The amount of time spent in main plot missions and recruiting (no loyalties) in Mass Effect 2 is more than the amount of time spent in main plot missions and recruiting in Mass Effect 1.Arwyl wrote...
Lumikki wrote...
Yes, ME1 had 2 mission more in main plot. Wow, that's huge difference. 5 vs 7.
Well, that is actually "pretty huge difference". It amounts to 30%.
Disappointment With Mass Effect 2? An Open Discussion.
#3951
Posté 03 juin 2010 - 01:26
#3952
Posté 03 juin 2010 - 01:26
ME1 had 7 main mission and 1 important recruit related missions.
ME2 had 5 main mission and 1 important recruit related missions.
Well, this is not only the number of missions but also the length and the quality. Horizon, Collector Ship and IFF are more or less the same mission with very few elements that are not fights. On the other end, Noveria, Feros and Virmire have a lot more elements.
#3953
Posté 03 juin 2010 - 01:28
I agree, but compare it to total about 70 missions, then mm..Arwyl wrote...
Lumikki wrote...
Yes, ME1 had 2 mission more in main plot. Wow, that's huge difference. 5 vs 7.
Well, that is actually "pretty huge difference". It amounts to 30%.
I hope they make ME3 so that main missions has bigger part of total missions.
Now if we compare main missions. As my opionion.Orchomene wrote...
Well, this is not only the number of missions but also the length and the quality. Horizon, Collector Ship and IFF are more or less the same mission with very few elements that are not fights. On the other end, Noveria, Feros and Virmire have a lot more elements.ME1 had 7 main mission and 1 important recruit related missions.
ME2 had 5 main mission and 1 important recruit related missions.
Horizons was good mission, because you did actually fight agaist main enemy, collectors.
Collector ship, it was nice, but it was more about fighting, but the trap part was fun.
IFF was different, it wasn't really about collectors so much, more like husks and getting info.
End mission was excelent, maybe even better than ME1's end mission, but end boss was dumm.
Feros was really good mission, but only the end was main story related.
Noveria was long mission and had to wonder how it was even main story related?
Virmine was excelent mission, I liked it alot and very story related.
Ilos was also story related and excelent work, some intersting knowledge come from there.
ME1 end mission was good, but the end boss fight was dumm.
That's just my opinion.
Modifié par Lumikki, 03 juin 2010 - 01:58 .
#3954
Posté 03 juin 2010 - 01:28
Arwyl wrote...
Lumikki wrote...
Yes, ME1 had 2 mission more in main plot. Wow, that's huge difference. 5 vs 7.
Well, that is actually "pretty huge difference". It amounts to 30%.
And for some reason ME2 takes much longer to pass then ME1.
#3955
Posté 03 juin 2010 - 01:35
Mesina2 wrote...
And for some reason ME2 takes much longer to pass then ME1.
Like I said. Combat missions are longer in ME2. More emphasis on it. But that's not a bad thing.
#3956
Posté 03 juin 2010 - 01:35
tonnactus wrote...
Jebel Krong wrote...
1. it's called pacing.
I dont need pacing.A reason why I play rpgs because they are the games that gives you a lot of freedom how you play them.True with ovlivion and the first Mass Effect game.
I dont need a smoking idiot that commands me to go somewhere.The story could be always written in a way that pacing isnt needed. Colonies could be big.Enemies need some time to organize their attacks so the player doesnt come to late.
If this isnt written in the game, players could use their imagination.
If i want pacing i play shooters.
pacing helps with a strong narrative - something you also claim me2 lacks. so which is it that you want? btw you can still play most of me2 like that - you can wander the hub-worlds as much as you like...
#3957
Posté 03 juin 2010 - 01:35
That's because Noveria, Feros and Virmire are the other three hub worlds. All three also have liberal use of the Mako, which is nothing but 'splosions, just like everything else in both games.Orchomene wrote...
Well, this is not only the number of missions but also the length and the quality. Horizon, Collector Ship and IFF are more or less the same mission with very few elements that are not fights. On the other end, Noveria, Feros and Virmire have a lot more elements.ME1 had 7 main mission and 1 important recruit related missions.
ME2 had 5 main mission and 1 important recruit related missions.
