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Disappointment With Mass Effect 2? An Open Discussion.


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#3901
vvDRUCILLAvv

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tonnactus wrote...

Mesina2 wrote...

tonnactus wrote...

Mesina2 wrote...


I usualy get owned on Insanity by dogs and charging enemies with shotguns( Blue Suns Turians-weak-, Geth Hunters-hard- and Krogans-insane-) while their allies are covering them from range.
Don't tell me you don't.


Lol,what??
You played as a soldier and such weak enemies owned you??


Dogs makes sure that you lose sheilds and get of cover and get finished by his friends.
And I don't think Geth Hunters and Krogans are weak.


Krogans are a joke now.Slow,dumb,using shotguns at all ranges. Just destroy their armor with fire attacks and sniper rifles/heavy pistols,then use cyro ammo and/or concussive shot to keep them at range. No challenge anymore.

Not even krogan bosses are challenges now.


You dare say such things about Krogans:blink:

#3902
finnithe

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The negative response to the thermal clips always strikes me as a knee-jerk response towards shooter mechanics for some reason.



In Mass Effect 1, or any game with regenerating ammunition, the problem is that you gain unlimited use of your powerful weapons. There would be no incentive to use your powers or other guns if I could just snipe everyone, especially since only a select few enemies charge you. By limiting the ammunition you have in your shotguns and sniper rifles, the game forces you to prioritize targets and use abilities like Incinerate and Warp more often. Ammo would have to regenerate really slowly for a regenerating system to work.



I don't think a system relying solely on cooldown would work, as it would have to take a while to regenerate as not to promote dependency on a single weapon, while still making sure as to not to slow the player down when they're in a drawn out battle sequence. I would rather have a hybrid system where it takes several minutes for weapons to cool down (it should not regenerate to full, maybe only to a certain percentage) while still having thermal clips lying around to have players pick up. Even a system just relying on thermal clips would work, as Mass Effect 2 has shown.



Don't say looting thermal clips is a bore. It's the same thing as looting bodies in Mass Effect 1. They even shine and everything. I do wish that the bodies didn't immediately disappear however, but I guess that's there to remove performance demands (why can't this be an option in the PC version?).

#3903
RyuGuitarFreak

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Krogans were overpowered in ME1, cheap. They had a pretty dumb AI. When they were far, they didn't attack properly and easy. When they ran (that wasn't a proper charge) and if let them get close, melee you and 1/2 hits you were dead. Don't hit them properly and they use immunity and then you have to shoot them a 1000 times. In ME2 they're a major threat when you let them get close and from far they attack with carnage. They still charge, but it's not a stupid run and melee you, they really charge this time, like Grunt. Pretty balanced and much more well done IMO. Not a problem in not being totally easy or an ass to defeat.

#3904
SkullandBonesmember

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finnithe wrote...

The negative response to the thermal clips always strikes me as a knee-jerk response towards shooter mechanics for some reason.


The positive response of less cutscenes/interactions always strikes me as a knee-jerk response towards story driven games for some reason.

#3905
Dudeman315

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It's a reaction to being punished with finite ammo(for nothing I did) when we had infinite ammo in an amazing system that did things a little diffrent from your standard shooters with a really lame explaination.  Most game offer infinite ammo as a reward but ME1 did things that challenged how combat played in a shooter, and honestly produce what I found to be the funest combat in a TPS to date.  I never did any of the game breaking ME1 and found the combat fun.  If it wasn't for multiplayer I wouldn't even own a FPS(other than Bioshock for it's story) or TPS cause I believe they all play inferior to ME1.

And what is up with the reload animations: it say in the codex "takes under a second to reload". 

I'd rather have a toogle in the options (thermal clips: on/off) or diffrent weapons that preformed simularly (thermal: slightly higher dam than cooldown, maybe a shot or to less to kill enemies with thermal wepons) 

#3906
finnithe

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SkullandBonesmember wrote...

finnithe wrote...

The negative response to the thermal clips always strikes me as a knee-jerk response towards shooter mechanics for some reason.


The positive response of less cutscenes/interactions always strikes me as a knee-jerk response towards story driven games for some reason.


I don't think I've ever said that. You can at least address the point I was trying to make. 

Was there really less cutscenes in Mass Effect 2? With the huge number of recruitment missions I would think there was more. 

