Edit: just because you like it would be a reason. Not of much interest to me, but if that's the reason, so be it.
Modifié par AlanC9, 08 juin 2010 - 09:35 .
Modifié par AlanC9, 08 juin 2010 - 09:35 .
Kalfear wrote...
What many of the ME2fangirls dont/wont/cant accept is ME2 went to far Shooter and not far enough RPG! And I gotta say thats fustrating to argue as they have such closed little minds on the topic.
All the RPG fans have granted the combat was better so they not asking for the combat to be dumbed down
All the RPG fans have granted the graphics were better so they not asking for lesser graphics
They are asking for the story and immesion and interactiveness (the RPG Elements) of the game to be put back in cause that DID get dumbed down wrongly and this is where the fighting starts.
Really this whole fight/arguement is just ME2 crowd being greedy. They got vanilla removed from the flavor list and know they fighting to keep it off where as the ME1 and RPG fans simply want a wider menu of flavors!
Modifié par FlintlockJazz, 08 juin 2010 - 09:39 .
Onyx Jaguar wrote...
Well its really ascetic due to the mission layout. They could easily rewrite the skills and the level system to how it is presented in ME 1 and it would take you to the same place as ME 2 (instead going up by smaller increments). WIthout the lost skills of course. Granted I liked Damping but Stasis was extremely... useless?
No, i have no data, but just from reading these forums, the place I would think people with strong opinions about either game would gather, it seems clear there is a divide among fans. A 200 page thread so heated on both sides about whether the changes implented were good or bad will probably never see a winning side emerge, but i think it does evidence that these changes implented were drastic, and drastic to the people that actually matter: the fans. ME2 changed so much, combat, story-focus, lore, gameplay in general, and a lot more, that millions of people liking it means only that it succeeded as a game, not as a sequel. Maybe the minority of people were disapointed, and maybe not, either way there is a good chunk of fans who were fans of ME1 and are not of ME2.AlanC9 wrote...
ShakeZoohla wrote...
I actually think its pretty universally agreed upon that ME2 failed at being a proper sequel, whether some people are willing to admit it or not. There are just too many people who loved the first game and are now disapointed by the second to make a valid argument otherwise.
By "too many" you mean a large percentage, obviously. Is that percentage large? Gamespot user reviews don't show any pattern of ME1 fans not liking ME2 because it changed stuff from ME1. A few didn't like the changes, a lot did.
I see a minority of people who really don't like the changes, but if you've got some sort of hard data I'll look at it.
tonnactus wrote...
Jebel Krong wrote...
6. in me2 balances better with the character you play. you don't start as a green recruit, and even in me1 where you didn't, in essence you were because of the traditional rpg mechanics that were stuck to, despite being completely immersion-breaking and universe-unrealistic (what soldier is given a gun that cannot hit a target, even now?)..
Someone has to really explain why this comlain is and was only made concerning weapons.
Why shepardt has to learn biotics? You would expect,shepardt would be trained to use biotics beginning in his childhood and evolved them in the army?
Why shepardt has to learn tech attacks? Didnt he learn that in his military training?
If shepardt could use all things perfectly fine from the start, how this game could persists to be an Rpg.
Its impossible.
Modifié par sirandar, 08 juin 2010 - 10:35 .
Can you please define this better, because I'm also RPG fan and as I can also see rpg side did get redused in ME2. How ever, I want you define what are those RPG stuff what are redused (dumped down), because even if I see many of them. I don't know what the big deal is all about. When I mean define, I mean REALLY detailed with examples, to show what's got redused. Not some abstract description, like impression got redused, but give real examples from the game.Kalfear wrote...
They are asking for the story and immesion and interactiveness (the RPG Elements) of the game to be put back in cause that DID get dumbed down wrongly and this is where the fighting starts.
sirandar wrote...
IMO ME2 was 80% shoot-em-up
For a premier dev making a Story-RPG-Shooter the shoot-em-up shopuld be at about 40%
Jebel Krong wrote...
Kalfear wrote...
Thats flat out wrong Jebel!
That like saying, if you want to play a traditional shooter, go play Modern Warfare.
Mass Effect 1 and 2 were suppose to be action / RPG mixes.
Not all shooter
Not all RPG
What many of the ME2fangirls dont/wont/cant accept is ME2 went to far Shooter and not far enough RPG! And I gotta say thats fustrating to argue as they have such closed little minds on the topic.
