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Disappointment With Mass Effect 2? An Open Discussion.


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#4226
searanox

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SkullandBonesmember wrote...

Yeah, because forever and ever video games should never evolve.

What I said has nothing to do with "evolution", whatever that's supposed to mean in the first place.  My point is that Mass Effect's inclusion of player choice in matters of story and characters is at odds with its increasingly linear gameplay and BioWare's desire to have a set canon and linear storyline in the first place.

Modifié par searanox, 05 juin 2010 - 02:43 .


#4227
ShepardWrex

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SkullandBonesmember wrote...

ShepardWrex wrote...

Your memory is fuzzy. Do you not remember the big hoopla Foxnews made about the sex scenes in ME1?

http://www.1up.com/d...ory?cId=3165591

I wouldn't be surprised if EA intentionally paid some FOX reporter to get publicity for their game. That's exactly the kind of thing that EA would do to attract teenagers to this Romance Playas' Game.


Of course I remember. What does conservative Fox have to do with marketing? If they did nothing but say "HAY LOOK U CAN **** THIS ONE AND THAT ONE AND THAT ONE AND THIS ONE!" you'd have a case, but they don't market it like that.

Electronic Arts doesn't market toward the young male audience?

Give me a reason why they wouldn't pay some random reporter to publicize the sex scenes.

Give me a reason why they wouldn't turn ME into a streamlined shooter.

Give me a reason why they wouldn't pay a bunch of critics to then praise their streamlined shooter ""gameplay"".

Those all reek of intelligent marketing on the part of Electronic Arts. All they care about is selling their games, why wouldn't they use sex and guns to do that?

ShepardWrex wrote...

Evolve into what? Short dirty romance stories? Substandard shooters?

If by evolve you mean "target the lowest common denominator", then sure. Electronic Arts is king at catering to them.


Now kindly answer this please-
And ANYBODY who thinks romance is BENEFICIAL to a story driven game is either a horny teenager or a ComicCon anime lovin virgin loser?

No. Not all of them.


But the relentless fan service in ME sure targets those two categories.

#4228
Lumikki

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SkullandBonesmember wrote...

Now kindly answer this please-
And ANYBODY who thinks romance is BENEFICIAL to a story driven game is either a horny teenager or a ComicCon anime lovin virgin loser?

Are you asking something or are you just saying something? Because without ? the sentense doesn't ask anything.

My opinion is that romance in ME series is waste of developers time. Mostly because I have zero interest to it. As option, I don't think it hurts anyone.

Modifié par Lumikki, 05 juin 2010 - 02:50 .


#4229
SkullandBonesmember

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ShepardWrex wrote...

Electronic Arts doesn't market toward the young male audience?

Give me a reason why they wouldn't pay some random reporter to publicize the sex scenes.

Give me a reason why they wouldn't turn ME into a streamlined shooter.

Give me a reason why they wouldn't pay a bunch of critics to then praise their streamlined shooter ""gameplay"".

Those all reek of intelligent marketing on the part of Electronic Arts. All they care about is selling their games, why wouldn't they use sex and guns to do that?


As I've made perfectly clear in this thread since I first started posting here, I don't like 90 percent of the direction Mass Effect 2 went. The marketing does fine without romance because for the most part the demographic is interested in headshots. NOT story and romance is part of the story.

#4230
ShepardWrex

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Lumikki wrote...

SkullandBonesmember wrote...

Now kindly answer this please-
And ANYBODY who thinks romance is BENEFICIAL to a story driven game is either a horny teenager or a ComicCon anime lovin virgin loser?

Are you asking something or are you just saying something? Because without ? the sentense doesn't ask anything.

My opinion is that romance in ME series is waste of developers time. Mostly because I have zero interest to it. As option, I don't think it hurts anyone.

It hurts the people who actually want to play a GAME.

Why does BW have to waste so much time with romances when they could write more story-driven missions instead?

Imagine how much longer the main plot would be in ME2 if they just dumped the 3 ME1 LI reunion scenes and 6 ME2 LI scenes and used that effort to focus on the gameplay and plot -- if there even IS one at this point.

#4231
ShepardWrex

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SkullandBonesmember wrote...

ShepardWrex wrote...

Electronic Arts doesn't market toward the young male audience?

Give me a reason why they wouldn't pay some random reporter to publicize the sex scenes.

Give me a reason why they wouldn't turn ME into a streamlined shooter.

Give me a reason why they wouldn't pay a bunch of critics to then praise their streamlined shooter ""gameplay"".

