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Disappointment With Mass Effect 2? An Open Discussion.


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#3876
Iakus

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P3G4SU5 wrote...

Ecael wrote...

Neither are perfect, but people are making Mass Effect 1 to be some "perfect" game that doesn't actually exist in reality. If people compared both games to RPGs outside of BioWare, they'd see very quickly that neither are really "true RPGs" at all.


I don't think people are trying say that ME1 was the "perfect" game. Rather the impression I get from most people on this thread when comparing to ME1 is that people believe there was too much deviation from features/components in ME1 which characterized it and made the game special, and whilst these components may not have been perfect, they were not worth scrapping.
There is no doubt that ME2 made advancements in certain areas as the devs have clearly focused more on those aspects of the game (such as the animations and graphic style - and it looks great), however to some people (myself included) these things seem to have come at a heavy cost. Hence people often end up comparing ME2 to ME1 as it shows what was 'lost' in the transition to ME2. 


Well said!

#3877
SkullandBonesmember

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P3G4SU5

EXACTLY! Very well put.

Modifié par SkullandBonesmember, 03 juin 2010 - 06:01 .


#3878
CroGamer002

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iakus wrote...


And in that conversation you don't notice how meekly Shepard falls in line?  How little convincing is required before Shep is, in fact taking orders from TIM?


I feel like I'm talking to the wall.

#3879
2pac Shakur

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Mesina2 wrote...

2pac Shakur wrote...

Dinkamus_Littlelog wrote...

Mesina2 wrote...

How about you play game on Hardcore?


How bout I play the game on insanity, like I did already, and prove that that describes ME2s combat TO THE LETTER.

Its about "precision shooter combat and debuffs, and following the debuffs a quick use of physics power overkill - or to save time, a headshot".


playing infiltrator does not count as playing insanity

Helen Keller could play insanity with infiltrator on her first run


Who is she?


the most famous blind-deaf girl to ever live

#3880
AlanC9

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STG wrote...

Lumikki wrote...

Looting? Where did it go? It exist in both games. You maybe talking the inventory? Hell no, I don't want it back. It was piece of crap, one of worst thing what ME1 had.


So why not fix instead of remove?


Why not cure the problem completely instead of putting a band-aid on it?

#3881
P3G4SU5

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Mesina2 wrote...

2pac Shakur wrote...

Dinkamus_Littlelog wrote...

Mesina2 wrote...

How about you play game on Hardcore?


How bout I play the game on insanity, like I did already, and prove that that describes ME2s combat TO THE LETTER.

Its about "precision shooter combat and debuffs, and following the debuffs a quick use of physics power overkill - or to save time, a headshot".


playing infiltrator does not count as playing insanity

Helen Keller could play insanity with infiltrator on her first run


Who is she?

A blind and deaf American author. At least that's who I think he was referring to.

*EDIT*: Ah shooks, looks like 2pac Shakur beat me to the buzzer :pinched:

Modifié par P3G4SU5, 02 juin 2010 - 09:58 .


#3882
spacehamsterZH

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Yeah, I can't say I see how the clip system improved the gameplay. It's not a huge issue to me, I never really felt like I was scrambling to pick up clips too much, it's just obviously a concession made to shooter fans that adds nothing of value to the gameplay and messes up an admittedly minor part of the game's lore. Not a big deal, but also not a good idea.

#3883
Lumikki

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STG wrote...

Lumikki wrote...

Looting? Where did it go? It exist in both games. You maybe talking the inventory? Hell no, I don't want it back. It was piece of crap, one of worst thing what ME1 had.


So why not fix instead of remove?

Because you can't really fix it well. Problem is that inventory systems handle induvidual items. ME2 was about going different direction, where we don't really have induvidul items, but technology levels. So, the idea is only have ones every different item and not use it to list in some inventory, but put it in you library, like research.

Why do this?

Because inventories problem is that player is ALLWAYS forced to handle induvidual items and you can't fix it with invetories. Example how you handle pistol to every squad member. In inventory you need to buy it N amount of pistols. In library system, you only buy one and every squad member has it. That's how it's possible remove the inventory problem, but same time it also removes need of inventory. That what ME2 did. How ever, it did it very badly and simplifyed. Meaning they removed the personalisation and customation way too much. That can be fixed in ME3, if they want without need of inventory.

Modifié par Lumikki, 02 juin 2010 - 10:06 .


#3884
P3G4SU5

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Mesina2 wrote...

IoCaster wrote...


