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Disappointment With Mass Effect 2? An Open Discussion.


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#426
Darth Drago

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I’ve been quiet enough in here for long enough…

Thanks Rendar666 for the well written reply above, it certainly beats that insult ridden flamer one you had for me a week ago.

For the record I never called anyone who plays any kind of genre of games, shooter or otherwise dumb or the game itself dumb. My examples I listed on this post are what I consider dumbed down game play mechanics. http://social.bioware.com/forum/1/topic/103/index/1472797/14#1661620

Keep in mind the game has a rating of M 17 so its not intended for play by kids much under that age, regardless of what the actual target age may have been. Why it got that rating is a completely other matter since everything in it you can see on regular prime time TV shows minus the swearing. So why do I feel like I’m playing a game made for 12 year olds or people who have a short attention span disorder (no offense to those that do).


-In reply to some of your assaulting comments about my post:

You say your into shooter games. I personally prefer a first person shooter to the third person variety because of the immersion feel you get from being in that character rather than looking over their shoulders. That and the camera prevents you from really looking around in a TPS game. Yet you like the orange targets for destructible crates and the explosive items, why? To me that just is poor game design. If I’m going into a level on any shooter game I don’t want to be told what I can shoot at to explode or what I cant hide behind because it will break up under a few shots. I want to be surprised when I shoot at something that suddenly blows up or has some effect like in the Splinter Cell games with shooting lights and fire extinguishers. Last time I checked they didn’t have some little target on them telling you to “shoot me!”. The same goes for crates. I would be pissing my pants if the crate I was hiding behind that I thought was safe to use for cover, suddenly breaks apart from gun fire. That element has been removed from the game. When a game tells you don’t hide here because this crate will break or shoot this because it will explode, that’s dumbed down game play plain and simple.

Showing the player how to beat a boss or sub-boss is also something I consider as dumbed down game mechanics I would rather have to fight it over and over to learn how to beat it than be told outright where or when to shoot at it. What fun or sense of accomplishment do you get from having your hand held and shown what to do?

The interrupts are also dangerously close to dumbed down game play. Don’t get me wrong I do like them but I don’t want to have a flammable sign shown on my screen for so long and in my face that I know what’s going to happen before I use the interrupt. The best interrupts in the game where the ones with actions and results you didn’t expect to see.

The security bypass game sucked. At least with the ME1 button pressing routine as messed up as it was, you had a chance of screwing up by pressing the wrong button. Like I said if they had added a bunch of other random symbols in the mix to make it at least somewhat of a challenge it would have been a lot better.

The EDI terminals are a joke. It’s a Cerberus ship crewed by Cerberus people not some luxury ship. Its not a very big ship at that to need a computer telling me or anyone what an area of the ship is. These details were handled just fine in ME1 with Codex entries and could have been done the same way.

The cut scene tour showing all the little highlights that the ship has. It defeats the purpose of actually exploring your ship to find them on your own. The first time you walk into a room on the Normandy you should have thought “This is pretty cool, hey whats that thing over there with the weapons all over it?” instead you get “This is pretty cool, oh it’s the room with the armory in it.”

These are a few of what I consider dumbed down game mechanics.

Modifié par Darth Drago, 18 mars 2010 - 05:36 .


#427
incinerator950

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The only thing I found lacking was the class motivated dialogue in the game. My Shepard is a biotic, why can't I have Biotic viewpoints when talking to someone, or whatever, like the very brief ones we had for DA:O?



Besides that, I found ME 2 to be enjoyable. Then again, I found KOTOR 1 to be the most enjoyable Bioware game out of all the BW games I've played, which are KT1 and 2, ME 1 and 2, and DA:O.



Perspective is what matters, and I'll stop here before I start quoting Cytotropism.

#428
SithLordExarKun

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I am disappointed with the romance for one and i felt that ME1's romantical build up and scene is alot better.



Too tired at the moment to list my criticisms.