All the RPG fans have granted the combat was better so they not asking for the combat to be dumbed down
All the RPG fans have granted the graphics were better so they not asking for lesser graphics
They are asking for the story and immesion and interactiveness (the RPG Elements) of the game to be put back in cause that DID get dumbed down wrongly and this is where the fighting starts.
Really this whole fight/arguement is just ME2 crowd being greedy. They got vanilla removed from the flavor list and know they fighting to keep it off where as the ME1 and RPG fans simply want a wider menu of flavors!
This isnt about Mass Effect being one or anouther genre because they were never designed, advertised, or intended to be a straight RPG or a straight shooter!
All the Original fans want is balance!
PS: The characters were not even remotely as deep as some fangirls state in ME2, they were shallow, undeveloped sketches of what the origuinal ME1 crew was. Thats discussed in lenght in thread in signature if you want to read a real discussion on the topic and not pages upon pages of drivel to find a decent post.
look i wouldn't mind deeper rpg mechanics in #3 (ironically it should be easier to take me2's more stripped-down approach and add things, rather than try and fix the mess me1's sytems were), certainly in the areas of equipment, mods etc but to say the character in #2 were underdeveloped compared to me1 is nonsense and crazy talk. and yes if they can do more content with characters/conversations/locations etc, i'm all for it! depth is the holy grail, but i disagree when you say me2 lacked it, because in most (and important) areas, it most certainly didn't.
Jebel Krong wrote...
tonnactus, you're a complete tool - i'm ignoring everything you post from now on - and i should have stuck to that before.
Modifié par SSV Enterprise, 09 juin 2010 - 01:22 .
Lumikki wrote...
Can you please define this better, because I'm also RPG fan and as I can also see rpg side did get redused in ME2. How ever, I want you define what are those RPG stuff what are redused (dumped down), because even if I see many of them. I don't know what the big deal is all about. When I mean define, I mean REALLY detailed with examples, to show what's got redused. Not some abstract description, like impression got redused, but give real examples from the game.Kalfear wrote...
They are asking for the story and immesion and interactiveness (the RPG Elements) of the game to be put back in cause that DID get dumbed down wrongly and this is where the fighting starts.
SSV Enterprise wrote...
While ME2 had two major missions (Thane and Samara's loyalty missions) that involved no shooting at all.
Modifié par tonnactus, 09 juin 2010 - 12:24 .
I did read your OP from you signature, so what I got so far ME2 vs ME1 reduction as RPG.Kalfear wrote...
see my signature
Modifié par Lumikki, 09 juin 2010 - 01:27 .
Kalfear wrote...
But they were, Maybe its the purely linear and unbending way you learn about them in ME2 that bothers me.
I mean I could spit on Miranda and shoot her sister and shes going to tell me the same story at the same time every time unlike characters in DA:O where you have to influence them and by not impressing them you stop the sharing or at least the character shares less.
ME2, do what ever you want, Party member going to tell their little bit of story (Thane being the one exception, Thane ALMOST found the right amount and degree of story). But thats just it, their little bit. It really doesnt tell you anything but that little specific story, you still dont know their passions or what makes them tick. What you learn is shallow and only enough to set up the Loyalty quests in most cases.
I want to know about my squadmates so I can make a connection with them.
Ashley was a army brat, has a sister, is god fearing. None of this really matters but it builds up the character so you form a connection.
Liara, you learn so much about Liara in ME1, or Wrex, or Garrus, and even Tali.
Hell they basically didnt wroite anything for Garrus or Tali in ME2 as ME1 told you so much (big mistake)
DA:O- you learn so freaking much about your group members. Some transfers to side quests, much doesnt. Its background information to form a connection and bond with those characters, and you do.
When someone tells me they formed a bond in ME2 I just roll my eyes and dismiss them to be honest (like those that say they RPG fans but dont care about RPG elements being stripped in ME2). Only people that formed a bond or connection with the NPCs of ME2 are those that went in LOOKING TO rather then letting the game develope the needed storyline and atmoshphere required. Me personally (and many many many many many many others that have posted about this) want the game to do the work. If I just go in expecting the connection regardless, I may as well post about pokemon being a RPG.
sorry Jebel, but ME2 most definately did lack in personal connections and emotional connections to the squadmates. Those connections require backstories and personalities that get played on during the game. ME2 was just a poorly wrote novel that lacked emotion. I know you know what I mean as you seem literate enough to have experience a wide variety of writings. Some are excellent, some, not so much. ME2 was the not so much.
