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Disappointment With Mass Effect 2? An Open Discussion.


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#4176
kraidy1117

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Lumikki wrote...

Dinkamus_Littlelog wrote...

Lumikki wrote...

Maybe it doesn't matter to you how the feedback is done, but my opinion is, that it will hurt Mass Effects game community, if it aren't done more pleasant manner.

Tough Im afraid. My time for "pleasant and positive feedback" died on the old forums, as I watched Mass Effect 2 grow less and less appealing before my eyes, until it finally got to the stage where my opinion before playing and after were identical.

I'm fine you saying you opinion about the game. I don't ask you to give positive feedback, you can give as much as negative feedback you want. How ever, do it polite matter without mocking other players, just because they disagree with you.


Dink can't do that, he thinks his opinion is law.

#4177
ShepardWrex

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ShepardWrex wrote...

Ecael wrote...

ShepardWrex wrote...

AlanC9 wrote...

How does a guy who doesn't like ME end up with a handle like ShepardWrex, anyway?

Wrex is the only decent character worth ANYTHING in the Mass Effect series. At least he's worth something to his race.

Everyone else seems to follow Shepard because they're in love with him or some extraordinary circumstance where Shepard saves their butt.

Really? What other reason would people want to join Shepard? Because they feel like it?

Ashley -> Saved on Eden Prime -> Romanceable
Kaidan -> Romanceable
Garrus -> Saved on Omega -> Romanceable
Tali -> Saved on the Citadel, Freedom's Progress AND Haestrom -> Romanceable
Liara -> Saved on Therum -> Romanceable
Legion -> Saved on IFF
Samara -> "Saved" on Illium -> "Romanceable"
Thane -> Saved on Illium -> Romanceable
Mordin -> Saved Omega, saved Mordin
Miranda -> Romanceable
Jacob -> Romanceable
Grunt -> Rescued from Korlus
Jack -> Rescued from Purgatory -> Romanceable
Kasumi -> Not in a romance, but grieving over one

The only people left are Wrex and Zaeed, and Zaeed appears to be in love with Vido enough that he chases after him for 20 years while being paid by Cerberus to do EVERYTHING ELSE.

That is why Wrex is the only worthwhile character in Mass Effect 1. He owes Shepard nothing and he follows him into hell and back.

RPG =/= Romance Playa' Game

Bringing this to the next page. Everyone needs to see this.

#4178
Ecael

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ShepardWrex wrote...

ShepardWrex wrote...

Ecael wrote...

ShepardWrex wrote...

AlanC9 wrote...

How does a guy who doesn't like ME end up with a handle like ShepardWrex, anyway?

Wrex is the only decent character worth ANYTHING in the Mass Effect series. At least he's worth something to his race.

Everyone else seems to follow Shepard because they're in love with him or some extraordinary circumstance where Shepard saves their butt.

Really? What other reason would people want to join Shepard? Because they feel like it?

Ashley -> Saved on Eden Prime -> Romanceable
Kaidan -> Romanceable
Garrus -> Saved on Omega -> Romanceable
Tali -> Saved on the Citadel, Freedom's Progress AND Haestrom -> Romanceable
Liara -> Saved on Therum -> Romanceable
Legion -> Saved on IFF
Samara -> "Saved" on Illium -> "Romanceable"
Thane -> Saved on Illium -> Romanceable
Mordin -> Saved Omega, saved Mordin
Miranda -> Romanceable
Jacob -> Romanceable
Grunt -> Rescued from Korlus
Jack -> Rescued from Purgatory -> Romanceable
Kasumi -> Not in a romance, but grieving over one

The only people left are Wrex and Zaeed, and Zaeed appears to be in love with Vido enough that he chases after him for 20 years while being paid by Cerberus to do EVERYTHING ELSE.

That is why Wrex is the only worthwhile character in Mass Effect 1. He owes Shepard nothing and he follows him into hell and back.

RPG =/= Romance Playa' Game

Bringing this to the next page. Everyone needs to see this.

No one said you HAD to romance anyone, for god sakes.

#4179
ShepardWrex

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Ecael wrote...

