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Disappointment With Mass Effect 2? An Open Discussion.


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#501
Walrusninja

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Um I love Mass Effect , and 2 does have the "depth of feeling and continuity " to carrry me through , in fact I feel the emotions in 2 are deeeper than 1. I wish people would stop inventing facts. I get what some people dislike , but I think it's a bit narrow-minded to hate something because it doesn't tick all the typical rpg boxes , that doesn't mean you can't like it.

I think some people who keep complaining about 2 and how wonderful 1 was should go play 1?! It's Mass Effect 2 , not "1 again with a few changes". It's the continuation of the story Bioware wrote not some dlc chunk for the original using the exact same methods as 1.

Yes they removed some rpg elements but they improved in other areas and I think in 3 they'll replace those rpg elements including the aspects of 2 that were definate improvements. They got to be creative and make mistakes (mistakes in some peoples eyes) or they'll never learn and move forward.

The story and immersion were to my mind just as good in ME2. 1 was this massive sprawling universe wide adventure , 2 was a closer to home 1 mission focus prescision operation. I'm glad Bioware decided to show a different story style instead of just going "nah that's not on a big enough scale". If Bioware did everything we all asked for then we'd hate the games because we'd know exactly what was going to happen.

I'm prettty sure ME3 will be the biggest scale of all so look forward to that. ME2 was not a "terrible" game as far as I'm concerned tho. Bear in mind that with the first in any series you have this huge nostalgia bonus. It's a new thing , and it'll blow your mind. Sequels don't have that initial nostalgia cus you've already got over it with episode 1. I had huge standards set for ME2 and it met them. If I want to play 1 , I play 1 but honestly I spend more time on 2.

Basically , stop whinging about 1 being best , if you honestly feel that , go play it ! Have fun! If you hate 2 , don't play it? Bioware wrote the story and I hope they'll continue to do it their way. Don't expect them to cater for everyones individual needs , they aren't perfect.



Relax and enjoy the series , or don't , your choice.:) they aren't forcing you to agree , we're all human , we all have different views so we'll never all agree , sorry.


#502
Darth Drago

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Bllacky wrote...

The person who started this thread should try to sum up in the first post the grievances most often encountered in this thread, I think this will make the entire discussion more easily to follow.

-I actually have been thinking of doing that for some time when this topic was really active. Granted, with it slowed down a bit more it would be easier to do. Hopefully I’ll get enough spare time to do it in the next week.

#503
Kidd

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These are my feelings on ME2,



http://social.biowar...3/index/2203625



In a nutshell, I'm mostly happy with the changes.



The talk about ammo in this topic, which I didn't cover in my thread, is interesting. I agree that having ammo as ammo and not a skill makes more sense from an in-world perspective, but I was never annoyed with them being powers and I liked how the system ended up working because they were powers.



In a way it is also reminiscent of old sci fi movies where one hero was cool cause he had some supernatural power (Luke Skywalker / biotic), whereas others were cool cause they had that awesome gun (Han Solo / ammo powers). Sure, realistically, someone else could pick up that gun. But they don't.

#504
Darth Drago

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The total lack of side quests in ME2 that take you to different worlds is a joke. Regardless if you hated the ones from ME1 for reusing the same layout or not, that game at least had a reason for exploration beyond collecting minerals to upgrade your ship, armor and weapons.

Not including the Citadel, Mass Effect 1 had 39 systems in it while Mass Effect 2 had (including the downloads) 56 systems.

Mass Effect 1 UNC quests.
There are 31 you can do. (28 UNC, 1 of 2 for your paragon/renegade, 1 for Wrex and 1 for Garrus). Even though the Wrex and Garrus ones are not officially UNC quests I add them here since they do take you to other worlds.

