spacehamsterZH wrote...
So a bunch of totally overpowered biotic and tech powers got scaled back a bit and somehow that's a bad thing?
Tech powers were overpowered? At least a lot of enemies could use more then one weapon when you used sabotage on them.
You know how I do combat in ME1? Just spam through all of everyone's powers by stopping with the power wheel every two seconds. Takes about 10 seconds to end the average encounter. When I die it's because I'm fighting the controls and/or the friendly AI is being retarded and getting in my way.
But yeah, ME1 combat was SO MUCH BETTER.
And now look out what we get with the amazing new gameplay of Mass Effect 2.
Soldier gameplay: Enemie has shields. Equip disruptor ammo and spam adrenaline rush.
Enemie has armor.Use inferno ammo and spam adrenaline rush.
Enemie has barriers.Use warp ammo and spam adrenaline rush.
Adept gameplay: Enemie has shields.Use squad disruptor ammo(zaeed), spam singularity,then a warp for a detonation after the shields are gone.
Enemie has armor.Spam warp. Spam singularity for charging enemies.
I could continue with other classes,but i dont think its necessary.
The player still spams powers in this game. Just less of them then in the first.
A borefest. Even charge becomes boring after a while.
And the protection systems is just the most easy and cheap way "balance" biotics and tech powers.
A increased cooldown for abilities when they are used on enemies like the heavy mech. A limit how many enemies could be thrown or pulled in a biotic field. But not the silly protection system that prevent that even on cannon fodder on harder difficulties.