ShepardWrex wrote...

ShepardWrex wrote...

Ecael wrote...

ShepardWrex wrote...

AlanC9 wrote...

How does a guy who doesn't like ME end up with a handle like ShepardWrex, anyway?

Wrex is the only decent character worth ANYTHING in the Mass Effect series. At least he's worth something to his race.

Everyone else seems to follow Shepard because they're in love with him or some extraordinary circumstance where Shepard saves their butt.

Really? What other reason would people want to join Shepard? Because they feel like it?

Ashley -> Saved on Eden Prime -> Romanceable
Kaidan -> Romanceable
Garrus -> Saved on Omega -> Romanceable
Tali -> Saved on the Citadel, Freedom's Progress AND Haestrom -> Romanceable
Liara -> Saved on Therum -> Romanceable
Legion -> Saved on IFF
Samara -> "Saved" on Illium -> "Romanceable"
Thane -> Saved on Illium -> Romanceable
Mordin -> Saved Omega, saved Mordin
Miranda -> Romanceable
Jacob -> Romanceable
Grunt -> Rescued from Korlus
Jack -> Rescued from Purgatory -> Romanceable
Kasumi -> Not in a romance, but grieving over one

The only people left are Wrex and Zaeed, and Zaeed appears to be in love with Vido enough that he chases after him for 20 years while being paid by Cerberus to do EVERYTHING ELSE.

That is why Wrex is the only worthwhile character in Mass Effect 1. He owes Shepard nothing and he follows him into hell and back.

RPG =/= Romance Playa' Game

Bringing this to the next page. Everyone needs to see this.

No one said you HAD to romance anyone, for god sakes.

Is that right, little Ms. Dialogue Line Counter?

Can't get enough of Thane's voice, can you? Or is it Kaidan? Maybe Liara if you swing that way.

ME3 should just make everyone romanceable to appease the Romance Playa Game (RPG) crowd.

#4180
cachx

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ShepardWrex wrote...
That is why Wrex is the only worthwhile character in Mass Effect 1. He owes Shepard nothing and he follows him into hell and back.


Wrex's reason for taggin along in ME1 is basically "You are where the action is Shep!" (the weakest of all the reasons).

He does get a more valid reason during the "virmire incident", wich boils down to : "now I'm really pissed at that guy!".

Wrex is still awesome though :wizard:

#4181
kraidy1117

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*eats popcorn.*

#4182
Jebel Krong

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you don't save garrus in me1. you don't "save" thane at all (although you do give him renewed purpose), nor do you save or romance samara, you don't save mordin either (he follows you once you agree to distribute the plague cure, for the challenge and to help save people) - your list is full of crap basically.

Modifié par Jebel Krong, 04 juin 2010 - 11:19 .


#4183
ShepardWrex

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cachx wrote...

ShepardWrex wrote...
That is why Wrex is the only worthwhile character in Mass Effect 1. He owes Shepard nothing and he follows him into hell and back.


Wrex's reason for taggin along in ME1 is basically "You are where the action is Shep!" (the weakest of all the reasons).

He does get a more valid reason during the "virmire incident", wich boils down to : "now I'm really pissed at that guy!".

Wrex is still awesome though :wizard:

Damn straight. He doesn't need to be Shepseduced or Shepsaved like all the other characters.

#4184
kraidy1117

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Jebel Krong wrote...

you don't save garrus in me1. you don't "save" thane at all (although you do give him renewed purpose), nor do you save or romance samara, you don't save mordin either (he follows you once you agree to distribute the plague cure, for the challenge and to help save people) - your list is full of crap basically.


You do save Samara and Thane tho.

#4185
ShepardWrex

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Jebel Krong wrote...

you don't save garrus in me1. you don't "save" thane at all (although you do give him renewed purpose), nor do you save or romance samara, you don't save mordin either (he follows you once you agree to distribute the plague cure for the challenge and to help save people) - your list is full of crap basically.

Garrus gets saved in ME2.

Thane would be dead without Shepard interfering.

Mordin would be dead after the plague and vorcha overran Omega.

