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Disappointment With Mass Effect 2? An Open Discussion.


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#5376
FlintlockJazz

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Mister Mida wrote...

FlintlockJazz wrote...

Aye, and CDProjekt are actually doing rather well, they are running Gog.com where they sell good old games online with no DRM whatsoever and actually making it work.  Hell, they even have some of Bioware's first three games, Shattered Steel and MDK1 and 2, none of which are RPGs despite Bioware's subsequent renown for being an RPG dev.  Obsidian released the awesome Alpha Protocol that is more RPG than even ME1 ever was! 

The real problem is that unless it's made by Bioware or Bethesda people just don't seem to be interested, which is a damn shame because these other guys are doing things that are quite different from the run of the mill stuff (not to say the two Bs only do run of the mill stuff, they are the main players in their respective areas of RPG games, it's just that these other guys make some amazing stuff too).  Really, people need to start looking around more otherwise there truly won't be more RPGs around anymore.

Exactly the reason why I ordered 'The Witcher' last week. Even if Bioware goes 'mainstream', someone will take their place in the RPG market.


Yeah, I must admit when I first heard of the Witcher I was expecting one of those pretentious-dark games where you just play a jerk but I was pleasantly surprised that the choices truly were morally-gray and the game was really good (I got it quite late so didn't have to deal with the bugs that the ones who got it early did), made me look for others I may have missed!

bjdbwea wrote...

That's not true in my case. I already own
the Witcher, but unfortunately that didn't really impress me either,
and so far I didn't even finish it. I didn't like the combat system, and
especially not the fact that it forces me to use one predefined
character. The same unfortunately is the case with AP, and like ME 2
that game seems to lack polish, from what I've read. Part of the problem
for me is that BioWare used to deliver such outstanding quality RPGs,
that I find it hard to accept the flaws and shortcomings of other games,
including ME 2.


While we all look for different things in RPGs I do ask that you at least try AP, despite what the reviews say it is nowhere near as bad as they made out, I encountered more bugs with the Mass Effect games than I did with AP personally on PC.  As for one predefined character, I think it works well for some cases, as it enables the story to flow more easily and for the devs to get your character involved more as they know what motivates him/her.  I personally demand only that when they decide whether to use predefined or player-customised that they choose what is best for the type of game and story they are making personally.

Modifié par FlintlockJazz, 10 juin 2010 - 09:31 .


#5377
KitsuneRommel

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Pocketgb wrote...

bjdbwea wrote...

And if DA sold well, then isn't that prove enough for the existance of an audience which appreciates RPGs, even on consoles? Why then couldn't BioWare just continue to produce RPGs? Why did it have to be another shooter?


You probably should've asked this when ME1 was released.


After seeing what ME1 was promised to be I can't but agree.

#5378
CroGamer002

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www.explicitgamer.com/article/14-reasons-hate-mass-effect-2


1st retarded
2nd understandble
3rd Aperently that guy has no hearth
Oh yeah, 30% something gamers don't like Zaeed and same with Jacob and Jack, while 70% didn't pick that choice
And if you read comments on that pool people mostly don't like Zaeed becouse he has no dialogue wheel.
Aperently dialogue wheel=character
4th ME1 didn't had looting ether. You just get equpmnent automaticly when you kill some enemies. I don't call that looting.
5th this is Bioware's mistake. They should just say DIFFRENT GAME MECHANIC! And I saw people that compare Termal clips with mediclorian B.S. from Star Wars. Like ammo is big part of ME plot.
6th agreed
7th they can fix it with DLC, why they didn't yet I don't know so we agree
8th TRY ROMANCE WITH JACK ON PARAGON!
9th you are complaing about fish? I have no comment
10th maybe if you didn't suck you would know how to use powers
11th YOU HAVE OVERLOAD IN ME1!!!!!!!!!!!!!!
12th hmh, OK?
13th *facepalm*
14th no comment

Modifié par Mesina2, 10 juin 2010 - 09:38 .


#5379
Octarin

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I feel inclined to answer this thread, but I sincerely don't want to flame. This is my opinion, and although I am very much aware that there are others who share the same opinion, I can't talk for them, I can only talk for myself.

