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Disappointment With Mass Effect 2? An Open Discussion.


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#4026
tonnactus

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Jebel Krong wrote...

on-ship banter after (and before) some of the later missions, the repercussions of jacob's loyalty mission, you miss all those conversations?


What,thats it?That miranda reveals that she send him the informations about his father?

#4027
Lumikki

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bjdbwea wrote...

Lumikki wrote...

These where the two major problems in ME2, all other complains are minor detail stuff. Some of them are even totally based players own taste of game style.


Oh, really. Whereas your opinion is the objective measurement. Of course.

Yes, oh really. No, I'm not objective, I also have my taste of game styles, but I don't dislike ME1 or ME2. What makes me more objective than someone who does have dislike. That's also fact.

#4028
IoCaster

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Jebel Krong wrote...

Orchomene wrote...

Jebel Krong wrote...
again: huh? :blink: so on noveria you could ask about benezia, but Illium you couldn't ask about samara/thane? Omega was all about the reapers: they were behind the plague, remember?


Asking about Samara and Thane is not asking about the main mission which is not recruiting people but stoping the collectors. About the plague, it was so well explained that it came from the reapers that I forgot about it.
Of course you can say I'm biased since I don't like ME2 as a game nor as a story. I've lost interest at the story about half way in the game because I didn't find any interest in it. Thus, nothing was really memorable to me in the game and since I also don't think there is any replayability in the game but just trying another class to see how it plays ( and I don't like how the game is played, thus I don't really want to try again), there is no way I remember a lot of tthe overall story. ME1 was ok, ME2 doesn't give me the desire to see how the story will end.


recruiting samara and thane for the suicide mission was part of the main game, it's just as valid as asking about benezia, who was only saren's 2nd. but that's ok, mature storytelling isn't for everyone.... and the me2 defenders are supposed to be the "no attention-span, immediacy-needing shooter-crowd" :innocent:


I don't even bother to recruit Thane or Samara most of the time. They're not essential to the plot or the mission. By direct contrast, you have to get the Mu relay information from Benezia to proceed in ME.

A better comparison would be Mordin, Grunt, Jack and Garrus which you are required to recruit just to trigger the Horizon mission and advance the game. Mordin provides the seeker swarm countermeasure and is essential to the plot.

Garrus provides the Thanix Cannon and Jack will do the biotic bubble, but neither are absolutely necessary and you can successfully conclude the game without them. Grunt stays in his tank since I don't need him for anything. *shrug*

#4029
tonnactus

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IoCaster wrote...

Jebel Krong wrote...

Orchomene wrote...

Jebel Krong wrote...
again: huh? :blink: so on noveria you could ask about benezia, but Illium you couldn't ask about samara/thane? Omega was all about the reapers: they were behind the plague, remember?


Asking about Samara and Thane is not asking about the main mission which is not recruiting people but stoping the collectors. About the plague, it was so well explained that it came from the reapers that I forgot about it.
Of course you can say I'm biased since I don't like ME2 as a game nor as a story. I've lost interest at the story about half way in the game because I didn't find any interest in it. Thus, nothing was really memorable to me in the game and since I also don't think there is any replayability in the game but just trying another class to see how it plays ( and I don't like how the game is played, thus I don't really want to try again), there is no way I remember a lot of tthe overall story. ME1 was ok, ME2 doesn't give me the desire to see how the story will end.


recruiting samara and thane for the suicide mission was part of the main game, it's just as valid as asking about benezia, who was only saren's 2nd. but that's ok, mature storytelling isn't for everyone.... and the me2 defenders are supposed to be the "no attention-span, immediacy-needing shooter-crowd" :innocent:


I don't even bother to recruit Thane or Samara most of the time. They're not essential to the plot or the mission. By direct contrast, you have to get the Mu relay information from Benezia to proceed in ME.

A better comparison would be Mordin, Grunt, Jack and Garrus which you are required to recruit just to trigger the Horizon mission and advance the game. Mordin provides the seeker swarm countermeasure and is essential to the plot.

