[quote]Darth Drago wrote...
I’ve been quiet enough in here for long enough…
Thanks Rendar666 for the well written reply above, it certainly beats that insult ridden flamer one you had for me a week ago.
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Sorry. *Feels bad* *Seriously*
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For the record I never called anyone who plays any kind of genre of games, shooter or otherwise dumb or the game itself dumb. My examples I listed on this post are what I consider dumbed down game play mechanics.
http://social.bioware.com/forum/1/topic/103/index/1472797/14#1661620[/quote]
I didn't say that you called anyone dumb. Others have and it angers me greatly to the point of being an ***, to you.... not to just be a jerk. *My lame way of saying sorry*

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Keep in mind the game has a rating of M 17 so its not intended for play by kids much under that age, regardless of what the actual target age may have been. Why it got that rating is a completely other matter since everything in it you can see on regular prime time TV shows minus the swearing. So why do I feel like I’m playing a game made for 12 year olds or people who have a short attention span disorder (no offense to those that do).
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There's where I feel I have to stop you. The game doesn't feel that way to me. Sure, it shows how to kill a boss that was rediculously easy to kill anyway. I suppose that could be right, though. A lot of RPG games throw you a massive boss and say "kill it". If them showing you how to kill it is, somehow, insulting or makes you not like the game I guess I could see your point but it just doesn't quote make sense to me. I know a lot of really smart 12 year old kids (I'm not 12....) and they have varied attention spans. Attention span doesn't translate into intelligence or ability to understand things. I get bored really, really fast when I used to have to play WWE games with my little brother. Hated 'em. Still, let's continue. *Don't worry, I won't be a jerk any more because it makes me feel bad*
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-In reply to some of your assaulting comments about my post:
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Assaulting? Really?....

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You say your into shooter games. *Yup. Modern Warfare 2 and 1 mostly* I personally prefer a first person shooter to the third person variety because of the immersion feel you get from being in that character rather than looking over their shoulders. *Agreed*
That and the camera prevents you from really looking around in a TPS game.
Yet you like the orange targets for destructible crates and the explosive items, why?
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Actually, I never said that. I never said I liked them. In fact, I hate them. Agree with oyu totally, they are not really, or should not, be in there. But then again, with the game mechanics you have to have a orange target marker over things you can hit with your powers. Looks lame, sure, but it is sort of needed with the current system.
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To me that just is poor game design. *Agreed*
If I’m going into a level on any shooter game I don’t want to be told what I can shoot at to explode or what I cant hide behind because it will break up under a few shots. I want to be surprised when I shoot at something that suddenly blows up or has some effect like in the Splinter Cell games with shooting lights and fire extinguishers. Last time I checked they didn’t have some little target on them telling you to “shoot me!”. The same goes for crates. I would be pissing my pants if the crate I was hiding behind that I thought was safe to use for cover, suddenly breaks apart from gun fire. That element has been removed from the game. When a game tells you don’t hide here because this crate will break or shoot this because it will explode, that’s dumbed down game play plain and simple.
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The only problem with your argument is the fact that you already know what will blow up because the battlefields in all Mass Effect games are so terribly obvious that it's laughable. If you see a crate, expect to blow it up. Explosive barrels, expect them to blow up. All battlefields in ME 2 are scripted beyond belief which really ruined the game for me. As soon as you notice that, all of a sudden, the straight hallway opens into a large square room with strategically placed boxes and places that could possibly be for hiding, you know it's combat time.
But this term... dumbed down. Less intellectually stimulating. I still don't see how putting an orange marker over something already so obviously put their to explode makes the game less intelligent. To each his own, I guess
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Showing the player how to beat a boss or sub-boss is also something I consider as dumbed down game mechanics I would rather have to fight it over and over to learn how to beat it than be told outright where or when to shoot at it. What fun or sense of accomplishment do you get from having your hand held and shown what to do?
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Have you played the game, last battle, in insanity? *Shudders*. Sure, it'd be cool to figure it out on your own, but seeing as how, once again, the boss' weak point was already so obvious, this really didn't change anything. Boss fights need more creativity.