To begin with, i did like and enjoy ME2 very much. I still do, I've imported my femshep, I've made an ME2 maleshep and overall the experience was enjoyable. The graphics were absolutely stunning, the plot was captivating, the ending a proper ME3 cliffhanger, the epicness was right up there, no shortage of attitude, couldn't I have the varren as a pet aboard the Normandy lol ? Image IPB

But, there are so many "little" things that I didn't like that I can't just ignore. So, here goes.

1. Although I liked the shootemup, i found myself looking for clips with my soldier character. So much so that I didn't really enjoy the soldier and imported the shep again as another class, which was far more enjoyable. My maleshep who was a sentinel had the best time ever, and hardly ever emptied a clip. I just see a discrepancy there that might have needed some more attention before release.

2. I don't mind the planet scanning, I actually found it quite the mind-melter, when i wanted something to do without lots of action. What I didn't like at all was the lack of funds. At some point I had billions of resource and not a penny to my name, couldn't buy more upgrades for research, couldn't buy anything, not even a fish! The game simply did not provide for money making! You have the most advanced ship and gadgets at your disposal (climax climax) and... you can't buy them (epic fail). There's no armor to sell or weapons or mods or anything useful to other people, and Shepard and the Normandy are basically a big money gobbler! Real thumbs down on that, seriously.

3. The exploration bit was indeed missing alot. The citadel should have been bigger, and you should have been able to get the feeling you walk for a five minute distance ingame. I never insta-travelled much in ME1 anyway, because the walking from place to place served towards the immersion in the world. Just having Shepard insta-beam to and fro the Normandy like captain Kirk isn't enough towards that end. "Scotty beam me up" doesn't really work well outside Star Trek.

4. The game was forced linear. My ideal was to gather up all the crew, as I did in ME1, and then go exploring the galaxy, land on planets, go mining, so on and so forth, but as soon as you get the first two, it FORCES you to go on one mission, then again after the rest, then again so's to be able to survive the suicide (give us a break) and then again as soon as you get Legion, provided you don't want to butcher your entire crew, up you go and game over. Yes I know you can do all those things afterwards, but I don't want to do them afterwards, there's no point, from my pov. Anyway, that made me juggle abit, between quests, side quests paragon/renegade options and so forth.

5. From a female shepards pov, the ME2 romance was a total fail. If it wasn't for Thane, who sorta saved the day basically, it's a joke. Anyway, I decided to stick with my ME1 romance, Kaidan, who, appears very briefly very unexplaindly and very very VERY lamely on Horizon, and basically gives you the feeling the devs are telling you "stop moping and go shag Thane". I don't disagree with his pov but it could have been done a lot better, since you KNOW we have an ME1 romancing option in the character profile, cause it doesnt do that if you were just friends in ME1, elaborate a bit, don't ****** downwind and tell us it's raining. Besides that, I tried to engage in conversations with people and I ended up romancing half the crew, and/or get reactions along the lines of "I'm like you Shepard I don't do women" (Jack) or Mordin's I don't dig you bit. All that just cause you want to talk. Not to mention the UNFATHOMABLE sleezy "i just wanna talk sweetcheeks" attitude femshep has towards Jacob. Hint: we don't all go around with our brains in our crotch, and not all f/m interaction is sexual. Alot of grief regarding this point, but since I've elaborated on that elsewhere in the forums, I won't go on here.

6. I liked the loyalty missions well enough, I understand their usage, but I don't agree with the loyalty handling. I like DAO better where companions agree/disagree with your actions and thus formulate their like/dislike accordingly. The ME2 one seemed like a cheap emotional tradeoff, "do right by me personally and i'm your dog", sorry it just doesn't cut it role-play wise.

7. What in God's Good Graces gives with female Shepard's macho-ness? I agree she's been a marine since ME1 and she's had a roughness about her, but femshep behaviour in ME2 was distinctly male, so much so that at times I caught myself wondering if she was designed to be lesbian or just happened. I understand having one common behavioural model for the player character, and I understand it would be far more hassle creating different patterns for male/female, but guys, really, male and female DO have differences, and they are completely eliminated here. I mean, sure, go ahead and headbutt Krogans all you want, I'm with you there all the way,  but when she needs to show some charm, femshep has the charm rating of an oyster. Jack was at times more feminine, and it sort of pisses me off that Miranda was the "sex goddess" in there, well, no, mate, you're wrong, when it's a femshep around, Shepard is the sex goddess, and excuse us for wanting the ego boost. More grief there.

