bjdbwea wrote...
BioWare should be thankful to everyone who cares enough to let them know why exactly they were disappointed in the game, for that is the only chance to improve the next part. Forums full of people shouting down anyone who dares criticize the game, would be of no help in this.
Exactly. I don't know about everybody else who is critical of the second game, but the reason I'm personally criticising some of its aspects even to the point where it may sound like I hate the game (I don't, btw) is not to be intentionally antagonistic or put down the pro-ME2 group but because I want BioWare to make the third game better.
That's why I keep bringing up what I think didn't work in ME2,
that's why I keep offering alternatives and suggestions and
that's why I keep asking for deeper, richer RPG elements.
If I sound annoyed or frustrated or even as if I'm bashing BioWare, then that's because I'm frustrated with them, because I feel they wasted the potential that ME2 had and made a lot of bad decisions. And because of that, despite being a BioWare fan, I think the ME2 devs rightly need a kick up the arse and some perspective on things. I know its technically
their game and they can make it how they like, but in the end I don't think they really succeeded in making a well-balanced RPG/TPS hybrid in ME2, and I think they went for the simplest solutions in too many cases. And I think they did it intentionally in order to reach a new audience more than they did to make a better, richer game. I don't care
what the reviews said or how many people preferred the changes made, the game is shallower and simpler.
It may be technically less flawed than the original, but when you remove many of the moving parts that tends to happen because there's less to go wrong. Just because something technically works better doesn't mean it does the full extent of the job, especially if you removed functionality in order to
get it to work better. The reviews may all be inferior to that of ME2, but after playing Alpha Protocol I have to say that it does a far,
far better job of actually being an RPG than the highly-praised ME2 does.
And while ME1 admittedly may not have hit all the right notes in that aspect either, gosh darn it... at least it
tried to be a decent RPG. Just because ME1 didn't fully succeed in this respect doesn't mean that ME2's so-called "problem solving" technique of eliminating the issue entirely was the best course of action, just like making ME3 a deeper RPG doesn't involve falling back on the way ME1 did it. There are other ways and other RPG systems that can be put in place to bring back some RPG qualities and depth without having to fall back on ME1's broken methods or ME2's shallow ones. There are hundreds of RPG's out there, both cRPG and Pen+Paper based, all with different systems that usually work well. Just do some research and work it out.
And before anybody starts going on about "old RPG mechanics stagnating the games industry's growth" and the like, falling back on old shooter mechanics that aren't really that more advanced than systems in Doom or Quake isn't exactly moving forward either, especially when overall the blending of genres is starting to make a lot of games overly similar these days (i.e. more story-driven shooter or action titles with light RPG elements) rather than producing unique stuff. Some may say Dragon Age is rather "out of date," but let's be honest here... its a breath of fresh air amongst the fetid stench of action-shooter games. And good game mechanics are good game mechanics, no matter
when they're made. Just because something doesn't fit in with the current trend of the mainstream gamer doesn't mean its bad or outdated.