#429
mikro39

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I just want to say the game is great. It has a lot to it. I just think that minor tweaks NEED to be made to finally rap this up...It's like a long term Beta test. The players have spoken, scanning sucks. Now fix it. I haven't heard anyone (mind, I didn't read the 18 pages, just the first and second, the the eighteenth) say, "Oh Bioware, THANK YOU for planet scanning, it's the greatest thing EVER! I don't know what i did without it!...well, the the Maiko (sp?)...but that sucked too..." Simple solution. Fix please. for inventory, pull some of the things modeled and cut right before beta testing and the likes (ask around, people in the office have them, that's what modelers do, they make a billion and two of them are picked), throw them together and cerberus network them.



The only two complaints i've heard with the ability to be fixed and really a viable argument are the scanning and inventory/lack there of.



The rest of that, just can't be fixed. The dialog and relationships are part of the game. The core gameplay is the game. That's Mass Effect 2. That is the game. those elements can't be fixed without it becoming Mass Effect 2.5 or Episode 1 or revisited. Things can be tweaked and added, but, in my personal opinion, lets just fix scanning. Only thing that makes this game not as great as it could be.



But it is great.



But Bioware, listen, fix these. Do them quickly. game grows>people buy>fan base gets larger>Mass Effect 3 buys you all Yachts>we (the fans) are happy to buy you yachts as we play three (plus) great games in our college dorms to yachts. All are happy :)

#430
Rendar666

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[quote]Darth Drago wrote...


I’ve been quiet enough in here for long enough…

Thanks Rendar666 for the well written reply above, it certainly beats that insult ridden flamer one you had for me a week ago.

[/quote]

Sorry. *Feels bad* *Seriously*

[quote]

For the record I never called anyone who plays any kind of genre of games, shooter or otherwise dumb or the game itself dumb. My examples I listed on this post are what I consider dumbed down game play mechanics. http://social.bioware.com/forum/1/topic/103/index/1472797/14#1661620

[/quote]

I didn't say that you called anyone dumb. Others have and it angers me greatly to the point of being an ***, to you.... not to just be a jerk. *My lame way of saying sorry* Posted Image

[quote]

Keep in mind the game has a rating of M 17 so its not intended for play by kids much under that age, regardless of what the actual target age may have been. Why it got that rating is a completely other matter since everything in it you can see on regular prime time TV shows minus the swearing. So why do I feel like I’m playing a game made for 12 year olds or people who have a short attention span disorder (no offense to those that do).

[/quote]

There's where I feel I have to stop you. The game doesn't feel that way to me. Sure, it shows how to kill a boss that was rediculously easy to kill anyway. I suppose that could be right, though. A lot of RPG games throw you a massive boss and say "kill it". If them showing you how to kill it is, somehow, insulting or makes you not like the game I guess I could see your point but it just doesn't quote make sense to me. I know a lot of really smart 12 year old kids (I'm not 12....) and they have varied attention spans. Attention span doesn't translate into intelligence or ability to understand things. I get bored really, really fast when I used to have to play WWE games with my little brother. Hated 'em. Still, let's continue. *Don't worry, I won't be a jerk any more because it makes me feel bad*

[quote]

-In reply to some of your assaulting comments about my post:

[/quote]

Assaulting? Really?....Posted Image

[quote]

You say your into shooter games. *Yup. Modern Warfare 2 and 1 mostly*  I personally prefer a first person shooter to the third person variety because of the immersion feel you get from being in that character rather than looking over their shoulders. *Agreed*

That and the camera prevents you from really looking around in a TPS game.
 
Yet you like the orange targets for destructible crates and the explosive items, why?
 
[/quote]

Actually, I never said that. I never said I liked them. In fact, I hate them. Agree with oyu totally, they are not really, or should not, be in there. But then again, with the game mechanics you have to have a orange target marker over things you can hit with your powers. Looks lame, sure, but it is sort of needed with the current system.

[quote]

To me that just is poor game design. *Agreed*

If I’m going into a level on any shooter game I don’t want to be told what I can shoot at to explode or what I cant hide behind because it will break up under a few shots. I want to be surprised when I shoot at something that suddenly blows up or has some effect like in the Splinter Cell games with shooting lights and fire extinguishers. Last time I checked they didn’t have some little target on them telling you to “shoot me!”. The same goes for crates. I would be pissing my pants if the crate I was hiding behind that I thought was safe to use for cover, suddenly breaks apart from gun fire. That element has been removed from the game. When a game tells you don’t hide here because this crate will break or shoot this because it will explode, that’s dumbed down game play plain and simple.