Those all reek of intelligent marketing on the part of Electronic Arts. All they care about is selling their games, why wouldn't they use sex and guns to do that?


As I've made perfectly clear in this thread since I first started posting here, I don't like 90 percent of the direction Mass Effect 2 went. The marketing does fine without romance because for the most part the demographic is interested in headshots. NOT story and romance is part of the story.

The demographic is not interested in sex?

That's a good one. Where'd you pick up that joke from?

Maybe for ME3 they'll advertise full frontal nudity for all the LIs. That should put sales through the roof!

#4232
SkullandBonesmember

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ShepardWrex wrote...

It hurts the people who actually want to play a GAME.

Why does BW have to waste so much time with romances when they could write more story-driven missions instead?

Imagine how much longer the main plot would be in ME2 if they just dumped the 3 ME1 LI reunion scenes and 6 ME2 LI scenes and used that effort to focus on the gameplay and plot -- if there even IS one at this point.


:mellow:

Lumikki wrote...

Are you asking something or are you just saying something? Because without ? the sentense doesn't ask anything.

My opinion is that romance in ME series is waste of developers time. Mostly because I have zero interest to it. As option, I don't think it hurts anyone.


SkullandBonesmember wrote...

So you're OPPOSED to OPTIONAL romances? And ANYBODY who thinks romance is BENEFICIAL to a story driven game is either a horny teenager or a ComicCon anime lovin virgin loser? If memory serves correctly, the only thing related to romances shown in any character reveal/trailer for ME2 was for Jack and Tali. THAT'S IT.

 http://meforums.bioware.com/viewtopic.html?topic=717725&forum=144

^Some wonderful points in that thread.


Full context, 2 questions in a row.

SW, check out that link I provided.

#4233
Lumikki

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I still don't get the point or question. I allready answered what I think. I don't need romance in ME, because it doesn't interest me. As for hurting game, how can it hurt as optional, because I did not have any romance in ME's. If You mean like developers wasting time, sure I agree with that, but that's developers decission what kind game they want and what players they try to please. It's not my decission to say what kind of they game should be. I only say what I like and don't like.

Modifié par Lumikki, 05 juin 2010 - 03:07 .


#4234
Onyx Jaguar

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ShepardWrex wrote...

Lumikki wrote...

SkullandBonesmember wrote...

Now kindly answer this please-
And ANYBODY who thinks romance is BENEFICIAL to a story driven game is either a horny teenager or a ComicCon anime lovin virgin loser?

Are you asking something or are you just saying something? Because without ? the sentense doesn't ask anything.

My opinion is that romance in ME series is waste of developers time. Mostly because I have zero interest to it. As option, I don't think it hurts anyone.

It hurts the people who actually want to play a GAME.

Why does BW have to waste so much time with romances when they could write more story-driven missions instead?

Imagine how much longer the main plot would be in ME2 if they just dumped the 3 ME1 LI reunion scenes and 6 ME2 LI scenes and used that effort to focus on the gameplay and plot -- if there even IS one at this point.


Actually it would probably equal less working hours for those people rather than more plot, or something more similar to Mordin.

I kind of wish Mass Effect was like Lost and they would kill off the unimportant squadmates throughout the story, LI or not, add drama.  Sure Wrex and the ALliance marines are optional casualties, but Liara should have died in between games and there should have been mulitiple forced deaths in ME 2.  It drives the story forward, I think Bioware is getting too soft.  

#4235
Pocketgb

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Just going to take a snippet here:

Lumikki wrote...

I still don't get the point or question. I allready answered what I think. I don't need romance in ME, because it doesn't interest me. As for hurting game, how can it hurt as optional, because I did not have any romance in ME's.


Replace "romance" with "multiplayer" and it becomes much more clearer how it can be upsetting to some. Pretty much the same concepts, and same argument.

Modifié par Pocketgb, 05 juin 2010 - 03:11 .


#4236
Lumikki

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Pocketgb wrote...

Just going to take a snippet here:

Lumikki wrote...

I still don't get the point or question. I allready answered what I think. I don't need romance in ME, because it doesn't interest me. As for hurting game, how can it hurt as optional, because I did not have any romance in ME's.


Replace "romance" with "multiplayer" and it becomes much more clearer how it can be upsetting to some. Pretty much the same concepts, and same argument.

I don't need multiplaying in single player games. I think it's waste of developers time. How ever, as long it's optional, it's again developers decission. I don't see any difference here with multiplaying or romance as option.