I actually do wish there was more dialogue though. It's somewhat annoying that the party members don't anything to say so often. There are certainly things ME2 could have handled better, and some more idle dialogue would certainly be one of them. 

#3907
kold213

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I miss docking at a station then having to run to the airlock. The little things like that made it feel more sci-fi-y.

I don't like how many cutscenes had my Shep hold an AR, even when I didn't have one. ME1 had a similar problem, he would use a pistol when I had no stat points in it.

It annoys me when characters go to rub their head or scratch their neck when they have a large helmet on.

The ammo type hologram looks stupid, let me remove it pleeeeeeeease!

I can't stand having a squad that all different color scheme. There should be an option to have your team's clothes colors set up in 2 different sections (primary/secondary) and they should follow Shep's prim/sec.
 -I'd also love to be able to change their actual clothes/armor.

I hate how when you're in open space and your team just has a small mask covering their nose/mouth.

The Citadel is incredibly dissappointing, the Wards are tiny and cramped and don't even get me stared on the Presidium (ONE ROOM!)

#3908
SkullandBonesmember

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finnithe wrote...

I don't think I've ever said that. You can at least address the point I was trying to make. 

Was there really less cutscenes in Mass Effect 2? With the huge number of recruitment missions I would think there was more. 

I actually do wish there was more dialogue though. It's somewhat annoying that the party members don't anything to say so often. There are certainly things ME2 could have handled better, and some more idle dialogue would certainly be one of them.


Aaaaaaaand I never said you said anything. You mentioned something that strikes you as a knee-jerk reaction, and I mentioned something that strikes me as a knee-jerk reaction.

In ME1 the combat/character interaction ratio was even and sometimes it actually favored character interaction. Because of this, as I've cited way earlier in this thread, there are those that complained about how the cutscenes "dragged". It's such a shame how some can't see Mass Effect brings in the shooter crowd regardless of dialogue. Many shooter fans feel entitled to any and all games with guns. Would they steer clear of JRPGs? Yes. Mass Effect or Fallout 3? Not so much. So in ME2 that combat/character interaction ratio almost always favored length of combat, no breaking even.

#3909
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kold213 wrote...

I miss docking at a station then having to run to the airlock. The little things like that made it feel more sci-fi-y.

I don't like how many cutscenes had my Shep hold an AR, even when I didn't have one. ME1 had a similar problem, he would use a pistol when I had no stat points in it.

It annoys me when characters go to rub their head or scratch their neck when they have a large helmet on.

The ammo type hologram looks stupid, let me remove it pleeeeeeeease!

I can't stand having a squad that all different color scheme. There should be an option to have your team's clothes colors set up in 2 different sections (primary/secondary) and they should follow Shep's prim/sec.
 -I'd also love to be able to change their actual clothes/armor.

I hate how when you're in open space and your team just has a small mask covering their nose/mouth.

The Citadel is incredibly dissappointing, the Wards are tiny and cramped and don't even get me stared on the Presidium (ONE ROOM!)


Completely agree with everything you stated , especially some of the little things that were included in ME1 such as the airlock just gave the game a better sci fi - rpg feel.

#3910
MoonChildTheUnholy

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One annoying thing is that if for example i´m docked at Omega, and i want to go to the Normandy, to change looks or whatever, a cutscene opens showing the Normandy leaving dock. NO i´m still docked and i didn´t leave lol, its annoying.



Too much simplicity ruins the mood for this game, ME1 had this much better and it worked just fine.

Some might say this is better because its faster, but imo it looks silly and rushed, it felt great to walk to the ship and enter it, then decide if i want to leave.

#3911
MassEffect762

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Dinkamus_Littlelog wrote...

Ecael wrote...

Nostalgia.

If Mass Effect 1 had a predecessor (Mass Effect 0?), there would be the same number of people complaining about Mass Effect 1 and it's focus on shooting, 'splosions and decentralized plot regardless of what Mass Effect 0 is.


Thats absolute garbage. The difference in structure between both games is plain for anyone to see.

Mass Effect 1 followed a kind of KOTOR styled structure, and the game unfolded like a mystery.

Mass Effect 2 followed a series of disconnected missions, most entirely dominated by shooter combat in one off, shooting gallery locations.