[/quote]

The only problem with your argument is the fact that you already know what will blow up because the battlefields in all Mass Effect games are so terribly obvious that it's laughable. If you see a crate, expect to blow it up. Explosive barrels, expect them to blow up. All battlefields in ME 2 are scripted beyond belief which really ruined the game for me. As soon as you notice that, all of a sudden, the straight hallway opens into a large square room with strategically placed boxes and places that could possibly be for hiding, you know it's combat time.

But this term... dumbed down. Less intellectually stimulating. I still don't see how putting an orange marker over something already so obviously put their to explode makes the game less intelligent. To each his own, I guess

[quote]

Showing the player how to beat a boss or sub-boss is also something I consider as dumbed down game mechanics I would rather have to fight it over and over to learn how to beat it than be told outright where or when to shoot at it. What fun or sense of accomplishment do you get from having your hand held and shown what to do?

[/quote]

Have you played the game, last battle, in insanity? *Shudders*. Sure, it'd be cool to figure it out on your own, but seeing as how, once again, the boss' weak point was already so obvious, this really didn't change anything. Boss fights need more creativity.

[quote]

The interrupts are also dangerously close to dumbed down game play. Don’t get me wrong I do like them but I don’t want to have a flammable sign shown on my screen for so long and in my face that I know what’s going to happen before I use the interrupt. The best interrupts in the game where the ones with actions and results you didn’t expect to see.

[/quote]

I still don't understand this reasoning. Why would someone want to do something when they have NO idea what happens? Sure, in this game you play the role of a pre-made character who only acts a certain way, calling this dumbed down is a bad choice of words. I REALLY want to know what I do before I do it. It might make the game more exciting, but Bioware already had complaints that people would make a conversation choice and it says something they didn't want to say. It'd be worse if you never knew what you were doing. In my mind you view would make it seem less of an RPG because you couldn't choose what you Shepard would and wouldn't do (regarding interrupts)

[quote]


The security bypass game sucked. At least with the ME1 button pressing routine as messed up as it was, you had a chance of screwing up by pressing the wrong button. Like I said if they had added a bunch of other random symbols in the mix to make it at least somewhat of a challenge it would have been a lot better.

[/quote]

Yes, the new game sucks. I never said it didn't. I don't think you understand my viewpoint. I'm not defending Mass Effect 2 as a better game, I prefer Mass Effect 1 OVER NINE THOUSAND *had to do that* times better, I'm defending the game's integrity: *not dumb*. The game from number 1 was so easy that I never messed up. Maybe about three times in around 15 play throughs. The new game, at least, is slightly more intellectually stimulating because you aren't using simple hand/eye coordination, you are mixing and matching shapes which is more challenging than pressing colored buttons on your controller. Mind you, they are both terribly boring and not at all hard. It just happens that the second ME's was harder. That still isn't saying anything really.

[quote]

The EDI terminals are a joke. It’s a Cerberus ship crewed by Cerberus people not some luxury ship. Its not a very big ship at that to need a computer telling me or anyone what an area of the ship is. These details were handled just fine in ME1 with Codex entries and could have been done the same way.

[/quote]

Yes, a codex entry would have been better. But, I do have to point out the fact that an AI would most likely tell the CAPTAIN, commander, blah-di-blah, where all of his places are and what they do. He's trying to save the galaxy, not play hide and go seek in rooms he's never been into. He needs to know everything at the beginning. It saves him a lot of time. Look at some of these things from the view point of commander Shepard. He/she probably wouldn't be very happy if the AI told him to blow himself off and go search the ship itself for the bathroom. Just sayin'.

[quote]

The cut scene tour showing all the little highlights that the ship has. It defeats the purpose of actually exploring your ship to find them on your own. The first time you walk into a room on the Normandy you should have thought “This is pretty cool, hey whats that thing over there with the weapons all over it?” instead you get “This is pretty cool, oh it’s the room with the armory in it.”

These are a few of what I consider dumbed down game mechanics.

