Some Geth wrote...
They don't play the game dude.
Again, I have no choice.
Some Geth wrote...
They don't play the game dude.
Guest_JohnnyDollar_*
Modifié par JohnnyDollar, 05 juin 2010 - 11:21 .
JohnnyDollar wrote...
In a nutshell:
In ME1, Shepard had the prothean cipher, in ME2, Shepard is the commander of a ship. TIM may just as well be the protagonist in ME2, instead of Shepard.
Modifié par tonnactus, 05 juin 2010 - 11:22 .
tonnactus wrote...
This is the e3 demo from 2009. Like 6-8 months before the release. Biotic powers work despise the fact enemies have shields.
Enemie radar exists.
And the red veigns of death didnt...
The player could see how much health and shields his squadmates have.
Who thinks that this has to be changed into the crap we have now 8 months before this game was shipped???
Modifié par bjdbwea, 05 juin 2010 - 11:24 .
Spornicus wrote...
ME1 has a better plot than ME2, which isn't saying a lot because ME1 had one of the best plots ever, but I think a lot of the gameplay in ME2 is more streamlined and effective than ME1.
Can we agree on that Shooters/RPGers?
SkullandBonesmember wrote...
Kalfear wrote...
I think pretty much every one agrees combat was better in ME2, the problem was amount, not style of it.
I...hesitantly agree excluding the HUB and encircling from enemies.
Even though plenty have made wonderful rebuttals, many members still refuse to see that there was an emphasis on combat compared to the first.
Spornicus wrote...
ME1 has a better plot than ME2, which isn't saying a lot because ME1 had one of the best plots ever, but I think a lot of the gameplay in ME2 is more streamlined and effective than ME1.
Can we agree on that Shooters/RPGers?
Guest_mashavasilec_*
Modifié par mashavasilec, 05 juin 2010 - 11:50 .
SkullandBonesmember wrote...
Revan312 wrote...
Well Smud, you summed up almost everything I've said on the boards since the game released, good job on the vid. There might have been a bit too much nitpicking concerning the last mission's who lives or dies moments and maybe the joker mission (though you mentioned that) but overall that's exactly how I felt about the games progression, meaning and execution. It was shallow and convoluted concerning the plot.
Hopefully vids like yours and the random posts myself and others have made will knock some sense into Bioware because they really do have the capability to pull off an amazing game, they just need to work through the main story arch and spend more time thinking about what the point of the game is. They lost themselves in gameplay mechanics this time I think and I'm hoping that they leave those pretty much alone and just concentrate on the flavor, atmosphere and meat of the game world as that's why I play RPG's.
QFFT. How I pray Bioware reads that and takes note and even the shooter fans.
Hopefully, yes, but I don't see it happening.
Dinkamus_Littlelog wrote...
Pocketgb wrote...
So I take it you know the answers to these questions?
Both games have the same amount of "safe" sidequests (Citadel quests vs. hubworld quests), both have been "hyped" for the action, both have disappointments in regards to their plot.
Those arent questions. They are random nitpicks dressed up as grand facts designed to shooter down opposing opinions that Ecael knows she cant actually refute.
I saw her listing out the lines she counted from Mass Effect 1 and 2 comparing them, and suggesting ME2 had more.
Does that mean anything? Nope, not a damn thing. Dialogue also got streamlined in ME2, and with 10 characters compared to six, its not surprising that they would talk more, but ultimately say less.
Ecaels "amazing questions that we cant refute and shoot down our views" are tripe, dressed in snark and image spam.
Im sure you think its very clever, but ecaels garbage, as I have already told you, cannot override my own experience playing the game.
I got more roleplaying and conversing done on Noveria than I did in about 5 loyalty missions, not counting the only two decent ones for roleplaying and non-combat, which is Thane and Samara.
mashavasilec wrote...
Ok, i just feel like whining...
Modifié par Pocketgb, 05 juin 2010 - 11:48 .
mashavasilec wrote...
Ok, i just feel like whining.
My bigget disappointment came with the ending movie. At first I thought - mmkay, destroyed the base, great. Then this chat with TIM - the meaning of this whole conversation eluded me, i was like "Hey, Shepard, what's this all about? what are you saying, i DON'T UNDERSTAND!". Well, fine, we're going to "lead the humanity" somewhere, shut up TIM and all that. Right.
And the scene with datapad completely destroyed my brain. What's this datapad? How did we get it? What's that reaper there? Come on, this is my character, how is it that possible shepard now knows something I don't? I want to know, damn you shepard, that's just not fair? Arrgh:pinched:
Anyway, that pretty much sums up my thoughts after the endgame and frustration about the main plot. End of the rant/
Guest_mashavasilec_*
Dinkamus_Littlelog wrote...
ridiculous wannabee Bioware devs apologist musings.