There are CLEAR and VISIBLE differences between the games, and they are ones not everyone has to agree with.

Cover your eyes and say "THEY ARE BOTH THE SAME IN THE END!" if you want, but it doesnt change the fact that there are those of us who see the diffecence, and dont like it.


No Escael, Just no. Nostalgia? No.

Only similar characteristics that come off the top of my head immediatley are Shepard/ME1Squad/races/Space/Dialogue tree.

Nostalgia, please.<_<

#3912
WilliamShatner

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Nostalgia for a two year old game? What are we, goldfish?

#3913
Iakus

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MassEffect762 wrote...

Dinkamus_Littlelog wrote...

Ecael wrote...

Nostalgia.

If Mass Effect 1 had a predecessor (Mass Effect 0?), there would be the same number of people complaining about Mass Effect 1 and it's focus on shooting, 'splosions and decentralized plot regardless of what Mass Effect 0 is.


Thats absolute garbage. The difference in structure between both games is plain for anyone to see.

Mass Effect 1 followed a kind of KOTOR styled structure, and the game unfolded like a mystery.

Mass Effect 2 followed a series of disconnected missions, most entirely dominated by shooter combat in one off, shooting gallery locations.

There are CLEAR and VISIBLE differences between the games, and they are ones not everyone has to agree with.

Cover your eyes and say "THEY ARE BOTH THE SAME IN THE END!" if you want, but it doesnt change the fact that there are those of us who see the diffecence, and dont like it.


No Escael, Just no. Nostalgia? No.

Only similar characteristics that come off the top of my head immediatley are Shepard/ME1Squad/races/Space/Dialogue tree.

Nostalgia, please.<_<






Is it nostalgia if you're playing the ME 1 while ME 2 sits on the shelf?  Posted Image

#3914
Ecael

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MassEffect762 wrote...

No Escael, Just no. Nostalgia? No.

Only similar characteristics that come off the top of my head immediatley are Shepard/ME1Squad/races/Space/Dialogue tree.

Nostalgia, please.<_<

Mass Effect 1 and 2 are not true RPGs compared to...? (Spoilers)

Modifié par Ecael, 03 juin 2010 - 04:33 .


#3915
Terror_K

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iakus wrote...

P3G4SU5 wrote...

Ecael wrote...

Neither are perfect, but people are making Mass Effect 1 to be some "perfect" game that doesn't actually exist in reality. If people compared both games to RPGs outside of BioWare, they'd see very quickly that neither are really "true RPGs" at all.


I don't think people are trying say that ME1 was the "perfect" game. Rather the impression I get from most people on this thread when comparing to ME1 is that people believe there was too much deviation from features/components in ME1 which characterized it and made the game special, and whilst these components may not have been perfect, they were not worth scrapping.
There is no doubt that ME2 made advancements in certain areas as the devs have clearly focused more on those aspects of the game (such as the animations and graphic style - and it looks great), however to some people (myself included) these things seem to have come at a heavy cost. Hence people often end up comparing ME2 to ME1 as it shows what was 'lost' in the transition to ME2. 


Well said!


Indeed. Terror_K Approves +10

#3916
Hwalkerl

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Dinkamus_Littlelog wrote...
Mass Effect 1 followed a kind of KOTOR styled structure, and the game unfolded like a mystery.
Mass Effect 2 followed a series of disconnected missions, most entirely dominated by shooter combat in one off, shooting gallery locations.



I have to agree the focus was less on the overarching mystery (story) and more on the sub-plot elements in the second Mass Effect. The problem for the writers and the developers I guess would be the fact that once you've explained the rabbit hole, is it really a mystery anymore? and I would surmise the answer is no. They could have went the way of wraping the mystery in more mystery for example the Reapers could be controlled by some other huger threat. The super intelligent brains like in futurama lol, but they took the path which explained out the details of the subordinates ie the Protheans who became the collectors. Mass Effect 2 took almost a step back in the story Arc it seemed. In ME3 I think there will be a re-foucus again on the true antagonist. Also in ME2 there was no Saren. I mean he was the one of the greatest villains ever in a video game and ME2 had just the Collectors which was much lass personable an enemy. I think when you put a face to your characters like Saren they become more relate-able thus making the story and feel of the game more immersible.