The recruitment and loyalty missions are connected to each of the four hub worlds in Mass Effect 2. As I posted before:
Using equivalent minutes worth of goodyatheart's and padawanmage71's crossover ME1 and ME2 playthrough videos...
http://www.youtube.c...er/goodyatheart
http://www.youtube.c...r/padawanmage71
49 - Eden Prime
44 - Therum (Liara)
60.5 - Virmire
40 - Ilos
31 - Final Mission (Cit-Saren)
Total: 224.5 minutes
28 - Lazarus
24.5 - Freedom's Progress
44 - Horizon
38 - Derelict Ship
42 - IFF/Normandy
66.5 - Final Mission
Total: 243 minutes
Those missions combined are approximately the same amount of minutes. With the leftover main missions we have:
Feros (without side missions), Noveria (without side missions)
vs.
8 recruitment missions and 12 loyalty missions (without side missions at hub worlds)
Feros/Noveria vs. 20 recruitment/loyalty missions.
Modifié par Ecael, 03 juin 2010 - 01:35 .
#3958
Posté 03 juin 2010 - 01:37
Orchomene wrote...
Well, this is not only the number of missions but also the length and the quality. Horizon, Collector Ship and IFF are more or less the same mission with very few elements that are not fights. On the other end, Noveria, Feros and Virmire have a lot more elements.ME1 had 7 main mission and 1 important recruit related missions.
ME2 had 5 main mission and 1 important recruit related missions.
really? 'cause i could have sworn i spent most of noveria fighting geth and then rachni, feros and virmire fighting geth...
arguments like yours are ridiculous because structurally the games are very similar.
Modifié par Jebel Krong, 03 juin 2010 - 01:37 .
#3959
Posté 03 juin 2010 - 01:39
The amount of time spent in main plot missions and recruiting (no loyalties) in Mass Effect 2 is more than the amount of time spent in main plot missions and recruiting in Mass Effect 1.
Recruiting missions are all boring and consist all in some mercenary fights with a few exceptions. All in all, I've had at least the double amount of time of game that I have appreciated in ME versus ME2.
Just look at the loyalty missions :
- Archangel, just fight three waves of mercenaries and a big boss with a small introduction for looting in buildings and discussing with mercenaries that just say "f*** off".
- Tali : kill some geths, then kill some geths, then in the end, kill a geth boss.
- Assassin : kill some eclipse then smal discussion.
- Convict : kill some blue suns.
- Justicar : some investigation (waoh !) then some killing of eclipse.
- Professor : kill some blood pack
- Warlord : kill some blue suns
#3960
Posté 03 juin 2010 - 01:42
Mass Effect 1: Kill some stuffOrchomene wrote...
The amount of time spent in main plot missions and recruiting (no loyalties) in Mass Effect 2 is more than the amount of time spent in main plot missions and recruiting in Mass Effect 1.
Recruiting missions are all boring and consist all in some mercenary fights with a few exceptions. All in all, I've had at least the double amount of time of game that I have appreciated in ME versus ME2.
Just look at the loyalty missions :As you can see, there is not much of interest if you find most of the fights boring.
- Archangel, just fight three waves of mercenaries and a big boss with a small introduction for looting in buildings and discussing with mercenaries that just say "f*** off".
- Tali : kill some geths, then kill some geths, then in the end, kill a geth boss.
- Assassin : kill some eclipse then smal discussion.
- Convict : kill some blue suns.
- Justicar : some investigation (waoh !) then some killing of eclipse.
- Professor : kill some blood pack
- Warlord : kill some blue suns
Mass Effect 2: Kill some stuff
Saying you "appreciated" more of the time in Mass Effect 1 is subjective, at best.
The numbers I posted above your post are objective.
#3961
Posté 03 juin 2010 - 01:45
Orchomene wrote...
The amount of time spent in main plot missions and recruiting (no loyalties) in Mass Effect 2 is more than the amount of time spent in main plot missions and recruiting in Mass Effect 1.
Recruiting missions are all boring and consist all in some mercenary fights with a few exceptions. All in all, I've had at least the double amount of time of game that I have appreciated in ME versus ME2.
Just look at the loyalty missions :As you can see, there is not much of interest if you find most of the fights boring.
- Archangel, just fight three waves of mercenaries and a big boss with a small introduction for looting in buildings and discussing with mercenaries that just say "f*** off".
- Tali : kill some geths, then kill some geths, then in the end, kill a geth boss.
- Assassin : kill some eclipse then smal discussion.
- Convict : kill some blue suns.
- Justicar : some investigation (waoh !) then some killing of eclipse.
- Professor : kill some blood pack
- Warlord : kill some blue suns
[*]And in all that, not a COllector to be found
#3962
Posté 03 juin 2010 - 01:46
#3963
Posté 03 juin 2010 - 01:47
Jebel Krong wrote...
kold213 wrote...