Garrus provides the Thanix Cannon and Jack will do the biotic bubble, but neither are absolutely necessary and you can successfully conclude the game without them. Grunt stays in his tank since I don't need him for anything. *shrug*



The need for "specialists" is destroyed by the fact that more then one of them could the job.Biotic bubble.Samara and jack,if you want your squad in it to survive.Otherwise even Jacob and Thane count.
Leaders:Garrus,Miranda and Jacob.

No one is actually special except Mordin who was needed for the seeker swarms.Why shepardt wasted so much time by recruiting all those people?

Modifié par tonnactus, 03 juin 2010 - 03:49 .


#4030
Lumikki

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tonnactus wrote...

No one is actually special except Mordin who was needed for the seeker swarms.Why shepardt wasted so much time by recruiting all those people?


Read this

It also had to do with how many people you need in end mission. Because nature of multible teams and special requirements in that missions.

Modifié par Lumikki, 03 juin 2010 - 04:00 .


#4031
IoCaster

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Lumikki wrote...

bjdbwea wrote...

Lumikki wrote...

These where the two major problems in ME2, all other complains are minor detail stuff. Some of them are even totally based players own taste of game style.


Oh, really. Whereas your opinion is the objective measurement. Of course.

Yes, oh really. No, I'm not objective, I also have my taste of game styles, but I don't dislike ME1 or ME2. What makes me more objective than someone who does have dislike. That's also fact.


I'm curious about your notion of being more objective because you like the game. That's a peculiar definition of objectivity and even more strange that you also consider it to be a "fact". Can you explain how that's supposed to make sense because there doesn't seem to be any logical basis for it. 

#4032
Dinkamus_Littlelog

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I swear, youd think ME2 had already doubled ME1s sales with the way people talk. Wow, some biased and probably paid off critics kissed ME2s ass so hard it blistered, and they ignored all possible faults. Big whoop, thats what earns them their paychecks.

I hope Bioware and EA get a warm and fuzzy feeling seeing fans desperately trying to shield the game from criticism by people who bought the frigging game and earned the right to tear it a new ass in terms of criticism if they see fit. Because its not doing much else good around here.

Modifié par Dinkamus_Littlelog, 03 juin 2010 - 04:04 .


#4033
WilliamShatner

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Lumikki wrote...

tonnactus wrote...

No one is actually special except Mordin who was needed for the seeker swarms.Why shepardt wasted so much time by recruiting all those people?


Read this

It also had to do with how many people you need in end mission. Because nature of multible teams.


Put how the hell was anyone supposed to know what was needed when you actually go through the Omega-4 relay?  It's a pretty big co-incidence that everyone has a special skill that can be used in that final mission.  There is no PRE-EXISITING information to even give you a start pointing of what you would need in a team to complete the misison.

It's all meta-gaming and lame writing.

#4034
Lumikki

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IoCaster wrote...

Lumikki wrote...

bjdbwea wrote...

Lumikki wrote...

These where the two major problems in ME2, all other complains are minor detail stuff. Some of them are even totally based players own taste of game style.


Oh, really. Whereas your opinion is the objective measurement. Of course.

Yes, oh really. No, I'm not objective, I also have my taste of game styles, but I don't dislike ME1 or ME2. What makes me more objective than someone who does have dislike. That's also fact.


I'm curious about your notion of being more objective because you like the game. That's a peculiar definition of objectivity and even more strange that you also consider it to be a "fact". Can you explain how that's supposed to make sense because there doesn't seem to be any logical basis for it. 

Base is that when you have two stuff, ME1 and ME2. If You feel differently about them you get biased. It's not about liking or hating, it's about you have to feel same about both. Hate both or like both or be neutral both. If You like one and hate other, you aren't anymore so objective. It's part of human nature.

#4035
Elvis_Mazur

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tonnactus wrote...

No one is actually special except Mordin who was needed for the seeker swarms.Why shepardt wasted so much time by recruiting all those people?


Of course. Shepard is an idiot. He and Mordin can complete the Suicide mission by themselves.

#4036
Lumikki

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WilliamShatner wrote...

Lumikki wrote...

tonnactus wrote...

No one is actually special except Mordin who was needed for the seeker swarms.Why shepardt wasted so much time by recruiting all those people?