[/quote]

Well... I must say that it is a little obvious that the place with the lined up weapon racks and the "upgrade weapons" option means that this room is the armoury. Does it matter if EDI tells us about the room? Not to me. But then again, whatever floats your boat.

I'm still not quite seeing how the game is dumbed down, but I can certaintly see why some of these things would bother people and make them think such a thing. None of these things really lowers the intellectually challenge of the game. If you want to argue about the "dumbed down" qualities of the game, talk about the story, which I felt was terrible.

There was around 5 real story missions that were mildly interesting when you were on them. Other than that all you did was look for guys to help you on your mission, *none of them are surprising in any way* and then you help them with their missions *that aren't surprising at all*. I'm not defending ME 2 from the **** storm of hate, in fact, I'm defending the game mechanics. I play games with similiar game mechanics that have much better stories than ME 2 and to say that they are dumb really annoys me and gets me all.. hot and sweaty. Of course I'm joking about that, but still. It makes me mad. When I was in 7th grade my math teacher called me dumb, literally. I had a bad grade becuase she was the worst, most boring teacher ever and I couldn't pay attention. I HATE it when people imply that things, and people, are dumb without REALLY good reasons. Makes me wanna puke my guts out, actually. Call that a problem of mine if you will.

Thanks for the intellectually stimulating convo. Posted Image

Modifié par Rendar666, 18 mars 2010 - 05:55 .


#431
Payne by name

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I was disappointed with ME2. For me it wasn't the same and felt like although it had been play-tested to remove the little bugs, it hadn't been emotionally play tested.



Like they asked all the testers what was right and what was wrong but not actually how they felt.

#432
zabuza318

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I wasn't that entirely fond of the inventory and the lack of stuff for the armour, and the fact that you couldn't change or customise your squad beyond a second outfit, i'd like to see some DLC giving customisation to your squad rather then just shepard.



Something else that fit into sadness about the customisation is everything that was available to NPCs but not you, i wanted that damn face mask that all of the mercs in the Blue Suns and Eclipse, Mask was so cool, closest thing too it is the damn recon hood.

#433
KarmaTheAlligator

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I hate the fact you get as much experience in a mission whether you go straight for the boss to end it fast, or kill his entire army first. It just screams "why bother?" Also, the thermal clips are a stupid idea in my book, if only because you get so little when you really need them. You should also be able to get one from every enemy you kill not just 1 in 5.



I also miss the customisation that was in ME 1, where you could really enhance weapons and armor. I know that the upgrades do that for you, but it doesn't feel the same since you don't actually see the results.

#434
nelly21

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KarmaTheAlligator wrote...

I also miss the customisation that was in ME 1, where you could really enhance weapons and armor. I know that the upgrades do that for you, but it doesn't feel the same since you don't actually see the results.


Watching enemies burst into flames when hit with incendiary ammo is not enough visual feedback?

#435
incinerator950

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Probably misses his Frictionless Materials X mats

#436
KarmaTheAlligator

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nelly21 wrote...

KarmaTheAlligator wrote...

I also miss the customisation that was in ME 1, where you could really enhance weapons and armor. I know that the upgrades do that for you, but it doesn't feel the same since you don't actually see the results.


Watching enemies burst into flames when hit with incendiary ammo is not enough visual feedback?


I meant the results from the equipment customisation, like increased shields or power cooldown.

Ooh, another bad point: why the hell did they make it so you can only use 1 power at a time??

#437
Bllacky

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Hello to you all,

I registered solely because of this thread and I hope someone will read it because this is not only my view but it is in fact shared by most of the people that I know and who have finished ME 1 and 2 on PC. I know PC gaming sales are not where the money is, but this is where a lot of the hardcore, geeky and pickey players are, and if someone wants to make an excellent game they should listen more to their opinions.

1.    I would like to start by saying that Mass Effect 1 was one of the best RPGs made for PC. The freedom of choosing what gameplay you could adopt was not as great as it was in KOTOR, but it still gave you enough choice to not feel like something is missing. Additions like melee weapons or customs build weapons would have been nice, although not compulsory.

