Aller au contenu

Photo

Disappointment With Mass Effect 2? An Open Discussion.


  • Ce sujet est fermé Ce sujet est fermé
10273 réponses à ce sujet

#376
TJSolo

TJSolo
  • Members
  • 2 256 messages

Lucy_Glitter wrote...

TJSolo seems to think he is god, and therefore all his opinions are the logical and correct ones.

This means, children, that we ignore the silly man and smile as we joyfully scroll past his posts.


Not sure where you got that from but go ahead and take a jab. I freely admit some of the stuff I put in this thread are my opinion, some are illogically personally biased.
It was my mistake for partaking in the derailment of the topic.

#377
SithLordExarKun

SithLordExarKun
  • Members
  • 2 071 messages

TJSolo wrote...



Why don't you recall your own posting history where you spent post after post calling people names because of their views along with reducing their comments to things they didn't imply.

Is this for a fact or did you pull this out of your arse again? In fact i bashed the people, who bashed other people that liked ME2 and you obviously think you are some one on a higher level of wisdom and think you can police the forum.

Its honestly amusing that you tell me i bash everybody on this forum when you yourself has been stalking me throughout the forums and attack me at every single opportunity, way to go at being a hypocrite.
Really i followed the rules in this thread, i didn't bash anybody until you started attacking me. Good job at hijacking a thread(something which you are so against).

TJSolo wrote...
You know what. I think the best solution is to let you do your song and dance unfettered by my comments.
Make all the posts you normally do. Reading your conversations it more amusing than being involved in them.


Glad i am entertaining a loner. :D

#378
Lucy Glitter

Lucy Glitter
  • Members
  • 4 996 messages
@TJSolo: No, it was your fault for being a pain in the backside to people. Give up on trying to be right.

Modifié par Lucy_Glitter, 11 mars 2010 - 08:56 .


#379
TJSolo

TJSolo
  • Members
  • 2 256 messages

Lucy_Glitter wrote...

@TJSolo: No, it was your fault for being a pain in the backside to people. Give up on trying to be right.


I stopped trying to be right when I said it was my mistake.

#380
DarknessBear

DarknessBear
  • Members
  • 74 messages

SithLordExarKun wrote...

As much as everyone has their opinion, i haven't seen a case of denial this bad. Bash the game once, twice maybe thrice and move on. What is getting nit picky going to do?

I am sure as hell disappointed with FFXIII but i don't bash it every single day for 1 and a half months...

Look at the thread you are in you ass hat. 

#381
SithLordExarKun

SithLordExarKun
  • Members
  • 2 071 messages
Look at your own profile young DarknessBear

#382
Shockwave81

Shockwave81
  • Members
  • 527 messages
I've played ME2 five times from start to finish, I've built 'emotional' bonds to Samara, Miranda, Mordin, and even Jack.



I still haven't tapped into the compulsion I had for multiple replays of ME1 - I can't find it no matter how hard I try.



I feel like the spirit of ME1 is missing from ME2. Aside from the opening scenes, my Shepard feels like a complete stranger. It feels like the Prothean visions meant nothing, and Ilos, Feros and Noveria never existed.



It's a real shame that the data from ME1 couldn't have been utilised to allow visits to old locations. In my opinion, this is where the illusion of a truly interactive and living universe is shattered.



I honestly feel that the limitations imposed by an outdated data storage medium (DVD) and ME1's game engine, have probably ruined any chance of this series reaching its true potential.

#383
M 3 i m 0 n

M 3 i m 0 n
  • Members
  • 58 messages

Lucy_Glitter wrote...

@TJSolo: No, it was your fault for being a pain in the backside to people. Give up on trying to be right.


But TJSolo is using his brain. Some people here don't like 2 do the same. I'm not speaking about that TJSolo is the only 1 and he knows all, but he (and he's not the only 1, as i've read in these 16 pages :)) like 2 use valid argumentations. And when other people CAN'T answer him... well... u can read. Ok, here we have an open discussion, but we appriciate 2 see argumentations. Argumentations makes a discussion.

#384
cityhunter357

cityhunter357
  • Members
  • 113 messages

A Fhaol Bhig wrote...

Galaxy Map complaint...

Aren't their more important things to concentrate on than your little fantasy?
Do you realize how much resources it would take to make the ship roam 3-d, include space backdrop, distance, speed, how everything would look at certain speeds.