8. Companions-wise, epic fail. Unless you're planning something absolutely SPECTACULAR that will leave ME1 importers speechless and in tears in ME3, which I very much doubt tbh. Ashley and Kaidan were very strong characters in ME1 and despite the fact that you do sacrifice one of them, or maybe exactly because you have to sacrifice one of them, the other takes a special role in the team from then on, if he/she hasn't already, as a lover. And you just ditched that, almost like it never happened, never even gave an option to choose whether or not we want to have this special friend with us again, no, and we get stuck with uselessness in repetition. The only distinct characters ability-wise in there were Garrus (and i'm thankful for that, Garrus rocks), who is also not entirely unique cause of Thane, and Mordin. And also Tali, but then you had to introduce Legion. Jack and Samara are more or less on the same range as Miranda, and I just got the feeling they were so many just cause the maleshep needed somebody to shag, cause frankly Samara would have been more than enough as the team's solo biotic. The cheesy dog fights between Jack and Miranda were rather cheap, but i can understand malesheps need an ego boost too. The Krogan was, bluntly, indifferent in his uniqueness, I liked his whole story but couldn't relate to him no matter what. Jacob was plainly useless and pointless. Even his loyalty mission is a fail. His abilities are a mix any Shepard can eaily cover, and he's a weak character compared to the others. So, (for the new ones) Thumbs down for: Jacob, Miranda. Thumbs up for: Mordin, Samara, Thane (and i personally put Jack here too). I reserve judgement on Kasumi and Zaed until i have a complete and overall perspective.

9. The SR2. Perfect ship. Absolutely gorgeous, and I love it, customisable, same goes for the armour, thumbs up for both, fish and models and hamster and all and then you give me the emtpy cabin with a huge double bed and a holo-photo on the desk, and a notice everytime I get in the elevator saying: commander's cabin, crew members: none. It kinda urges me to use the F word. Anyway, this links to a previous point I already discussed so i won't get into this any further. Just keep in mind that this isn't the torments of Tantalus, it's a game, lighten up a bit.

10. Last, I have a bit of an issue with story continuity. Wrex: good continuity, you go there, meet him (provided he's still alive of course), he explains, you get the sense that you're covered by what he says, how he's been, what he's doing. Liara: not good continuity, you go to her, she's not Liara anymore, she's somebody looking like Liara. She treats you like a stranger, she doesn't say anything to you, you get the feeling that there's something going on somehwere else you haven't gotten to just yet. I know that this is in a novel or whatnot, and I find it tacky. I know this is a franchise and it's about money first and foremost, and this is a way to further monetary gain by making people buy extras, but it's a cheap and insulting way to do this. Give proper story continuity ingame, respect your audiences, and then they'll feel more inclined to buy the Star-Warsy kind of 'go buy the novel to know more" stuff. Botch.

Overall, as I said in the beginning it was an enjoyable game, which I will keep on playing over and over again, cause I liked it, but, I can't overlook the grief, and there's lots of that. I sincerely hope the focus falls back to the depth and detail a real RPG requires in ME3, although I don't think it will, given the MP rumours going around. I think we can see that this isn't going to be what the roleplaying minority wants, and it's just going to get more "normalized", in accordance with other popular titles. Let's see. If I'm wrong I'll buy everybody a round, is all I can say.  Image IPB I apologize if I rained on somebody's parade with what I said.

#5380
SithLordExarKun

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Before i go on im going to stop with my daily personal attacks, i hope you appreciate it because i don't like people thinking im some harcore ME2 fanboy that wont admit it has flaws, because it does.

bjdbwea wrote...

Foolsfolly wrote...

Any flaw ME1 had, and it had many, was fixed in ME2.


Sure, if by "fixing" you mean removing the feature altogether.

Do you try to fix a tumor in a patient or do you remove it? 

Not saying that bioware should have scrapped the inventory system altogether but i personally think they should have made a massive redesign to it, terror posted a very nice photoshopped picture of what the inventory system should had been and hopefully they implement it back in the second game.