The Citadel is incredibly dissappointing, the Wards are tiny and cramped and don't even get me stared on the Presidium (ONE ROOM!)
smaller maybe but no loading pauses and a much higher level of detail throughout, i can certainly live with that. you only go to the presidium for one reason/conversation, so yeah whilst it's maybe disappointing not to traipse round there again, it really would serve no purpose other than reminiscing.
Yeah, reminiscing and perhaps, you know, role-playing.
#3964
Posté 03 juin 2010 - 01:47
Orchomene wrote...
Recruiting missions are all boring and consist all in some mercenary fights with a few exceptions. All in all, I've had at least the double amount of time of game that I have appreciated in ME versus ME2.The amount of time spent in main plot missions and recruiting (no loyalties) in Mass Effect 2 is more than the amount of time spent in main plot missions and recruiting in Mass Effect 1.
Just look at the loyalty missions :As you can see, there is not much of interest if you find most of the fights boring.
- Archangel, just fight three waves of mercenaries and a big boss with a small introduction for looting in buildings and discussing with mercenaries that just say "f*** off".
- Tali : kill some geths, then kill some geths, then in the end, kill a geth boss.
- Assassin : kill some eclipse then smal discussion.
- Convict : kill some blue suns.
- Justicar : some investigation (waoh !) then some killing of eclipse.
- Professor : kill some blood pack
- Warlord : kill some blue suns
you can break down me1 in the same way. and you may find the recruitment missions boring, but many other people don't so that is not "proof" of anything other than your own bias.
#3965
Posté 03 juin 2010 - 01:48
That's very opinionated, especially since the missions in ME1 start at hub worlds rather than use them as intermediates.bjdbwea wrote...
Agreed. Those numbers are a bit of a straw man argument. What matters is not the amount of missions in which you can pew-pew. For example, while it may be true that ME 1 and ME 2 have almost the same amount of main story missions, the missions in ME 1 are much more interesting, diverse, better introduced and presented, and less linear. With cutscenes involving many different actors, interaction with NPCs during the missions, as well as small and large decicions. Whereas in ME 2, several missions begin with a bland chat between just TIM and Shepard, and then all you have to do is fight your way through waves of enemies, and that's it.
Mass Effect 2 also has approximately 13,000 more lines than Mass Effect 1, and clearly many more actors and interactions before, during and after each mission.
#3966
Posté 03 juin 2010 - 01:49
You roleplay as the Citadel?Arwyl wrote...
Jebel Krong wrote...
kold213 wrote...
The Citadel is incredibly dissappointing, the Wards are tiny and cramped and don't even get me stared on the Presidium (ONE ROOM!)
smaller maybe but no loading pauses and a much higher level of detail throughout, i can certainly live with that. you only go to the presidium for one reason/conversation, so yeah whilst it's maybe disappointing not to traipse round there again, it really would serve no purpose other than reminiscing.
Yeah, reminiscing and perhaps, you know, role-playing.
#3967
Posté 03 juin 2010 - 01:49
Arwyl wrote...
Jebel Krong wrote...
kold213 wrote...
The Citadel is incredibly dissappointing, the Wards are tiny and cramped and don't even get me stared on the Presidium (ONE ROOM!)
smaller maybe but no loading pauses and a much higher level of detail throughout, i can certainly live with that. you only go to the presidium for one reason/conversation, so yeah whilst it's maybe disappointing not to traipse round there again, it really would serve no purpose other than reminiscing.
Yeah, reminiscing and perhaps, you know, role-playing.
role-playing what? if there's no reason to be on the presidium, why would you go there?
Modifié par Jebel Krong, 03 juin 2010 - 01:50 .
#3968
Posté 03 juin 2010 - 01:50
Do I sense a subtle tinge of cynicism in your posts of late?
#3969
Posté 03 juin 2010 - 01:52
bjdbwea wrote...
Agreed. Those numbers are a bit of a straw man argument. What matters is not the amount of missions in which you can pew-pew. For example, while it may be true that ME 1 and ME 2 have almost the same amount of main story missions, the missions in ME 1 are much more interesting, diverse, better introduced and presented, and less linear. With cutscenes involving many different actors, interaction with NPCs during the missions, as well as small and large decicions. Whereas in ME 2, several missions begin with a bland chat between just TIM and Shepard, and then all you have to do is fight your way through waves of enemies, and that's it.
oh, so now it's proven that mass effect 2 has more content, that's not important anymore? i see... and then your personal opinions/bias are presented as yet more evidence of me1's "superiority." because, actually, me2's missions are much more interesting, diverse, better introduced and presented, similarly linear and the rest. the refinements to mo-cap and characterisation are quite clear to see, as well as the obvious graphical and lighting ones, too.