-UNC Asari Writings (a collection quest)
-UNC Locate Signs of Battle (a collection quest)
-UNC Prothean Data Discs (a collection quest)
-UNC Turian Insignias (a collection quest)
-UNC Valuable Minerals (a collection quest)
-UNC Asari Diplomacy
-UNC Colony of the Dead
-UNC Dead Scientists
-UNC Derelict Freighter
-UNC Espionage Probe
-UNC ExoGeni Facility
-UNC Geth Incursions (each of the 5 in a different system)
-UNC Hostage
-UNC Hostile Takeover (each of the 3 parts in a different system)
-UNC Listening Post Alpha, UNC Listening Post Theta, UNC Depot Sigma-23
-UNC Lost Freighter
-UNC Lost Module
-UNC Major Kyle
-UNC Missing Marines, UNC Cerberus, UNC Hades’ Dogs
-UNC Missing Survey Team
-UNC Privateers
-UNC Rogue VI
-UNC Unusual Readings, UNC Distress Call

-Paragon: -UNC Besieged Base
-Renegade: -UNC The Negotiation
-Wrex- Family Armor
-Garrus- Find Doctor Saleon

That’s 32 different systems you go to just on these (the non collector quests) out of 39 systems Mass Effect had. If you take out main quest location systems (-6) that’s just 1 system that has no quest in it at all.

Here is the list of all 19 of the N7 ones in ME2:
-N7 Abandoned Mine
-N7 Anomalous Weather Detected
-N7 Archeological Dig Site, N7 MSV Strontium Mule, N7 Blue Suns Base, N7 Javelin Missile Launch
-N7 Blood Pack Base, N7 Blood Pack Communications Relay
-N7 Captured Mining Facility
-N7 Eclipse Smuggling Depot
-N7 Endangered Research Station
-N7 Imminent Ship Crash
-N7 Lost Operatives
-N7 Mining the Cavern
-N7 MSV Estevanico
-N7 Quarian Crash Site
-N7 Wrecked Merchant Freighter, N7 Abandoned Research Station, N7 Hahne-Kedar Facility

Just 19 different systems that you go to for these. Out of 42 systems in the game that don’t have a main quest/world, recruiting or loyalty mission in. That’s still 23 systems that currently have no use except to scan and probe in. Before anyone gripes about it. No, the recruiting and loyalty missions are not side quests they are listed in the main quest list.

Yet in ME2 you have an option to continue playing the game after you beat the final boss. Why? So we can wait and pray that BioWare actually releases some expansions in the next 2 years that include a large amount of quests instead of these one shot loyalty ones we got with Zaeed and Kasumi or the not so great Hammerhead Firewalker levels? Or maybe even updates the game with some new dialog beyond the final outcome? Sorry, to little and to late to think on that lacking spot in the game huh?

To bad these developers couldn’t have bothered to research games like Morrowind that follows the same basic formula ME2 did with an open ending game after you beat it, but yet still had a ton of quests you could continue to do as well as updated dialog from people you talk to acknowledging the fact that you did beat the “big bad” of the game. I guess they were to busy researching generic shooter games and just forgot about developing the rest of the game.

Modifié par Darth Drago, 16 avril 2010 - 09:39 .


#505
Corehaven22

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Im at least pleased to see that people prefered the Mako over the planet scanning. For the most part anyways.



Its the one thing that nearly ruined the game for me all by itself. I missed the Mako type segments horribly, and I absolutely hate planet scanning all by itself.



The mako segments should have been greatly improved upon. Not eliminated. It was a fascinating portion of the game too me. But it did need work. I hope it returns at some point in ME 3.



I dont think the Hammerhead is a good replacement either. I cant get out of the vehicle whenever I want. It just launches slews of missles killing just about everything which leaves no room for strategy. I liked that it was faster, more maneuverable, and it had no problem with terrain as it was half able to fly. But I think the hammerhead segments arent even as good as the old Mako ones.

#506
javierabegazo

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Darth Drago wrote...


The total lack of side quests in ME2 that take you to different worlds is a joke. Regardless if you hated the ones from ME1 for reusing the same layout or not, that game at least had a reason for exploration beyond collecting minerals to upgrade your ship, armor and weapons.


-UNC Asari Writings (a collection quest)
-UNC Locate Signs of Battle (a collection quest)
-UNC Prothean Data Discs (a collection quest)
-UNC Turian Insignias (a collection quest)
-UNC Valuable Minerals (a collection quest)

These were just absolutely useless though and had no tangible effect on any bit of the story whatsoever. This was very similar to the Upgrade Collecting we do in ME2, only in ME2 they actually have an effect on gameplay

-Wrex- Family Armor
-Garrus- Find Doctor Saleon

And these two are really the first sort of "LOYALTY MISSIONS" so I don't count these whatsoever.

So really the difference in quests isn't all that great at all. Don't get me wrong, I really miss the sandbox style worlds of ME1, regardless of how vapid they were, but don't fluff up the number of "quests" to make some kind of conclusion that ME1 excelled where ME2 failed. They both had strong and super weak elements to them.