As for "exploration", there wasn't really any to begin with in ME1 with driving around the same old planet with a different skybox and texture, it is slightly marginally better in my opinion in ME2 where you had to fly and search for planets to land(N7) on although i still think they should improve this vastly in ME3, that being said the N7 missions weren't nicely integrated.


For character interaction(getting to talk to them), both games are about the same just that in ME2 they eliminated banter altogether which did upset me a little but not that much because the banter in the first game was very small one liners that didn't add much to the depth. It would be far better if for the third game you can fully interact with squadmates outside of the normandy, something like KOTOR or DAO.

Theres more but im too tired to list them down.

#5381
spacehamsterZH

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Foolsfolly wrote...

bjdbwea wrote...

Foolsfolly wrote...

Any flaw ME1 had, and it had many, was fixed in ME2.


Sure, if by "fixing" you mean removing the feature altogether.


I do miss having to break down useless items I didn't want to pick up in the first place into omni-gel so I could hold a slightly better suit of armor that looks exactly the same as every other armor of that type.

I'd call removing that a huge fix.


I'd rather have no inventory system than a bad one, sure, but what I'd really like is a good one. I liked the idea of omni-gel in principle, it just became incredibly tedious in ME1 when looting seemed to largely consist of finding eleventy kazillion iterations of the same damn thing and melting it all down into omni-gel because you already had more credits than you could ever spend. But that could've been done better instead of just scrapping it altogether.

Even worse with the elevators. I fail to see how replacing one way of masking load times with an even more boring one is a "fix". What needed to happen was load times needed to be shorter, and there needed to be more squad banter and news reports so that silent elevator rides are the exception rather than the rule. That would've been a real fix. Not to mention the news reports were actually recorded, they're just implemented in a way now that nobody wants to listen to them.

And the new combat HUD is retarded. There was nothing wrong with the health/shield bars in ME1, yet they replaced it with something that I guess looks cool but reads poorly, which is a major no-no especially in action games.

ME2 fixed a lot of ME1's problems in all kinds of areas, not just framerate and combat mechanics, but to just say it fixed everything as if it's a perfect game... nuh-uh.

#5382
bjdbwea

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FlintlockJazz wrote...

While we all look for different things in RPGs I do ask that you at least try AP, despite what the reviews say it is nowhere near as bad as they made out, I encountered more bugs with the Mass Effect games than I did with AP personally on PC.


Yes, I think I might. At least AP doesn't claim to be anything else than it is, especially not a successor to a truly outstanding game. And I certainly don't trust the reviews, not from reviewers who give ME 2 a 10/10. Why shouldn't their scores for AP be just as wrong, just in the other direction? Still, it seems obvious enough that AP is not of the same quality the BioWare RPGs used to be.

Modifié par bjdbwea, 10 juin 2010 - 09:46 .


#5383
Mister Mida

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FlintlockJazz wrote...

Mister Mida wrote...

FlintlockJazz wrote...

Aye, and CDProjekt are actually doing rather well, they are running Gog.com where they sell good old games online with no DRM whatsoever and actually making it work.  Hell, they even have some of Bioware's first three games, Shattered Steel and MDK1 and 2, none of which are RPGs despite Bioware's subsequent renown for being an RPG dev.  Obsidian released the awesome Alpha Protocol that is more RPG than even ME1 ever was! 

The real problem is that unless it's made by Bioware or Bethesda people just don't seem to be interested, which is a damn shame because these other guys are doing things that are quite different from the run of the mill stuff (not to say the two Bs only do run of the mill stuff, they are the main players in their respective areas of RPG games, it's just that these other guys make some amazing stuff too).  Really, people need to start looking around more otherwise there truly won't be more RPGs around anymore.

Exactly the reason why I ordered 'The Witcher' last week. Even if Bioware goes 'mainstream', someone will take their place in the RPG market.


Yeah, I must admit when I first heard of the Witcher I was expecting one of those pretentious-dark games where you just play a jerk but I was pleasantly surprised that the choices truly were morally-gray and the game was really good (I got it quite late so didn't have to deal with the bugs that the ones who got it early did), made me look for others I may have missed!