Modifié par Jebel Krong, 03 juin 2010 - 01:54 .
#3970
Posté 03 juin 2010 - 01:53
Recruting in ME1:Orchomene wrote...
The amount of time spent in main plot missions and recruiting (no loyalties) in Mass Effect 2 is more than the amount of time spent in main plot missions and recruiting in Mass Effect 1.
Recruiting missions are all boring and consist all in some mercenary fights with a few exceptions. All in all, I've had at least the double amount of time of game that I have appreciated in ME versus ME2.
Just look at the loyalty missions :As you can see, there is not much of interest if you find most of the fights boring.
- Archangel, just fight three waves of mercenaries and a big boss with a small introduction for looting in buildings and discussing with mercenaries that just say "f*** off".
- Tali : kill some geths, then kill some geths, then in the end, kill a geth boss.
- Assassin : kill some eclipse then smal discussion.
- Convict : kill some blue suns.
- Justicar : some investigation (waoh !) then some killing of eclipse.
- Professor : kill some blood pack
- Warlord : kill some blue suns
[*]Ashley: kill some flying drones and few Geth
[*]Wrex: Talk to him( optional)
[*]Garrus: Kill some dudes and talk to him( optional)
[*]Tali: Kill a lot of dudes, talk to fist, kill more dudes
[*]Liara: Kill platoon of Geth with Mako, then on foot more Geth and Geth Armeture
#3971
Posté 03 juin 2010 - 01:53
Arwyl wrote...
@ SkullandBonesmember
Do I sense a subtle tinge of cynicism in your posts of late?
Cynical? Not me. :innocent:
#3972
Posté 03 juin 2010 - 01:56
Jebel Krong wrote...
Arwyl wrote...
Yeah, reminiscing and perhaps, you know, role-playing.
role-playing what? if there's no reason to be on the presidium, why would you go there?especially when that disc-space can be used for other, more exciting locations where you can actually, y'know "role-play".
My Shepard had more than enough reasons to want to take a stroll in the presidium. Role-playing as I understand it goes beyond the functional: it is an emotional involvement.
#3973
Posté 03 juin 2010 - 01:56
Ecael wrote...
That's very opinionated, especially since the missions in ME1 start at hub worlds rather than use them as intermediates.
It's not opinionated, it's the truth. You can't deny that in the ME 1 main story missions you have lots of interaction between the shooting. And you have lots of different actors during the cutscenes before and after the missions. You do not have that in ME 2. You can argue all day how you like that better, but facts are facts.
Ecael wrote...
Mass Effect 2 also has approximately 13,000 more lines than Mass Effect 1, and clearly many more actors and interactions before, during and after each mission.
Apart from the number, which may or may not be true: Nonsense. Not even if you count the companions, who don't have much to say about the missions, if at all.
#3974
Posté 03 juin 2010 - 01:59
The squadmates do talk about practically everything else when you talk to them on the Normandy yourself.bjdbwea wrote...
It's not opinionated, it's the truth. You can't deny that in the ME 1 main story missions you have lots of interaction between the shooting. And you have lots of different actors during the cutscenes before and after the missions. You do not have that in ME 2. You can argue all day how you like that better, but facts are facts.
Apart from the number, which may or may not be true: Nonsense. Not even if you count the companions, who don't have much to say about the missions, if at all.
And before you start saying your opinion is fact, I counted the number of personal dialogue/romance lines (and listened to them) myself.
Normandy Personal Dialogue (1-on-1) Rankings:
Ashley* - 458
Kaidan* - 420
Tali** - 387
Garrus** - 316
Thane - 298
Jacob - 286
Jack - 250
Mordin - 245
Legion - 220
Miranda - 218
Liara - 208
Samara - 203
Wrex - 155
Grunt - 132
Kasumi - 117
Zaeed - 83
Morinth - 43
(*Includes same-sex romance dialogue)
(**ME1/ME2 personal dialogue combined - Tali (ME2) - 233, Tali (ME1) - 154, Garrus (ME2) - 146, Garrus - 170 (ME1))
#3975
Posté 03 juin 2010 - 02:00
In the main missions of ME2, you go to places with more or less only fights : Freedom's progress, Horizon, Collector ship, IFF and the final one (but with some originality in this one).




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