#507
kraidy1117

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Meh my only complaint in ME2 was the main story was not that good and I would have loved more N7 parts but other then that the gameplay was ALOT better then ME2 and the charatcers where also better.

#508
Guest_Kiraider_*

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I liked ME1 and ME2. They did have glitches, but nothing major that would ruin overalll gameplay. What I missed in ME2 was the ability to choose and sell items. I also missed the variety of guns, upgrades, armor, and type of bullets you could use. I didn't like planet scanning, as it was time consuming and instead of using credits for items, I had to use it for fuel and probes.

#509
DKnightPortela

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Loved ME1 but it was limited in certains aspect that ME2 corrected, but then they had to take out the elementes that made ME1 great so ME2 disapointed me.

#510
Darth Drago

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javierabegazo wrote...

Darth Drago wrote...

The total lack of side quests in ME2 that take you to different worlds is a joke. Regardless if you hated the ones from ME1 for reusing the same layout or not, that game at least had a reason for exploration beyond collecting minerals to upgrade your ship, armor and weapons.

-UNC Asari Writings (a collection quest)
-UNC Locate Signs of Battle (a collection quest)
-UNC Prothean Data Discs (a collection quest)
-UNC Turian Insignias (a collection quest)
-UNC Valuable Minerals (a collection quest)

These were just absolutely useless though and had no tangible effect on any bit of the story whatsoever. This was very similar to the Upgrade Collecting we do in ME2, only in ME2 they actually have an effect on gameplay

-Wrex- Family Armor
-Garrus- Find Doctor Saleon

And these two are really the first sort of "LOYALTY MISSIONS" so I don't count these whatsoever.

So really the difference in quests isn't all that great at all. Don't get me wrong, I really miss the sandbox style worlds of ME1, regardless of how vapid they were, but don't fluff up the number of "quests" to make some kind of conclusion that ME1 excelled where ME2 failed. They both had strong and super weak elements to them.


-The Collection quest are only listed to complete the list. I don’t count them as actual quests beyond the collecting part and they dont count in the going to every system issue either.

-There is no “fluffing” in the fact that in ME1 these UNC quests and the two from Garrus and Wrex took you to every system in the game (minus one). Unlike in ME2 where your still left with 23 systems that serve absolutely no purpose beyond the scan and probe routine after you do all the N7 missions.

-That’s the part that that I’m mainly ticked off about. The actual lack of use for all of these systems. You have more systems to explore yet there is less to actually do. At least in ME1 there was purpose beyond the mineral collecting in all these systems.

#511
SithLordExarKun

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Darth Drago wrote...


The total lack of side quests in ME2 that take you to different worlds is a joke. Regardless if you hated the ones from ME1 for reusing the same layout or not, that game at least had a reason for exploration beyond collecting minerals to upgrade your ship, armor and weapons.

Not including the Citadel, Mass Effect 1 had 39 systems in it while Mass Effect 2 had (including the downloads) 56 systems.

Mass Effect 1 UNC quests.
There are 31 you can do. (28 UNC, 1 of 2 for your paragon/renegade, 1 for Wrex and 1 for Garrus). Even though the Wrex and Garrus ones are not officially UNC quests I add them here since they do take you to other worlds.

-UNC Asari Writings (a collection quest)
-UNC Locate Signs of Battle (a collection quest)
-UNC Prothean Data Discs (a collection quest)
-UNC Turian Insignias (a collection quest)
-UNC Valuable Minerals (a collection quest)
-UNC Asari Diplomacy
-UNC Colony of the Dead
-UNC Dead Scientists
-UNC Derelict Freighter
-UNC Espionage Probe
-UNC ExoGeni Facility
-UNC Geth Incursions (each of the 5 in a different system)
-UNC Hostage
-UNC Hostile Takeover (each of the 3 parts in a different system)
-UNC Listening Post Alpha, UNC Listening Post Theta, UNC Depot Sigma-23
-UNC Lost Freighter
-UNC Lost Module
-UNC Major Kyle
-UNC Missing Marines, UNC Cerberus, UNC Hades’ Dogs
-UNC Missing Survey Team
-UNC Privateers
-UNC Rogue VI
-UNC Unusual Readings, UNC Distress Call

-Paragon: -UNC Besieged Base
-Renegade: -UNC The Negotiation
-Wrex- Family Armor
-Garrus- Find Doctor Saleon

That’s 32 different systems you go to just on these (the non collector quests) out of 39 systems Mass Effect had. If you take out main quest location systems (-6) that’s just 1 system that has no quest in it at all.