Like you said, when an RPG is not from Bioware or Bethesda, it gets ignored quite fast. I for one think the Fable series also does a decent job of being a RPG/action series, despite Molyneux's promises through the years. There's also gonna be a new RPG based on the LotR movies that's gonna be made by Snowblind Studios. Don't know much about them, but I've heard they've got a good reputation.

Modifié par Mister Mida, 10 juin 2010 - 09:46 .


#5384
Jebel Krong

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KitsuneRommel wrote...

Pocketgb wrote...

bjdbwea wrote...

And if DA sold well, then isn't that prove enough for the existance of an audience which appreciates RPGs, even on consoles? Why then couldn't BioWare just continue to produce RPGs? Why did it have to be another shooter?


You probably should've asked this when ME1 was released.


After seeing what ME1 was promised to be I can't but agree.


i think a more pertinent question for bjdbwea would be: why would BW keep wanting to make the exact same game/type of game, whatever the setting, and not push the boundaries instead? why not a TPS? (and neither me1 or me2 are  a straight TPS anyway).
as games get more fully-featured and more complex, a lot more of the old "boundaries" between genres are going to disappear, and this is a good thing: it shows evolution.

Modifié par Jebel Krong, 10 juin 2010 - 09:59 .


#5385
kraidy1117

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ME2 was not a RPG? Sigh not that crap again -.-

#5386
kraidy1117

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bjdbwea wrote...

FlintlockJazz wrote...

The real problem is that unless it's made by Bioware or Bethesda people just don't seem to be interested, which is a damn shame because these other guys are doing things that are quite different from the run of the mill stuff (not to say the two Bs only do run of the mill stuff, they are the main players in their respective areas of RPG games, it's just that these other guys make some amazing stuff too).  Really, people need to start looking around more otherwise there truly won't be more RPGs around anymore.


That's not true in my case. I already own the Witcher, but unfortunately that didn't really impress me either, and so far I didn't even finish it. I didn't like the combat system, and especially not the fact that it forces me to use one predefined character. The same unfortunately is the case with AP, and like ME 2 that game seems to lack polish, from what I've read. Part of the problem for me is that BioWare used to deliver such outstanding quality RPGs, that I find it hard to accept the flaws and shortcomings of other games, including ME 2.


ME ddn't have flaws? AHAHAHAHA! You might not like ME2, but don't try that BS. Both games are flawed and not even close to BG2 and KOTOR standerds.

#5387
KitsuneRommel

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Octarin wrote...

6. I liked the loyalty missions well enough, I understand their usage, but I don't agree with the loyalty handling. I like DAO better where companions agree/disagree with your actions and thus formulate their like/dislike accordingly. The ME2 one seemed like a cheap emotional tradeoff, "do right by me personally and i'm your dog", sorry it just doesn't cut it role-play wise.


They should have called it 'conviction' instead of 'loyalty'. You help them tie up loose ends in their lives before the suicide mission. And DA:O isn't really a good example. You could be as evil (or good) as you wanted as long as certain partymembers were not in your group at the time. Add the 'gifts' and you actually have to work hard to get someone to hate you.

Ashley and Kaidan were very strong characters in ME1 and despite the fact that you do sacrifice one of them, or maybe exactly because you have to sacrifice one of them, the other takes a special role in the team from then on, if he/she hasn't already, as a lover.


Difference in tastes. I felt that both characters were utterly boring and thus the 'choice' had no impact. If it had been Tali/Liara and Garrus/Wrex...

#5388
kraidy1117

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KitsuneRommel wrote...

Octarin wrote...

6. I liked the loyalty missions well enough, I understand their usage, but I don't agree with the loyalty handling. I like DAO better where companions agree/disagree with your actions and thus formulate their like/dislike accordingly. The ME2 one seemed like a cheap emotional tradeoff, "do right by me personally and i'm your dog", sorry it just doesn't cut it role-play wise.


They should have called it 'conviction' instead of 'loyalty'. You help them tie up loose ends in their lives before the suicide mission. And DA:O isn't really a good example. You could be as evil (or good) as you wanted as long as certain partymembers were not in your group at the time. Add the 'gifts' and you actually have to work hard to get someone to hate you.

Ashley and Kaidan were very strong characters in ME1 and despite the fact that you do sacrifice one of them, or maybe exactly because you have to sacrifice one of them, the other takes a special role in the team from then on, if he/she hasn't already, as a lover.


