finnithe wrote...
I don't think they handled the resistance as well as they could have either. I would rather have biotics have lessened affects on enemies (much like Singularity does). I would have been fine with some knockdown effects for protected enemies. Still, that's a pretty bad analogy, especially since there aren't really any mages in this game.
Biotics are essentially mages. Adept are pure,vanguards are battle mages. And in fantasy games,mages,player or enemies nor only use staffs but also always at least some daggers.(in oblivion). I addition to their spells,not as a requirement to destroy the armor of an enemy first,what is just incredible stupid. In the first game,the purpose of biotic powers were crowd control,not to be just some fancy finishers. Biotics worked on all enemies(stasis works on drones).
A biotic was a biotic on all difficulties and against all enemies. Now ,on hardcore and insanity and against enemies like the heavy mech and the geth prime, they are just gimped soldiers. Nothing more. This is not balance. Otherwise such enemies should also have attacks that blocks adrenaline rush or cloak...
The rage on this forums would be enourmos.(and it would be right so)
Adepts and engineers not even get something special on the collector ship that improve their core abilities like a special omnitool or a bioamp. Only some lame additional weapon training.
You guys still haven't addressed the balancing issue a weapon cooldown system creates. Specifically that most people will end up using just one weapon, which doesn't really make for challenging gameplay.
What do you mean with that?? Its challenging to switch to the heavy pistol and inferno ammo if an enemy has armor??? Maybee you mean strategic( in the very limited way of paper,rock,scissors).
Most people use one weapon anyway.(most people play as an soldier and use the revenant/widow)
Modifié par tonnactus, 05 juin 2010 - 03:24 .