Here is the list of all 19 of the N7 ones in ME2:
-N7 Abandoned Mine
-N7 Anomalous Weather Detected
-N7 Archeological Dig Site, N7 MSV Strontium Mule, N7 Blue Suns Base, N7 Javelin Missile Launch
-N7 Blood Pack Base, N7 Blood Pack Communications Relay
-N7 Captured Mining Facility
-N7 Eclipse Smuggling Depot
-N7 Endangered Research Station
-N7 Imminent Ship Crash
-N7 Lost Operatives
-N7 Mining the Cavern
-N7 MSV Estevanico
-N7 Quarian Crash Site
-N7 Wrecked Merchant Freighter, N7 Abandoned Research Station, N7 Hahne-Kedar Facility

Just 19 different systems that you go to for these. Out of 42 systems in the game that don’t have a main quest/world, recruiting or loyalty mission in. That’s still 23 systems that currently have no use except to scan and probe in. Before anyone gripes about it. No, the recruiting and loyalty missions are not side quests they are listed in the main quest list.


Right because somehow the UNC missions with the same identical pirate bases are actually better than the more variated N7 missions. Quality over useless quantity hun.

The only thing that UNC missions does better is the intergration, other than that its horribly repetitive and boring with the same identical base every single time. Oh an its more than 2 months since the game came out and i still see you nerd raging...

#512
Brako Shepard

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I can't say I am dissapointed with Mass Effect 2 in the slightest.



Yes there are things I would have preferred, but the story is better than most hollywood scripts. The gameplay is top notch, and the graphics are nothing short of stunning. Its not the perfect game, but what it does do, it does it perfectly.

#513
KotOREffecT

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Corehaven22 wrote...

Im at least pleased to see that people prefered the Mako over the planet scanning. For the most part anyways.

Its the one thing that nearly ruined the game for me all by itself. I missed the Mako type segments horribly

I dont think the Hammerhead is a good replacement either. I cant get out of the vehicle whenever I want. It just launches slews of missles killing just about everything which leaves no room for strategy. I liked that it was faster, more maneuverable, and it had no problem with terrain as it was half able to fly. But I think the hammerhead segments arent even as good as the old Mako ones.


Naw, Hammerhead was a much better upgrade than the Mako was, and a lot of people see that. Its just that the HH didn't have as strong weapons and armor, it was in its beta stages, thats why some people ****ed about it. Where as a lot of folks hated the mako because of its controls. Where as the HH moved more smooth, was more fast with speed boosters, it was more fun to ride in than the Mako. Esp if we had open enviornments. Plus there were quite a few people that picked planet scaning over the mako in various topics which is sad, but hey...

I just dont get some of the HH hate, kinda like I dont get some of the hate for ME 2 or its story. It seems that both sides will never find a middle to agree on, one side hates the improvments from every little thing to the HH in ME 2, and ironically, its the same thing the other way around.

Modifié par KotOREffecT, 17 avril 2010 - 02:32 .


#514
lazorexplosion

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No. Very, very no. Vastly improves on ME1, one of the best games I've played.

#515
Darth Drago

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SithLordExarKun wrote...

Darth Drago wrote...


The total lack of side quests in ME2 that take you to different worlds is a joke. Regardless if you hated the ones from ME1 for reusing the same layout or not, that game at least had a reason for exploration beyond collecting minerals to upgrade your ship, armor and weapons.

Not including the Citadel, Mass Effect 1 had 39 systems in it while Mass Effect 2 had (including the downloads) 56 systems.

Mass Effect 1 UNC quests.
There are 31 you can do. (28 UNC, 1 of 2 for your paragon/renegade, 1 for Wrex and 1 for Garrus). Even though the Wrex and Garrus ones are not officially UNC quests I add them here since they do take you to other worlds.