Read this

It also had to do with how many people you need in end mission. Because nature of multible teams.


Put how the hell was anyone supposed to know what was needed when you actually go through the Omega-4 relay?  It's a pretty big co-incidence that everyone has a special skill that can be used in that final mission.  There is no PRE-EXISITING information to even give you a start pointing of what you would need in a team to complete the misison.

It's all meta-gaming and lame writing.

You don't know, that was the point, get ready for anyting, because it was one way trip. Yes, I agree story telling was not so good.

#4037
IoCaster

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Lumikki wrote...

IoCaster wrote...


I'm curious about your notion of being more objective because you like the game. That's a peculiar definition of objectivity and even more strange that you also consider it to be a "fact". Can you explain how that's supposed to make sense because there doesn't seem to be any logical basis for it. 

Base is that when you have two stuff, ME1 and ME2. If You feel differently about them you get biased. It's not about liking or hating, it's about you have to feel same about both. Hate both or like both or be neutral both. If You like one and hate other, you aren't anymore so objective. It's part of human nature.


That still doesn't make any logical sense. Whether you like the game or dislike it is a subjective thing. There's nothing factual about your claim of objectivity.

#4038
Lumikki

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IoCaster wrote...

Lumikki wrote...

IoCaster wrote...


I'm curious about your notion of being more objective because you like the game. That's a peculiar definition of objectivity and even more strange that you also consider it to be a "fact". Can you explain how that's supposed to make sense because there doesn't seem to be any logical basis for it. 

Base is that when you have two stuff, ME1 and ME2. If You feel differently about them you get biased. It's not about liking or hating, it's about you have to feel same about both. Hate both or like both or be neutral both. If You like one and hate other, you aren't anymore so objective. It's part of human nature.


That still doesn't make any logical sense. Whether you like the game or dislike it is a subjective thing. There's nothing factual about your claim of objectivity.

Yeah, I agree. It should not affect logical way thinking anything, but human has emotions and feeling and they affect they objectiviness. Like when someone falls love :wub: or get angry :devil: , they don't seem to be so objecive anymore to things they love or hate. Worst possible situation is when you love one and hate other and then asked to make objective comparing.

Modifié par Lumikki, 03 juin 2010 - 04:41 .


#4039
Orchomene

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Well, in your logic, since I dislike both ME games, I'm objective ? Yet, I feel strongly subjective for the reason that I played the game and felt emotions. Some felt excitment, other were bored. In all cases, it's a matter of taste, thus highly subjective.

You can like or dislike the story and the plot of ME2. Yet, the mission called "suicide mission" is mainly going to some unknown place to face some unknown danger. Thus, it requires some preparation. It is thus logical to hire a scientist that may find information about the collector species. You also need some people that can fight and a good pilot. You can add a tech since collectors are known to have high technological knowledge. All of this is very logical. But then, why do you need : an assassin, a justicar, a biotic specialist ?

On the other hand, what is necessary in this kind of operations seem to be : a plan, a return possibility and of course some intelligence. In the sense of spying. All in all, recruting only six characters seem sufficient and replacing all the other recruitment missions and loyalty missions by some intelligency missions would have made certainly a more solid story.

#4040
bjdbwea

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I am very objective. There are a lot of things in ME 1 that I like and a few things that I dislike. Unfortunately, with ME 2 it is the other way around. There are still a few things I like however, and I could name them, but this thread is especially about the things we were disappointed with. I don't "bash" the whole game just because I dislike some things, I simply do dislike a lot of things.

The notion however that your opinion is closer to the truth just because you happen to like the game, is in itself ridiculous.

Modifié par bjdbwea, 03 juin 2010 - 04:49 .


#4041
IoCaster

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Lumikki wrote...

IoCaster wrote...

That still doesn't make any logical sense. Whether you like the game or dislike it is a subjective thing. There's nothing factual about your claim of objectivity.


Yeah, I agree. It should not affect logical way thinking anything, but human has emotions and feeling and they affect they objectiveness. Like when someone falls love :wub: or get angry :devil: , they don't seem to be so objecive anymore to things they love or hate. Worst possible situation is when you love one and hate other and then asked to make objective comparing.