Modifié par Hwalkerl, 03 juin 2010 - 06:18 .


#3917
christianlian

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#3918
CroGamer002

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tonnactus wrote...

Mesina2 wrote...

tonnactus wrote...


Krogans are a joke now.Slow,dumb,using shotguns at all ranges. Just destroy their armor with fire attacks and sniper rifles/heavy pistols,then use cyro ammo and/or concussive shot to keep them at range. No challenge anymore.

Not even krogan bosses are challenges now.


Once they get to you you are f****d!
And what about Geth Hunters?


What about them??Pull out a shotgun with disruptor ammo and use adrenaline rush.Problem solved.
To make those encounters even more easy,take energy drain as a bonus talent for those missions.You could walk straight to hunters with regular geth around them and shoot them to death. It was even possible with an engineer on insanity.


Did you ever played Tali loyalty mission?
You know in those two rooms where 2-3 Geth Hunters come at once?
Plus I rearly use shotgun since I was always range fighter and until I draw shotgun and put disrputor ammo it's usualy too late.

#3919
CroGamer002

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Ecael wrote...

MassEffect762 wrote...

No Escael, Just no. Nostalgia? No.

Only similar characteristics that come off the top of my head immediatley are Shepard/ME1Squad/races/Space/Dialogue tree.

Nostalgia, please.<_<

Mass Effect 1 and 2 are not true RPGs compared to...? (Spoilers)


What?:huh:
Pokemon has better plot?:D:D:D:D:D:D:D:D

I do get your other points but I laughed at that one.

#3920
Jebel Krong

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kold213 wrote...

I miss docking at a station then having to run to the airlock. The little things like that made it feel more sci-fi-y.


the scanning thing got old really fast, tbh i don't mind the loading screen, especially as the normandy is bigger and more detailed. sometimes there's a tech reason behind the changes, rather than purely a gameplay one.

kold213 wrote...
I don't like how many cutscenes had my Shep hold an AR, even when I didn't have one. ME1 had a similar problem, he would use a pistol when I had no stat points in it.


happened in me1 as well.

kold213 wrote...
It annoys me when characters go to rub their head or scratch their neck when they have a large helmet on.


canned animations (like the AR in cut-scenes). also in me1.

kold213 wrote...
The ammo type hologram looks stupid, let me remove it pleeeeeeeease!


actually it looks pretty good, though i preferred the ammo counter that was originally there in some earlier shots.

kold213 wrote...
I can't stand having a squad that all different color scheme. There should be an option to have your team's clothes colors set up in 2 different sections (primary/secondary) and they should follow Shep's prim/sec.
 -I'd also love to be able to change their actual clothes/armor.


absolutely not - the unique outfits for squad members are an excellent change. why would shepard dress his squad anyway - are they incapable? it's not a military squad that needs to be uniformed for any reason.

kold213 wrote...
I hate how when you're in open space and your team just has a small mask covering their nose/mouth.


where are you in "open space" exactly? there are a few places that are borderline, but on the reaper and collectorship you can assume mass effect fields are active.

kold213 wrote...
The Citadel is incredibly dissappointing, the Wards are tiny and cramped and don't even get me stared on the Presidium (ONE ROOM!)


smaller maybe but no loading pauses and a much higher level of detail throughout, i can certainly live with that. you only go to the presidium for one reason/conversation, so yeah whilst it's maybe disappointing not to traipse round there again, it really would serve no purpose other than reminiscing.

#3921
IoCaster

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RyuGuitarFreak wrote...

smudboy wrote...

RyuGuitarFreak wrote...
"The
fact that none of Shepard's qualities/reasons why Cerberus brought
Shepard back are even used in the story is what makes it tellingly
absurd." One of his qualities told by Illusive Man is his charisma. That
is shown in the game at even gathering effed'up people like
Jack, Samara or Grunt, the player as Shepard can manage to gather their
trust.

k thx bai.

"Sheaprd charisma", or
Shepard'scommunication skills, isn't plot vital.  Side characters are
collected because TIM says so, and they join Shepard because Shepard
asks them to.

Anyone could've talked to those eff'ed up
characters and gotten them to: 1) join, 2) be managed, 3) gathered their
trust.  The Shepard persona isn't exactly a Human Resource/Used Car
Salesman guru.  It's purposely really flat.

