Darth Drago wrote...
Jahall81 wrote...
Didn't see this. Sorry about starting the other topic.
-That’s ok. That’s one of the main reasons I made this topic thread, so anyone who wanted to say what they didn’t like about ME2 had a central place to voice their opinions.
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A few pages back there was a little discussion I saw a glimpse of with part of it being around:
slyguy07 wrote...
6. Less complex is dumber as in dumbed down to please action/shooter fans.
My two cents:
Mass Effect 2 is so dumbed down its insulting.
A few examples (ok, a longer than planned list):
-We have two tutorial levels instead of one like in ME1. Couldn’t they have just used the one to get it all done? Also no option to turn it off. Do I really need to have a big pointer icon showing where to get my heavy pistol on the first mission or the two icons showing me where to place Miranda and Jacob on the second mission every time I play? Let alone the constant nagging dialog that comes with them if I want to look around for a few seconds.
-The constant pop ups that stay on the screen like “press B to continue” for example when you invite your love interest to your cabin , During Tali’s mission, at the end you get “Press B To End Mission” when you have an opportunity to still talk to people, “press right trigger to fire a probe” while scanning a planet when this information is already on your screen.
-Being to lazy to walk to the airlock to start any missions when your docked someplace. “Wait a minute, we have an airlock?”
-Of course we cant forget the sudden ending of the mission as well. Since we are to lazy to walk back to were we started the mission. “All that shooting just plum wore me out.”
-Having to reselect your squad mates on loyalty and recruiting missions. “Boy I’m so glad I got to reselect my team at the last second. I really didn’t want to use the two I chose when I left the ship knowing what mission I was going to do.”
-Security bypass mini game. They couldn’t have made this a little harder by adding more icons on the screen that didn’t have a match? A 6 year old could manage this and be bored to tears. Only need to match at most 4 sets and most of the time they are right next to each other.
-The grand tour on the Normandy where you get the cut scene showing you all the interesting or key spots on your ship. Great, now I don’t have a need to explore the ship on my own. Oh wait I forgot, I cant even get into most of these rooms because some yet to be named and recruited companion somehow has the only key.
-All the EDI terminals where you can ask “What’s this space for?”. Hmm lets see, I just walked into the medical lab. Could this be where the engine room is found…? I wonder if all the Cerberus crew gets lost on this ship and needs to ask directions?
-The Milky Way map with all of these flag markers showing you where your missions are. Lets turn the map into a cluster @#%* by blocking out star systems I cant see because of these stupid flags. Nope, I guess I’m just to stupid to use the Mission Computer to access that Journal that has all that information in it now.
-Kal’Reegar on Tali’s recruitment mission tells you how to defeat the big Geth blocking your way while you get a cut scene showing it and how it “repairs itself”. Never mind the fact that I can barely see it from the location I am at with Kal’Reegar or that it is unlikely that he could have damaged it enough with one shot if he hit it at all.
-Just before the final battle begins with the “big bad boss” you ask EDI how to best defeat it and she points out the 4 targets in a cut scene but suddenly we get some movement on them when protective covers slide down and up over them. Absolutely no element of surprise when those covers slid down after I destroyed the first one.
-Renegade Interrupts several of these show what your action will do before you do it. After the camera pans slowly down to the flammable sign. “Hey, I wonder what the renegade interrupt will do?”
-One of my favorites. The little orange marker that labels what crates can be shot at and destroyed. Its bad enough that they left in the markers labeling the explosive canisters from ME1 but now they include these destructible crates as well. “Lets see should I seek cover behind the glass railing or the crate with the orange square on it?”
-That last one leads right into: The bulletproof glass used for decorative railings. Just what every respectable colonist needs, bulletproof decorative railings just because you never know who will come to visit.
My... god.... I certainly hope this is a satirical joke. If not… just… I think I might as well give up hope on all of humanity. I am going to tear your post to threads man, I’m sorry. Forewarning.
You complain about… things as little as a little marker over explosive devices. So… you really think that a marker over an explosive can is “dumbing down” ME 2? You do know that that little orange thing is what allows you to TARGET these creates and explosive barrels. It’s in the system.
The Renegade interrupt… ah, your complaint about that. What in the bloody hells were you thinking by posting that? No DUH there is going to be a quick view of what will happen if you press the right trigger to make the big, glowing red sign disappear and initiate a cool cut scene. You were serious with that reply? Ugh, *pukes*.
Your whining about the galaxy map is partly acceptable except for the fact that it has nothing to do with Mass Effect 2 being dumbed down. Also, it is possible that you are simply too stupid to move the camera so you can see the missions properly. Or, to even finish the missions. I don’t know.
Your comment about Kal’Reegar and the “big geth”… for one thing: Kal’Reegar has a rocket launcher so it is safe to assume that the explosive rounds can reach said “big geth” and damage it enough to make it go into repair mode. This equals dumbing down how?
“EDI, what is this room” comment. True in a sense. However, some people like to hear more information about a place. So, I guess putting more information in the game is making it dumb. Hmm. That TOTALLY makes sense!
Getting a tour of your ship is dumb? What kind of retarded refuses a quick tour of his ship and says “Oh, I’ll find it all myself so I don’t look like an idiot!” That’s what you are suggesting. A tour = for dummies. Yeah, I can already tell that you are on the upper percentages of smart people. It’s so painfully obvious.
The connect the pieces game… is dumbing down pressing four colored, lettered buttons on your controller? Slap me if I’m wrong but that’s a pretty petty thing to cry about considering the game lasts no longer than 10 seconds.
Crying about reselecting team mates right before special areas… is really that big of a deal? Really? You’ve got a little flying machine car that can bring you around planets and everything… but when you use it it’s “stupid”? Okay. I understand your logic.
Yes, we would like to walk all the way through the long, boring corridors instead of insta-teleporting. If this game were more like Morrowind I would understand, seeing as how you’ve got a teleport spell, but it isn’t. This is dumbing down? Ok.
Having an air lock and not being able to use it: sure, it’s lame, but dumbed down?
Pop ups telling you to press buttons… friendly reminders make a game “insultingly dumbed down”? Sure, they are annoying, but what game doesn’t, at some point, have a pop up. Morrowind, as ridiculously complex and RPG like as it is, is still says press “A” when you move your crosshair over people and things. That = dumb for dummies who like shooters because they are dumber than those who like RPGs. Who already didn’t know that? It’s so obvious! It’s obvious that someone who likes a different kind of game than you is dumb. That’s hilarious because it kind of reminds me of Christians who say that anyone who is not from their denomination is not a Christian and they are being deceived by the devil. Child like and ignorant view point coming from someone who, strangely enough, doesn’t seem to show as much intelligence as they claim they have.
And finally… are you… are you really complaining about two tutorials instead of one? Honestly? You waste your life to complain about the game having two tutorials? I shall not deign myself to reply to this utter and complete retardation with anything other than the last forty-seven words of this paragraph.
Just… my two cents.












Modifié par Rendar666, 11 mars 2010 - 07:05 .