Orchomene wrote...
If you want, I can show you some extracts of what you said stating that Ecael's arguments are proofs.
Kalf, you're a disgrace
seriously, people actually prove you wrong and you absolutely refuse to
accept it and still try to argue like you're the end be all. [...]
Really,
ecael made VERY logical points, but you, simply being the arrogant
individual you are w, simply chooses to ignore it because you cannot
accept being wrong and is simple way to arrogant to do so.
You
ask for people to make logical arguments and provide evidence, yet when
people do so, you refuse it and accuse them of trolling instead and on
the other hand, you yourself has yet to even offer a single shred of
proof other than your own deluded opinions which always get proven
wrong.
Prove that mathematicians write "proofs", you keep saying "you need proof you need proof" and keep telling me "mathematicians write proofs" but never say how nor did you prove it.Orchomene wrote...
About mathematics, I'll pass on your apparent ignorance. Yes, mathematicians write proofs. I'm well placed to know it, I am a mathematician.
You have no reason to even be here so do me a favour, STFU and gtfo.Orchomene wrote...
But overall, your insulting and superior attitude is going too far. I have no reason to accept being insulted in a moderated forum.
AlanC9 wrote...
Terror_K wrote...
Some of them were, some of them weren't. Some of them would have been if they hadn't been taken too far. Others are pretty bad ideas in the first place. ME1 tended to have good ideas with bad execution, while ME2 tended to just have bad ideas, or at least bad ideas regarding an RPG; in a pure shooter they may work, but in an RPG, even a hybrid one, not so much.
That's obviously dependent on what you think an RPG is -- and more importantly, what it should be
I actually personally have more problems with the apparent mindset of the devs and the direction they seemed to want to take ME2 overall than I do with the individual changes themselves.
So you're more concerned about what you think the developers think than you are about the game they actually made, the game you're actually playing? Seriously?
Pocketgb wrote...
It depends on what everyone wants.
For Mass Effect 2, everyone wanted something different. This will be true for every sequel.
Terror_K wrote...
Rather than trying to come up with an A+ system, it seems like the devs just went for the C- one: it just passes, but that's it.
Under whose grading scale, exactly?
Don't bother telling kalfear yous disagree with him, he will just call you an ME2 fanboy or a troll.SSV Enterprise wrote...
Kalfear wrote...
But they were, Maybe its the purely linear and unbending way you learn about them in ME2 that bothers me.
I mean I could spit on Miranda and shoot her sister and shes going to tell me the same story at the same time every time unlike characters in DA:O where you have to influence them and by not impressing them you stop the sharing or at least the character shares less.
ME2, do what ever you want, Party member going to tell their little bit of story (Thane being the one exception, Thane ALMOST found the right amount and degree of story). But thats just it, their little bit. It really doesnt tell you anything but that little specific story, you still dont know their passions or what makes them tick. What you learn is shallow and only enough to set up the Loyalty quests in most cases.
I want to know about my squadmates so I can make a connection with them.
Ashley was a army brat, has a sister, is god fearing. None of this really matters but it builds up the character so you form a connection.
Liara, you learn so much about Liara in ME1, or Wrex, or Garrus, and even Tali.
Hell they basically didnt wroite anything for Garrus or Tali in ME2 as ME1 told you so much (big mistake)
DA:O- you learn so freaking much about your group members. Some transfers to side quests, much doesnt. Its background information to form a connection and bond with those characters, and you do.
When someone tells me they formed a bond in ME2 I just roll my eyes and dismiss them to be honest (like those that say they RPG fans but dont care about RPG elements being stripped in ME2). Only people that formed a bond or connection with the NPCs of ME2 are those that went in LOOKING TO rather then letting the game develope the needed storyline and atmoshphere required. Me personally (and many many many many many many others that have posted about this) want the game to do the work. If I just go in expecting the connection regardless, I may as well post about pokemon being a RPG.
sorry Jebel, but ME2 most definately did lack in personal connections and emotional connections to the squadmates. Those connections require backstories and personalities that get played on during the game. ME2 was just a poorly wrote novel that lacked emotion. I know you know what I mean as you seem literate enough to have experience a wide variety of writings. Some are excellent, some, not so much. ME2 was the not so much.