2.    Moving from that, the gameplay itself was really nice, with a decent amount of freedom to move around through the levels and attack enemies from different positions, flanking them, taking cover, or going completely berserk and charge them in a typical FPS style. The lack of ammunition replaced by overheating made the game a bit different from typical FPS games but in a pleasant way. The skills and weapons system were also nice and the class specialisations and levelling were in line with what is expected from a good RPG game.

3.    The inventory system was indeed not very good, but this was mainly because it was missing the ability to sort through your items based on their levels and type in a more thorough way. This ability to sort through your inventory was there but just needed some improvement. Omnigel was also a very nice addition.

4.    The overall squad system was good, in line with previous Bioware games, with each member specialised in a certain skill, like needing Tali’s hacking abilities in order to by-pass terminals. This is one of the important elements that give the feeling that you are a squad and that you can only win the game if you work as a team.

5.    Just as a mentioning, the by-pass system was sometimes a bit challenging, but that is what made it fun.

6.    The story was simply outstanding, nothing more to say about it. It made you simply addicted to the game, always trying to learn more about the universe, to explore planets for clues on the Proteans. The planet exploration was not flawless, but it was really nice and every planet had its own specific with things to discover. Throughout the main story, there were twists and turns all the way and you never knew what is going to happen next or how all this is going to end … until the end.

The game was not perfect, needed some improvements here and there, and maybe made a bit longer with a few more planets to explore and few more side-information about the universe. Also most of the levels for the side quests all seemed the same, a bit more variety would have been nice. But overall, great work.
For Mass Effect 1, Bioware deserves great praise. It is simply an excellent game.

Now to get to Mass Effect 2:

The general impression with Mass Effect 2, especially after playing Dragon Age, was that Bioware tried to differentiate the gameplay between the two. For this reason Dragon Age retained Mass Effect gameplay elements like the way the squad works, inventory and RPG style levelling while Mass Effect, became something else… I think the best way to describe ME2 gameplay is “arcade like” (using the words of one of my friends). I intentionally brought the previous strong points of ME 1 in attention so that I can now compare them to ME 2.

1.    The weapon choice has become very narrow, with few weapons to choose from and no massive improvements, from early game to late game choices. I suppose this is not very bad, but it takes away from the freedom of customising and improving your character. You don’t get the typical RPG feeling that by the time you reach the end of the game you will become an unstoppable killing machine, an instrument of destruction.

2.    The gameplay itself, while not completely different, has suffered in the negative way. The choices of weapons and weapons specialisation has become very narrow (very few upgrade). The level design (largely corridor like) and behaviour of enemies forces the player to adopt a take cover/shoot repetitive gameplay pattern through the entire game, with not much room for flanking them, charging them or luring them in an area where they are more easily killed. Also one of the main elements that contribute to this is the relative ease with which you can get killed. This is not necessary bad, but after 6 hours of using the same tactic, it’s getting rather boring. Finally, the RPG levelling has become a pale resemblance to what you got in ME1, giving little player satisfaction for the message: “Level up”.

3.    The inventory system has been almost entirely dropped, again moving the game further away from its RPG roots. Even the armours which in ME 1 gave you the feeling your player is evolving from an average soldier to Darth Vader server now largely just a decorative purpose.

4.    The squad system is still there, although now your companion’s abilities do not help in for instance hacking terminals. You no longer need someone for something, each one of them is equal, which breaks down the team feeling. This is not particularly bad, but why remove it?

5.    The by-pass system is now simply ridiculous. It’s like it is designed for a 7 year-old kid. I doubt 7 year olds play ME.

6.    Planet exploration has again largely been removed and replaced by planet scanning. The planet scanning in itself is not bad, in fact the idea is actually quite good, with resources gathering for ship upgrades and building custom weapons being a good addition. But the implementation is not very good and not very rewarding either. There is not much that a player will discover during planet scans except for … resources. The small side missions are very few in number, short and rarely will they reveal any interesting information about the universe you are living in. However, I must appreciate that the level design is not repetitive and each mission is largely unique, which is a good thing.

7.    The main plot is far less complex than in the previous ME 1. In fact it is pretty straight forward and rather predictable. There are few twists in the story line, in fact there are mainly two of them, which I am not going to mention.  Through the games itself there is little information about the universe, its history, races and Collectors, except for the most straight forward one, which makes the game to lack the feeling of discovery found in the previous ME, the lore. The rest of missions are mainly for earning the loyalty of your crew members which would not be bad if there were meant to be side missions rather than the main plot. Finally, the suicide mission is rather short.

8.    I am still waiting to see Tali naked LoL !

The game is not a disappointment, in fact it is still a rather good game, but it does not rise to the same level as ME 1. For some reason, developers decided to remove many elements of the first ME 1 and give nothing in return. There are some good new things in ME 2 which would have been a great addition to the first Mass Effect but are not enough to replace what is missing. I am sure most people would be pleased with ME 2, but as I said in the first post, PC gamers are pickier.

Modifié par Bllacky, 20 mars 2010 - 03:33 .


#438
Darth Drago

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Thank you Bllacky. Its nice to see someone post some good and bad points on both games.

Your last paragraph:

“The game is not a disappointment, in fact it is still a rather good game, but it does not rise to the same level as ME 1. For some reason, developers decided to remove many elements of the first ME 1 and give nothing in return. There are some good new things in ME 2 which would have been a great addition to the first Mass Effect but are not enough to replace what is missing. I am sure most people would be pleased with ME 2, but as I said in the first post, PC gamers are pickier.”

It’s a fairly accurate way I would describe ME2 although I tend to push more to the disappointment side than anything. It is still a good game but not close to what it should have been.
 
By the way I play the game on the X-Box 360 so I don’t think its just PC gamers who could be pickier. At least you get the game for $10 less than us console gamers. Why that is I’ll never understand…

#439
SithLordExarKun

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Darth Drago wrote...


 
By the way I play the game on the X-Box 360 so I don’t think its just PC gamers who could be pickier. At least you get the game for $10 less than us console gamers. Why that is I’ll never understand…

License fees. They charge you extra money on consoles and that extra goes to either M$ or Sony.

#440
exxxed

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Darth Drago wrote...
 
By the way I play the game on the X-Box 360 so I don’t think its just PC gamers who could be pickier. At least you get the game for $10 less than us console gamers. Why that is I’ll never understand…


 Well the fact is they re-vamped some aspects (like textures, inventory, mako handling, squad commands and.co) on the PC version before they released it, which isn't the case with the second i'm afraid :(.

 Even so they could have used some tweaks here and there, instead they got chopped off... hmm thinking about it brigs the fact that those were the features that made Mass Effect unique in the first place, now instead of being AWESOME, it's just another great game... well it is Bioware we're talking about so the game can't suck, but i am a little disappointed with the route they chose for the sequel, not a bad game, just a mildly disappointing sequel.

 I have faith so maybe they realize that their fans are more mature than they think and cope with it thus releasing AN AWESOME FINALE!

 Cheers! 

#441
SkullandBonesmember

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Voted. If you want my thorough 2 cents on the matter, check out my thread in the spoilers section.

#442
PixelMurder

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ME2 is the best game i ever played, but it has the greatest disappointment i ever viewed in 25 years of playing games: planete scanning from hell.
This needs to be fixed NOW with an dlc or patch, because XBox user cannot use tweaks to avoid this crap.

Modifié par PixelMurder, 21 mars 2010 - 06:19 .


#443
OneBadAssMother

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The only problem I have with ME2 is the "Online-play-only DLC bug", which they are currently investigating (yet everyone has this problem, not just some)



The new Kasumi DLC looks pretty sweet, but if I have to be hooked up online to play it, it would be a waste of money since I don't even play with the free DLC for the same reason. Net down - can't load savegame... no thanks.

#444
kyle-mac

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i'm one of those horrible x-box users and i don't support the "dumbing down." the friends i have that have played this also play it on xbox and agree with most of my arguments for and against the changes in ME2. to say we ruined the game is just plain consolism, and i am highly offended (Just kidding!).

Modifié par kyle-mac, 22 mars 2010 - 04:19 .


#445
Andaius20

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Hmmm I don't have to be online to play, and I have all the Cerberus network DLC.