The structure of ME2 was basically - FP, recruit, recruit, recruit, recruit, Horizon, recruit, recruit, recruit, loyalty, loyalty, Collector Ship, loyalty loyalty, loyalty, loyalty, loyalty, loyalty, loyalty, loyalty, loyalty, loyalty, IFF, suicide mission, closing crdits.

Obviously, there's some variation in the order of when you decide to do a particular recruitment or loyalty mission and whether you bother to do any N7 quests, but that's ME2 for you. I went into the game wanting to find some way of defeating the Reapers, but kept getting sidetracked by recruit-loyalty missions for characters that I couldn't care less about. In the end, I went through the Omega-4 relay, killed the baby Reaper and...that's it. I still don't have a plan to defeat the Reapers. Heck, I don't even know who I'll be working for or what resources I'll have available in ME3 to enable me to defeat the Reapers.



The structure of ME1: Eden Prime, Expose Saren on Citadel, Become Spectre, Get Liara, Stop Benezia on Noveria, Save Feros, Blow up Saren's base on Virmire, Stop Saren on Ilium, Stop Saren and Sovereing on Citadel.

Not much here ether then.

I'm not seeing the huge amount of loyatly mission spam in the ME1 structure. This woudn't be an issue if the majority of the game didn't consist of loyalty missions (which do not contribute to advancement of the plot unlike the ME1 missions listed above) but actually had more exploration of the enemy. At least in ME1 the majority of missions were actually propelling the game plot forward rather than back stories of your crew members dominating gameplay time. To me it felt that the loyalty missions were just secondary quests, and if there wasn't the bizarre tie-in game mechanic of: doing them favours = they survive :blink:, then they could really be reduced to optional side missions, making the main campaign rather short. Just my thoughts though.

Modifié par P3G4SU5, 02 juin 2010 - 10:07 .


#3885
RyuGuitarFreak

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smudboy wrote...

RyuGuitarFreak wrote...
"The
fact that none of Shepard's qualities/reasons why Cerberus brought
Shepard back are even used in the story is what makes it tellingly
absurd." One of his qualities told by Illusive Man is his charisma. That
is shown in the game at even gathering effed'up people like
Jack, Samara or Grunt, the player as Shepard can manage to gather their
trust.

k thx bai.

"Sheaprd charisma", or
Shepard'scommunication skills, isn't plot vital.  Side characters are
collected because TIM says so, and they join Shepard because Shepard
asks them to.

Anyone could've talked to those eff'ed up
characters and gotten them to: 1) join, 2) be managed, 3) gathered their
trust.  The Shepard persona isn't exactly a Human Resource/Used Car
Salesman guru.  It's purposely really flat.

If all they needed
was someone with charisma...

I didn't say it was plot vital. I was questioning your affirmation that Shepard's qualities weren't used in the story. One of the qualities were his "communication skills". See below.

IoCaster wrote...

RyuGuitarFreak wrote...


"The fact that none of Shepard's qualities/reasons why Cerberus brought Shepard back are even used in the story is what makes it tellingly absurd." One of his qualities told by Illusive Man is his charisma. That is shown in the game at even gathering effed'up people like Jack, Samara or Grunt, the player as Shepard can manage to gather their trust.

k thx bai.


How is this evident in the game?

Tali and Garrus are colleagues from ME and it makes sense that they're willing to join the team.

1. Jacob - Worked for Cerberus before Shepard is brought on the scene. Don't need to recruit.

2. Miranda - Career Cerberus operative and doesn't really trust Shepard initially. Don't need to recruit.

3. Grunt - Tank bred and recently hatched. How would he have any idea who Shepard is?

4. Jack - Doesn't care about Shepard and only joins the team to get access to Cerberus files.

5. Mordin - A retired Salarian operative that joins the team because Shepard makes a deal to kill some Vorcha and cure the plague.

6. Samara - Joins the team because Shepard gets her the information about Morinth.

7. Thane - He's the only one that I can recall, other than Miranda or Jacob, that makes any reference to Shepards history and reputation.

8. Zaeed - A hired mercenary.

9. Kasumi - A hired mercenary. She refers to herself as a fan, so a case can be made that she was personally influenced by Shepards 'charisma'.

10. Legion - Not sure what to make of a creepy Geth stalker and what might possibly motivate it.

I'm not sure how 'charisma' and 'natural leadership ability' actually plays such a large role in recruiting the majority of these characters. If you don't do their loyalty missions, all of that 'charisma' and 'leadership ability' doesn't seem to matter anyway.