-UNC Asari Writings (a collection quest)
-UNC Locate Signs of Battle (a collection quest)
-UNC Prothean Data Discs (a collection quest)
-UNC Turian Insignias (a collection quest)
-UNC Valuable Minerals (a collection quest)
-UNC Asari Diplomacy
-UNC Colony of the Dead
-UNC Dead Scientists
-UNC Derelict Freighter
-UNC Espionage Probe
-UNC ExoGeni Facility
-UNC Geth Incursions (each of the 5 in a different system)
-UNC Hostage
-UNC Hostile Takeover (each of the 3 parts in a different system)
-UNC Listening Post Alpha, UNC Listening Post Theta, UNC Depot Sigma-23
-UNC Lost Freighter
-UNC Lost Module
-UNC Major Kyle
-UNC Missing Marines, UNC Cerberus, UNC Hades’ Dogs
-UNC Missing Survey Team
-UNC Privateers
-UNC Rogue VI
-UNC Unusual Readings, UNC Distress Call

-Paragon: -UNC Besieged Base
-Renegade: -UNC The Negotiation
-Wrex- Family Armor
-Garrus- Find Doctor Saleon

That’s 32 different systems you go to just on these (the non collector quests) out of 39 systems Mass Effect had. If you take out main quest location systems (-6) that’s just 1 system that has no quest in it at all.

Here is the list of all 19 of the N7 ones in ME2:
-N7 Abandoned Mine
-N7 Anomalous Weather Detected
-N7 Archeological Dig Site, N7 MSV Strontium Mule, N7 Blue Suns Base, N7 Javelin Missile Launch
-N7 Blood Pack Base, N7 Blood Pack Communications Relay
-N7 Captured Mining Facility
-N7 Eclipse Smuggling Depot
-N7 Endangered Research Station
-N7 Imminent Ship Crash
-N7 Lost Operatives
-N7 Mining the Cavern
-N7 MSV Estevanico
-N7 Quarian Crash Site
-N7 Wrecked Merchant Freighter, N7 Abandoned Research Station, N7 Hahne-Kedar Facility

Just 19 different systems that you go to for these. Out of 42 systems in the game that don’t have a main quest/world, recruiting or loyalty mission in. That’s still 23 systems that currently have no use except to scan and probe in. Before anyone gripes about it. No, the recruiting and loyalty missions are not side quests they are listed in the main quest list.


Right because somehow the UNC missions with the same identical pirate bases are actually better than the more variated N7 missions. Quality over useless quantity hun.

The only thing that UNC missions does better is the intergration, other than that its horribly repetitive and boring with the same identical base every single time. Oh an its more than 2 months since the game came out and i still see you nerd raging...


Where does it state that they are better or more varied? Please show me where I said anything close to that. I point out that there are a lot more side quests in a smaller galaxy that ME1 had compared to the larger one we got in ME2. That’s it. Yet some how it bites me in the rear even after I clearly state in the first lines: “…Regardless if you hated the ones from ME1 for reusing the same layout or not, …”

Yes, the reused exact layouts of the interiors got old as with the same grouping of enemies in the exact same rooms. That isn’t the point I was making. It’s the total lack of side missions that give you a reason beyond wasting time planet scanning and probing in the larger galaxy we are given to explore.

We have 17 more star systems than the first game yet less side quest missions dedicated to exploring them. In ME2 there are so many various reusable building/ship structures exterior and interior and environments that the developers have at their hands to use but chose to go the safe way and not be creative in design and writing to use them. Yet BioWare seems to think that having quite a few 5 minute or less missions is the way of the future.

A game like Oblivion (or even the older Morrowind) which has tons of side quests seems to have no problem with being creative in their level designs. You can go into 10 different caves and ruins and none of them are alike in layout. The Mass Effect devolpers just got lazy in my opinion.

“I’m Commander Sheppard and I’m the only one qualified in the galaxy to turn on this switch to save the Endangered Research Station. Not like I have anything better to do out here.”

#516
xCirdanx

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I have mixed feelings. Sometimes i think part one was better but ME2 also has some great moments, so i´m not realy disappointent.

However there are several things i realy don´t like:

-decisions from part one have little or no impact at all. (emails suck sry)

-too much focus to get the combat right, it´s ok...but if i want combat focus i´m going to play a "real" shooter.

-romances are still shallow and not on par with other Bioware titels.

-random missions you get while scanning planets are kinda boring, i miss exploration here.

-scaning planets is the worst and obvious time sink i have seen a while...(thank god for the savegame editor..no more scanning!)

there are other small things, but those are enough i think.

