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Disappointment With Mass Effect 2? An Open Discussion.


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#4826
Fraevar

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iakus wrote...

One of my favorite lines from Smudboy's "Mass Effect 2 Plot Analysis":

"When the hero of the galaxy comes back from the dead, that should mean something to everyone who knew them and what they did.  For several reasons, not just get discounts at stores."


Indeed. It was hyped up as a huge thing and yet BioWare ultimately fail to do anything with it.

#4827
KitsuneRommel

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iakus wrote...

I should also add that  conversation choices have time limits.  You have only a few seconds to decide how you're going to respond, no little time to ponder over what to say.  Almost like they combined conversation choices with an interrupt system.  Overall, far more of an RPG than ME2.


I hope you mean it's otherwise more of and RPG than ME2. Limited response times and QTEis what RPGs should avoid. Overall the game sounds interesting despite the horrible reviews it's been getting. I'll probably wait until after few patches before buying it,.

#4828
RyuGuitarFreak

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tonnactus wrote...

RyuGuitarFreak wrote...

Singularity was waaaaaaaay overpowered too. Lift if you're nemesis is as good as singularity, throw is a must when facing the awesome cheap krogans, if not, you're dead. Tech powers I didn't find them that good only. Useful, but not as good or fun to use as biotics.


A tech team coul perma sabotage a geth colossus and hacking armatures was also fun.

At least in ME2 they got cloak, combat drone and flashbang grenade (if you have Kasumi).


The flashbang grenade is a combat power.


Ammo powers are really good, but to shoot you expose yourself to enemy shooting which could be deadly in hardcore/insanity,

Deadly? When in the awesome red veigns, go back to cover for 2 seconds is all it needs.Squadmates continue to shoot und destroy protection with the squad version of an ammo power. Enemies rarely use flanking anyway except the geth.

Warp explosions are also nice, I wish we had something like this for tech abilities.


Explosive canisters do double damage to enemies if overload is used.

Flashbang is combat? I thought it was counted as tech power, well just forget I said that.
2 seconds to go back? I don't think so. And you seem to run away from my point, which is use warp and overload is much less risky than shoot with an ammo power. And this way you can use another ammo power like inferno, ap or squad cryo (what I like to use).
Oh, I didn't know that part of the explosive cannisters, nice.

#4829
SkullandBonesmember

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Pocketgb wrote...

If that's the case it really doesn't tell me anything since ME1 also put an emphasis on the bang-bang. From the get-go that's how it's been hyped: "Check out these guns, the cover system, the abilities, the Mako." For ME1's case it wasn't the amount of story/dialog/interactions/etc. that mattered and more the delivery and impact of those moments. Same goes for ME2.


VERY GOOD THERE WAS FREAKING COMBAT IN ME1. What the hell does that have to do with anything? Get it through your head. The combat/interaction ratio was FINE in ME1. That WASN'T the case with ME2.

If Bioware gives us more squadmates, I want that reflecting the combat/interaction ratio.

#4830
AlanC9

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Kalfear wrote...
ME2 wasnt a RPG, but it was suppose to be in part.

Oh and its NOT my personal assumption, its how it was presented to the public and marketted.
Its you saying your personal assumptions are reality when in fact they are everything but in this case


You keep saying that's objectively true, but you never actually produce any evidence of it. Just putting bold around your assertions doesn't make them any more convincing. 

#4831
AlanC9

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SkullandBonesmember wrote...

Posted this as a reply over at a Tali board, but it seems to me the Social is overrun with shooter fans whereas the original boards RPG fans made up the majority. :(


I don't check you on this. I think it's only more noticeable because folks keep picking fights with the shooter fans here.

#4832
SkullandBonesmember

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AlanC9 wrote...

I don't check you on this. I think it's only more noticeable because folks keep picking fights with the shooter fans here.


I see fights started from both sides.

#4833
SkullandBonesmember

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Also, you can't deny there were less shooter fans on the original boards. The marketing for ME2 did its job.

#4834
Pocketgb

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SkullandBonesmember wrote...

Pocketgb wrote...

If that's the case it really doesn't tell me anything since ME1 also put an emphasis on the bang-bang. From the get-go that's how it's been hyped: "Check out these guns, the cover system, the abilities, the Mako." For ME1's case it wasn't the amount of story/dialog/interactions/etc. that mattered and more the delivery and impact of those moments. Same goes for ME2.


