TIM: "The plot says so"

Shepard: "Oh, okay then. Where do we go next"."

No not those exact words, but that's what it amounts to. Blind acceptance. People playing ME 2 for the first time would probably think Cerberus was simply a "morally grey" vigilante organization. Shep makes no agonizing decisions. No looking for other allies. Not even a "We're on the same side, for now. But when this is over..."

Are we absolutely certain Miranda didn't put a chip in Shep's brain?


Play game again.

Shep: Why should I work for evil terrorist organisation?

TIM: Becouse Collectors are kidnaping colonists and they are working with Reapers while Alliance and Council aren't doing anything about it. And you will have gain free Normandy and resourses. Plus extra credits when you complete missions.

Shep: Fine, but I'm not taking orders from you.

TIM: If I wanted to give you orders I would install control chip like Miranda wanted. I'll just give you directions.



Oh and you can ask Wrex, Liara, Kaidan/Ashley and Anderson to join you.
And what other allies?


Three times is plenty for me thanks.

And in that conversation you don't notice how meekly Shepard falls in line?  How little convincing is required before Shep is, in fact taking orders from TIM?

And TIM fails to mention that Shep's gonna have to scavenge for his own guns, mine the minerals and research the upgrades himself, not to mention purcase any extra armor pieces seperatelyPosted Image

Yes you can ask all those former allies to join you.  Wrex and Anderson have good reasons.  Liara's working on her latest obsession, and Ashley/Kaiden spits in your eye.

Other allies?  Oh, how about the Alliance?  Particularly after Horizon when there's gotta be all sorts of Collector evidence lying around, given how fast they pulled out, not to mention hundred of winesses.  (Aside:  where did Mordin get that seeker?  Is he a wizard?)  Pirates they could ignore.  But a full fledged assault by unknown aliens?  Even the Council would pay attention to that!  Maybe enough to send more than one gun emplacement and marine advisor per colony.

Maybe get word out to the Terminus Systems themselves?  Liara would surely be willing to help Shepard.  Heck Aria might even owe you a favor.  Might be nice to get all these merc groups hired out to protect these colonies instead of, you know, trying to kill you.