Hmmm. There are two major situations in the game I can come up with now. SPOILER POTENTIAL 1 - Jack and Miranda fight. Take Shepard out of that, they maybe could end up killing themselves, even if Shepard maybe had to give up one's loyalty. Tali and Legion - the same outcome or worse, a new war of geth and quarrians.

I will always question these kind of rationale because earning the squad trust is vital to the end. Notice the fact that having the squad's trust is vital to Shepard's
survival and the continuation of his quest on ME3. If Shepard doesn't
survive, we simply can assume that...the reapers won.:(

Modifié par RyuGuitarFreak, 02 juin 2010 - 10:19 .


#3886
CroGamer002

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2pac Shakur wrote...

Mesina2 wrote...

2pac Shakur wrote...

Dinkamus_Littlelog wrote...

Mesina2 wrote...

How about you play game on Hardcore?


How bout I play the game on insanity, like I did already, and prove that that describes ME2s combat TO THE LETTER.

Its about "precision shooter combat and debuffs, and following the debuffs a quick use of physics power overkill - or to save time, a headshot".


playing infiltrator does not count as playing insanity

Helen Keller could play insanity with infiltrator on her first run


Who is she?


the most famous blind-deaf girl to ever live



Is she that femenist on Fox that said ME1 is sexist?

#3887
2pac Shakur

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Mesina2 wrote...

2pac Shakur wrote...

Mesina2 wrote...

2pac Shakur wrote...

Dinkamus_Littlelog wrote...

Mesina2 wrote...

How about you play game on Hardcore?


How bout I play the game on insanity, like I did already, and prove that that describes ME2s combat TO THE LETTER.

Its about "precision shooter combat and debuffs, and following the debuffs a quick use of physics power overkill - or to save time, a headshot".


playing infiltrator does not count as playing insanity

Helen Keller could play insanity with infiltrator on her first run


Who is she?


the most famous blind-deaf girl to ever live



Is she that femenist on Fox that said ME1 is sexist?


no

wikipedia her

#3888
P3G4SU5

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Mesina2 wrote...

2pac Shakur wrote...

Mesina2 wrote...

2pac Shakur wrote...

Dinkamus_Littlelog wrote...

Mesina2 wrote...

How about you play game on Hardcore?


How bout I play the game on insanity, like I did already, and prove that that describes ME2s combat TO THE LETTER.

Its about "precision shooter combat and debuffs, and following the debuffs a quick use of physics power overkill - or to save time, a headshot".


playing infiltrator does not count as playing insanity

Helen Keller could play insanity with infiltrator on her first run


Who is she?


the most famous blind-deaf girl to ever live



Is she that femenist on Fox that said ME1 is sexist?

No it's this person: en.wikipedia.org/wiki/Helen_Keller although the Fox woman would probably play Mass Effect as badly as Helen Keller.

*EDIT*: Blast! Beaten again!

Modifié par P3G4SU5, 02 juin 2010 - 10:11 .


#3889
SkullandBonesmember

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Mesina2 wrote...


Is she that femenist on Fox that said ME1 is sexist?


:blink:

......

Spot on. Don't listen to anybody else.

#3890
Lumikki

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P3G4SU5 wrote...

Mesina2 wrote...

IoCaster wrote...


The structure of ME2 was basically - FP, recruit, recruit, recruit, recruit, Horizon, recruit, recruit, recruit, loyalty, loyalty, Collector Ship, loyalty loyalty, loyalty, loyalty, loyalty, loyalty, loyalty, loyalty, loyalty, loyalty, IFF, suicide mission, closing crdits.

Obviously, there's some variation in the order of when you decide to do a particular recruitment or loyalty mission and whether you bother to do any N7 quests, but that's ME2 for you. I went into the game wanting to find some way of defeating the Reapers, but kept getting sidetracked by recruit-loyalty missions for characters that I couldn't care less about. In the end, I went through the Omega-4 relay, killed the baby Reaper and...that's it. I still don't have a plan to defeat the Reapers. Heck, I don't even know who I'll be working for or what resources I'll have available in ME3 to enable me to defeat the Reapers.



The structure of ME1: Eden Prime, Expose Saren on Citadel, Become Spectre, Get Liara, Stop Benezia on Noveria, Save Feros, Blow up Saren's base on Virmire, Stop Saren on Ilium, Stop Saren and Sovereing on Citadel.

Not much here ether then.

