KalosCast wrote...
I guess since we're applying meta-game concepts to a storytelling moment, you clearly have enough forces to win both battles because no matter which route you take, you and your two squadmates cut through the enemy forces there with a variable ease based on which difficulty setting you have. If you're saying that the script is a partially aware being that decides what sort of choices you have, it doesn't change the fact that there's a gaping plot hole in the "superbly written" first game that exists for the sole purpose of forcing a dramatic scene when there was a very clear and obvious third option.
It's the designer that's aware, of course, not the script.
So all you're saying is that Bio should have gone to greater lengths to show that this third option wasn't actually viable? You've got no problem with the actual choice, just the presentation? If so, I guess we don't have a real disagreement. But again, it's not like Virmire is any different from anything else in the game, which always puts arbitrary restrictions on you. Non-sandbox RPGs generally do.
How would you have presented the dilemma, anyway? Bear in mind that a difficulty-based solution can't work since players have all kinds of different skill levels.
And believe me, I'm not trying to defend ME1 in particular. I think its script is fairly typical Bioware work. While I'm obviously a Bio fan or I wouldn't have been here this long, there are some things that they think are not worth the trouble. Buying a Bio game means that you've bought yourself a ticket on the GM railroad, and you might as well accept the fact.