Modifié par spacehamsterZH, 05 juin 2010 - 11:55 .
What a good soul you arespacehamsterZH wrote...
Dinkamus_Littlelog wrote...
ridiculous wannabee Bioware devs apologist musings.
I'm not sure what bees have to do with any of this, but yeah, you sure got me pegged there, pardner. I'll tout absolutely everything Bioware does as the second coming of the Cyberchrist, that's why I've never criticized anything about either one of the Mass Effect games, as evidenced by my posts today. I'm gonna go ahead and assume you're trolling from here on out if you don't mind, this is just too stupid for me to bother with anymore.
Guest_Guest12345_*
It seem like people have some problems to understand why situation on this forum is what it is, so I explain it again.Dinkamus_Littlelog wrote...
Pocketgb wrote...
You yourself stated plainly that you pay little attention to Ecael's posts, and simply put you are missing out on quite a lot. Most if not all of what he (she?) has said has been from the viewpoint of a person who loves both games, and has contributed a lot to bring to light how ME1 and ME2 are still vastly similar.
All of which has absolutely failed to fully counter our own points of how ME1 and ME2 are massively different. But of course, you would ignore that, while telling us not to do the same.
Modifié par Lumikki, 06 juin 2010 - 12:11 .
SkullandBonesmember wrote...
I'm going to quote my last post in another thread for emphasis and in case others don't read it.SkullandBonesmember wrote...
Revan312 wrote...
Well Smud, you summed up almost everything I've said on the boards since the game released, good job on the vid. There might have been a bit too much nitpicking concerning the last mission's who lives or dies moments and maybe the joker mission (though you mentioned that) but overall that's exactly how I felt about the games progression, meaning and execution. It was shallow and convoluted concerning the plot.
Hopefully vids like yours and the random posts myself and others have made will knock some sense into Bioware because they really do have the capability to pull off an amazing game, they just need to work through the main story arch and spend more time thinking about what the point of the game is. They lost themselves in gameplay mechanics this time I think and I'm hoping that they leave those pretty much alone and just concentrate on the flavor, atmosphere and meat of the game world as that's why I play RPG's.
QFFT. How I pray Bioware reads that and takes note and even the shooter fans.
Hopefully, yes, but I don't see it happening.
Guest_Guest12345_*
kraidy1117 wrote...
It's a game, a game needs good gameplay, story comes second.
Modifié par Pocketgb, 06 juin 2010 - 12:13 .
Guest_Guest12345_*
Pocketgb wrote...
kraidy1117 wrote...
It's a game, a game needs good gameplay, story comes second.
Otherwise you get Heavy Rain: In itself a great story, but with 'gameplay' so insignficent you'd save money just by watching it on Youtube.
SkullandBonesmember wrote...
Kalfear wrote...
Complaints about ME1 came from shooter players like KennyRogers and SithexarKun and Shepardwrex who didnt want a RPG what so ever to begin with. Complaints about ME2 have mostly come from RPG players.
Yes, most if not all complaints of ME2 came from RPG fans, but SW claims he's one of them.
Pocketgb wrote...
You yourself stated plainly that you pay little attention to Ecael's posts, and simply put you are missing out on quite a lot. Most if not all of what he (she?) has said has been from the viewpoint of a person who loves both games, and has contributed a lot to bring to light how ME1 and ME2 are still vastly similar.
Dinkamus_Littlelog wrote...
All of which has absolutely failed to fully counter our own points of how ME1 and ME2 are massively different. But of course, you would ignore that, while telling us not to do the same.
None of Ecaels snarky little posts have even had a hope in hells chance of convincing me to consciously deny the fact that ME1 is a standard Bioware RPG model in terms of story, progression and gameworld, whereas ME2 is a long series of disconnected shooter missions, which even go so far as to end on a truly immersion breaking "mission complete screen".
You clearly have a high opinion of Ecael, but her drivel isnt going to force me to deny what I know is true from playing the damn game myself.
Modifié par Kalfear, 06 juin 2010 - 12:26 .
spacehamsterZH wrote...
Oh good grief, Heavy Rain. What a crock of sh*t that was. I couldn't even finish the demo, it was so boring and annoying. Pocketgb's spot-on as far as I'm concerned. Last I checked, the whole point of videogames is that you get to frickin' do stuff.
Modifié par SkullandBonesmember, 06 juin 2010 - 12:22 .