Aller au contenu

Photo

Disappointment With Mass Effect 2? An Open Discussion.


  • Ce sujet est fermé Ce sujet est fermé
10273 réponses à ce sujet

#5026
tonnactus

tonnactus
  • Members
  • 6 165 messages

Onyx Jaguar wrote...

Your main method of attack and the Mako's attack is a shooter action RPG hybrid with more emphasis on Shooting.  In fact much of the game is spent in the filler Mako and there is absolutely no RPG elements outside of XP for which you scale with your enemies.


The electronics skill matter in mako combat.

#5027
tonnactus

tonnactus
  • Members
  • 6 165 messages

Darthspud17 wrote...

I am very impressed with ME2. There are still the little bugs you would expect from a game like this, for instance on the pc version at least, the little graphical quirks.


Little bugs is an understatement. The issues with squadmates using their own ineffizient ammo instead that what the players wants them to use isnt just a small bug and it isnt fixed for the pc. And console players have to wait for the fix some months too.

The shield upgrades for teammates are bugged too because their affect only shepardt and mordin. They work on other teammembers only when the player use save and reload for each damn mission.The squadmates also never "remember" the weapons you want them to use and just use their standard weapons when the player use a savegame.(for example mordin use always the smg no matter if enemies have armor or not)

That wasnt the case in the first game.

Charge out of cover doesnt work on the collector platforms.

Really,the only thing that is polished in this game is the steady framerate.

Modifié par tonnactus, 07 juin 2010 - 02:16 .


#5028
tonnactus

tonnactus
  • Members
  • 6 165 messages

ilyboobies wrote...

anyone who will say that ME2's planet scanning was better than the mako is just foolish, as the only problem with the mako was that it was repetative, a simple change in how each planet was set out would have been better than scrapping it all together to dig for resources.


And minerals were not even needed in the first game.Now they are essential if someone want to upgrade their weapons/shields.

#5029
AlanC9

AlanC9
  • Members
  • 35 825 messages

Terror_K wrote...

Darth Drago wrote...
-Its possible since I cant think of more than a few non fantasy RPG’s out there. "Oh, look a game with guns." -so by deduction it must only be a shooter. I wish we had a lot more sci-fi RPG's out there to choose from.


They used to exist back in the day... Megatraveller 1 & 2, B.A.T. 1 & 2, Captive, Liberation, Hired Guns, Whale's Voyage, Deus Ex of course, etc. Not so much now.


Some of these can be found at abandonware sites, though Megatraveller, for instance, will be a little shocking to modern eyes.

#5030
GodofTheForge

GodofTheForge
  • Members
  • 113 messages

KitsuneRommel wrote...

Kalfear wrote...

he complained about MULTIPLE CUTSCEENS (hense the plural he use "cutsceenS')

So sorry but reads as he wants to skip all the cutsceens, not just the prologue!


That's what the prologue was. Multiple cutscenes with a playable part in the middle. I guess we have to ask him to elaborate.



what I meant was that if you make a mistake when customizing a character or if you have already seen a specific cutscene of the game many times and you just don't want to have to sit through it again, you should be able to skip it. my main focus was on the prologue and the incredible length of the cutscene shown there. in my opinion, the game should allow you to skip ahead to when you're talking to your surviving crewmate

#5031
GodofTheForge

GodofTheForge
  • Members
  • 113 messages

spacehamsterZH wrote...

SkullandBonesmember wrote...
 So are you entitled to every game with a gun in it?


I own exactly one FPS. Killzone 2. A game generally reviled by CoD fans. I also never finished Gears of War because it bores the crap out of me.

Got any more hilarious presumptions that are totally off the mark? Let's hear 'em, dude, you're really funny.