Plus they would have to develop an entirely new control scheme for the ship, as well as provide a way to make sure you aren't getting lost, and you don't have t to check your map every 2 seconds. Then you would have to add quests, or games, or something that included it because you don't spend that much time on something just to make it look pretty. people would expect some battles, big and small if you did osmething like that.


more important things?
Like what?
The option to remove the helmet from the armor?

Man, we have an epic sci fi game, and still you can't pilot a ship ONE TIME, things like that are the real lacks of the series.

Space is pretty empty, so I don't think it's that difficult to make, plus there are lots of ways to make it more simple.
example, you can make the 3dfree roam only when you're in a system, I didn't say they have to make the entire milky way in 3d, that would be impossible.

#385
Fluffeh Kitteh

Fluffeh Kitteh
  • Members
  • 558 messages
It'll be pretty boring flying around an environment that is like 90% black emptiness. I don't think it's worth the trouble making a flight gameplay component for that. Imagine a game where you sail a ship across the pacific ocean from island to island, and aside from the occasional island (since we know the ocean isn't brimming with them every 100 meters) we'd just be staring at water.

Modifié par Fluffeh Kitteh, 11 mars 2010 - 12:21 .


#386
RDuke4413

RDuke4413
  • Members
  • 10 messages
Hrrrm... good thread, just read through the whole thing. 


I really liked this game.  I cannot in any way say I was disappointed with the finished product as a whole.  I was disappointed with DA: O.  Felt exactly the opposite at the end of this game.  I do have a few complaints with ME2 and concerns with how some of these problems will translate into ME3.

I'm glad they got rid of the inventory and dumbed down the skill sets.  The mods, weapons, armor, were pointless and I was not even opening crates or boxes after a while because of the dread of melting them down into omni-goo.

I miss the 80's sci-fi movie feel of the first one...get chills from ME1 opening and ending scenes and their music.  This one, while not bad, felt more Armageddon-ish (the movie) in theme.

The combat system is also much more fun than ME1.  I played an engineer in both games, it was nice to have a submachine gun to spray about.

The exploration is kind of a wash between 1 and 2.  I guess planet scanning is a little better than driving a very anemic golf cart up a wet hill.  Kind of.  Seems like there should have been more stuff to find out there in the vast expanse of space.  And I mean other than minerals. ME2 seems smaller, somehow.  What was with the limited fuel?  I never ran out of fuel going places.  I had to do it intentionally one time to see what would happen.  I was thinking maybe I had to upgrade it to get to some extra content but nope heh. Neither game was that great exploration-wise though.  I miss the mako, but not really.  I only miss the big goddam boom of the main cannon.  
The N7 missions were better than the ones in ME1 but they seemed short, and few in number. 

I stayed away from any spoilers/trailers of the game prior to playing.  Needless to say, I was very impressed by the opening of the story, and the circumstances Shepard found himself in.  Cerberus, TIM, Miranda and Jacob were very interesting.  I mean wow I'm working for Cerb as a paragon?  It was an interesting twist.  And then I started getting more characters....and then more... and jebus crow, I could "romance" half of em.  Ugh.

I mean, wtf is going on with these games anymore?  Is this Grey's Anatomy in Space?  Tali as a love interest?  Err ok.  I like the character and all, but that seems a bridge too far.  Like if Captain Mal and Kaylee from Firefly were a couple, it was just strange. And Liara, the "romance" option for my character in the first game didn't seem to acknowledge me in this episode.  It kind of broke immersion, and the sense that my choice mattered from the first game.  I pursued the Miranda thing for the heck of it, because it seemed to matter little going by the reaction I got from Liara this time around.  It seemed kind of pointless.   The Witcher was a great game, but man did they open a can of worms unleashing this goofy soap opera crap into the gaming world.  Look no further than the  "OMG OFFICIAL GARBAGE DISPOSAL UNIT AS A  LOVE INTEREST IN ME3 THREAD HEART HEART" threads if you need proof.  At least it wasn't near as bad as Dragon Age, though.

The character side missions were all very nicely done and I enjoyed playing them.  I have the same complaint however that I did with dragon age in this regard.  You spend all this time collecting followers and so little time fighting the big bad dudes at the end.  It was done well, but  anticlimatic.  I don't know how they are going to make ME3 unless they introduce a yet-again all-new cast of characters.  They have a great story sitting here, it just seems like they are tying their own hands by offering the player too many choices.   

Like I said, I really enjoyed the game, Bioware is quality.  Just wish they'd be a bit more focused plot-wise, and cut out some of the the trite romance stuff.  Meh maybe in another series from them.  I'm content getting any sort of story-driven stuff of this quality for now. 