Modifié par Lumikki, 05 juin 2010 - 03:14 .


#4237
ShepardWrex

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51x34http://i277.photobucket.com/albums/kk63/jacksmedula/f8caa47b435c1fe14d849a44fd6eb3091.gif[/img]Current generation of gamers.

51x34http://i249.photobucket.com/albums/gg206/Reisyukaku/FatKid.gif[/img]Current generation of American sex-crazed teenage gamers.

Both like headshots and splody (sticky?) stuff. For the second one, it's headshots of a different kind!

Sad.

#4238
Pocketgb

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Lumikki wrote...

I don't need multiplaying in single player games. I think it's waste of developers time. How ever, as long it's optional, it's again developers decission. I don't see any difference here with multiplayer or romance.


Right, that's the point.

Many players here against multiplayer in ME3 because it could take away from the single-player experience.

Many players are against the concept of romance subplots because they could take away from other interesting moments you could experience with the characters.

#4239
ShepardWrex

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Pocketgb wrote...

Lumikki wrote...

I don't need multiplaying in single player games. I think it's waste of developers time. How ever, as long it's optional, it's again developers decission. I don't see any difference here with multiplayer or romance.


Right, that's the point.

Many players here against multiplayer in ME3 because it could take away from the single-player experience.

Many players are against the concept of romance subplots because they could take away from other interesting moments you could experience with the characters.

Lustful stories and dumb shooter gameplay draw away from the REAL plot.

ME2 is evidence of that. Thermal clips? Cerberus? More interspecies romance?

What a joke. Why didn't they put an option in to romance Mr. Saren Arterius too? I'm sure someone would love that.

Modifié par ShepardWrex, 05 juin 2010 - 03:18 .


#4240
Onyx Jaguar

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Lumikki wrote...

Pocketgb wrote...

Just going to take a snippet here:

Lumikki wrote...

I still don't get the point or question. I allready answered what I think. I don't need romance in ME, because it doesn't interest me. As for hurting game, how can it hurt as optional, because I did not have any romance in ME's.


Replace "romance" with "multiplayer" and it becomes much more clearer how it can be upsetting to some. Pretty much the same concepts, and same argument.

I don't need multiplaying in single player games. I think it's waste of developers time. How ever, as long it's optional, it's again developers decission. I don't see any difference here with multiplaying or romance as option.


Well if you look at the Uncharted games, both are roughly the same in lentgh single player wise while the second one has a bunch of extra content, and it has a multiplayer suite.  Under the proper developer it could easily work without cutting into the single player game.  I do not trust anyone who doesn't work under Sony with however unless their name is Valve, even then they seperate their games (with the exception of Orange Box which included a 5 hour game, a 3 hour game and a multiplayer game that were newly developed).

#4241
searanox

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Onyx Jaguar wrote...

Well if you look at the Uncharted games, both are roughly the same in lentgh single player wise while the second one has a bunch of extra content, and it has a multiplayer suite.  Under the proper developer it could easily work without cutting into the single player game.  I do not trust anyone who doesn't work under Sony with however unless their name is Valve, even then they seperate their games (with the exception of Orange Box which included a 5 hour game, a 3 hour game and a multiplayer game that were newly developed).

It has a lot less to do with "the proper studio" and a lot more to do with "way more time, money and manpower to get the job done".  BioWare have stated that Mass Effect 3 will be a smaller game than Mass Effect 2, and considering their recent hiring of multiplayer coders, I think it's clear that multiplayer is a contributing factor, whether that multiplayer will be included in Mass Effect 3 or a later game.

#4242
fortunesque

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Well, I'll post here in the spirit of the OP.

I liked ME1 but I didn't like ME2.

Things that I liked ME1:

1. Character builds- I had to think and plan out how I would build my character and my team. There were many skills to choose from and I found great pleasure in killing my enemies in a multitude of different ways. Biotics were extremely fun to play with; seeing enemies flying all over the place was super fun. I also had the opportunity to have an okay selection of different kinds of armor, weapons and upgrades for both.

2. The team- Shepard's team was diverse yet it was manageable. I felt like I got to personally know every one of them through the conversations. The romance that I played built up very nicely as well. I felt like it was a mutual coming together rather than one side hitting on the other to initiate something. Non-romance characters had interesting dialogue as well.

3. The story- You can play the missions in a variety of different orders. With each mission, you unravel another part of Saren's plan and find out how deep the mess is that you're getting into.