I guess that I'm just not prone to make a general assumption about motive when I read a post on a forum. At least for those posts that aren't obvious troll bait. In any case, I'm inclined to drop it since it's tangential and not particularly relevant to the thread topic.

#4042
Lumikki

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Orchomene wrote...

Well, in your logic, since I dislike both ME games, I'm objective ? Yet, I feel strongly subjective for the reason that I played the game and felt emotions. Some felt excitment, other were bored. In all cases, it's a matter of taste, thus highly subjective.

If someone dislike both ME1 and ME2 they are objective to compare, but
they see general more negative side than positives.

You can like or dislike the story and the plot of ME2. Yet, the mission called "suicide mission" is mainly going to some unknown place to face some unknown danger. Thus, it requires some preparation. It is thus logical to hire a scientist that may find information about the collector species. You also need some people that can fight and a good pilot. You can add a tech since collectors are known to have high technological knowledge. All of this is very logical. But then, why do you need : an assassin, a justicar, a biotic specialist ?

You don't need them, but they may improve you change to survey.

On the other hand, what is necessary in this kind of operations seem to be : a plan, a return possibility and of course some intelligence. In the sense of spying. All in all, recruting only six characters seem sufficient and replacing all the other recruitment missions and loyalty missions by some intelligency missions would have made certainly a more solid story.

You did not like the story, fine, but that was the story. I do agree, how story was told wasn't good, alot of plot holes. It's like some players did not get why recruiment was done or loyalty missions. I did not have that problem at all. Now, I did not like doing all the loyalty missions, some of them where little stupid, but I did understand why squad members wanted them do be done.

Modifié par Lumikki, 03 juin 2010 - 04:52 .


#4043
tonnactus

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PetrySilva wrote...


Of course. Shepard is an idiot.

Of course.Shepardt to joker:"get close and finish them off".

#4044
ddd89

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Ecael wrote...

bjdbwea wrote...

It's not opinionated, it's the truth. You can't deny that in the ME 1 main story missions you have lots of interaction between the shooting. And you have lots of different actors during the cutscenes before and after the missions. You do not have that in ME 2. You can argue all day how you like that better, but facts are facts.

Apart from the number, which may or may not be true: Nonsense. Not even if you count the companions, who don't have much to say about the missions, if at all.

The squadmates do talk about practically everything else when you talk to them on the Normandy yourself.

And before you start saying your opinion is fact, I counted the number of personal dialogue/romance lines (and listened to them) myself.

Normandy Personal Dialogue (1-on-1) Rankings:
Ashley* - 458
Kaidan* - 420
Tali** - 387
Garrus** - 316
Thane - 298
Jacob - 286
Jack - 250
Mordin - 245
Legion - 220
Miranda - 218
Liara - 208
Samara - 203
Wrex - 155
Grunt - 132
Kasumi - 117
Zaeed - 83
Morinth - 43

(*Includes same-sex romance dialogue)
(**ME1/ME2 personal dialogue combined - Tali (ME2) - 233, Tali (ME1) - 154, Garrus (ME2) - 146, Garrus - 170 (ME1))

Quoted for truth.

#4045
CroGamer002

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I have to bring this up again.


Mesina2 wrote...

Darth Drago wrote...

Mesina2 wrote...


Or just say screw Codex and say it's just diffrent game mechanic.

-You mean I should accept that as an explanation that it’s just a game mechanic? That the basic lore of the game can be changed just to suit the developers need to add some lame ammo system. Not a chance.

Its just like the way George Lucas screwed up the Force from going “as an energy field created by all living things, that surrounds and penetrates living beings and binds the galaxy together.” to midi-chlorians. Or if Peter Parker gets injected with a some genetic goo instead of getting bit by a radioactive spider to become Spider Man in the reboot of the film or a new comic series.


Force is part of Star Wars story, so with Spiderman.
Termal Clips aren't part of Mass Effect story.



Seriously dude, you are compering Force f**k up with Thermal Clips?!

#4046
Darth Drago

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Jebel Krong wrote...

Darth Drago wrote...