#446
Embrosil

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Mass Effect 1:

+ inventory - inventory on PC version was not so bad...
+ weapons and armor upgrades
+ equipping team mates
+ RPG elements (e.g. without adding points to wepons you could not hit a barn)
+ MAKO
+ planet surfaces - real use for sniper rifles, fights on long range, exploration. Could still be done better though (more life and better design so MAKO would not get stuck so often).

- inventory  ...but could be done much better
- loot - there were too many items in loot, mostly useless ones later in the game
- side missions buildings all looks the same

Mass Effect 2:

+ upgraded graphics
+ combat - the combat in ME2 is more action, using powers is easier and I find it overall better than in ME1
+ loyality system for team members

- no RPG elements - you can easily finish the game without adding a single point to any ability, no difference between weapons (assault rifles have both the same description, no weapon stats..).
- unable to equip/change armor of team mates (one outfit with two colors is really a joke...)
- missing MAKO (or MAKO replacement) - no, Hammerhead DLC is another joke, not a MAKO replacement.
- lack of exploration - planet scanning is boring to death, it is not an exploration
- ammo system

Well I have finished ME1 seventh times to take my savegame directly to ME2. And after finishing I must say, that ME1 is much better game. ME2 is not a bad game, if it was a standalone game without ME franchise, it would be perfect. There are just too many changes, most of them for the worst, that ME1 wins.

But the worst thing now for Bioware is how will they make ME3. I am affraid that whatever they make, they will make someone angry. Either they will try to make ME3 more like ME1, which will make people who like the TPS style of ME2 angry, or they will continue with the TPS style, which will make people who like the action RPG of ME1 angry. For me, I will just wait. But I will not make an pre-order. I do not regret buyng ME2, but if I knew it is a TPS, I would wait till it gets cheaper.

Modifié par Embrosil, 22 mars 2010 - 10:07 .


#447
exxxed

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Embrosil wrote...

Mass Effect 1:

+ inventory - inventory on PC version was not so bad...
+ weapons and armor upgrades
+ equipping team mates
+ RPG elements (e.g. without adding points to wepons you could not hit a barn)
+ MAKO
+ planet surfaces - real use for sniper rifles, fights on long range, exploration. Could still be done better though (more life and better design so MAKO would not get stuck so often).

- inventory  ...but could be done much better
- loot - there were too many items in loot, mostly useless ones later in the game
- side missions buildings all looks the same

Mass Effect 2:

+ upgraded graphics
+ combat - the combat in ME2 is more action, using powers is easier and I find it overall better than in ME1
+ loyality system for team members

- no RPG elements - you can easily finish the game without adding a single point to any ability, no difference between weapons (assault rifles have both the same description, no weapon stats..).
- unable to equip/change armor of team mates (one outfit with two colors is really a joke...)
- missing MAKO (or MAKO replacement) - no, Hammerhead DLC is another joke, not a MAKO replacement.
- lack of exploration - planet scanning is boring to death, it is not an exploration
- ammo system

Well I have finished ME1 seventh times to take my savegame directly to ME2. And after finishing I must say, that ME1 is much better game. ME2 is not a bad game, if it was a standalone game without ME franchise, it would be perfect. There are just too many changes, most of them for the worst, that ME1 wins.

But the worst thing now for Bioware is how will they make ME3. I am affraid that whatever they make, they will make someone angry. Either they will try to make ME3 more like ME1, which will make people who like the TPS style of ME2 angry, or they will continue with the TPS style, which will make people who like the action RPG of ME1 angry. For me, I will just wait. But I will not make an pre-order. I do not regret buyng ME2, but if I knew it is a TPS, I would wait till it gets cheaper.


  Pretty much the truth!

 But there are a lot of people now who started with Mass Effect 2 and realized that ME 1 was not the same, which wasn't the case with Mass Effect 1 since most of the people who liked it were the ones wo played and liked the KoTOR games...
 So in cocnlusion Bioware is trying to please a much larger fan base now, most of them being TPS gamers who realized that there's more to gaming than BOMM BAM POW! 
 That kind of ruined our expectations of the sequel, BUT Bio stated that they ****ed up, so we can expect a more in-depth not-so-much-linear GAME FINALE... hopefully!

 Take care guys!