If all they needed
was someone with charisma...

I didn't say it was plot vital. I was questioning your affirmation that Shepard's qualities weren't used in the story. One of the qualities were his "communication skills". See below.

IoCaster wrote...

RyuGuitarFreak wrote...


"The fact that none of Shepard's qualities/reasons why Cerberus brought Shepard back are even used in the story is what makes it tellingly absurd." One of his qualities told by Illusive Man is his charisma. That is shown in the game at even gathering effed'up people like Jack, Samara or Grunt, the player as Shepard can manage to gather their trust.

k thx bai.


How is this evident in the game?

Tali and Garrus are colleagues from ME and it makes sense that they're willing to join the team.

1. Jacob - Worked for Cerberus before Shepard is brought on the scene. Don't need to recruit.

2. Miranda - Career Cerberus operative and doesn't really trust Shepard initially. Don't need to recruit.

3. Grunt - Tank bred and recently hatched. How would he have any idea who Shepard is?

4. Jack - Doesn't care about Shepard and only joins the team to get access to Cerberus files.

5. Mordin - A retired Salarian operative that joins the team because Shepard makes a deal to kill some Vorcha and cure the plague.

6. Samara - Joins the team because Shepard gets her the information about Morinth.

7. Thane - He's the only one that I can recall, other than Miranda or Jacob, that makes any reference to Shepards history and reputation.

8. Zaeed - A hired mercenary.

9. Kasumi - A hired mercenary. She refers to herself as a fan, so a case can be made that she was personally influenced by Shepards 'charisma'.

10. Legion - Not sure what to make of a creepy Geth stalker and what might possibly motivate it.

I'm not sure how 'charisma' and 'natural leadership ability' actually plays such a large role in recruiting the majority of these characters. If you don't do their loyalty missions, all of that 'charisma' and 'leadership ability' doesn't seem to matter anyway.

Hmmm. There are two major situations in the game I can come up with now. SPOILER POTENTIAL 1 - Jack and Miranda fight. Take Shepard out of that, they maybe could end up killing themselves, even if Shepard maybe had to give up one's loyalty. Tali and Legion - the same outcome or worse, a new war of geth and quarrians.


I'm not really sure in what way 'charisma' or even 'natural leadership ability' are demonstrated when Shepard has to resolve either of those disputes. It was an actual function of the paragon/renegade meter. I guess you could try to make the case that paragon score = charisma, renegade score = leadership ability, or something like that. Is that what you mean?

#3922
tonnactus

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finnithe wrote...

The negative response to the thermal clips always strikes me as a knee-jerk response towards shooter mechanics for some reason.

In Mass Effect 1, or any game with regenerating ammunition, the problem is that you gain unlimited use of your powerful weapons.


Never played on the hardest difficulty? Without warp and other biotics you would shoot for hours just to complete one mission with merc/krogans that use immunity.

#3923
tonnactus

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RyuGuitarFreak wrote...

Krogans were overpowered in ME1, cheap. They had a pretty dumb AI. When they were far, they didn't attack properly


I have to laugh.Really. In the first game krogans were at least smart enough to use assault rifles at range.
No those idiots use the shotguns at all ranges and dont take cover anymore.

In ME2 they're a major threat when you let them get close and from far they attack with carnage. They still charge, but it's not a stupid run and melee you, they really charge this time, like Grunt


You could melee them to death now.A krogan with the double amount of strenght and weight as a human.
If they charge you lost your shields and not health.Idiotic,because shields are not designed to block attacks with small speed like melee.

#3924
tonnactus

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SkullandBonesmember wrote...


In ME1 the combat/character interaction ratio was even and sometimes it actually favored character interaction.


I also want to add that the player gained a lot of levels only with talking. Like6-8 levels for the citadel quests alone.
Now you get 50 xp for it.(except two loyality missions)

#3925
tonnactus

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Mesina2 wrote...



Did you ever played Tali loyalty mission?
You know in those two rooms where 2-3 Geth Hunters come at once?
Plus I rearly use shotgun since I was always range fighter and until I draw shotgun and put disrputor ammo it's usualy too late.


I you played this mission at least once,you should now that there is no place for distance fighting.So preparing short range weapons like the shotgun is advisable there.I also played the legion loyality.