#387
cityhunter357

cityhunter357
  • Members
  • 113 messages

Fluffeh Kitteh wrote...

It'll be pretty boring flying around an environment that is like 90% black emptiness. I don't think it's worth the trouble making a flight gameplay component for that. Imagine a game where you sail a ship across the pacific ocean from island to island, and aside from the occasional island (since we know the ocean isn't brimming with them every 100 meters) we'd just be staring at water.


Have you ever played Skies of Arcadia on Dreamcast and Gamecube?

A 3D free roam  world map like that will suit Mass effect more than the plain galaxy map.

#388
nate81

nate81
  • Members
  • 8 messages
I like the game, or at least I think I like the game. What I mean is, I'll never get past the second mission because I refuse. WHY would I refuse? Because the text size is so small it gives me headaches to play the game. No thank you.

#389
TJSolo

TJSolo
  • Members
  • 2 256 messages

RDuke4413 wrote...

The character side missions were all very nicely done and I enjoyed
playing them.  I have the same complaint however that I did with dragon
age in this regard.  You spend all this time collecting followers and
so little time fighting the big bad dudes at the end.  It was done
well, but  anticlimatic.  I don't know how they are going to make ME3
unless they introduce a yet-again all-new cast of characters.  They
have a great story sitting here, it just seems like they are tying
their own hands by offering the player too many choices.   



Getting people in DAO was pretty fast and not even half of the story.
I doubt they will introduce a new cast again in ME3 seeing as they made such a big deal about the ME2 characters.
They also stated that they have plans for Liara/Kaiden/Ashley for ME3 that were too important to risk them in ME2.
Hopefully those plans involve combat and not just some speech.

#390
Rendar666

Rendar666
  • Members
  • 229 messages

Darth Drago wrote...


Jahall81 wrote...

Didn't see this. Sorry about starting the other topic.

-That’s ok. That’s one of the main reasons I made this topic thread, so anyone who wanted to say what they didn’t like about ME2 had a central place to voice their opinions.


_____________________

A few pages back there was a little discussion I saw a glimpse of with part of it being around:

slyguy07 wrote...

6. Less complex is dumber as in dumbed down to please action/shooter fans.


My two cents:
Mass Effect 2 is so dumbed down its insulting.

A few examples (ok, a longer than planned list):

-We have two tutorial levels instead of one like in ME1. Couldn’t they have just used the one to get it all done? Also no option to turn it off. Do I really need to have a big pointer icon showing where to get my heavy pistol on the first mission or the two icons showing me where to place Miranda and Jacob on the second mission every time I play? Let alone the constant nagging dialog that comes with them if I want to look around for a few seconds.

-The constant pop ups that stay on the screen like “press B to continue” for example when you invite your love interest to your cabin , During Tali’s mission, at the end you get “Press B To End Mission” when you have an opportunity to still talk to people, “press right trigger to fire a probe” while scanning a planet when this information is already on your screen.

-Being to lazy to walk to the airlock to start any missions when your docked someplace. “Wait a minute, we have an airlock?”

-Of course we cant forget the sudden ending of the mission as well. Since we are to lazy to walk back to were we started the mission. “All that shooting just plum wore me out.”

-Having to reselect your squad mates on loyalty and recruiting missions. “Boy I’m so glad I got to reselect my team at the last second. I really didn’t want to use the two I chose when I left the ship knowing what mission I was going to do.”

-Security bypass mini game. They couldn’t have made this a little harder by adding more icons on the screen that didn’t have a match? A 6 year old could manage this and be bored to tears. Only need to match at most 4 sets and most of the time they are right next to each other.

-The grand tour on the Normandy where you get the cut scene showing you all the interesting or key spots on your ship. Great, now I don’t have a need to explore the ship on my own. Oh wait I forgot, I cant even get into most of these rooms because some yet to be named and recruited companion somehow has the only key.

-All the EDI terminals where you can ask “What’s this space for?”. Hmm lets see, I just walked into the medical lab. Could this be where the engine room is found…? I wonder if all the Cerberus crew gets lost on this ship and needs to ask directions?

-The Milky Way map with all of these flag markers showing you where your missions are. Lets turn the map into a cluster @#%* by blocking out star systems I cant see because of these stupid flags. Nope, I guess I’m just to stupid to use the Mission Computer to access that Journal that has all that information in it now.

-Kal’Reegar on Tali’s recruitment mission tells you how to defeat the big Geth blocking your way while you get a cut scene showing it and how it “repairs itself”. Never mind the fact that I can barely see it from the location I am at with Kal’Reegar or that it is unlikely that he could have damaged it enough with one shot if he hit it at all.

