Pocketgb wrote...
Terror_K wrote...
Funny... considering everyone apparently wanted something different, I sure didn't.
Yeah, some people wanted the same. Some didn't. Some were satisfied as long as it was still a tasty pie.
I'm not saying that there were more people wanted something different, rather that there was never any unanimous agreement on where the game should go. This goes straight to the blueberry vs. cherry pie conflict.
I'd personally say they're both blueberry pies, but while the first one had a good balance of pasty and filling, the second one had very little filling and a lot of pasty... which to my tastes made it a bit dry and lacking.
ME2 was surprisingly well-done on the terms of being an over-the-shoulder shooter. Things are highly funcitonal, and this is what needed to be accomplished first above all else.
Add in all the powers and other attributes that can affect the combat and it's one of the more entertaining and intriguing systems out there, zounds above what any other third person shooter has reached. Still a bit rough, especially considering this is only the second time they've really branched out this far (first being Jade Empire), but I would not be disappointed to see them increase the depth with what they've reached in ME2.
To be honest, it's pretty poor even on the TPS side of things. Actually... "poor" isn't the right word exactly, perhaps "average" or "generic" would suit better. Gears of War, for instance, does it far better. Essentially they're both the same, but GoW manages to at least change things up now and then, integrate some decent puzzles and situations that aren't just straight-up shooting within the mechanics and provides some interesting boss fights and scenarios. ME2's combat really is pretty much just "run, see waist high cover ahead, get ambushed, fight off enemies, run until you get to the next cutscene or waist high cover zone" repeated over and over. Even ME1 was better in this regard... heck, even Alpha Protocol did better here. As far as combat goes, ME2 does very little beyond the standard fare with pretty much nothing that could be considered an X-Factor at all. It does the job well, I'll admit that, but that's all it does: the job. You mention the powers, but then those were already there in the original game, so that's hardly a point in ME2's favour.
Above all else it's a technical mess. I'm still trying to get it to work on my PC. It just needed a bit more polish is all, and this'll probably happen with later patches. I remember when NWN2 was crap to play. I come back a few months later and it feels entirely different: felt much smoother to play and ran at least three times better.
I got it going with no problems. The only issues I've had are some menu-related bugs, bad loading decisions and some questionable A.I., inconsistencies and points where the game seems to blatantly cheat (e.g. spawning enemies that were never there before just because you were spotted). The combat is admittedly frustrating, but that's just as true regarding Mass Effect when it comes to the RPG elements being so shallow and linear.




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