VERY GOOD THERE WAS FREAKING COMBAT IN ME1. What the hell does that have to do with anything? Get it through your head. The combat/interaction ratio was FINE in ME1. That WASN'T the case with ME2.


Even though is was essentially the same???

#4835
Orchomene

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iakus wrote...

Terror_K wrote...

I have to say, I've been playing Alpha Protocol over the last few days and while it does admittedly have some flaws, there's a lot the Mass Effect team could learn from it too. I actually feel it does a better job at being an RPG than Mass Effect 2 does, even if overall its probably not as good a game. The combat is a bit messy, with shocking AI and some downright awful bits, but it does admittedly have some layers to it ME2 lacks, such as stealth combat, blind-firing, aiming for longer to increase accuracy, etc. and does feel more like real-time RPG combat for it much like Deus Ex and Fallout 3 did. I actually found the mini-games better in AP too, simply because I could actually fail them now and then and doing so had consequences beyond simply locking me out. The levels are less linear and allow multiple routes and methods of accomplishing them, and allow some non-combat alternatives. On the dialogue side of things it also had several really hard choices with direct consequences that were actually pretty tough, and I feel it actually beat both games out here overall (i.e. saving a possible love interest or a group of people, saving rapidly deleting data on either mass riots or an assassination attempt, siding with one evil over another, etc.). On top of it all, it has a more solid RPG backing than ME2, with multiple weapons, decent weapons modding and overall has decent skill upgrades that let you progress visibly without it being too much. Not sure how linear the weapons are and all... haven't done multiple playthroughs yet. Its got a decent influence system too, whereby individual comments even effect people rather than simply defining events (closer to DAO's approval/disapproval system basically). It may not quite pull it all off, but it does a better job than ME2 did in a lot of individual aspects, if not overall.



I've been playing AP to (haven't finished it yet though), and I pretty much agree with what you just said.  I should also add that  conversation choices have time limits.  You have only a few seconds to decide how you're going to respond, no little time to ponder over what to say.  Almost like they combined conversation choices with an interrupt system.  Overall, far more of an RPG than ME2.  I'll have to finish the game and see if they patch out any of the flaws, but overall, yeah it's at least Deus Ex quality. 


I tend to agree. International version of the game may be a bit tough for those that don't speak well english since reading subtitles and chosing quickly the dialogue options is not that easy. At the moment, I've not faced any bug, having played between a third and half of the game on PC. I reminds me a bit of Bloodlines but with a lot less technical issues.

#4836
joltmajor

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The storytelling was much more fluid and engaging in ME1 than it was in ME2

#4837
spacehamsterZH

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SkullandBonesmember wrote...
 So are you entitled to every game with a gun in it?


I own exactly one FPS. Killzone 2. A game generally reviled by CoD fans. I also never finished Gears of War because it bores the crap out of me.

Got any more hilarious presumptions that are totally off the mark? Let's hear 'em, dude, you're really funny.

I hated Heavy Rain because the controls struck me as downright anti-immersive. It's just one giant quicktime event, about as interactive as a "choose your own adventure" book. I very much like good stories in my games. That's why I like Mass Effect.

#4838
bjdbwea

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joltmajor wrote...

The storytelling was much more fluid and engaging in ME1 than it was in ME2


That's for sure.

#4839
Christmas Ape

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-image spam-

Modifié par javierabegazo, 06 juin 2010 - 08:45 .


#4840
SuperMedbh

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bjdbwea wrote...

joltmajor wrote...

The storytelling was much more fluid and engaging in ME1 than it was in ME2


That's for sure.


I disagree strongly, actually.  But I prefer character driven storylines to more linear action/adventure stories.  The latter tend to be more common in the genre fiction that most gamers are fans of.   Mais, chacun son goût, as the English say.

Modifié par SuperMedbh, 06 juin 2010 - 08:21 .


#4841
bjdbwea

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Well, here's a newsflash: ME 1 is character driven. So your point is?

Of course it is also story driven. Not mutually exclusive, like ME 2 could almost lead you to believe.

Modifié par bjdbwea, 06 juin 2010 - 08:30 .


#4842
spacehamsterZH

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Christmas Ape wrote...

SkullandBonesmember wrote...

Also, you can't deny there were less shooter fans on the original boards. The marketing for ME2 did its job.

Image IPB


Well, you know, if everyone who disagrees with him is a shooter fan...