The game is still fun and i like it.

Modifié par xCirdanx, 17 avril 2010 - 07:50 .


#517
Garuda One

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yoomazir wrote...

Darth, I'm not bothering anymore with these kind of discussions because every time, some people, refusing to accept that ME2 has huge flaws, come here and start posting insulting messages, that's how the previous one got locked and that's how I think this topic will get also locked sooner or later.
But, let me just say to you : keep up the good work man, in the hope that the ME dev team may listen to it.


I agree with this post and Darth but if not already which it seems.

:ph34r:[inappropriate image removed]:ph34r:

Modifié par Stanley Woo, 18 avril 2010 - 06:19 .


#518
Darth Drago

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A reminder....

Simple rules to follow:
1. Be respectful of the views and opinions posted in here, for or against the headline topic. If you don’t like what was said that’s fine but don’t reply with a negative attack on that person.
2. All opinions and views are welcome, for or against the headline topic. If you love Mass Effect 2 but think we are wrong that’s fine, give us your perspective on why you love Mass Effect 2 over Mass Effect 1.
3. Be mindful that this is in the “No Spoilers” section. However some minor spoilers may show up from time to time.
4. Please, no pictures in your posting unless it pertains to the topic.
5. Do not feed any trolls that may appear. Just ignore them.

#519
WilliamShatner

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SithLordExarKun wrote...

Right because somehow the UNC missions with the same identical pirate bases are actually better than the more variated N7 missions. Quality over useless quantity hun.

The only thing that UNC missions does better is the intergration, other than that its horribly repetitive and boring with the same identical base every single time. Oh an its more than 2 months since the game came out and i still see you nerd raging...


ME2 might have more varied environments in the N7 missions but the missions themselves are hardly more varied than ME's.  Pretty much all of them are "shoot some people, run down a corridor and press a button."  Whereas in ME we had missions like Toombs and the biotic cultists were there were characters and stories and were you could negotiate or talk down the situation or shoot every if your wanted to.

I would personally take the recycled prefabs if that meant more meatier subquests with characters and stories, than two minute corridor shooters with shiny environments.

Modifié par WilliamShatner, 17 avril 2010 - 09:54 .


#520
Eag07

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WilliamShatner wrote...

I would personally take the recycled prefabs if that meant more meatier subquests with characters and stories, than two minute corridor shooters with shiny environments.


Exactly, ME2 sorely misses the kind of quests like UNC: Besieged Base. Yes, we get to shoot a lot of guys in a recycled prefab level, but there is an aditional factor - innocents we are trying to save or a plot to discover. These little details set these missions above the ones in ME2. Assignments like "Falling Ship" simply can't hold a candle to the ME1 assignments - sorry, but "go down the corridor, blast everything that moves and press three buttons" is not an improvement compared to ME1, even if the level looks unique.

#521
ShakeZoohla

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I hate to say it, but I have to agree, after replaying ME 1 I can only conclude that it is the better game. ME 2 is still nice, but it never feels like it opens up like ME1 did. The sandbox and customization elements of the game feel very choked. The inventory and the exploration may have been flawed in ME1, but for me they added to the game in a big way. Driving to all of the missions in the Mako, and choosing all of the weapons and armor for my team added a lot atmosphere and increased my immersion.

It seems like they took all of this out because of the new focus on shooter combat, but I really dont find shooting stuff all that fun, and if I did I would play a good third-person shooter, as ME2 doesn't hold a candle to gears of war in the action category. Nor should it, as, whether intended by Bioware or not, Mass Effect is not about headshots, explosions, or blasting peoples limbs off. It is about exploring a very compelling space civilization, and experiencing a very effective and HUGE story.

ME2 was still good, and I will still play it, I just hope that ME3 puts the focus back on pacing, atmosphere, and story.

Modifié par ShakeZoohla, 17 avril 2010 - 11:48 .


#522
Iakus

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ShakeZoohla wrote...

I hate to say it, but I have to agree, after replaying ME 1 I can only conclude that it is the better game. ME 2 is still nice, but it never feels like it opens up like ME1 did. The sandbox and customization elements of the game feel very choked. The inventory and the exploration may have been flawed in ME1, but for me they added to the game in a big way. Driving to all of the missions in the Mako, and choosing all of the weapons and armor for my team added a lot atmosphere and increased my immersion.