-I get to level 10 by doing all the Citadel quests you can do when you first get there. I cant remember now what level you are when you first arrive anymore though, 6? Just go to the Council to become a Spectre as your last thing to do. Even doing it this way I still have Scan the Keeper’s, Rita’s Sister and Presidium Prophet to do. The last 2 require (for best results) a higher charm/intimidate skill to do.

It’s a shame that in ME2 there just are not that many side quests like those you got on the Citadel in the first game. To much focus on comabt missions I guess.

In ME1:
The Citadel had 21 to do on it or ones that take you off the station (not including your background ones), Feros had 5, Noveria had 3 and there are 2 for Virmire but I don’t think you can actually call them side quests. Thats 31 (32 if you count your background quest) to do.

in ME2:
Normandy 3, Omega 6, Citadel 3, Tuchanka 3 and 9 on Illium (2 of those require an import Shepard to get). Thats 24 in total


1. it's called pacing. 4+ hours doing pointless sidequests on the citadel before the actual game got going was not it. and it meant there wasn't anything much to do when you came back later (only a couple more).

2. not punishing players who don't want to explore every side-quest/nook and cranny for maximum xp is fine by me - it drives you into the story more, increasing immersion, rather than worrying about how much xp you will get for doing things. (i'd like to point out that i am of the obsessive type that would explore everywhere and do everything anyway).

Pacing? You really want to go down that road?

-First off, they are called side quests for a reason. You do not have to do any of them to advance the main story. You could just as easily save Tali and become a Spectre without doing any of those quests. Hell, I did on my first run through of the game. Granted your point on not having enough side quests on the Citadel to do after you come back (if you did as many of them as you could) was a poor development choice. That would be put under balance, not pacing.

-You should be punished at the expense of loosing out on experience points for not doing side quests. Otherwise whats the point in even having side quests in any game. We don’t need them for anything so lets just get rid of them. I bet that’s what your after for a perfect game, right? They just slow the game with little trivial things that have nothing to do with the main story even though they add a level of depth to the game overall.

Thats what ME2 has pretty much become. To much focus on shooting things and getting right into the action. A good game needs a balance between the action stuff and the slow stuff. Instead we get practically shoved out of Tali’s loyalty mission with a “press B to end mission” the second you finish defending her. “Cant talk. got another combat mission to do. Oh sorry, did you want to say something to anyone Tali?” Mordin’s loyalty will suddenly end if you don’t actually say you want to look around. I Wonder how many people missed the loot in that room. Several other missions just suddenly end without giving you a chance to finish looking around for things you may have missed to put you right back on the Normandy. Even when you board the Normandy at any hub world, the game forces you to move on to the next mission since the ship automatically leaves that location forcing you to redock if you have unfinished missions there.

All done in the name of pacing? Give me a break. It more like being forced into continuing the game at a fast rate that prevent you from taking a breath before the next combat mission.

You want a perfect example of pacing, go ride a roller coaster. It mixes slow moments with the fast ones to give you an exhilarating ride. ME2 misses that mark completely.

This game series is supposed to be a RPG/shooter hybrid. To bad its mostly shooter now. Not like the deveopers even have a clue what they are doing to meke a hybrid game in the first place.


Jebel Krong wrote...
…btw you can still play most of me2 like that - you can wander the hub-worlds as much as you like...

-To what end? There is nothing to do on these so called hub worlds anymore. Even looking at the sites are boring after your first play through when the levels are so small and uninspiring.

Modifié par Darth Drago, 03 juin 2010 - 09:01 .


#4047
Pocketgb

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Ecael wrote...

Orchomene wrote...

fidgit.com/archives/2010/06/11_ways_alpha_protocol_is_bett.php

fidgit.com/archives/2010/01/ten_things_gone_terribly_wrong.php

One way Alpha Protocol is not better than Mass Effect 2:

Alpha Protocol 66.76%
Mass Effect 2 95.74%


See this.

#4048
SkullandBonesmember

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Lumikki wrote...

You don't know, that was the point, get ready for anyting, because it was one way trip. Yes, I agree story telling was not so good.


But any weak writing is automatically made up for with the super kool combat, right?