I hated Heavy Rain because the controls struck me as downright anti-immersive. It's just one giant quicktime event, about as interactive as a "choose your own adventure" book. I very much like good stories in my games. That's why I like Mass Effect.


whoa, whoa, whoa, whoa, whoa! now, Heavy Rain may not have been perfect, but it was most certainly not just one big quicktime event. the events were split with puzzles, immersive decision making, with a captivating story and powerful as f**k game engine. not to mention that it's very challenging with an extremely high replay value. it was more of an experiment anyway, so yes, there will be some flaws. Heavy Rain is still the best damn game I've ever played in my life. as for Gears of War, I'll agree with you there. it does get boring after a while. I finished it, and it's nothing nothing special. I've never played the 2nd one (not that I plan to), but I've read that it suffers from the same problem. doesn't look like there's much hope for the 3rd one. but back to Mass Effect: true that as well on the story. damn good stuff

#5032
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 126 messages

KitsuneRommel wrote...

The problem with puzzles is that they always end up as either too easy for people who like puzzles or too hard for everyone else. Personally I love doing puzzles like Theseus and the Minotaur.

I also love puzzles (I generally view combat as little more than a puzzle, so I don't see why one is omnipresent while the other almost never appears), though Theseus and the Minotaur gets repetitive about as quickly as the Towers of Hanoi do.

There was almost an excellent puzzle in KotOR.  Toward the end, in the ruins near the Rakata, there was a room with panels on the floor that lit up as you walked on them.  You were told the pattern you wanted the produce to unlock a certain door.  Left at that, that would have been a great puzzle.  Instead, the solution was given to you in a nearby box.

Ultima IX had a bevy of top-notch puzzles.  One of them in particular was sufficienly difficult that the game gave you an excape valve.  If you solved he puzzle, you'd get to do a whole extra dungeon (with all the XP and loot that comes with that), but if you couldn't you just had to swim a short tunnel to get away.

And since EA owns the Ultima series, I'm kind of hoping they hand it to BioWare.

Modifié par Sylvius the Mad, 07 juin 2010 - 06:57 .


#5033
spacehamsterZH

spacehamsterZH
  • Members
  • 1 863 messages

GodofTheForge wrote...
Heavy Rain may not have been perfect, but it was most certainly not just one big quicktime event. the events were split with puzzles, immersive decision making, with a captivating story and powerful as f**k game engine. not to mention that it's very challenging with an extremely high replay value. it was more of an experiment anyway, so yes, there will be some flaws.


Eh. I do appreciate that they tried to do something different both in terms of gameplay and with the characters at least not all being Ruggedly Handsome Bestubbled Dude, but it just didn't work for me. Playing demos is usually a pretty good way for me to figure out whether I'll like something (except for Dead Space, boy did that turn out to bore me to tears), and I never even finished the Heavy Rain demo. I applaud anyone trying to be different, and as far as that goes, I'm glad Heavy Rain was successful even though I personally didn't like the game, but minimally interactive "choose your own adventure" movies is really not where I hope games are heading.

#5034
AlanC9

AlanC9
  • Members
  • 35 825 messages

Sylvius the Mad wrote...
There was almost an excellent puzzle in KotOR.  Toward the end, in the ruins near the Rakata, there was a room with panels on the floor that lit up as you walked on them.  You were told the pattern you wanted the produce to unlock a certain door.  Left at that, that would have been a great puzzle.  Instead, the solution was given to you in a nearby box.


I always suspected that solution was thrown in when the playtesters couldn't hack the puzzle.

#5035
SuperMedbh

SuperMedbh
  • Members
  • 918 messages

spacehamsterZH wrote...
 I'm glad Heavy Rain was successful even though I personally didn't like the game, but minimally interactive "choose your own adventure" movies is really not where I hope games are heading.


I think the main trouble with those old CYOA books is that they were so terribly written.  I'd always wished a really good YA writer would come along and do something similar.  Just because the player driven story choices resemble CYOA doesn't necessarily mean it's a bad narrative.