It seems like they took all of this out because of the new focus on shooter combat, but I really dont find shooting stuff all that fun, and if I did I would play a good third-person shooter, as ME2 doesn't hold a candle to gears of war in the action category. Nor should it as, whether intended by Bioware or not, Mass Effect is not about headshots, explosions, or blasting peoples limbs off. It is about exploring a very compelling space civilization, and experiencing a very effective and HUGE story.

ME2 was still good, and I will still play it, I just hope that ME3 puts the focus back on pacing, atmosphere, and story.



After my first playthrough of ME2 with my "canon" Shepherd I did a full run through 1 and 2 to compare.  ME1 has it's gameplay and technical problems. Loading screens were a pain.   By the end of the game I was brute-forcing most locks and terminals, cause, hey I've got the omnigel for it and I got sick of those spinning circles. But its STORY was great, like something out of Babylon 5 or Star Trek or Farscape, only more epic.  I was Commander Shepherd and I was Saving the Galaxy.

ME2 smoothed out the gameplay a great deal. Combat became much easier to hande.  The bypass and hacking minigames were a lot more fun.  They oversimplified some bits(armor, weapons), but overall it's a highly polished game, technically.  And it has an amazing supporting cast (even if I do think several should put some clothes on) However, the central story is downright anemic.  It's like everything important was put in a holding pattern for ME3, and we were given a bundle of sidequests to tide us over for the next year or two. ("Now in stores:  Mass Effect:  Tales of the Sword Coast")

I suspect that Bioware wanted to try something super-ambitious with this trilogy where "decisions matter across games" and only later realized just how tough it would be to pull it off

So on one hand, I have a somewhat flawed but amazing epic story, or a beautiful, well- polished...shooter.  Now I have nothing against shooters, but if I wanted to play one, I've got Borderlands on my shelf.  I buy Bioware games for stories.

I like ME2.  It's a good game, just not a great game. It'll probably sit on my shelf for a while, until we get closer to a release date for ME3

And there better be a frakking incredible storyline for those of us who stayed loyal to our LI in ME1

#523
Kalfear

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yoomazir wrote...

Darth, I'm not bothering anymore with these kind of discussions because every time, some people, refusing to accept that ME2 has huge flaws, come here and start posting insulting messages, that's how the previous one got locked and that's how I think this topic will get also locked sooner or later.
But, let me just say to you : keep up the good work man, in the hope that the ME dev team may listen to it.


Well said and so true.

I see the usual suspects already argueing with him (mod included, way to be open minded there).

Great points Darth but like Yoomazir said, so many have tried before and left fustrated cause the same people say the same thing over and over and over and troll any thread that doesnt gush and agree with the vocal minority how great ME2 was.
 
Keep up the good fight!

#524
lukandroll

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Its on the little things that great games set the difference between the mediocre ones.
In the attention to detail. In the overall feeling of immersion that is left on you.
I said it before, I'll say it again, bioware in its attempt to bring the RPG genre to a broader audience, ended up losing the very soul of one of their finest tales.
Games like mass effect, need more thought time, more writing and less FX and graphics gimmicks, because in the end of the day what's left when the game is over, its either:
a) Great, another beaten game. Next. (ME2)
B) Wow, that was epic. (ME1 with M4 ending song playing in the background)

Modifié par lukandroll, 18 avril 2010 - 02:42 .


#525
SithLordExarKun

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Darth Drago wrote...



Where does it state that they are better or more varied? Please show me where I said anything close to that. I point out that there are a lot more side quests in a smaller galaxy that ME1 had compared to the larger one we got in ME2. That’s it. Yet some how it bites me in the rear even after I clearly state in the first lines: “…Regardless if you hated the ones from ME1 for reusing the same layout or not, …”

 

Thats the impression i was getting from you, that because ME1 has more UNC side quests, that it MUST mean its better. Whether we hate it or not is irrelevant to the fact that you think  that the ME1 sidequests are superior just because they had more quests, if not, why are wasting time bringing up such an irrelevant point?

Quality > Quantity.

But seriously, its been 2 months since i have seen you nerd raging over the flaws and changes that they implemented in ME2 non-stop, take a rest and move on dude, constant nit picking isn't going to change the way ME2 is and it may do little to nothing for ME3. All you can really do is hope they would make the game better.

I hated FFXIII beyond belief, but not even i cry and rage over the internet for so long.