Lumikki wrote...

Yes, oh really. No, I'm not objective, I also have my taste of game styles, but I don't dislike ME1 or ME2. What makes me more objective than someone who does have dislike. That's also fact.


I liked ME2 as well. Neither ME1 or ME2 was flawless, but both with combat AND story is vastly superior in ME1.

SkullandBonesmember wrote...

Both games have shooting, yes, but just because both games have shooting doesn't mean they're bobbsey twins.


SkullandBonesmember wrote...

Unlike in ME1, most of the "development" occurred on the battlefield. There was hardly any separation from getting to know your squad and headshots. No relaxation, no breathers.


Shockwave81 wrote...

Now I'm not being nostalgic here, merely stating a few differences that I believe made ME1 more 'interactive' and 'customisable' as far as player choices go (I will elaborate and probably deviate from this, but thoughts will pop into my head as I progress...)

1: Shepard's interactions with the Council on the SR1. Players could choose whether or not to take a holo-call in almost every single instance. The game did not force players to speak to the powers-that-be, before railroading them into the next main story mission.
2: Players could choose the order in which they would visit each main world.
3: Many (if not most) side quests encouraged players to consider the consequences of their actions (irrespective of a potential carry-over to ME2) see: Toombes, Tali's data, Helena Blake, Major Kyle etc.

Now, some might argue that ME2 railroaded players into the main story missions because it would have adversely affected the pacing if players were allowed to fly around scanning planets and completing side quests while the events on Horizon were taking place, but I beg to differ.

Using Virmire as an example, the Council gives you a tip that a certain someone may be on the planet - however they also go as far as telling you that they don't want to become involved in the 'specifics' of Spectre activity, but only want you to be aware of all of your options (love those little interactions in case you didn't notice).

I didn't rush off to Virmire as a result of this information - I dithered about on numerous uncharted worlds, mucked around talking to my squad mates etc. When I finally DID visit Virmire (on every playthrough), I never felt as though I was 'late for tea' - a tribute to the game's design as far as I'm concerned.

As I briefly mentioned earlier, while there was a general itinerary to follow (Therum->Feros/Noveria->Virmire in my case), players could choose the order in which they would visit each world AND this was actually factored into the game as evidenced by the debriefings in the SR1 comms room.

The fact that this is not possible in ME2, by virtue of the fact that the Collectors can't be in two places at once for certain reasons, is indicative (again, my opinion only) of a weaker story (in terms of the main villains) and pacing. Assuming players gather every team mate, there is almost no connection between the order you build your team, and how the story pans out.

Your squad-mates are kept so entirely separate from one another (on and off the SR2), that it robbed ME2 of the potential for a sense of team spirit that could have made the game even better.

If the main story of ME2 had of been all about TIM's manipulations (and Shepard's reactions to these) as opposed to building an uber team to fight the Collectors, then I'd be inclined to think more highly of ME2, especially in terms of foreshadowing for ME3 anyway - which remains to be seen.

I won't bother talking about the side quests - that's been done to death.

Bla bla bla. I'm actually getting bored of visiting the forums now. Guess I'll just stay away until new DLC is announced or something. :(



#4049
haberman13

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I despise ME2 for the reasons sited on this forum in multiple threads, they did get the combat right though, in my estimation that is about it.



ME2 just seemed like a corridor shooter with cutscenes, and my god the "end of level" loading screen was shockingly stupid, it made the whole experience feel like just a game.. which of course this is, but I think us Bioware fans like their games for the immersion... ME2 being the least immersive of all their games.



I think Bioware will effectively become two different companies, the one who designs games for console (ME2) and the one who designs games for PC (DA:O).



There will be cross pollination, but for the most part I think you are seeing this separation now, SWTOR vs ME3 for example (one will be a complex stats based RPG, the other a "corridor" shooter like GoW)

#4050
SkullandBonesmember

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Palidine_0225 wrote...



Put simply I buy Bioware games for the story not some ground breaking gameplay. I buy Valve, id Software, and Epic if I want to see some new earth-shattering combat in a game.




Thought I included that. One of my favorite posts of both the original boards and here.