KitsuneRommel wrote...
The problem with puzzles is that they always end up as either too easy for people who like puzzles or too hard for everyone else. Personally I love doing puzzles like Theseus and the Minotaur.
I also love puzzles (I generally view combat as little more than a puzzle, so I don't see why one is omnipresent while the other almost never appears), though Theseus and the Minotaur gets repetitive about as quickly as the Towers of Hanoi do.
There was almost an excellent puzzle in KotOR. Toward the end, in the ruins near the Rakata, there was a room with panels on the floor that lit up as you walked on them. You were told the pattern you wanted the produce to unlock a certain door. Left at that, that would have been a great puzzle. Instead, the solution was given to you in a nearby box.
Ultima IX had a bevy of top-notch puzzles. One of them in particular was sufficienly difficult that the game gave you an excape valve. If you solved he puzzle, you'd get to do a whole extra dungeon (with all the XP and loot that comes with that), but if you couldn't you just had to swim a short tunnel to get away.
And since EA owns the Ultima series, I'm kind of hoping they hand it to BioWare.
Modifié par Sylvius the Mad, 07 juin 2010 - 06:57 .