-Just before the final battle begins with the “big bad boss” you ask EDI how to best defeat it and she points out the 4 targets in a cut scene but suddenly we get some movement on them when protective covers slide down and up over them. Absolutely no element of surprise when those covers slid down after I destroyed the first one.

-Renegade Interrupts several of these show what your action will do before you do it. After the camera pans slowly down to the flammable sign. “Hey, I wonder what the renegade interrupt will do?”

-One of my favorites. The little orange marker that labels what crates can be shot at and destroyed. Its bad enough that they left in the markers labeling the explosive canisters from ME1 but now they include these destructible crates as well. “Lets see should I seek cover behind the glass railing or the crate with the orange square on it?”

-That last one leads right into: The bulletproof glass used for decorative railings. Just what every respectable colonist needs, bulletproof decorative railings just because you never know who will come to visit.



My... god.... I certainly hope this is a satirical joke. If not… just… I think I might as well give up hope on all of humanity. I am going to tear your post to threads man, I’m sorry. Forewarning.

You complain about… things as little as a little marker over explosive devices. So… you really think that a marker over an explosive can is “dumbing down” ME 2? You do know that that little orange thing is what allows you to TARGET these creates and explosive barrels. It’s in the system.

The Renegade interrupt… ah, your complaint about that. What in the bloody hells were you thinking by posting that? No DUH there is going to be a quick view of what will happen if you press the right trigger to make the big, glowing red sign disappear and initiate a cool cut scene. You were serious with that reply? Ugh, *pukes*.

Your whining about the galaxy map is partly acceptable except for the fact that it has nothing to do with Mass Effect 2 being dumbed down. Also, it is possible that you are simply too stupid to move the camera so you can see the missions properly. Or, to even finish the missions. I don’t know.

Your comment about Kal’Reegar and the “big geth”… for one thing: Kal’Reegar has a rocket launcher so it is safe to assume that the explosive rounds can reach said “big geth” and damage it enough to make it go into repair mode. This equals dumbing down how?

“EDI, what is this room” comment. True in a sense. However, some people like to hear more information about a place. So, I guess putting more information in the game is making it dumb. Hmm. That TOTALLY makes sense!

Getting a tour of your ship is dumb? What kind of retarded refuses a quick tour of his ship and says “Oh, I’ll find it all myself so I don’t look like an idiot!” That’s what you are suggesting. A tour = for dummies. Yeah, I can already tell that you are on the upper percentages of smart people. It’s so painfully obvious.

The connect the pieces game… is dumbing down pressing four colored, lettered buttons on your controller? Slap me if I’m wrong but that’s a pretty petty thing to cry about considering the game lasts no longer than 10 seconds.

Crying about reselecting team mates right before special areas… is really that big of a deal? Really? You’ve got a little flying machine car that can bring you around planets and everything… but when you use it it’s “stupid”? Okay. I understand your logic.

Yes, we would like to walk all the way through the long, boring corridors instead of insta-teleporting. If this game were more like Morrowind I would understand, seeing as how you’ve got a teleport spell, but it isn’t. This is dumbing down? Ok.

Having an air lock and not being able to use it: sure, it’s lame, but dumbed down?

Pop ups telling you to press buttons… friendly reminders make a game “insultingly dumbed down”? Sure, they are annoying, but what game doesn’t, at some point, have a pop up. Morrowind, as ridiculously complex and RPG like as it is, is still says press “A” when you move your crosshair over people and things. That = dumb for dummies who like shooters because they are dumber than those who like RPGs. Who already didn’t know that? It’s so obvious! It’s obvious that someone who likes a different kind of game than you is dumb. That’s hilarious because it kind of reminds me of Christians who say that anyone who is not from their denomination is not a Christian and they are being deceived by the devil. Child like and ignorant view point coming from someone who, strangely enough, doesn’t seem to show as much intelligence as they claim they have.

And finally… are you… are you really complaining about two tutorials instead of one? Honestly? You waste your life to complain about the game having two tutorials? I shall not deign myself to reply to this utter and complete retardation with anything other than the last forty-seven words of this paragraph.
Just… my two cents.

Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

Posted Image

Modifié par Rendar666, 11 mars 2010 - 07:05 .


#391
Kyda

Kyda
  • Members
  • 349 messages

Kali-yuga wrote...