4. The world- The hub worlds for the missions had fluid transitions from one area to
the next; there was always an elevator/doorway or a hallway/path or a
set of stairs that led you to your destination. Most loading screens were disguised as something that was in the world itself.

Interestingly enough, the things that I liked in ME1 were the very things in ME2 that I didn't like:

1. Character builds- I didn't have to put much planning into my build at all, since I had a very limited list of skills to choose from. Ammo upgrades were turned into skills, which made no sense to me. I want to know how having freezing rounds constitutes a skill such as being able to hack an AI or being able to throw something biotically. Shouldn't ammo be relegated to an inventory?

Biotics were made into a pale shade of what they used to be. Instead, a "mage" sort of class has to rely on a weapon during a shared cooldown time between all of their skills. Also, their skills cannot work in some instances, forcing the player to rely on a gun for combat. Yes, I know they made the guns and cover system more like mainstream TPS games. Some folks find this to be an improvement, but I find it to be an annoyance that a mage/rogue class has been turned into a class that has a weapons reliance.

Instead of improving the inventory and keeping it organized, it was done away with entirely. Other than being able to repaint about 2-3 similar looking armors with a shade of color that would look better on a car, the customization options are very minimal.

2. The team- The devs have stated in multiple interviews that there's 30% more dialogue in this game. What isn't mentioned is that there are double the amount of squadmates. Then there's the multitude of cameos, npcs, and clickables that can be factored into the equation as well. Simply put, this does not mean that the squadmates have more dialogue with Shepard in ME2.

Picking up a bunch of squadmates and doing a special quest for all of them seemed like a chore. There were 12 of them and every last one of them had a dire problem, most likely associated with daddy issues. Then when you get to the romance dialogue and turn them down, they completely shut off. Just because I did a quest for the character does not mean that I will feel closer to them. Indeed, quite a few of the character loyalty quests were filled with shooting and a few dialogue choices here and there.

This isn't to say that I didn't like the characters. I liked a few of them, but I didn't feel half as close to them as I did to the ME1 squad. I believe this is because I didn't have the chance to interact with them as much as the ME1 crew.

3. The story- The story of ME2 is based on recruiting a bunch of characters and gaining their trust. It feels like the Collector stuff is a sub-plot. When you learn about the Collectors, you get information in three key points: Freedom's Progress, Horizon, and the Collector Ship. That's out of 22 character missions. There's a major plot imbalance in this game. Instead of discovering what's going on with the Collectors in small chunks, it's dumped on you in a huge mission breakthrough.

ME1 had consistent missions with consistent discoveries throughout. ME2 has 3/25 missions devoted to what is supposed to be the plot. When I find that I don't care too much about the team, it's much less motivating for me to play the game since the game's main thrust is supposed to be the characters.

4. The world- Exploration was cut, as were elevators, walking out of the Normandy's airlock to a docking bay, etc. Loading screens weren't disguised. Instead of riding in an elevator, we get the treat of watching a loading screen with an elevator on it. On top of it all, there is a gigantic "Mission Complete" screen after each mission, rather than having some form of transport pick the crew up or having a summary/debrief meeting with the whole team. Everything seemed choppy and disconnected.

Summary:
With how ME2 turned out and from the way it was marketed, I wouldn't have gotten it if it didn't have the Mass Effect label on it. Everything I loved about the first game was entirely scrapped or turned into a pale imitation of what it once was. Instead of the game that I loved, I find a lot of TPS shooter combat with a multitude of characters that I feel no connection to.

I've lost count of the number of times I've played through ME1; I've gotten every single achievement in it. With ME2, I've played through twice and haven't cared to pick it up again.

#4243
Calculatrice

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ShepardWrex wrote...

Ecael wrote...

ShepardWrex wrote...

ShepardWrex wrote...

Ecael wrote...

ShepardWrex wrote...

AlanC9 wrote...

How does a guy who doesn't like ME end up with a handle like ShepardWrex, anyway?

Wrex is the only decent character worth ANYTHING in the Mass Effect series. At least he's worth something to his race.

Everyone else seems to follow Shepard because they're in love with him or some extraordinary circumstance where Shepard saves their butt.

Really? What other reason would people want to join Shepard? Because they feel like it?