On the other hand, there's already the visual novel genre out there.  Immensely popular in Japan, it just hasn't caught on in the West.  Given that, I think it's unlikely that game developers will be making pure QT event driven games.  Bioware seems to have hit the appropriate midground (at least in terms of popularity) with a mix of traditional RPG/Shooter games mixed with interactive storylines.

#5036
SkullandBonesmember

SkullandBonesmember
  • Members
  • 1 009 messages

Mesina2 wrote...

Lumikki wrote...

SkullandBonesmember wrote...

 http://social.bioware.com/poll.php?user=1460935&poll_id=6471

You poll here is 100% useless for me, because I can't even vote, becouse limited choises.

When You people learn that there is ALOT of people who actually likes both games equal ways. You are trying to say here to me, does red apple taste better than green apple. Both ME's have small differences how some part of the game are design and how much content they has. Both has good side and bad side. But in the end it comes to player, can you accept the game as it is and enjoy it. If You can't because your own feelings, too bad for you. I feel sorry for people so narrow taste of games.

I'm RPG player and don't like first person shooters. How ever, I can like both Mass Effects fine, because I understand that both of them have very little true traditional RPG side at all. Both games feels more like cinematic action adventure game where player guides this great character trough the story in Mass Effect universe.



100% agree.


spacehamsterZH wrote...

The poll is just typical for SaBM. He refuses to accept the possiblity that someone could actually like both story and combat and look for a good blend of both in their games. You're either on his side, or you're a shooter fan.

It's kind of funny how people can say it's annoying how shooter fans expect every game with a gun in it to be exactly the way they want it (and that breed of shooter fan certainly exists) and then... complain that ME2 doesn't fit their narrow definition of what an RPG is. No, shooter fans aren't entitled to every game with a gun in it, but RPG fans are also not entitled to every game with a character stat system.


It's not useless. Know why? Yeah, I understand people can like more than one aspect of a moive/TV show/game. But all always have one thing they enjoy THE MOST over the other aspects. I say over and over and over and over and over and over and over and over and over that I'm fine with combat yet people continue to put words in my mouth. The squad mates said LESS in ME2 in comparison to ME1. More companions, ultimately less dialogue. The squadmates didn't always have something new to say after a main world unlike in ME1. All at the expense of way TOO MUCH combat. Everybody has a favorite SOMETHING over everything else. Combat or story, take your pick. <_<

#5037
spacehamsterZH

spacehamsterZH
  • Members
  • 1 863 messages

SkullandBonesmember wrote...
But all always have one thing they enjoy THE MOST over the other aspects.


Because you say so.

Okay.

#5038
KalosCast

KalosCast
  • Members
  • 1 704 messages

spacehamsterZH wrote...

SkullandBonesmember wrote...
But all always have one thing they enjoy THE MOST over the other aspects.


Because you say so.

Okay.


That sounds like something a member of the RPG KILLING CONSPIRACY would say.

As one of my previous walls of text points out, the actual amount of combat vs puzzles vs exposition/character development isn't what's important, it's the quality of said sequences and the pacing at which they're presented.

#5039
spacehamsterZH

spacehamsterZH
  • Members
  • 1 863 messages

KalosCast wrote...
As one of my previous walls of text points out, the actual amount of combat vs puzzles vs exposition/character development isn't what's important, it's the quality of said sequences and the pacing at which they're presented.


Fair point. Making sweeping, completely unfounded generalizations in order to lump people into nonexistent categories and feed your own smug sense of superiority, though... not a fair point. Actually, not a point at all.

#5040
SkullandBonesmember

SkullandBonesmember
  • Members
  • 1 009 messages

KalosCast wrote...

RPG KILLING CONSPIRACY


HAHAHAHAHA. It's NOT a conspiracy, it's SELLING OUT.

#5041
AlanC9

AlanC9
  • Members
  • 35 825 messages
Selling out? To who? Game buyers?

#5042
SkullandBonesmember

SkullandBonesmember
  • Members
  • 1 009 messages

AlanC9 wrote...