Samara would be dead if you didn't help her with her mission -- she'd be gunned down by police officers.

See a pattern here? The Mass Effect trilogy is just one giant recruiting drive where more than half of the squad can be romanced and the other half needs better reason to follow Shepard.

#4186
Guest_JohnnyDollar_*

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*peaks into thread*

Is it just me, or are things getting a little personal around here?

#4187
drunken pyromaniac

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kraidy1117 wrote...

*eats popcorn.*

Posted Image

#4188
Jebel Krong

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ShepardWrex wrote...

Jebel Krong wrote...

you don't save garrus in me1. you don't "save" thane at all (although you do give him renewed purpose), nor do you save or romance samara, you don't save mordin either (he follows you once you agree to distribute the plague cure for the challenge and to help save people) - your list is full of crap basically.

Garrus gets saved in ME2.

Thane would be dead without Shepard interfering.

Mordin would be dead after the plague and vorcha overran Omega.

Samara would be dead if you didn't help her with her mission -- she'd be gunned down by police officers.

See a pattern here? The Mass Effect trilogy is just one giant recruiting drive where more than half of the squad can be romanced and the other half needs better reason to follow Shepard.


so? garrus isn't "saved" in me1 and i disagree with your opinions re mordin and samara - both would have survived.

the only pattern is that being the primary protagonist everything revolves around shepard's actions - it'd be a pretty boring game if they didn't really. what is important though is that they are among the most complete, diverse and interesting characters in any form of media, anywhere.

#4189
ShepardWrex

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Jebel Krong wrote...

ShepardWrex wrote...

Jebel Krong wrote...

you don't save garrus in me1. you don't "save" thane at all (although you do give him renewed purpose), nor do you save or romance samara, you don't save mordin either (he follows you once you agree to distribute the plague cure for the challenge and to help save people) - your list is full of crap basically.

Garrus gets saved in ME2.

Thane would be dead without Shepard interfering.

Mordin would be dead after the plague and vorcha overran Omega.

Samara would be dead if you didn't help her with her mission -- she'd be gunned down by police officers.

See a pattern here? The Mass Effect trilogy is just one giant recruiting drive where more than half of the squad can be romanced and the other half needs better reason to follow Shepard.


so? garrus isn't "saved" in me1 and i disagree with your opinions re mordin and samara - both would have survived.

the only pattern is that being the primary protagonist everything revolves around shepard's actions - it'd be a pretty boring game if they didn't really. what is important though is that they are among the most complete, diverse and interesting characters in any form of media, anywhere.

Because BioWare is the only company to have these so-called "characters" in their games, right?

#4190
Jebel Krong

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ShepardWrex wrote...

Jebel Krong wrote...

ShepardWrex wrote...

Jebel Krong wrote...

you don't save garrus in me1. you don't "save" thane at all (although you do give him renewed purpose), nor do you save or romance samara, you don't save mordin either (he follows you once you agree to distribute the plague cure for the challenge and to help save people) - your list is full of crap basically.

Garrus gets saved in ME2.

Thane would be dead without Shepard interfering.

Mordin would be dead after the plague and vorcha overran Omega.

Samara would be dead if you didn't help her with her mission -- she'd be gunned down by police officers.

See a pattern here? The Mass Effect trilogy is just one giant recruiting drive where more than half of the squad can be romanced and the other half needs better reason to follow Shepard.


so? garrus isn't "saved" in me1 and i disagree with your opinions re mordin and samara - both would have survived.

the only pattern is that being the primary protagonist everything revolves around shepard's actions - it'd be a pretty boring game if they didn't really. what is important though is that they are among the most complete, diverse and interesting characters in any form of media, anywhere.

Because BioWare is the only company to have these so-called "characters" in their games, right?


no, but they do have some of the best writers around :) and concept artists, and game designers...

#4191
ShepardWrex

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Jebel Krong wrote...

ShepardWrex wrote...

Jebel Krong wrote...

ShepardWrex wrote...

Jebel Krong wrote...

you don't save garrus in me1. you don't "save" thane at all (although you do give him renewed purpose), nor do you save or romance samara, you don't save mordin either (he follows you once you agree to distribute the plague cure for the challenge and to help save people) - your list is full of crap basically.

Garrus gets saved in ME2.

Thane would be dead without Shepard interfering.

Mordin would be dead after the plague and vorcha overran Omega.

Samara would be dead if you didn't help her with her mission -- she'd be gunned down by police officers.

See a pattern here? The Mass Effect trilogy is just one giant recruiting drive where more than half of the squad can be romanced and the other half needs better reason to follow Shepard.


so? garrus isn't "saved" in me1 and i disagree with your opinions re mordin and samara - both would have survived.

the only pattern is that being the primary protagonist everything revolves around shepard's actions - it'd be a pretty boring game if they didn't really. what is important though is that they are among the most complete, diverse and interesting characters in any form of media, anywhere.

Because BioWare is the only company to have these so-called "characters" in their games, right?


no, but they do have some of the best writers around :) and concept artists, and game designers...

I have yet to see any proof that these writers could write around a trilogy based on shooting. Dragon Age didn't rely on that.

#4192
ShepardWrex

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Looks like the thread went silent.



Other than the sound of people realizing just how cliche their favorite BW character is.



Megafail.

#4193
Pocketgb

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I'm still wrapping my brain around you bumping a post you made like seconds before.

In regards to this:

ShepardWrex wrote...

Other than the sound of people realizing just how cliche their favorite BW character is.

Megafail.


Posted Image

tag fail

Modifié par Pocketgb, 04 juin 2010 - 11:45 .


#4194
Jebel Krong

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tbh it wasn't worth responding to yet more opinion stated as fact - when you couldn't think of anything to disprove my previous point you jst made a tangential random statement of said opinion, nothing more.

#4195
Orchomene

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Jebel Krong wrote...
 what is important though is that they are among the most complete, diverse and interesting characters in any form of media, anywhere.


Not to me. Companions in Planescape : Torment are far above. They have something totally missing in ME2, they have depth (well, not all, but most of them).

#4196
IoCaster

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JohnnyDollar wrote...

*peaks into thread*
Is it just me, or are things getting a little personal around here?


I think there's almost always going to be an element of that in every thread that's centered around the topic of criticism. As blind as I am to my own faults, I'll still catch myself in a moment of self awareness and decide not to post something that would be considered too contentious. Sometimes I'll edit my posts to cut comments that on reflection seem to be needlessly obnoxious or belligerent. A large part of being an honest forumite is the desire to self-police your comments when you believe you've crossed the line. Regardless of my best intentions, I can still come off as a humorless jerk sometimes. Mea Culpa

*shrug*

#4197
SkullandBonesmember

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Ecael wrote...

SkullandBonesmember wrote...

Ecael wrote...

BioWare published Mass Effect 1 on their own too?

And the PC version was delayed not because some company wanted temporary exclusivity for their console, but because BioWare decided to save it to release later?

And that company still doesn't have a contract with BioWare making that game still exclusive to one console?


Bioware had more control over ME1 compared to ME2. That doesn't excuse them selling out, but still.

Nobody knows how a new franchise will fare with critics or its targeted audience. ME1 didn't go the length of marketing to shooter fans, if at all, as they did with ME2. Even though ME1 was popular, as I said before, shooter fans saw the trailer and said "Guns? IT'S A SHOOTER GIMMIE!" only for them to complain it wasn't anywhere near "shootery" enough. The amount of those who complained about the combat was on par with those who were upset that Tali wasn't a romance option. So with all the shooter fans who purchased ME1 and were disappointed, EA said "we need to mainstream this, make it more accessible to other fans. RPG fans are acceptable causalities because let's face it, which has a bigger following, shooters or RPGs?", as Casey Hudson even admitted. EA had no idea the shooter fans would want to take over the Mass Effect, but when they saw the profit potential, they took control of the reins and gave shooter fans what they asked for.

I think people are misinterpreting EA's actual actions. Consider this:

  • EA bought BioWare in October 2007, right before Mass Effect 1 would be released for only the X-Box 360 (because Microsoft said so).
  • EA commissioned an auxiliary company, Demiurge Studios, to produce Mass Effect 1 for the PC, a platform where most RPGs reside
  • EA heavily expanded BioWare, merging them with other studios (or renaming other ones) to push BioWare to bring Dragon Age: Origins out of vaporware, back from the dead and into actual completion, even at the expense of releasing it 3 months before Mass Effect 2 would be released
  • EA's heavy expansion allows BioWare to start work on their largest project ever, Star Wars: The Old Republic, which - even as a fully voiced MMO - will be five times larger than Dragon Age: Origins
  • EA renamed Mythic Entertainment into BioWare Fairfax (or BioWare Mythic) to allow collaboration between the studios as they maintain the Dark Age of Camelot and Warhammer Online: servers

Thus, because EA bought BioWare, they prevented Mass Effect 1 (an action RPG) from being just another X-Box 360 game using Unreal Engine 3 - like, say... Gears of War 2. They then gave BioWare resources that would make Cerberus jealous to develop Mass Effect 2 (an action RPG), Dragon Age: Origins (a fantasy RPG) and Star Wars: The Old Republic (an MMORPG) simultaneously while giving Mythic Entertainment to Ray Muzyka, a company that has Dark Age of Camelot (an MMORPG) and Warhammer: Online (an MMORPG). They are now starting development on Dragon Age 2 (a fantasy RPG) and Mass Effect 3 (an action RPG).

This is Muzyka's BioWare before EA, in 2007:
-Mass Effect 1 on the X-Box 360 (a console action RPG)

This is Muzyka's BioWare after EA, 2007 and up:
-Mass Effect 1 on the PC (an action RPG)
-Dragon Age: Origins (a fantasy RPG)
-Mass Effect 2 (an action RPG)
-Dark Age of Camelot (an MMORPG)
-Warhammer: Online (an MMORPG)
-Star Wars: The Old Republic (an MMORPG)
-Dragon Age 2 (a fantasy RPG)
-Mass Effect 3 (an action RPG)


All of them can be played on the PC now, and some them can be played on the console.

So... how is EA-BioWare targeting shooter fans again with 8 RPGs?


MMOs are a poor man's RPG. Most agree with that. As pointed out, The Old Republic was already planned. The fact EA didn't get their hands on Bioware until after Mass Effect was complete really is irrelevant because at the end of the day, yeah, EA saw the bigger potential in the shooter market over RPG market.

Lumikki wrote...

I think this is actually true, they aren't marketed as rpg at all. They are how ever, categorize by many reviews to be some kind action rpg. Example in game boxes, there isn't anywhere word rpg at all? I think this is because the rpg part isn't strong point of these games, even if it's still there. More like action rpg hybrid game.


*In Shepard voice*

You're a sleeper agent for Bioware!

Seriously, Bioware said the word RPG countless times before ME1 was released. Plus, aren't RPGs Bioware's specialty? DUUURRRRRRRRR.

#4198
Darth Drago

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This is getting old.

Simple rules to follow:
1. Be respectful of the views and opinions posted in here, for or against the headline topic. If you don’t like what was said that’s fine but don’t reply with a negative attack on that person.
2. All opinions and views are welcome, for or against the headline topic. If you love Mass Effect 2 but think we are wrong that’s fine, give us your perspective on why you love Mass Effect 2 over Mass Effect 1.
3. Be mindful that this is in the “No Spoilers” section. However some minor spoilers may show up from time to time.
4. Please, no pictures in your posting unless it pertains to the topic.
5. Do not feed any trolls that may appear. Just ignore them.

If you cant follow or respect the guidelines then please leave.

Modifié par Darth Drago, 05 juin 2010 - 12:45 .


#4199
WilliamShatner

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Ecael wrote...

SkullandBonesmember wrote...

Ecael wrote...

BioWare published Mass Effect 1 on their own too?

And the PC version was delayed not because some company wanted temporary exclusivity for their console, but because BioWare decided to save it to release later?

And that company still doesn't have a contract with BioWare making that game still exclusive to one console?


Bioware had more control over ME1 compared to ME2. That doesn't excuse them selling out, but still.