Ashley -> Saved on Eden Prime -> Romanceable
Kaidan -> Romanceable
Garrus -> Saved on Omega -> Romanceable
Tali -> Saved on the Citadel, Freedom's Progress AND Haestrom -> Romanceable
Liara -> Saved on Therum -> Romanceable
Legion -> Saved on IFF
Samara -> "Saved" on Illium -> "Romanceable"
Thane -> Saved on Illium -> Romanceable
Mordin -> Saved Omega, saved Mordin
Miranda -> Romanceable
Jacob -> Romanceable
Grunt -> Rescued from Korlus
Jack -> Rescued from Purgatory -> Romanceable
Kasumi -> Not in a romance, but grieving over one

The only people left are Wrex and Zaeed, and Zaeed appears to be in love with Vido enough that he chases after him for 20 years while being paid by Cerberus to do EVERYTHING ELSE.

That is why Wrex is the only worthwhile character in Mass Effect 1. He owes Shepard nothing and he follows him into hell and back.

RPG =/= Romance Playa' Game

Bringing this to the next page. Everyone needs to see this.

No one said you HAD to romance anyone, for god sakes.

Is that right, little Ms. Dialogue Line Counter?

Can't get enough of Thane's voice, can you? Or is it Kaidan? Maybe Liara if you swing that way.

ME3 should just make everyone romanceable to appease the Romance Playa Game (RPG) crowd.

DId you just call out Ecael? Isn't that, like, against the terms of use somewhere?

#4244
ShepardWrex

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Calculatrice wrote...

ShepardWrex wrote...

Ecael wrote...

ShepardWrex wrote...

ShepardWrex wrote...

Ecael wrote...

ShepardWrex wrote...

AlanC9 wrote...

How does a guy who doesn't like ME end up with a handle like ShepardWrex, anyway?

Wrex is the only decent character worth ANYTHING in the Mass Effect series. At least he's worth something to his race.

Everyone else seems to follow Shepard because they're in love with him or some extraordinary circumstance where Shepard saves their butt.

Really? What other reason would people want to join Shepard? Because they feel like it?

Ashley -> Saved on Eden Prime -> Romanceable
Kaidan -> Romanceable
Garrus -> Saved on Omega -> Romanceable
Tali -> Saved on the Citadel, Freedom's Progress AND Haestrom -> Romanceable
Liara -> Saved on Therum -> Romanceable
Legion -> Saved on IFF
Samara -> "Saved" on Illium -> "Romanceable"
Thane -> Saved on Illium -> Romanceable
Mordin -> Saved Omega, saved Mordin
Miranda -> Romanceable
Jacob -> Romanceable
Grunt -> Rescued from Korlus
Jack -> Rescued from Purgatory -> Romanceable
Kasumi -> Not in a romance, but grieving over one

The only people left are Wrex and Zaeed, and Zaeed appears to be in love with Vido enough that he chases after him for 20 years while being paid by Cerberus to do EVERYTHING ELSE.

That is why Wrex is the only worthwhile character in Mass Effect 1. He owes Shepard nothing and he follows him into hell and back.

RPG =/= Romance Playa' Game

Bringing this to the next page. Everyone needs to see this.

No one said you HAD to romance anyone, for god sakes.

Is that right, little Ms. Dialogue Line Counter?

Can't get enough of Thane's voice, can you? Or is it Kaidan? Maybe Liara if you swing that way.

ME3 should just make everyone romanceable to appease the Romance Playa Game (RPG) crowd.

DId you just call out Ecael? Isn't that, like, against the terms of use somewhere?

It's against the rules to say the truth?

Why do people get so uptight when I say that romances, sex n' shooters are for the horny teenager crowd? That's exactly who EA is marketing the game for!

So obvious yet people are so blind.

#4245
bjdbwea

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fortunesque wrote...

With how ME2 turned out and from the way it was marketed, I wouldn't have gotten it if it didn't have the Mass Effect label on it. Everything I loved about the first game was entirely scrapped or turned into a pale imitation of what it once was.


That's exactly how I felt too. Good post. I'd like to suggest to you and everyone else who might read this, not to confine such long and thoughtful posts to this thread. It's too easy to overlook here, be it intentional or not. Of course it shouldn't be that the same people start many different threads to complain about the game, but I think new posters who are disappointed and willing to invest the effort to describe why, should feel free to start their own thread with their thoughts. The more threads - from different people - there are, the harder it is for the developers to overlook or ignore the complaints.

Modifié par bjdbwea, 05 juin 2010 - 03:43 .


#4246
fortunesque

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bjdbwea wrote...

fortunesque wrote...

With how ME2 turned out and from the way it was marketed, I wouldn't have gotten it if it didn't have the Mass Effect label on it. Everything I loved about the first game was entirely scrapped or turned into a pale imitation of what it once was.