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The interrupts are also dangerously close to dumbed down game play. Don’t get me wrong I do like them but I don’t want to have a flammable sign shown on my screen for so long and in my face that I know what’s going to happen before I use the interrupt. The best interrupts in the game where the ones with actions and results you didn’t expect to see.
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I still don't understand this reasoning. Why would someone want to do something when they have NO idea what happens? Sure, in this game you play the role of a pre-made character who only acts a certain way, calling this dumbed down is a bad choice of words. I REALLY want to know what I do before I do it. It might make the game more exciting, but Bioware already had complaints that people would make a conversation choice and it says something they didn't want to say. It'd be worse if you never knew what you were doing. In my mind you view would make it seem less of an RPG because you couldn't choose what you Shepard would and wouldn't do (regarding interrupts)
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The security bypass game sucked. At least with the ME1 button pressing routine as messed up as it was, you had a chance of screwing up by pressing the wrong button. Like I said if they had added a bunch of other random symbols in the mix to make it at least somewhat of a challenge it would have been a lot better.
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Yes, the new game sucks. I never said it didn't. I don't think you understand my viewpoint. I'm not defending Mass Effect 2 as a better game, I prefer Mass Effect 1 OVER NINE THOUSAND *had to do that* times better, I'm defending the game's integrity: *not dumb*. The game from number 1 was so easy that I never messed up. Maybe about three times in around 15 play throughs. The new game, at least, is slightly more intellectually stimulating because you aren't using simple hand/eye coordination, you are mixing and matching shapes which is more challenging than pressing colored buttons on your controller. Mind you, they are both terribly boring and not at all hard. It just happens that the second ME's was harder. That still isn't saying anything really.
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The EDI terminals are a joke. It’s a Cerberus ship crewed by Cerberus people not some luxury ship. Its not a very big ship at that to need a computer telling me or anyone what an area of the ship is. These details were handled just fine in ME1 with Codex entries and could have been done the same way.
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Yes, a codex entry would have been better. But, I do have to point out the fact that an AI would most likely tell the CAPTAIN, commander, blah-di-blah, where all of his places are and what they do. He's trying to save the galaxy, not play hide and go seek in rooms he's never been into. He needs to know everything at the beginning. It saves him a lot of time. Look at some of these things from the view point of commander Shepard. He/she probably wouldn't be very happy if the AI told him to blow himself off and go search the ship itself for the bathroom. Just sayin'.
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The cut scene tour showing all the little highlights that the ship has. It defeats the purpose of actually exploring your ship to find them on your own. The first time you walk into a room on the Normandy you should have thought “This is pretty cool, hey whats that thing over there with the weapons all over it?” instead you get “This is pretty cool, oh it’s the room with the armory in it.”
These are a few of what I consider dumbed down game mechanics.
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Well... I must say that it is a little obvious that the place with the lined up weapon racks and the "upgrade weapons" option means that this room is the armoury. Does it matter if EDI tells us about the room? Not to me. But then again, whatever floats your boat.
I'm still not quite seeing how the game is dumbed down, but I can certaintly see why some of these things would bother people and make them think such a thing. None of these things really lowers the intellectually challenge of the game. If you want to argue about the "dumbed down" qualities of the game, talk about the story, which I felt was terrible.
There was around 5 real story missions that were mildly interesting when you were on them. Other than that all you did was look for guys to help you on your mission, *none of them are surprising in any way* and then you help them with their missions *that aren't surprising at all*. I'm not defending ME 2 from the **** storm of hate, in fact, I'm defending the game mechanics. I play games with similiar game mechanics that have much better stories than ME 2 and to say that they are dumb really annoys me and gets me all.. hot and sweaty. Of course I'm joking about that, but still. It makes me mad. When I was in 7th grade my math teacher called me dumb, literally. I had a bad grade becuase she was the worst, most boring teacher ever and I couldn't pay attention. I HATE it when people imply that things, and people, are dumb without REALLY good reasons. Makes me wanna puke my guts out, actually. Call that a problem of mine if you will.
Thanks for the intellectually stimulating convo.
Modifié par Rendar666, 18 mars 2010 - 05:55 .