Nobody knows how a new franchise will fare with critics or its targeted audience. ME1 didn't go the length of marketing to shooter fans, if at all, as they did with ME2. Even though ME1 was popular, as I said before, shooter fans saw the trailer and said "Guns? IT'S A SHOOTER GIMMIE!" only for them to complain it wasn't anywhere near "shootery" enough. The amount of those who complained about the combat was on par with those who were upset that Tali wasn't a romance option. So with all the shooter fans who purchased ME1 and were disappointed, EA said "we need to mainstream this, make it more accessible to other fans. RPG fans are acceptable causalities because let's face it, which has a bigger following, shooters or RPGs?", as Casey Hudson even admitted. EA had no idea the shooter fans would want to take over the Mass Effect, but when they saw the profit potential, they took control of the reins and gave shooter fans what they asked for.

I think people are misinterpreting EA's actual actions. Consider this:

  • EA bought BioWare in October 2007, right before Mass Effect 1 would be released for only the X-Box 360 (because Microsoft said so).
  • EA commissioned an auxiliary company, Demiurge Studios, to produce Mass Effect 1 for the PC, a platform where most RPGs reside
  • EA heavily expanded BioWare, merging them with other studios (or renaming other ones) to push BioWare to bring Dragon Age: Origins out of vaporware, back from the dead and into actual completion, even at the expense of releasing it 3 months before Mass Effect 2 would be released
  • EA's heavy expansion allows BioWare to start work on their largest project ever, Star Wars: The Old Republic, which - even as a fully voiced MMO - will be five times larger than Dragon Age: Origins
  • EA renamed Mythic Entertainment into BioWare Fairfax (or BioWare Mythic) to allow collaboration between the studios as they maintain the Dark Age of Camelot and Warhammer Online: servers

Thus, because EA bought BioWare, they prevented Mass Effect 1 (an action RPG) from being just another X-Box 360 game using Unreal Engine 3 - like, say... Gears of War 2. They then gave BioWare resources that would make Cerberus jealous to develop Mass Effect 2 (an action RPG), Dragon Age: Origins (a fantasy RPG) and Star Wars: The Old Republic (an MMORPG) simultaneously while giving Mythic Entertainment to Ray Muzyka, a company that has Dark Age of Camelot (an MMORPG) and Warhammer: Online (an MMORPG). They are now starting development on Dragon Age 2 (a fantasy RPG) and Mass Effect 3 (an action RPG).

This is Muzyka's BioWare before EA, in 2007:
-Mass Effect 1 on the X-Box 360 (a console action RPG)

This is Muzyka's BioWare after EA, 2007 and up:
-Mass Effect 1 on the PC (an action RPG)
-Dragon Age: Origins (a fantasy RPG)
-Mass Effect 2 (an action RPG)
-Dark Age of Camelot (an MMORPG)
-Warhammer: Online (an MMORPG)
-Star Wars: The Old Republic (an MMORPG)
-Dragon Age 2 (a fantasy RPG)
-Mass Effect 3 (an action RPG)


All of them can be played on the PC now, and some them can be played on the console.

So... how is EA-BioWare targeting shooter fans again with 8 RPGs?


There is an interview on gametrailers with Muzyka and the other guy, following ME2's release where they blatantly call the game a "shooter".  Not an RPG. Not an action-RPG (which was what they called ME1).  But a "shooter". Their focus has changed.  Deal with it.

#4200
ShepardWrex

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WilliamShatner wrote...

There is an interview on gametrailers with Muzyka and the other guy, following ME2's release where they blatantly call the game a "shooter".  Not an RPG. Not an action-RPG (which was what they called ME1).  But a "shooter". Their focus has changed.  Deal with it.

Damn straight. ME1/ME2 are not RPGs unless RPG means Romance Playa' Game. Then it deserves that name

They're substandard shooters in comparison to Gears of War.

Horrible AI = Horrible immersion

Don't get me started on being able to stand around for 10 minutes while paused and ""picking"" your dialog or spells. That's just lazy design for a shooter trilogy like Mass Effect.