[quote]Terror_K wrote...
[quote]Ecael wrote...
Mass Effect 1 wasn't better at any point with combat.[/quote]
I disagree. ME1 didn't force you down such linear paths or force you into cover all the time, while ME2 almost always does. ME1 had crouch and there were sometimes where this came in handy and you didn't always have cover. ME2's abilities are far more spammy than ME1's because they recharge so damn fast I can just keep spamming the same decent ability every 5 seconds or so, while even if one
did spam off all their abilities at the start in ME1 you'd be defenceless power-wise for over a minute beyond that, so you'd better hope that you hit all your targets first up. ME1 also did a better job of making the cover seem more natural and less like obvious ambushes. The fast recharging health in ME2 takes away challenge since you can just duck behind cover and heal up again fully in a few seconds, rather than having a limited resource (ironic considering their apparent logic with the thermal clips).[/quote][/quote]
You have to be kiding here, right?
Sure, ME2 still has problems, like clips lying on the ground and too many obvious covers on missions. How ever, the combat is self is alot of better. More detailed and weapons feels more right.
Examples:
1. Pistol feels like pistol. In ME1 it feeled like submachine gun, because marksman skill.
2. You can shoot enemy parts, what increase combat impression. In ME1 it was just general hit to enemy.
3. Weapons shooting distance works better. In ME1 I could shoot with pistol beyond my ability see the enemy.
Compare this that some weapons, like sniper rifle is totally useless from begin of ME1. Shepard the best elite trained N7 soldier in human alliance can't even hit barn with it on starting level. Other hand pistol can be only weapon you need, because "marksman" skill makes in most heavy damage "submachine gun". With ability modify it's overheat reduction, it NEVER overheat. It's one of most damaging weapon in game and can be used on any distance. You call that good combat system, where player run directly on battle guns blazing and kills everyting on site with this super weapon and has even super good specter armor for protections. Give me break, ME1's combat did the job, but it was never really good combat system.
ME2's weapon combat is better balances trough all levels.
[quote]Terror_K wrote...
[quote]Ecael wrote...
Even the tech demo of Mass Effect 1 in 2006 had more interactive dialogue and RPG-like gameplay.
*SNIPPED*
[/quote]
What exactly is this supposed to prove? All this does is show how much more dumbed down ME2 is and how much further from the original vision of the game it is. If anything, ME2 should have been more like this early ME1 stuff, but instead, beyond the interrupts making a return, its even further away from it. All you've done is prove that BioWare originally intended to make this a deeper RPG than even the first one was, and that ME2 really has gone away from that concept.[/quote]
It shows something what you haven't accept yet. That Bioware started to dumb rpg side from the beging. Meaning Bioware doesn't want traditional rpg design for Mass Effect series.
Modifié par Lumikki, 09 juin 2010 - 01:38 .