I'm not seeing the huge amount of loyatly mission spam in the ME1 structure. This woudn't be an issue if the majority of the game didn't consist of loyalty missions (which do not contribute to advancement of the plot unlike the ME1 missions listed above) but actually had more exploration of the enemy. At least in ME1 the majority of missions were actually propelling the game plot forward rather than back stories of your crew members dominating gameplay time. To me it felt that the loyalty missions were just secondary quests, and if there wasn't the bizarre tie-in game mechanic of: doing them favours = they survive :blink:, then they could really be reduced to optional side missions, making the main campaign rather short. Just my thoughts though.

Loyalty missions and some recruit mission aren't necassary in ME2.  So, think Loyalty missions like ME1's UNC missions.

Yes, ME1 had 2 mission more in main plot. Wow, that's huge difference. 5 vs 7.

#3891
tonnactus

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[quote]KitsuneRommel wrote...

[quote]Orchomene w
Both are shooters with RPG elements and while ME1 had inventory, ME2 has greatly improved character interaction.
[/quote]

What do you mean with that?Greatly improved?The renegade or paragon quicktime events?
There is barely any parter banter in Mass Effect 2.

Modifié par tonnactus, 02 juin 2010 - 10:16 .


#3892
CroGamer002

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2pac Shakur wrote...

Mesina2 wrote...


Is she that femenist on Fox that said ME1 is sexist?


no

wikipedia her


Then that was random joke.

#3893
tonnactus

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Mesina2 wrote...

In ME1 AI shots at wall often.
In ME2 I only saw that on 1 Youtube video.


It doesnt matter how well they shoot because they make 50 percent less damage then shepardt.But those idiots forget to take cover.Charging enemies with their weak defenses and smgs.Take rockets with their heads. Running 100 m away from shepardt.But i discuss the enemy ai that also didnt improve.Of course,it is even worser then in the first game.

#3894
tonnactus

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Mesina2 wrote...

tonnactus wrote...

Mesina2 wrote...


I usualy get owned on Insanity by dogs and charging enemies with shotguns( Blue Suns Turians-weak-, Geth Hunters-hard- and Krogans-insane-) while their allies are covering them from range.
Don't tell me you don't.


Lol,what??
You played as a soldier and such weak enemies owned you??


Dogs makes sure that you lose sheilds and get of cover and get finished by his friends.
And I don't think Geth Hunters and Krogans are weak.


Krogans are a joke now.Slow,dumb,using shotguns at all ranges. Just destroy their armor with fire attacks and sniper rifles/heavy pistols,then use cyro ammo and/or concussive shot to keep them at range. No challenge anymore.

Not even krogan bosses are challenges now.

#3895
tonnactus

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KitsuneRommel wrote...

Er... my whole point was that even insanity was too easy after the first 25 levels or so. Difficulty didn't make the enemies more resistant to biotics for example.


This is wrong for bosses and subbosses like krogan warlords.

#3896
CroGamer002

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tonnactus wrote...


Krogans are a joke now.Slow,dumb,using shotguns at all ranges. Just destroy their armor with fire attacks and sniper rifles/heavy pistols,then use cyro ammo and/or concussive shot to keep them at range. No challenge anymore.

Not even krogan bosses are challenges now.


Once they get to you you are f****d!
And what about Geth Hunters?

#3897
tonnactus

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Inventory would be easy to fix.No forced loot from enemies anymore.Thats it.



No one forced players to open lockers in the first game after they get spectre weapons and a good set of armor.

#3898
tonnactus

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Mesina2 wrote...

tonnactus wrote...


Krogans are a joke now.Slow,dumb,using shotguns at all ranges. Just destroy their armor with fire attacks and sniper rifles/heavy pistols,then use cyro ammo and/or concussive shot to keep them at range. No challenge anymore.

Not even krogan bosses are challenges now.


Once they get to you you are f****d!
And what about Geth Hunters?


What about them??Pull out a shotgun with disruptor ammo and use adrenaline rush.Problem solved.
To make those encounters even more easy,take energy drain as a bonus talent for those missions.You could walk straight to hunters with regular geth around them and shoot them to death. It was even possible with an engineer on insanity.

Modifié par tonnactus, 02 juin 2010 - 10:50 .


#3899
Iakus

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Mesina2 wrote...

iakus wrote...


And in that conversation you don't notice how meekly Shepard falls in line?  How little convincing is required before Shep is, in fact taking orders from TIM?


I feel like I'm talking to the wall.


Welcome to my worldPosted Image

#3900
vvDRUCILLAvv

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Icinix wrote...

vvDRUCILLAvv wrote...

No complaints for me except that there could have been a Grunt romance or at least more dialogue with him. Overall an epic game. :)



That was a joke...right?


RIGHT???


Lol......nope:D