-Recharging health... Why? Seeing that medget is there, why not just leave the health system? And I had the vains on the screen.  Its distracting and blocks vision. 
- Med get is the same as unity. It forces you to use it at times you dont want too. And when you revive people, you loose medget for when you need to heal in those tight spots when enemies are on you. And since med get and unity are the same, it has to be charged with the rest of your biotics now. Furthering the inconvenience.

- Character movement. I dont know if Shepard is limping, but Shepard's walk looks weird. And the run of the character (with out pressing A) looks bad. Even more so on female character.


Totally agree with these 2 points. I played a fem Shep and running looked really bad, as if she had some neck problems

#392
MonkeyLungs

MonkeyLungs
  • Members
  • 1 912 messages
You have to stop running for a second and get your shep to straighten their head. It's like they get stuck 'taking a gander' at something and can't get their head upright whilst moving ...

Modifié par MonkeyLungs, 11 mars 2010 - 08:19 .


#393
Kali-yuga

Kali-yuga
  • Members
  • 82 messages
LOL, it does look like shepard has neck problems when running!

Modifié par Kali-yuga, 11 mars 2010 - 08:22 .


#394
nelly21

nelly21
  • Members
  • 1 247 messages
New drinking game guarranteed to to empty a bottle of Jager in no more than 15 minutes!



Read this thread.



Everytime somebody blasting ME 2 says "dumbed down", take a shot.

#395
Siansonea

Siansonea
  • Members
  • 7 281 messages
I thought this might be a fun thread, but it just seems like a lot of fighting. Pass.

#396
Bob5312

Bob5312
  • Members
  • 184 messages
I've heard a few people complain about the relatively short, infrequent "story-missions" compared with the length of time it takes to do all of the recruitment and loyalty missions, and I'd like to address it. It's not an unreasonable complaint: ME1 balanced characters and story very well, while ME2 has swung in the character direction almost completely at the expense of story. Five story missions compare with twenty-odd recruitment/loyalty missions, while in ME1 the story missions (though admittedly also few) were far longer and much more involved and detailed.

On the other hand, ME2 has to work hard to avoid 'middle child syndrome': it's the second of a planned trilogy. The introductions and setting are taken care of in the first, and it has to leave enough left to do for a final game that will wrap the story up. Many movies address this problem by making the ending of the middle installment of the trilogy little more than a 'to be continued': Pirates of the Caribbean, The Matrix, and even the original Star Wars trilogy. The Lord of the Rings films address this by setting up two villains in the first and then dealing with one in each of the sequels. Spiderman has no overarching story to connect the trilogy together (and had to include a retcon in the third), so each film stands alone with a villain introduced at the beginning and defeated by the end but little continuity from one to the next.

Mass Effect 2, for better or worse, takes a different approach; rather than focusing on the story, it focuses on the characters. Given the format this was probably the best way to go, as they would have had a hard time coming up with a story that neither felt forced and linear nor resulted in too many possible scenarios for ME3 to handle. As it was, the story campaign DID feel forced and linear, but it was such a relatively small part of the game that one could be forgiven for not noticing.

#397
slyguy07

slyguy07
  • Members
  • 219 messages
One other thing I forgot to add to my earlier reply. KILL the universal cooldown. It's dumb. If barrier, fortification, and geth shielding worth actually worth a crap it would make them worthless all over again. A 12 second cooldown? Ouch.

#398
Jaysonie

Jaysonie
  • Members
  • 308 messages

slyguy07 wrote...

One other thing I forgot to add to my earlier reply. KILL the universal cooldown. It's dumb. If barrier, fortification, and geth shielding worth actually worth a crap it would make them worthless all over again. A 12 second cooldown? Ouch.


I think it works better. You cant unload all your powers at once like the first game, now you have to think about what your going to use.

#399
spacehamsterZH

spacehamsterZH
  • Members
  • 1 863 messages

slyguy07 wrote...

One other thing I forgot to add to my earlier reply. KILL the universal cooldown. It's dumb. If barrier, fortification, and geth shielding worth actually worth a crap it would make them worthless all over again. A 12 second cooldown? Ouch.


This was one of the changes that initially shocked me the most because it impacts combat tactics so much, but the more I thought about it, the more it made sense to me (all biotic abilities run through the same bioamp, why would they cool down separately?), and it actually forces a more traditional RPG approach on the combat where it becomes sort of semi-round based. I like it now. Also, the shielding abilities would just be ridiculous without it because you could simply spam them.

#400
Darth Drago

Darth Drago
  • Members
  • 1 136 messages
Just added a new poll to I found. Its also in the first posting.

Mass Effect 1 vs. Mass Effect 2
http://social.bioware.com/5596/polls/1670/