#4843
SkullandBonesmember

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[quote]Pocketgb wrote...

Even though is was essentially the same???[/quote]

You've got to be trolling me.

Please read. Again.

[quote]SkullandBonesmember wrote...

[quote]Pocketgb wrote...

Depends on the implementation. Looking over this thread, and the forum in general, you're going to get a pretty distinct 50/50.

Do I think that ME2 put a lot of emphasis on action this time around? Not anymore than ME1 putting emphasis on the Mako portions of the game.[/quote]

[quote]SkullandBonesmember wrote...

[quote]Dinkamus_Littlelog wrote...

Dialogue also got streamlined in ME2, and with 10 characters compared to six, its not surprising that they would talk more, but ultimately say less.[/quote]

BUT U HAVE TO TAKE INTO ACCOUNT LOYALTY MISSIONS!

Yeah, that's something the shooter fans don't acknowledge. <_<[/quote]

#4844
SuperMedbh

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bjdbwea wrote...

Well, here's a newsflash: ME 1 is character driven. So your point is?

Of course it is also story driven. Not mutually exclusive, like ME 2 could almost lead you to believe.


No need to be rude.  I think we can safely assume that most people who've completed a freshman English class understand that character and plot aren't mutually exclusive.  That hardly means that stories don't emphasize one over the other.  I think you'd agree that Jane Eyre is character driven and episodic, whereas War of the Worlds is more action driven and linear.  It's not a quality judgement, it's simply one of technique.

#4845
cachx

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SuperMedbh wrote...

bjdbwea wrote...

Well, here's a newsflash: ME 1 is character driven. So your point is?

Of course it is also story driven. Not mutually exclusive, like ME 2 could almost lead you to believe.


No need to be rude.  I think we can safely assume that most people who've completed a freshman English class understand that character and plot aren't mutually exclusive.  That hardly means that stories don't emphasize one over the other.  I think you'd agree that Jane Eyre is character driven and episodic, whereas War of the Worlds is more action driven and linear.  It's not a quality judgement, it's simply one of technique.


It's refreshing to see good posts like this among the "They changed now it sucks" moans.

#4846
SkullandBonesmember

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cachx wrote...

It's refreshing to see good posts like this among the "They changed now it sucks" moans.


Why don't people in this thread read? It's been said countless times, change on its own isn't a bad thing, but the massive overhaul that ME2 was given IS a bad thing.

#4847
Pocketgb

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[quote]SkullandBonesmember wrote...

[quote]Dinkamus_Littlelog wrote...

Dialogue also got streamlined in ME2, and with 10 characters compared to six, its not surprising that they would talk more, but ultimately say less.[/quote]

BUT U HAVE TO TAKE INTO ACCOUNT LOYALTY MISSIONS!

Yeah, that's something the shooter fans don't acknowledge. <_<[/quote][/quote]

The whole point of the ME series has been streamlining role-playing. Because of the way Bioware presented the ME series - a distinct voice-over from the main character for every single response in the game - the number of choices and possibilties decreases drastically. Moreso in ME2's case where there are even more variable settings that you have to trek through.

In a sense, the ME series has always been "babbie's first RPG".

#4848
SkullandBonesmember

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Pocketgb wrote...

The whole point of the ME series has been streamlining role-playing. Because of the way Bioware presented the ME series - a distinct voice-over from the main character for every single response in the game - the number of choices and possibilties decreases drastically. Moreso in ME2's case where there are even more variable settings that you have to trek through.


That post makes no sense.....

#4849
Pocketgb

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TLDR (even though it's short as balls); As a whole, Mass Effect allows for very little role-playing, largely due to voice-over for every single dialog choice.

#4850
javierabegazo

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SkullandBonesmember wrote...

Pocketgb wrote...

The whole point of the ME series has been streamlining role-playing. Because of the way Bioware presented the ME series - a distinct voice-over from the main character for every single response in the game - the number of choices and possibilties decreases drastically. Moreso in ME2's case where there are even more variable settings that you have to trek through.


That post makes no sense.....

Instead of saying things like "makes no sense" we should write  "Can you clarify that?" or "I don't understand"

Saying something just simply doesn't make sense, while (having a time and a place) can be taken as derogatory.

What he's saying is the variation of role play in Mass Effect is Extremely limited in comparison to most Western RPG's, such as DAO, Baldurs gate, you name 'em