ShakeZoohla wrote...
No drastic doesn't mean bad, as some people liked the changes and some did not, but I do think it's bad to make a trilogy of games that barely resemble each other (we'll see what ME3 is like).
That would be bad. But Bioware did no such thing, as far as I can tell. The cinematic style, the universe, Shepard himself.... all the elements that made Mass Effect distinctive to me are still present in Mass Effect 2. The only really distinctive thing about ME1 that went away was the Mako, and since I didn't like that at all I'm fine with that.
The old levelling and inventory systems, besides not being very good, weren't very important.
One would think that first and foremost the sequel to such a game would do its best to appeal to fans of the original, and not entirely change its style in hopes of sucking in new ones.
Again, they didn't do that. When you eliminate people who didn't play ME1, the changes made to ME2 are still popular. Most ME1 fans liked ME2 better.
Edit: unless by "fan" we don't mean people who liked ME1, but instead mean people who are RPG fans first and only incidentally ME1 fans.
I personally think you have the situation flipped backwards; ME1 seems to me to be the game of a company making something unique and to the best of their ability, while ME2 seems to be the game of a company making something samey that will suck in as many fans and as much revenue as possible. One is art, the other is business.
We utterly disagree. Without access to Bioware design documents, that's where we'll have to leave it.
Modifié par AlanC9, 10 juin 2010 - 06:19 .




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