Difference in tastes. I felt that both characters were utterly boring and thus the 'choice' had no impact. If it had been Tali/Liara and Garrus/Wrex...


I consider them personal missions. It makes sence that the characters would need closure so they could focus on the mission. They where poorly implanted but they where amazing, had alot of depth, expnaded the ME universe and  made sence from a character standpoint.

Modifié par kraidy1117, 10 juin 2010 - 10:08 .


#5389
darth_lopez

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less bullets more actual heatsinks. slightly larger inventory and item variation would've been nice more armor pieces. Game Play was golden.



only minor beefs with the ammo clips. as stated and a moderately larger beef with inventory and customization options. i enjoy menus what can i say?

#5390
Massadonious1

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Oh noes, not those filthy reviewers. All 9001 of them who were apparently paid off and/or not RPG fans for whatever reason.



How about user based reviews? Oh wait, there was only a 1 point deviation (higher) from GameSpot's official Alpha Protocol review compared to their "user score" review and a .7-8 point deviation (lower) from that official review compared to GameFly's combined user score thus far. (their only reviewing metric) Meanwhile, Mass Effect 2 sits at 9.1 on that particular site, (in a three way tie for) the highest reviewed game their particular service has seen.



Clearly the rest of the industry is conspiring against your particular tastes.

#5391
kraidy1117

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*hopes that heat clips come, just make it better*

#5392
kraidy1117

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Massadonious1 wrote...

Oh noes, not those filthy reviewers. All 9001 of them who were apparently paid off and/or not RPG fans for whatever reason.

How about user based reviews? Oh wait, there was only a 1 point deviation (higher) from GameSpot's official Alpha Protocol review compared to their "user score" review and a .7-8 point deviation (lower) from that official review compared to GameFly's combined user score thus far. (their only reviewing metric) Meanwhile, Mass Effect 2 sits at 9.1 on that particular site, (in a three way tie for) the highest reviewed game their particular service has seen.

Clearly the rest of the industry is conspiring against your particular tastes.


LOL this. People enjoyed ME2 more, is it perfect? Hell no, like ME the game has alot of flaws. I don't see why people are so hell-bent on trying to deny it.

#5393
darth_lopez

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oh and stupid mission end screen that NEEDS to go

#5394
CroGamer002

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kraidy1117 wrote...

Massadonious1 wrote...

Oh noes, not those filthy reviewers. All 9001 of them who were apparently paid off and/or not RPG fans for whatever reason.

How about user based reviews? Oh wait, there was only a 1 point deviation (higher) from GameSpot's official Alpha Protocol review compared to their "user score" review and a .7-8 point deviation (lower) from that official review compared to GameFly's combined user score thus far. (their only reviewing metric) Meanwhile, Mass Effect 2 sits at 9.1 on that particular site, (in a three way tie for) the highest reviewed game their particular service has seen.

Clearly the rest of the industry is conspiring against your particular tastes.


LOL this. People enjoyed ME2 more, is it perfect? Hell no, like ME the game has alot of flaws. I don't see why people are so hell-bent on trying to deny it.


Nostalgia.

#5395
CroGamer002

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darth_lopez wrote...

oh and stupid mission end screen that NEEDS to go



Why?

#5396
kraidy1117

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darth_lopez wrote...

oh and stupid mission end screen that NEEDS to go


I would have changed it to Cerberus report sent.

I liked reading the summary and seeing what I got. They should have called it diffrnelty tho, if it was named Cerberus report sent, it would not have been that big of a deal because it makes sence we would send a report to Cerberus.

#5397
bjdbwea

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Jebel Krong wrote..
.
i think a more pertinent question for bjdbwea would be: why would BW keep wanting to make the exact same game/type of game, whatever the setting, and not push the boundaries instead? why not a TPS? (and neither me1 or me2 are  a straight TPS anyway).


No reason, really. Pushing the boundaries would be great. Maybe they'll do it with ME 3? Because they surely didn't with ME 2. There's nothing new, nothing unique, nothing innovative, nothing that wasn't done by countless shooters before.

If they manage to provide actually challenging and diverse combat in ME 3, that's good. But I'll still not buy the game if the important things - story and presentation, choices and depth - don't improve.

