Jebel Krong wrote...
Darth Drago wrote...
-I get to level 10 by doing all the Citadel quests you can do when you first get there. I cant remember now what level you are when you first arrive anymore though, 6? Just go to the Council to become a Spectre as your last thing to do. Even doing it this way I still have Scan the Keeper’s, Rita’s Sister and Presidium Prophet to do. The last 2 require (for best results) a higher charm/intimidate skill to do.
It’s a shame that in ME2 there just are not that many side quests like those you got on the Citadel in the first game. To much focus on comabt missions I guess.
In ME1:
The Citadel had 21 to do on it or ones that take you off the station (not including your background ones), Feros had 5, Noveria had 3 and there are 2 for Virmire but I don’t think you can actually call them side quests. Thats 31 (32 if you count your background quest) to do.
in ME2:
Normandy 3, Omega 6, Citadel 3, Tuchanka 3 and 9 on Illium (2 of those require an import Shepard to get). Thats 24 in total
1. it's called pacing. 4+ hours doing pointless sidequests on the citadel before the actual game got going was not it. and it meant there wasn't anything much to do when you came back later (only a couple more).
2. not punishing players who don't want to explore every side-quest/nook and cranny for maximum xp is fine by me - it drives you into the story more, increasing immersion, rather than worrying about how much xp you will get for doing things. (i'd like to point out that i am of the obsessive type that would explore everywhere and do everything anyway).
Pacing? You really want to go down that road?
-First off, they are called side quests for a reason. You do not have to do any of them to advance the main story. You could just as easily save Tali and become a Spectre without doing any of those quests. Hell, I did on my first run through of the game. Granted your point on not having enough side quests on the Citadel to do after you come back (if you did as many of them as you could) was a poor development choice. That would be put under balance, not pacing.
-You should be punished at the expense of loosing out on experience points for not doing side quests. Otherwise whats the point in even having side quests in any game. We don’t need them for anything so lets just get rid of them. I bet that’s what your after for a perfect game, right? They just slow the game with little trivial things that have nothing to do with the main story even though they add a level of depth to the game overall.
Thats what ME2 has pretty much become. To much focus on shooting things and getting right into the action. A good game needs a balance between the action stuff and the slow stuff. Instead we get practically shoved out of Tali’s loyalty mission with a “press B to end mission” the second you finish defending her. “Cant talk. got another combat mission to do. Oh sorry, did you want to say something to anyone Tali?” Mordin’s loyalty will suddenly end if you don’t actually say you want to look around. I Wonder how many people missed the loot in that room. Several other missions just suddenly end without giving you a chance to finish looking around for things you may have missed to put you right back on the Normandy. Even when you board the Normandy at any hub world, the game forces you to move on to the next mission since the ship automatically leaves that location forcing you to redock if you have unfinished missions there.
All done in the name of pacing? Give me a break. It more like being forced into continuing the game at a fast rate that prevent you from taking a breath before the next combat mission.
You want a perfect example of pacing, go ride a roller coaster. It mixes slow moments with the fast ones to give you an exhilarating ride. ME2 misses that mark completely.
This game series is supposed to be a RPG/shooter hybrid. To bad its mostly shooter now. Not like the deveopers even have a clue what they are doing to meke a hybrid game in the first place.
Jebel Krong wrote...
…btw you can still play most of me2 like that - you can wander the hub-worlds as much as you like...
-To what end? There is nothing to do on these so called hub worlds anymore. Even looking at the sites are boring after your first play through when the levels are so small and uninspiring.
Modifié par Darth Drago, 03 juin 2010 - 09:01 .