You are entitled to your opinion, Kalfear. But I respectfully disagree. ME2 characters had just as much backstory as the characters in Mass Effect 1- Thane had his wife and son, Miranda had her father and sister, Mordin had his service with the STG, etc. But more than that, each of their backstories figured into their loyalty missions. In ME1, Ashley, Kaidan, and Tali's backstory never came up while on missions. Liara's did, but in a very limited way- the mission on Noveria is hardly changed whether Liara comes with you or not. Garrus and Wrex get side missions with very simple resolutions- for Garrus, you find a guy, talk a bit, then kill him. For Wrex, you go shoot some guys, retrieve his armor, and that's it. ME2's loyalty missions were all far more complex, with the past of characters coming to haunt them, characters confronting their pasts, or new problems arising from their backgrounds. It added to their character development, making them seem more like real people and less like audio recordings.
Modifié par AltiusO83, 09 juin 2010 - 03:02 .
Terror_K wrote...
Funny... considering everyone apparently wanted something different, I sure didn't.
Terror_K wrote...
I'd say many old-school BioWare fans, ME1 fans and old-school RPG fans...
Terror_K wrote...
With the ME2 systems the BioWare devs are like that kid in school who doesn't seem to care about doing a good job and does what he can to scrape a pass through and move on.
Terror_K wrote...
I also find it interesting that Alpha Protocol gets low reviews averaging around 6 to 7 for having bad combat despite almost all its RPG systems being far more solid than ME2's simply because it has flawed combat, yet ME2 gets an average of about 9 or so for having combat that works, but weak RPG systems. Seems reviewers put more emphasis on combat when grading a game these days. Also, I can't help but wonder whether most of them were playing AP as if it were Gears of War, Army of Two or ME2 in combat and that's why they thought it failed in this respect, because playing it properly as a stealth game and not as a standard shooter works rather well for the most part.
Kalfear wrote...
Thats flat out wrong Jebel!
That like saying, if you want to play a traditional shooter, go play Modern Warfare.
Mass Effect 1 and 2 were suppose to be action / RPG mixes.
Not all shooter
Not all RPG
What many of the ME2fangirls dont/wont/cant accept is ME2 went to far Shooter and not far enough RPG! And I gotta say thats fustrating to argue as they have such closed little minds on the topic.
All the RPG fans have granted the combat was better so they not asking for the combat to be dumbed down
All the RPG fans have granted the graphics were better so they not asking for lesser graphics
They are asking for the story and immesion and interactiveness (the RPG Elements) of the game to be put back in cause that DID get dumbed down wrongly and this is where the fighting starts.
Really this whole fight/arguement is just ME2 crowd being greedy. They got vanilla removed from the flavor list and know they fighting to keep it off where as the ME1 and RPG fans simply want a wider menu of flavors!
This isnt about Mass Effect being one or anouther genre because they were never designed, advertised, or intended to be a straight RPG or a straight shooter!
All the Original fans want is balance!
PS: The characters were not even remotely as deep as some fangirls state in ME2, they were shallow, undeveloped sketches of what the origuinal ME1 crew was. Thats discussed in lenght in thread in signature if you want to read a real discussion on the topic and not pages upon pages of drivel to find a decent post.
SithLordExarKun wrote...
Prove that mathematicians write "proofs", you keep saying "you need proof you need proof" and keep telling me "mathematicians write proofs" but never say how nor did you prove it.
And judging by your level in intelligence, you are no way a mathematician, you can't even read properly, how do you expect me to believe you're a mathematician?
Modifié par Xeranx, 09 juin 2010 - 04:57 .
Xeranx wrote...
SithLordExarKun wrote...
Prove that mathematicians write "proofs", you keep saying "you need proof you need proof" and keep telling me "mathematicians write proofs" but never say how nor did you prove it.
And judging by your level in intelligence, you are no way a mathematician, you can't even read properly, how do you expect me to believe you're a mathematician?
http://research.micr...ow-to-write.pdf
http://www.mat.puc.c...uments/FPTP.pdf
http://www.maa.org/d...vlin_06_03.html
http://en.wikipedia....hematical_proof
http://www.britannic...HEMATICAL-PROOF