Modifié par bjdbwea, 10 juin 2010 - 10:14 .


#5398
kraidy1117

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bjdbwea wrote...

Jebel Krong wrote..
.
i think a more pertinent question for bjdbwea would be: why would BW keep wanting to make the exact same game/type of game, whatever the setting, and not push the boundaries instead? why not a TPS? (and neither me1 or me2 are  a straight TPS anyway).


No reason, really. Pushing the boundaries would be great. Maybe they'll do it with ME 3? Because they surely didn't with ME 2. There's nothing new, nothing unique, nothing innovative, nothing that wasn't done by countless shooters before.

If they manage to provide actually challenging and diverse combat in ME 3, that's good. But I'll still not buy the game if the important things - story and presentation, choices and depth - don't improve.


And ME did that?

#5399
Terror_K

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Foolsfolly wrote...

Any flaw ME1 had, and it had many, was fixed in ME2. ME2 has its own flaws but they're less than the amount in ME1. The formula BioWare uses to make games was broken too by giving us a caper story of assembling the best of the best and doing the impossible instead of travel to 3-4 places collect info/item and then locked to the finale.

This is a great game. Threads like this are saddening.


First of all, no... ME1's flaws weren't fixed in ME2 at all, they were just ignored and thrown away while the devs went for the simplest "solution" to the problem by simply eliminating the issue. It's like saying "my car isn't going properly" and the solution being "trash the car."

Secondly, I believe ME2 has far more flaws than ME1 did. Its just that the flaws aren't quite as significant and are also more determined by taste. ME1 had less flaws but they were more significant, while ME2 has lots of little problems. The other difference is ME1's problems come from the attempt to add depth not quite working, while ME2's problems stem from a complete lack of depth and oversimplification. ME2 is a less technically flawed game, but its also a shallower one.

Jebel Krong wrote...

as games get more fully-featured and more complex, a lot more of the old "boundaries" between genres are going to disappear, and this is a good thing: it shows evolution.


Yes. Because as we all know, throwing out RPG mechanics and replacing them with simple shooter ones that aren't much deeper than the systems in Doom or Quake is evolution. <_<

#5400
FlintlockJazz

FlintlockJazz
  • Members
  • 2 710 messages

Mister Mida wrote...

FlintlockJazz wrote...

Yeah, I must admit when I first heard of the Witcher I was expecting one of those pretentious-dark games where you just play a jerk but I was pleasantly surprised that the choices truly were morally-gray and the game was really good (I got it quite late so didn't have to deal with the bugs that the ones who got it early did), made me look for others I may have missed!

Like you said, when an RPG is not from Bioware or Bethesda, it gets ignored quite fast. I for one think the Fable series also does a decent job of being a RPG/action series, despite Molyneux's promises through the years. There's also gonna be a new RPG based on the LotR movies that's gonna be made by Snowblind Studios. Don't know much about them, but I've heard they've got a good reputation.


I got the first Fable, its a good game but the hype hurt it alot.  I would try the second (especialy as it has muskets or so I hear!) but it would have to come out on PC as I don't have a 360. :blush:  Haven't heard of that new LotR RPG before, but then I only found out about AP literally days before it was due to come out so that just leads me to think I haven't been paying enough attention lately (as usual), so will have to take a looksy, cheers for the info.

bjdbwea wrote...

FlintlockJazz wrote...

While
we all look for different things in RPGs I do ask that you at least try
AP, despite what the reviews say it is nowhere near as bad as they made
out, I encountered more bugs with the Mass Effect games than I did with
AP personally on PC.


Yes, I think I might. At least AP
doesn't claim to be anything else than it is, especially not a successor
to a truly outstanding game. And I certainly don't trust the reviews,
not from reviewers who give ME 2 a 10/10. Why shouldn't their scores for
AP be just as wrong, just in the other direction? Still, it seems
obvious enough that AP is not of the same quality the BioWare RPGs used
to be.


It's like marmite, so if you're not sure on it I would strongly suggest try before you buy, you'll either love it or love hating it.  At least check out some clips of the ingame graphics and animation, I find them fine but others seem to dislike them somewhat.

Modifié par FlintlockJazz, 10 juin 2010 - 10:19 .