#448
Darth Drago

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*I added this here also since it is part of ME2 now. Its also in the Hammerhead DLC Impressions: Post your thoughts here! + Poll thread as well.*

Hammerhead: Firewalker- Just want I always wanted, a platformer game added into a third person shooter. Now I get to jump around from spot to spot to collect crap and shoot things I cant even target.

The Bad:
-No save option in a mission so if you get killed you have to restart completely from you squad select screen. Just more platformer game mechanics here.
-I found it interesting on how some of the best strategies to fight the Geth were traditional platformer actions, jump and shoot.
-Your vehicle hovers around the item you want to extract so its likely to glide off the target so you end up doing it all over again.
-Even the siren that warns you that your taking damage sounds like its from a PlayStation 1 or earlier “arcade like” game. The thing is I know this siren sound from a game I played so its really bugging me now.
-It even has the same repair system you do, just stay out of combat for a few moments and just like magic it fixes itself.
-If it’s a hover vehicle then why cant I hover over the liquid areas in the levels?
-You cant leave the vehicle unless your in designated areas.
-You have no weapon zoom feature at all making shooting the missiles a joke at long range. You just shoot and hope you hit something.
-On one mission you even see a grid (similar to the one when you scan a planet) that apparently is supposed to tell you “Don’t go this way”. This shows up on the snow world as well around the extraction spots.
-Just love the ramps, they give it such a well defined racer quality that we just needed to go hand in hand with the platformer game aspects.
-Even the AI doesn’t seem to believe that your taking damage from hovering over things like acid.
-For vehicle mounted missiles they don’t seem to pack anymore punch than a hand held heavy weapon.
-On the snow world you engine temperature falls when using it but when your in hover mode to extract something it warms up?
-The little cut scene showing you and your team walking up to the Hovercraft before the mission. Why didn’t we get one of these for the shuttle when we used that?
-Most of the levels were way to short and none of them really gave a sense of accomplishment after doing any of them.
-Still cant get into the hanger deck.
-Less than 200 experience gained per level.

On the good side:
-Seeing the Prothean orb again was cool.
-It does show some promise if its done correctly.
-The little cut scene showing you and your team walking up to the Hovercraft before the mission. Some afterthought for not including something like this for when we used the shuttle?
-The chance that we will run into this Dr. Cayce in the future.

Questionable at best:
- I have to wonder how I’m stuck in a vehicle with hover mode yet I can somehow manage to fly up some serious distance to enter the Normandy in two cases I noticed.
-Mention of the Reapers in  journals seems questionable since apparently only a handful of people believe in the Reapers.

Free or not, I am not really impressed at all with this. To many short missions with no substance at all. Even if it added some more systems with some planets to explore, oh wait to scan and probe. This thing really isn’t worth the time it took to download let alone to replay a second time.

#449
maverick2789

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I do agree with most of you, Mass Effect 2 was a disappointment in most places, like the ammo system, exploration, romance, characters, and or armor, Mass Effect 2 is supposed to be set in the FUTURE, so there is NO need for ammo, aren't the weapons supposed to be energy based?

I do miss the Mako and the elevator rides, they are much better than the dull loading screens that sometimes make my 360 lock up.

The characters could have been done way better, I felt Mass Effect 2 was shorter in hand to Mass Effect 1.

I have to agree once again with the romance, it was cut way too short in ME 2, than ME 1, all you see is a throw around a kiss then the illusive man, like wth.

Let's hope that Mass Effect 3 is WAY better than Mass Effect 2. 

#450
Guest_KazuyaWright_*

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  • More RPG elements, :bandit:
  • More customization of Armour (including Squad mates)
  • More weapons,
  • Mods for both weapons and armour
  • More availablity of characters' powers etc.
  • Level up during play, not at the end
  • Less stupid silly Boss's ( eg ending ) :alien:
  • That was the most out of place boss battle in both ME1 & ME2.
  • More exploration :o
  • Including more side missions
  • More planet Roving
  • Better vehicles -_-
  • Why not combine the Mako with the Hammerhead.
  • Story development :whistle:
  • the whole ME2 story felt a little underwhelming as in did it really need to be told. It felt somewhat like a waste of time.