Selling out? To who? Game buyers?


......
*sighs*

Bioware's established RPG fanbase in favor of the shooter crowd.

#5043
AlanC9

AlanC9
  • Members
  • 35 825 messages
Hell, you could have said the same thing about ME1 itself, or Jade Empire before that. The only difference is that you personally liked ME1 and didn't like ME2.

#5044
KalosCast

KalosCast
  • Members
  • 1 704 messages

SkullandBonesmember wrote...

KalosCast wrote...

RPG KILLING CONSPIRACY


HAHAHAHAHA. It's NOT a conspiracy, it's SELLING OUT.


Yeah, any time anybody uses the term "selling out" they lose all credibility. Not that you really had any to begin with.

#5045
Kalfear

Kalfear
  • Members
  • 1 475 messages

AlanC9 wrote...

Hell, you could have said the same thing about ME1 itself, or Jade Empire before that. The only difference is that you personally liked ME1 and didn't like ME2.


To quote you and yours troll boy

You keep saying it but that doesnt make it true!

Many people have tried to explain in detail that ME1 and ME2 were not the same (Jade Empire wasnt even remotely close to ME1 or ME2 in any fashion) and they have made great detailed discussions explaining why. Some in really small words and simple reasonings that likes of you and Sheppardwrex and Sithlordexurkun could even understand but here you are trolling yet again with the same old crap!

Im not going to bother recapping all the differences that made ME1 ME2 not only different but different enough that they considered two completely different genres. One (ME1) is considered a Action RPG, The other (ME2) is considered a TPS.

Quit trying to troll peoples posts with stupid 1 liners and try actually ADDING to the discussion for a change!

Think you can do that troll boy or we going to get yet anouther quirky and meaningless one liner in responce

Modifié par Kalfear, 07 juin 2010 - 09:44 .


#5046
Some Geth

Some Geth
  • Members
  • 9 436 messages

Kalfear wrote...

AlanC9 wrote...

Hell, you could have said the same thing about ME1 itself, or Jade Empire before that. The only difference is that you personally liked ME1 and didn't like ME2.


To quote you and yours troll boy

You keep saying it but that doesnt make it true!

Many people have tried to explain in detail that ME1 and ME2 were not the same (Jade Empire wasnt even remotely close to ME1 or ME2 in any fashion) and they have made great detailed discussions explaining why. Some in really small words and simple reasonings that likes of you and Sheppardwrex and Sithlordexurkun could even understand but here you are trolling yet again with the same old crap!

Im not going to bother recapping all the differences that made ME1 ME2 not only different but different enough that they considered two completely different genres. One (ME1) is considered a Action RPG, The other (ME2) is considered a TPS.

Quit trying to troll peoples posts with stupid 1 liners and try actually ADDING to the discussion for a change!

Think you can do that troll boy or we going to get yet anouther quirky and meaningless one liner in responce

I HATE YOU ALL TROLLS :crying:

#5047
KalosCast

KalosCast
  • Members
  • 1 704 messages

Kalfear wrote...

different enough that they considered two completely different genres. One (ME1) is considered a Action RPG, The other (ME2) is considered a TPS.


Says only the anti-ME2 whiners.

#5048
Kalfear

Kalfear
  • Members
  • 1 475 messages
oh good, more useless 1 liner trolling!



I was worried a actual conversation would break out for a sec

#5049
BlackyBlack

BlackyBlack
  • Members
  • 656 messages
Kalfear, why don't you read all of Ecael's posts in this thread 'cos I'm pretty sure he/she can disprove all of your theories. You just don't want to listen. Haters gonna hate

Modifié par BlackyBlack, 07 juin 2010 - 09:53 .


#5050
Some Geth

Some Geth
  • Members
  • 9 436 messages

Kalfear wrote...

oh good, more useless 1 liner trolling!

I was worried a actual conversation would break out for a sec

Is this not a troll post now too? :bandit: