tonnactus wrote...
finnithe wrote...
I don't think they handled the resistance as well as they could have either. I would rather have biotics have lessened affects on enemies (much like Singularity does). I would have been fine with some knockdown effects for protected enemies. Still, that's a pretty bad analogy, especially since there aren't really any mages in this game.
Biotics are essentially mages. Adept are pure,vanguards are battle mages. And in fantasy games,mages,player or enemies nor only use staffs but also always at least some daggers.(in oblivion). I addition to their spells,not as a requirement to destroy the armor of an enemy first,what is just incredible stupid. In the first game,the purpose of biotic powers were crowd control,not to be just some fancy finishers. Biotics worked on all enemies(stasis works on drones).
A biotic was a biotic on all difficulties and against all enemies. Now ,on hardcore and insanity and against enemies like the heavy mech and the geth prime, they are just gimped soldiers. Nothing more. This is not balance. Otherwise such enemies should also have attacks that blocks adrenaline rush or cloak...
The rage on this forums would be enourmos.(and it would be right so)
Adepts and engineers not even get something special on the collector ship that improve their core abilities like a special omnitool or a bioamp. Only some lame additional weapon training.
I think you're discounting the SMG and Heavy Pistol as weapons. They're both pretty powerful, especially with the Locust from the Kasumi DLC. Even then, the difference in power between these weapons and the AR/Sniper Rifle/Shotgun that the gun-orientated classes use is not so great especially since the Adept and Engineer have shutdown abilities like Singularity and Combat Drone. You realize that mages staff attacks did much less damage when compared to the guns that the Adept and Engineer use.
You guys still haven't addressed the balancing issue a weapon cooldown system creates. Specifically that most people will end up using just one weapon, which doesn't really make for challenging gameplay.
What do you mean with that?? Its challenging to switch to the heavy pistol and inferno ammo if an enemy has armor??? Maybee you mean strategic( in the very limited way of paper,rock,scissors).
Most people use one weapon anyway.(most people play as an soldier and use the revenant/widow)
My fear is that if there was only a cooldown system, people wouldn't have to use their powers, because using weapons like Sniper Rifles, shotguns and AR's would be much more expedient, especially since these weapons are available to anyone once people have accessed the Collector Ship mission.
The only way to fix this would be to really slow down how fast the weapons cool down, but this would itself be a retcon. It would be even worse than the thermal clip retcon because there would be no upside to the tech development. At best, they could employ a hybrid system, but even this wouldn't make sense as the thermal clip system already works.




Ce sujet est fermé
Retour en haut