That's exactly how I felt too. Good post. I'd like to suggest to you and everyone else who might read this, not to confine such long and thoughtful posts to this thread. It's too easy to overlook here, be it intentional or not. Of course it shouldn't be that the same people start many different threads to complain about the game, but I think new posters who are disappointed and willing to invest the effort to describe why, should feel free to start their own thread with their thoughts. The more threads - from different people - there are, the harder it is for the developers to overlook or ignore the complaints.


I don't know if I ought to start a new thread about it, though. I'll just get trolled and gifed to death by the "YOU CAN LIKE IT OR YOU CAN GET OUT" people that seem to be rampant on these forums.

And I don't think the devs will listen anyway. My viewpoint certainly isn't the way they seem to want to take the franchise :blush:

#4247
Calculatrice

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ShepardWrex wrote...

Calculatrice wrote...

ShepardWrex wrote...

Ecael wrote...

ShepardWrex wrote...

ShepardWrex wrote...

Ecael wrote...

ShepardWrex wrote...

AlanC9 wrote...

How does a guy who doesn't like ME end up with a handle like ShepardWrex, anyway?

Wrex is the only decent character worth ANYTHING in the Mass Effect series. At least he's worth something to his race.

Everyone else seems to follow Shepard because they're in love with him or some extraordinary circumstance where Shepard saves their butt.

Really? What other reason would people want to join Shepard? Because they feel like it?

Ashley -> Saved on Eden Prime -> Romanceable
Kaidan -> Romanceable
Garrus -> Saved on Omega -> Romanceable
Tali -> Saved on the Citadel, Freedom's Progress AND Haestrom -> Romanceable
Liara -> Saved on Therum -> Romanceable
Legion -> Saved on IFF
Samara -> "Saved" on Illium -> "Romanceable"
Thane -> Saved on Illium -> Romanceable
Mordin -> Saved Omega, saved Mordin
Miranda -> Romanceable
Jacob -> Romanceable
Grunt -> Rescued from Korlus
Jack -> Rescued from Purgatory -> Romanceable
Kasumi -> Not in a romance, but grieving over one

The only people left are Wrex and Zaeed, and Zaeed appears to be in love with Vido enough that he chases after him for 20 years while being paid by Cerberus to do EVERYTHING ELSE.

That is why Wrex is the only worthwhile character in Mass Effect 1. He owes Shepard nothing and he follows him into hell and back.

RPG =/= Romance Playa' Game

Bringing this to the next page. Everyone needs to see this.

No one said you HAD to romance anyone, for god sakes.

Is that right, little Ms. Dialogue Line Counter?

Can't get enough of Thane's voice, can you? Or is it Kaidan? Maybe Liara if you swing that way.

ME3 should just make everyone romanceable to appease the Romance Playa Game (RPG) crowd.

DId you just call out Ecael? Isn't that, like, against the terms of use somewhere?

It's against the rules to say the truth?

Why do people get so uptight when I say that romances, sex n' shooters are for the horny teenager crowd? That's exactly who EA is marketing the game for!

So obvious yet people are so blind.

LIsten, you can rant all you want, but that won't change anything. If you dislike Bioware's game, then don't play it, and go play such games as gears of war, or Dragon age, or whatever such games you have preference to. Just don't go badmouthing a game on a support and discussion forum full of people who have played and liked the game. This may be a discussion of opinions on what Mass Effect 2 did wrong, but nobody said it was for ranting about how romance and mechanics have destroyed the entire experience. Calm down, this isn't a highschool tech club, or 4Chan, and we are not at the level of yelling about things on an internet forum like children.

#4248
kraidy1117

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PYRAMIDS!!!!!!!!!!!!!

#4249
Guest_JohnnyDollar_*

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fortunesque wrote...
And I don't think the devs will listen anyway. My viewpoint certainly isn't the way they seem to want to take the franchise :blush:

At least your realistic about it.  I liked the plot and story better in ME1, but I thought they both had about the same amount of combat though.

#4250
fortunesque

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JohnnyDollar wrote...

fortunesque wrote...
And I don't think the devs will listen anyway. My viewpoint certainly isn't the way they seem to want to take the franchise :blush:

At least your realistic about it.  I liked the plot and story better in ME1, but I thought they both had about the same amount of combat though.


Realistically despondant :wizard:

I'm also fully prepared to not purchase ME3 because it'll likely be a multiplayer TPS with cameos for all.